Having spent countless hours, receiving the help of two brilliant coders like gn0me and antialize: this project provided a great deal of learning for me. I miss the nostalgic times where I truly loved RO. But, for the times I went back to replay it, having spent so much time and getting sick of the grind, along with dying server population... At any rate, I have considered making a classic server. If the demand was great enough, off the record - I would consider it.
Haha Strayato. Same here!This once booming RagnarokOnline fansite was a joy for me to make. However, for all the work put in, was always two steps behind - thanks to Gravity (iRO admins) and some disgruntled users.
Wow, has it really been 5 years since I've checked the site. Good to know it's still running. Would love to play games with you guys. Steam: SashimiExpress
Second: I don't know if there is really a need for a fan site database - but if some of the fans bring the database information and relevant pictures, I will post them here. In light of this happening, I might be willing to revamp ROHQ to version 6 - which is long overdue would offer the site better search functionality, security, and some level of bot registration protection among many other futures. As of recent, I don't have the extra time to work on such a project. On the other hand, I can dedicate an hour here and there to pull something together within a few months. I leave the choice to the opinion of the fans.
The Good / Bad: - OBT is free to play, and probably will continue to be free to play and manage server costs employing modern MMO business techniques - such as offering advantages to those who purchase virtual items with real money - offering them an advantage. - Nothing can replace the MMO we all fell in love with over a decade ago - the original Ragnarok. Once it has made its jump to the full 3D we get to witness some new, fun, and interesting nuances at the cost of the game losing some of its inherent innocence.
The Bad: - The skill trees currently are lacking. For instance wizard has 3 basic elements and trees. Although the game may be balanced the lack of variety leaves more to be desired. - The game mechanics screams WoW, utilizing the same formula recycled in the innumerable MMORPGs developed since WoW's inception.
The Good: - The graphics look fabulous. I think they did a good job, especially with the character design trying to maintain the feel of the original game. - I like how they have separated the class and job into a more logical categories: classes are the knights, priests, wizards, etc; the jobs are the "professions" you witness in other MMORPGs. It seems like they have finally understood the meaning of "job" and associated it accordingly.
While my current life pursuits don't typically permit me to sit back and grind at MMORPGs for hours on end, I did take the opportunity yesterday to play for about an hour. My initial impressions of the game are as follows: