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Name Type Points Parent +/-
Acolyte 1-1 49 Novice expand
Image
Desendens
Champion, High Priest, Monk, Priest
skills
Angelus, Aqua Benedicta, Blessing, Cure, Decrease Agility, Demon Bane, Divine Protection, Heal, Holy Light, Increase Agility, Pneuma, Ruwach, Signum Crucis, Teleport, Warp Portal
Description
The medics of Rune-Midgard, these classes specialize in healing wounds and call upon the Gods to bless their believers using skills. They learn under the guidance of the Prontera Church and are widely sought out by adventurers to accompany them in adventures.

Mods' Note:
HEAL THINGS
Alchemist 2-2 49 Merchant expand
Image
Desendens
Homunculus Amistr, Homunculus Filir, Homunculus Lif, Homunculus Vanilmirth
skills
Acid Terror, Aid Potion, Alchemical Weapon, Axe Mastery, Biochemical Helm, Bomb, Potion Research, Prepare Potion, Summon Flora, Summon Marine Sphere, Synthesized Shield, Synthetic Armor
Description
A different type of Merchants, sometimes called Pharmacists, Alchemists specialize in potion making. Their skills allow them to create more potent healing potions than those more commonly found at NPCs.

Mods' Note:
I MAEK POTIONS LOLOLOLOL
Archer 1-1 49 Novice expand
Image
Desendens
Bard, Dancer, Gypsy, Hunter, Minstrel, Sniper
skills
Arrow Shower, Charge Arrow, Create Arrow, Double Strafe, Improved Concentration, Owl's Eye, Vulture's Eye
Description
The basic class of ranged classes, Archers use Bows and different types of Arrows to wound their opponent. Using skills such as Double Strafe to deal high damage and Improve Concentration to increase it, they are one of the most powerful and easiest class to level.

Mods' Note:
I THROW STICKS AT THINGS =o
Assassin 2-1 49 Thief expand
Image
skills
Cloaking, Enchant Poison, Grimtooth, Katar Mastery, Left-Hand Mastery, Poison React, Right-Hand Mastery, Sonic Blow, Venom Dust, Venom Splasher
Description
A secretive class of Thieves, they are the masters of katars and study the forsaken knowledge of poisoning. Being able to deal large amounts of damage, they first poison their enemy and attack with the speed of a master to destroy him.

Mods' Note:
Look at me, I'm emo!

Sonic blow!
Detox!
Guide
By DarkNeo0
Written for RagnarokHQ.com


To become an assassin you must be a Thief class and be job 40-50.

First head to moc_fild16 which is 2 south and 2 east of morroc. And go to Coordinates 204, 293 for a portal to the assassin guild.
http://www.ragnarokhq.com/modules/image.php?id=1772http://www.ragnarokhq.com/modules/image.php?id=1773
Then Head up and talk to the npc there about becomming an assassin, if you meet the requirments he will send you to the next room. In the Next room go to the npc on the right side and he will talk to you automatically and allow you to head to the next room after. In the Next room head to the lower right corner to be automatically talked to by an unseen npc, who will ask you a series of questions after you tell him that you challenge him.

After go up to talk to another npc who will tell you that you have to assassinate all monsters with the name Job change , enter the Chat to be introduced into the area with the monsters, you must wait if there is somebody already in there.

After you kill them all you will be allowed to go to the next room by the portal which appears on the bottom right side. In this room you have to get to the other sides npc but you cant attack any of the monsters which consist of mummies and hydras, so use your hide skill and make your way to the other side by hiding, unhiding and running, then hiding again. Once you get in range of her she will send you to the final room.

In this room you have to go through an invisible maze to get to the guildmaster of the assassins, go through the top of the cross you start in, go left, make your way down to infront of his gates, then go down and around the bottom pillar and then make your way to him. After you talk come face to face with him he will tell you that your accepted to become an assassin, you will be returned to the beginning and you just have to talk to the guildmember you talk to first to become an assassin.

If you got job 40 you get a 2s jur, job 50 a 3s jur I think...
Assassin Cross 3-1 69 Thief expand
Image
Desendens
Guillotine Cross
skills
Advanced Katar Research, Cloaking, Create Deadly Poison, Enchant Deadly Poison, Enchant Poison, Grimtooth, Katar Mastery, Left-Hand Mastery, Meteor Assault, Poison React, Right-Hand Mastery, Sonic Blow, Soul Breaker, Venom Dust, Venom Splasher
Description
A more elite group of Assassins who are taught a secret technique: poisoning themselves to strengthen their body. More agile than the normal Assassins, these are very powerful with their splash damaging Meteor Assault and Breaker which is both a magic and physical attack.

Mods' Note:
Assassins, but even more emo.
Bard 2-2 49 Archer expand
Image
skills
Acoustic Rhythm (Duet), Amp, Battle Theme, Classical Pluck (Duet), Down Tempo (Duet), Encore, Harmonic Lick, Impressive Riff, Lullaby (Duet), Magical Strings, Melody Strike, Mental Sensing (Duet), Music Lesson, Perfect Tablature, Power Cord (Duet), Song of Lutie, Unbarring Octave, Unchained Serenade
Description
The musicians of Rune-Midgard. They were originally hired to play for the king but eventually were recruited for the army to boost the soldiers' morale with their enchanting music and ability to fire arrows using their instruments.

Mods' Note:
Hallo I am music
Blacksmith 2-1 49 Merchant expand
Image
skills
Adrenaline Rush, Enchanted Stonecraft, Hammer Fall, Hilt Binding, Iron Tempering, Ore Discovery, Oridecon Research, Power Maximize, Power Thrust, Skin Tempering, Smith Axe, Smith Dagger, Smith Knucklebrace, Smith Mace, Smith Spear, Smith Sword, Smith Two-Handed Sword, Steel Tempering, Weapon Perfection, Weapon Repair, Weaponry Research
Description
Before the Blacksmiths came, the army had a large lack of equipment. Now, the market is overflowing with weapons and refined armors. These men create their own weapons, dealing heavy damage with skills like Mammonite.

Mods' Note:
"I whack you with my hammer!!!"
Champion 3-2 69 Acolyte expand
Image
Desendens
Sura
skills
Absorb Spirit Sphere, Chain Crush Combo, Flee, Fury, Glacier Fist, Guillotine Fist, Iron Fists, Mental Strength, Occult Impaction, Raging Palm Strike, Raging Quadruple Blow, Raging Thrust, Raging Trifecta Blow, Root, Snap, Spiritual Cadence, Summon Spirit Spheres, Throw Spirit Spheres, Zen
Description
Though given another chance by the Gods, the monks once again turn to training their physical strength and ignoring the call to help others. Now with the power of the Gods, they are able to strike and kill in one hit. Champions are truly a powerful class.

Mods' Note:
Pwnage.
Crusader 2-2 49 Swordsman expand
Image
skills
Cavalier Mastery, Cure, Defending Aura, Demon Bane, Divine Protection, Faith, Grand Cross, Guard, Heal, Holy Cross, Peco Peco Riding, Resistant Souls, Sacrifice, Shield Boomerang, Shield Reflect, Smite, Spear Mastery, Spear Quicken
Description
Having trained their physical strength, Crusaders now turn to the path of God. Learning arts of healing and defending others, they are a shield to others against the force of darkness.

Mods' Note:
Warriors of god.
Dancer 2-2 49 Archer expand
Image
skills
Acoustic Rhythm (Duet), Amp, Battle Theme, Classical Pluck (Duet), Dance Lessons, Dazzler, Down Tempo, Encore, Focus Ballet, Gypsy Kiss, Harmonic Lick, Hip Shaker, Lady Luck, Lullaby, Mental Sensing (Duet), Power Cord (Duet), Slinging Arrow, Slow Grace
Description
The graceful women who were seen in Comodo enchanting tourists with their dances were found to be using certain moves to cast a spell. When partnered with the music of a Bard, not many can refuse a Dancer's temptation.

Mods' Note:
Dance dance dance!
Gun Slinger 1-2 69 Novice expand
Image
skills
Adjustment, Bulls Eye, Chain Action, Coin Flip, Cracker, Desperado, Disarm, Dust, Fling, Full Buster, Gatling Fever, Ground Drift, Increase Accuracy, Madness Canceller, Magical Bullet, Piercing Shot, Rapid Shower, Single Action, Snake Eye, Spread Attack, Tracking, Triple Action
Description
With the continous change of weapons in Rune-Midgard, guns were invented. People were trained to specialize with these ranged metal objects. Called the Gun Slingers, they are the first to be able to use guns in battle.

Mods' Note:
Pneuma > Gun Slingers. :D
Gypsy 3-2 69 Archer expand
Image
Desendens
Wanderer
skills
Acoustic Rhythm (Duet), Amp, Arrow Vulcan, Battle Theme, Classical Pluck (Duet), Dance Lessons, Dazzler, Down Tempo, Encore, Focus Ballet, Gypsy Kiss, Harmonic Lick, Hip Shaker, Lady Luck, Longing for Freedom (Duet), Lullaby, Marionette Control, Mental Sensing (Duet), Moonlit Water Mill, Falling Petal (Duet), Power Cord (Duet), Slinging Arrow, Slow Grace, Tarot Card of Fate, Wand of Hermod
Description
With more lithe and agile bodies granted by the Gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty.

Mods' Note:
Dance dance dance again!
High Priest 3-1 69 Acolyte expand
Image
Desendens
Arch Bishop
skills
Aspersio, Assumptio, Basilica, Benedictio Sanctissimi Sacrementi, Gloria, Impositio Manus, Kyrie Eleison, Lex Aeterna, Lex Divina, Mace Mastery, Magnificat, Magnus Exorcismus, Mana Recharge, Meditatio, Resurrection, Safety Wall, Sanctuary, Slow Poison, SP Recovery, Status Recovery, Suffragium, Turn Undead
Description
Despite the many skills taught to them by the Priests of Prontera Church, these men and women still need to learn a few more from the Gods themselves. Now able to create areas where no violence may occur, they are able to heal more, bless more and serve even more. They are truly a gift from the Gods.

Mods' Note:
Boobies.
More heal plz.
High Wizard 3-1 69 Magician expand
Image
Desendens
Warlock
skills
Earth Spike, Fire Pillar, Frost Nova, Ganbantein, Gravitational Field, Heavens Drive, Ice Wall, Jupitel Thunder, Lord of Vermillion, Magic Crasher, Meteor Storm, Mystical Amplification, Napalm Vulcan, Quagmire, Sense, Sightrasher, Soul Drain, Storm Gust, Water Ball
Description
Once a wizard is taught secrets from the Gods, they become one of the Elite. Being able to cast faster, they deal even more damage than before. Wreaking havoc in battle, they kill faster with their damage enhancing skills.

Mods' Note:
Its gn0me!
Hunter 2-1 49 Archer expand
Image
skills
Ankle Snare, Beastbane, Blast Mine, Blitz Beat, Claymore Trap, Detect, Falcon Mastery, Flasher, Freezing Trap, Land Mine, Remove Trap, Sandman, Shockwave Trap, Skid Trap, Spring Trap, Steel Crow, Talkie Box
Description
While hunting in the forests of Rune-Midgard, an Archer stumbled upon the hidden Hunter's guild. Entering their service, he was given a falcon to accompany him on his travels. While there, he learned how to use traps to deal damage, keep an opponent in one place or blind them. Now he roams the land with his everfaithful falcon to destroy all monsters.

Mods' Note:
Now I got a bird!
Knight 2-1 49 Swordsman expand
Image
skills
Bowling Bash, Brandish Spear, Cavalier Mastery, Counter Attack, Peco Peco Ride, Pierce, Spear Boomerang, Spear Mastery, Spear Stab, Two-Handed Quicken
Description
Members of the Knights guild in Prontera, Swordsmen are taught how to tame and ride PecoPecos to help them with their battles. Now able to use spears to attack from above, they can deal damage as much as they can receive it with their large HP.

Mods' Note:
I USE SWORDS OK
Lord Knight 3-1 69 Swordsman expand
Image
Desendens
Rune Knight
skills
Aura Blade, Bowling Bash, Brandish Spear, Cavalier Mastery, Counter Attack, Frenzy, Joint Beat, Parrying, Peco Peco Ride, Pierce, Relax, Spear Boomerang, Spear Dynamo, Spear Mastery, Spear Stab, Spiral Pierce, Traumatic Blow, Two-Handed Quicken
Description
Even stronger, some Knight's lust for strength leads them down the path of a Berserker where their rage consumes them until death. Others manage to calm themselves before death takes them. As always, these men of strength are always at the front lines of the king's army.

Mods' Note:
Mushi is sexy.
Magician 1-1 49 Novice expand
Image
Desendens
High Wizard, Sage, Scholar, Wizard
skills
Cold Bolt, Energy Coat, Fire Ball, Fire Bolt, Fire Wall, Frost Diver, Increase SP Recovery, Lightning Bolt, Napalm Beat, Safety Wall, Sight, Soul Strike, Stone Curse, Thunderstorm
Description
Those who wish to walk down the path of Magic must become a Magician. He studies at the city of Geffen, with the guidance of Wizards. There they learn the basics of magic spells.

Mods' Note:
Magicians, casters of magic.
Merchant 1-1 49 Novice expand
Image
Desendens
Alchemist, Biochemist, Blacksmith, Mastersmith
skills
Cart Change, Cart Revolution, Crazy Uproar, Discount, Enlarge Weight Limit, Item Appraisal, Mammonite, Overcharge, Pushcart, Vending
Description
Basically the moneymakers of Rune-Midgard, they are not the battlers but instead profit makers who earn money for themselves or the family (usually themselves) to buy their needs.

Mods' Note:
We sell things!
Minstrel 3-2 69 Archer expand
Image
Desendens
Maestro
skills
Acoustic Rhythm (Duet), Amp, Arrow Vulcan, Battle Theme, Classical Pluck (Duet), Down Tempo (Duet), Encore, Harmonic Lick, Impressive Riff, Longing for Freedom (Duet), Lullaby (Duet), Magical Strings, Marionette Control, Melody Strike, Mental Sensing (Duet), Moonlit Water Mill, Falling Petal (Duet), Music Lesson, Perfect Tablature, Power Cord (Duet), Song of Lutie, Tarot Card of Fate, Unbarring Octave, Unchained Serenade, Wand of Hermod
Description
Taught new songs by the Gods themselves, Clowns are now a powerful class. They are able to enchant the enemy with different music and deal large amounts of damage using Arrow Vulcan before the effect wears out.\\r\\n\\r\\nMods\\\' Note:\\r\\nLook, it\\\'s Remi! He\\\'s so hawt!
Monk 2-2 49 Acolyte expand
Image
skills
Absorb Spirit Sphere, Flee, Fury, Guillotine Fist, Iron Fists, Mental Strength, Occult Impaction, Raging Quadruple Blow, Raging Thrust, Raging Trifecta Blow, Root, Snap, Spiritual Cadence, Summon Spirit Spheres, Throw Spirit Spheres
Description
The darker side of Acolytes, these spiritual men have begun to train their physical strength. Called heretics by the Prontera Churchmen, they were banished and left to create a Monastery somewhere north east of Prontera. After their harsh training, they are able to deal large amounts of damage. Their feared Asura Strike kills one in a blow.

Mods' Note:
Scary MVP stealers..
Ninja 1-2 69 Novice expand
Image
skills
Assassination Training, Bright Crimson Fire, Cicada Skin Shedding, Crimson Fire Formation, Falling Frozen Crystal, Final Strike, Hidden Water, Illusionary Shadow, Lightning Spear of Ice, Lightning Strike of Destruction, Raging Dragon of Fire, Reverse Tatami, Shadow Slash, Shadow Teleportation, Shuriken Throw, Soul, Throw Kunai, Throw Money, Throw Wind Shuriken, Vanishing Slash, Way of the Blade Training, Wind Blade, Wind of the Morning Dawn
Description
Masters of stealth, these artists can sneak in almost anywhere. They are the shadows of darkness.

Mods' Note:
Ninja! o.o
Paladin 3-2 69 Swordsman expand
Image
Desendens
Royal Guard
skills
Battle chant, Cavalier Mastery, Cure, Defending Aura, Demon Bane, Divine Protection, Faith, Gloria Domini, Grand Cross, Guard, Heal, Holy Cross, Matyr's Reckoning, Peco Peco Riding, Resistant Souls, Sacrifice, Shield Boomerang, Shield Chain, Shield Reflect, Smite, Spear Mastery, Spear Quicken
Description
An even stronger version of Crusaders. They now have skills such as Pressure to deal damage to those who disbelieve in God and Battle Chant to help themselves and their friends.

Mods' Note:
Fat men of Rune-Midgard
Priest 2-1 49 Acolyte expand
Image
skills
Aspersio, Benedictio Sanctissimi Sacrementi, Gloria, Impositio Manus, Kyrie Eleison, Lex Aeterna, Lex Divina, Mace Mastery, Magnificat, Magnus Exorcismus, Resurrection, Safety Wall, Sanctuary, Slow Poison, SP Recovery, Status Recovery, Suffragium, Turn Undead
Description
These are Acolytes who follow through with their vow to God and live their life to serve and help others who need them.

Mods' Note:
Heal shit, that's all.
Rogue 2-2 49 Thief expand
Image
skills
Backstab, Divest Armor, Divest Helm, Divest Shield, Divest Weapon, Double Strafe, Gank, Haggle, Intimidate, Mug, Piece, Remove Trap, Remover, Scribble, Sightless Mind, Slyness, Snatch, Stalk, Sword Mastery, Vulture's Eye
Description
Failing to join the Assassin's guild, the humuliated Thief left with a grudge. In the deserts of Morroc, he formed the Rogue guild. Until now, the Rogues and Assassins battle for true dominance over the deserts.

Mods' Note:
Steal shit, backstab.
Sage 2-2 49 Magician expand
Image
skills
Cast Cancel, Deluge, Dispell, Dragonology, Earth Spike, Endow Blaze, Endow Quake, Endow Tornado, Endow Tsunami, Free Cast, Heaven's Drive, Hindsight, Hocus-Pocus, Magic Rod, Magnetic Earth, Sense, Spell Breaker, Study, Volcano, Whirlwind
Description
Almost as powerful as Wizards although they are Enchanters instead of Damage Dealers. They are masters of the basic bolts of magic and learn the art of Endowment.

Mods' Note:
Hello, I use elements and stuff to help spellcasters.
Sniper 3-1 69 Archer expand
Image
Desendens
Ranger
skills
Ankle Snare, Beastbane, Blast Mine, Blitz Beat, Claymore Trap, Detect, Falcon Assault, Falcon Eyes, Falcon Mastery, Flasher, Focused Arrow Strike, Freezing Trap, Land Mine, Remove Trap, Sandman, Shockwave Trap, Skid Trap, Spring Trap, Steel Crow, Talkie Box, Wind Walker
Description
First thought to weild guns, Snipers are the advanced class of Hunters. No longer focused on merely bows and arrows nor traps, these men now focus on their lifelong friend, the falcon. When friendship strengthens, so does their power.

Mods' Note:
Where's my rifle?!?
Soul Linker 1-2 49 Taekwon expand
Image
skills
Esk, Eska, Esma, Estern, Estin, Esu, Kahai, Kaina, Kaite, Kaizel, Kauf, Spirit of the Advanced (1st Class), Spirit of the Alchemist, Spirit of the Assassin, Spirit of the Bard/Dancer, Spirit of the Blacksmith, Spirit of the Crusader, Spirit of the Hunter, Spirit of the Knight, Spirit of the Monk, Spirit of the Priest, Spirit of the Rogue, Spirit of the Sage, Spirit of the Soul Linker, Spirit of the Star Knight, Spirit of the Super Novice, Spirit of the Wizard
Description
Men who failed to be proper Acolytes yet still wished to help others became the mystic Soul Linkers. Not much is known about these men but most of rumors revolve around the small fact that they can bring about the true power of every class.

Mods' Note:
Heh..
Stalker 3-2 69 Thief expand
Image
Desendens
Shadow Chaser
skills
Backstab, Counter Instinct, Divest Armor, Divest Helm, Divest Shield, Divest Weapon, Double Strafe, Full Strip, Gank, Haggle, Intimidate, Mug, Piece, Preserve, Remove Trap, Remover, Scribble, Sightless Mind, Slyness, Snatch, Stalk, Stealth, Sword Mastery, Vulture's Eye
Description
Stalkers are Stalkers. Masters of hiding and stealth. They can be right behind you and you would never know. They were originally trained to spy upon the Assassins for the Rogue guild but refusing, they now roam alone through the lands.

Mods' Note:
Advance of Rogue.
Super Novice 1-2 98 Novice expand
Image
skills
Angelus, Aqua Benedicta, Bash, Blessing, Cold Bolt, Cure, Decrease Agility, Demon Bane, Detoxify, Discount, Divine Protection, Double Attack, Endure, Enlarge Weight Limit, Envenom, Fire Ball, Fire Bolt, Fire Wall, Frost Diver, Heal, Hide, Improved Concentration, Improved Dodge, Increase Agility, Increase HP Recovery, Increase SP Recovery, Item Appraisal, Lightning Bolt, Magnum Break, Mammonite, Napalm Beat, Overcharge, Owl's Eye, Pneuma, Provoke, Pushcart, Ruwach, Safety Wall, Sight, Signum Crucis, Soul Strike, Steal, Stone Curse, Sword Mastery, Teleport, Thunderstorm, Vending, Vulture's Eye, Warp Portal
Description
Novices who wish to remain novices yet still want to learn some new things. Super Novices have the chance to learn every skill available to the first classes (Acolyte,Archer,Magician,Merchant,Swordsman,Thief).

Mods' Note:
Super Novices get sexy stuff.
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