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Name Type Points Parent +/-
Alchemist 2-2 49 Merchant expand
Image
Desendens
Homunculus Amistr, Homunculus Filir, Homunculus Lif, Homunculus Vanilmirth
skills
Acid Terror, Aid Potion, Alchemical Weapon, Axe Mastery, Biochemical Helm, Bomb, Potion Research, Prepare Potion, Summon Flora, Summon Marine Sphere, Synthesized Shield, Synthetic Armor
Description
A different type of Merchants, sometimes called Pharmacists, Alchemists specialize in potion making. Their skills allow them to create more potent healing potions than those more commonly found at NPCs.

Mods' Note:
I MAEK POTIONS LOLOLOLOL
Archer 1-1 49 Novice expand
Image
Desendens
Bard, Dancer, Gypsy, Hunter, Minstrel, Sniper
skills
Arrow Shower, Charge Arrow, Create Arrow, Double Strafe, Improved Concentration, Owl's Eye, Vulture's Eye
Description
The basic class of ranged classes, Archers use Bows and different types of Arrows to wound their opponent. Using skills such as Double Strafe to deal high damage and Improve Concentration to increase it, they are one of the most powerful and easiest class to level.

Mods' Note:
I THROW STICKS AT THINGS =o
Assassin 2-1 49 Thief expand
Image
skills
Cloaking, Enchant Poison, Grimtooth, Katar Mastery, Left-Hand Mastery, Poison React, Right-Hand Mastery, Sonic Blow, Venom Dust, Venom Splasher
Description
A secretive class of Thieves, they are the masters of katars and study the forsaken knowledge of poisoning. Being able to deal large amounts of damage, they first poison their enemy and attack with the speed of a master to destroy him.

Mods' Note:
Look at me, I'm emo!

Sonic blow!
Detox!
Guide
By DarkNeo0
Written for RagnarokHQ.com


To become an assassin you must be a Thief class and be job 40-50.

First head to moc_fild16 which is 2 south and 2 east of morroc. And go to Coordinates 204, 293 for a portal to the assassin guild.
http://www.ragnarokhq.com/modules/image.php?id=1772http://www.ragnarokhq.com/modules/image.php?id=1773
Then Head up and talk to the npc there about becomming an assassin, if you meet the requirments he will send you to the next room. In the Next room go to the npc on the right side and he will talk to you automatically and allow you to head to the next room after. In the Next room head to the lower right corner to be automatically talked to by an unseen npc, who will ask you a series of questions after you tell him that you challenge him.

After go up to talk to another npc who will tell you that you have to assassinate all monsters with the name Job change , enter the Chat to be introduced into the area with the monsters, you must wait if there is somebody already in there.

After you kill them all you will be allowed to go to the next room by the portal which appears on the bottom right side. In this room you have to get to the other sides npc but you cant attack any of the monsters which consist of mummies and hydras, so use your hide skill and make your way to the other side by hiding, unhiding and running, then hiding again. Once you get in range of her she will send you to the final room.

In this room you have to go through an invisible maze to get to the guildmaster of the assassins, go through the top of the cross you start in, go left, make your way down to infront of his gates, then go down and around the bottom pillar and then make your way to him. After you talk come face to face with him he will tell you that your accepted to become an assassin, you will be returned to the beginning and you just have to talk to the guildmember you talk to first to become an assassin.

If you got job 40 you get a 2s jur, job 50 a 3s jur I think...
Assassin Cross 3-1 69 Thief expand
Image
Desendens
Guillotine Cross
skills
Advanced Katar Research, Cloaking, Create Deadly Poison, Enchant Deadly Poison, Enchant Poison, Grimtooth, Katar Mastery, Left-Hand Mastery, Meteor Assault, Poison React, Right-Hand Mastery, Sonic Blow, Soul Breaker, Venom Dust, Venom Splasher
Description
A more elite group of Assassins who are taught a secret technique: poisoning themselves to strengthen their body. More agile than the normal Assassins, these are very powerful with their splash damaging Meteor Assault and Breaker which is both a magic and physical attack.

Mods' Note:
Assassins, but even more emo.
Bard 2-2 49 Archer expand
Image
skills
Acoustic Rhythm (Duet), Amp, Battle Theme, Classical Pluck (Duet), Down Tempo (Duet), Encore, Harmonic Lick, Impressive Riff, Lullaby (Duet), Magical Strings, Melody Strike, Mental Sensing (Duet), Music Lesson, Perfect Tablature, Power Cord (Duet), Song of Lutie, Unbarring Octave, Unchained Serenade
Description
The musicians of Rune-Midgard. They were originally hired to play for the king but eventually were recruited for the army to boost the soldiers' morale with their enchanting music and ability to fire arrows using their instruments.

Mods' Note:
Hallo I am music
Blacksmith 2-1 49 Merchant expand
Image
skills
Adrenaline Rush, Enchanted Stonecraft, Hammer Fall, Hilt Binding, Iron Tempering, Ore Discovery, Oridecon Research, Power Maximize, Power Thrust, Skin Tempering, Smith Axe, Smith Dagger, Smith Knucklebrace, Smith Mace, Smith Spear, Smith Sword, Smith Two-Handed Sword, Steel Tempering, Weapon Perfection, Weapon Repair, Weaponry Research
Description
Before the Blacksmiths came, the army had a large lack of equipment. Now, the market is overflowing with weapons and refined armors. These men create their own weapons, dealing heavy damage with skills like Mammonite.

Mods' Note:
"I whack you with my hammer!!!"
Crusader 2-2 49 Swordsman expand
Image
skills
Cavalier Mastery, Cure, Defending Aura, Demon Bane, Divine Protection, Faith, Grand Cross, Guard, Heal, Holy Cross, Peco Peco Riding, Resistant Souls, Sacrifice, Shield Boomerang, Shield Reflect, Smite, Spear Mastery, Spear Quicken
Description
Having trained their physical strength, Crusaders now turn to the path of God. Learning arts of healing and defending others, they are a shield to others against the force of darkness.

Mods' Note:
Warriors of god.
Dancer 2-2 49 Archer expand
Image
skills
Acoustic Rhythm (Duet), Amp, Battle Theme, Classical Pluck (Duet), Dance Lessons, Dazzler, Down Tempo, Encore, Focus Ballet, Gypsy Kiss, Harmonic Lick, Hip Shaker, Lady Luck, Lullaby, Mental Sensing (Duet), Power Cord (Duet), Slinging Arrow, Slow Grace
Description
The graceful women who were seen in Comodo enchanting tourists with their dances were found to be using certain moves to cast a spell. When partnered with the music of a Bard, not many can refuse a Dancer's temptation.

Mods' Note:
Dance dance dance!
Gypsy 3-2 69 Archer expand
Image
Desendens
Wanderer
skills
Acoustic Rhythm (Duet), Amp, Arrow Vulcan, Battle Theme, Classical Pluck (Duet), Dance Lessons, Dazzler, Down Tempo, Encore, Focus Ballet, Gypsy Kiss, Harmonic Lick, Hip Shaker, Lady Luck, Longing for Freedom (Duet), Lullaby, Marionette Control, Mental Sensing (Duet), Moonlit Water Mill, Falling Petal (Duet), Power Cord (Duet), Slinging Arrow, Slow Grace, Tarot Card of Fate, Wand of Hermod
Description
With more lithe and agile bodies granted by the Gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty.

Mods' Note:
Dance dance dance again!
High Wizard 3-1 69 Magician expand
Image
Desendens
Warlock
skills
Earth Spike, Fire Pillar, Frost Nova, Ganbantein, Gravitational Field, Heavens Drive, Ice Wall, Jupitel Thunder, Lord of Vermillion, Magic Crasher, Meteor Storm, Mystical Amplification, Napalm Vulcan, Quagmire, Sense, Sightrasher, Soul Drain, Storm Gust, Water Ball
Description
Once a wizard is taught secrets from the Gods, they become one of the Elite. Being able to cast faster, they deal even more damage than before. Wreaking havoc in battle, they kill faster with their damage enhancing skills.

Mods' Note:
Its gn0me!
Hunter 2-1 49 Archer expand
Image
skills
Ankle Snare, Beastbane, Blast Mine, Blitz Beat, Claymore Trap, Detect, Falcon Mastery, Flasher, Freezing Trap, Land Mine, Remove Trap, Sandman, Shockwave Trap, Skid Trap, Spring Trap, Steel Crow, Talkie Box
Description
While hunting in the forests of Rune-Midgard, an Archer stumbled upon the hidden Hunter's guild. Entering their service, he was given a falcon to accompany him on his travels. While there, he learned how to use traps to deal damage, keep an opponent in one place or blind them. Now he roams the land with his everfaithful falcon to destroy all monsters.

Mods' Note:
Now I got a bird!
Knight 2-1 49 Swordsman expand
Image
skills
Bowling Bash, Brandish Spear, Cavalier Mastery, Counter Attack, Peco Peco Ride, Pierce, Spear Boomerang, Spear Mastery, Spear Stab, Two-Handed Quicken
Description
Members of the Knights guild in Prontera, Swordsmen are taught how to tame and ride PecoPecos to help them with their battles. Now able to use spears to attack from above, they can deal damage as much as they can receive it with their large HP.

Mods' Note:
I USE SWORDS OK
Lord Knight 3-1 69 Swordsman expand
Image
Desendens
Rune Knight
skills
Aura Blade, Bowling Bash, Brandish Spear, Cavalier Mastery, Counter Attack, Frenzy, Joint Beat, Parrying, Peco Peco Ride, Pierce, Relax, Spear Boomerang, Spear Dynamo, Spear Mastery, Spear Stab, Spiral Pierce, Traumatic Blow, Two-Handed Quicken
Description
Even stronger, some Knight's lust for strength leads them down the path of a Berserker where their rage consumes them until death. Others manage to calm themselves before death takes them. As always, these men of strength are always at the front lines of the king's army.

Mods' Note:
Mushi is sexy.
Magician 1-1 49 Novice expand
Image
Desendens
High Wizard, Sage, Scholar, Wizard
skills
Cold Bolt, Energy Coat, Fire Ball, Fire Bolt, Fire Wall, Frost Diver, Increase SP Recovery, Lightning Bolt, Napalm Beat, Safety Wall, Sight, Soul Strike, Stone Curse, Thunderstorm
Description
Those who wish to walk down the path of Magic must become a Magician. He studies at the city of Geffen, with the guidance of Wizards. There they learn the basics of magic spells.

Mods' Note:
Magicians, casters of magic.
Merchant 1-1 49 Novice expand
Image
Desendens
Alchemist, Biochemist, Blacksmith, Mastersmith
skills
Cart Change, Cart Revolution, Crazy Uproar, Discount, Enlarge Weight Limit, Item Appraisal, Mammonite, Overcharge, Pushcart, Vending
Description
Basically the moneymakers of Rune-Midgard, they are not the battlers but instead profit makers who earn money for themselves or the family (usually themselves) to buy their needs.

Mods' Note:
We sell things!
Minstrel 3-2 69 Archer expand
Image
Desendens
Maestro
skills
Acoustic Rhythm (Duet), Amp, Arrow Vulcan, Battle Theme, Classical Pluck (Duet), Down Tempo (Duet), Encore, Harmonic Lick, Impressive Riff, Longing for Freedom (Duet), Lullaby (Duet), Magical Strings, Marionette Control, Melody Strike, Mental Sensing (Duet), Moonlit Water Mill, Falling Petal (Duet), Music Lesson, Perfect Tablature, Power Cord (Duet), Song of Lutie, Tarot Card of Fate, Unbarring Octave, Unchained Serenade, Wand of Hermod
Description
Taught new songs by the Gods themselves, Clowns are now a powerful class. They are able to enchant the enemy with different music and deal large amounts of damage using Arrow Vulcan before the effect wears out.\\r\\n\\r\\nMods\\\' Note:\\r\\nLook, it\\\'s Remi! He\\\'s so hawt!
Ninja 1-2 69 Novice expand
Image
skills
Assassination Training, Bright Crimson Fire, Cicada Skin Shedding, Crimson Fire Formation, Falling Frozen Crystal, Final Strike, Hidden Water, Illusionary Shadow, Lightning Spear of Ice, Lightning Strike of Destruction, Raging Dragon of Fire, Reverse Tatami, Shadow Slash, Shadow Teleportation, Shuriken Throw, Soul, Throw Kunai, Throw Money, Throw Wind Shuriken, Vanishing Slash, Way of the Blade Training, Wind Blade, Wind of the Morning Dawn
Description
Masters of stealth, these artists can sneak in almost anywhere. They are the shadows of darkness.

Mods' Note:
Ninja! o.o
Paladin 3-2 69 Swordsman expand
Image
Desendens
Royal Guard
skills
Battle chant, Cavalier Mastery, Cure, Defending Aura, Demon Bane, Divine Protection, Faith, Gloria Domini, Grand Cross, Guard, Heal, Holy Cross, Matyr's Reckoning, Peco Peco Riding, Resistant Souls, Sacrifice, Shield Boomerang, Shield Chain, Shield Reflect, Smite, Spear Mastery, Spear Quicken
Description
An even stronger version of Crusaders. They now have skills such as Pressure to deal damage to those who disbelieve in God and Battle Chant to help themselves and their friends.

Mods' Note:
Fat men of Rune-Midgard
Sage 2-2 49 Magician expand
Image
skills
Cast Cancel, Deluge, Dispell, Dragonology, Earth Spike, Endow Blaze, Endow Quake, Endow Tornado, Endow Tsunami, Free Cast, Heaven's Drive, Hindsight, Hocus-Pocus, Magic Rod, Magnetic Earth, Sense, Spell Breaker, Study, Volcano, Whirlwind
Description
Almost as powerful as Wizards although they are Enchanters instead of Damage Dealers. They are masters of the basic bolts of magic and learn the art of Endowment.

Mods' Note:
Hello, I use elements and stuff to help spellcasters.
Sniper 3-1 69 Archer expand
Image
Desendens
Ranger
skills
Ankle Snare, Beastbane, Blast Mine, Blitz Beat, Claymore Trap, Detect, Falcon Assault, Falcon Eyes, Falcon Mastery, Flasher, Focused Arrow Strike, Freezing Trap, Land Mine, Remove Trap, Sandman, Shockwave Trap, Skid Trap, Spring Trap, Steel Crow, Talkie Box, Wind Walker
Description
First thought to weild guns, Snipers are the advanced class of Hunters. No longer focused on merely bows and arrows nor traps, these men now focus on their lifelong friend, the falcon. When friendship strengthens, so does their power.

Mods' Note:
Where's my rifle?!?
Soul Linker 1-2 49 Taekwon expand
Image
skills
Esk, Eska, Esma, Estern, Estin, Esu, Kahai, Kaina, Kaite, Kaizel, Kauf, Spirit of the Advanced (1st Class), Spirit of the Alchemist, Spirit of the Assassin, Spirit of the Bard/Dancer, Spirit of the Blacksmith, Spirit of the Crusader, Spirit of the Hunter, Spirit of the Knight, Spirit of the Monk, Spirit of the Priest, Spirit of the Rogue, Spirit of the Sage, Spirit of the Soul Linker, Spirit of the Star Knight, Spirit of the Super Novice, Spirit of the Wizard
Description
Men who failed to be proper Acolytes yet still wished to help others became the mystic Soul Linkers. Not much is known about these men but most of rumors revolve around the small fact that they can bring about the true power of every class.

Mods' Note:
Heh..
Swordsman 1-1 49 Novice expand
Image
Desendens
Crusader, Knight, Lord Knight, Paladin
skills
Bash, Berserk, Endure, Fatal Blow, HP Recovery while Moving, Increase HP Recovery, Magnum Break, Provoke, Sword Mastery, Two-Handed Sword Mastery
Description
Swordsmen form the bulk of the army of Rune-Midgard. Fearless and strong, they are not afraid to charge towards the enemy for they trust in themselves. They defend the weak and protect our kingdom from destruction.

Mods' Note:
I poke you with a piece of metal.
Thief 1-1 49 Novice expand
Image
Desendens
Assassin, Assassin Cross, Rogue, Stalker
skills
Backslide, Detoxify, Double Attack, Envenom, Find Stone, Hide, Improved Dodge, Sand Attack, Steal, Stone Fling
Description
Pickpocketers of Morroc who wish to have a better life under the service of the king.

Mods' Note:
Thieves dance like thieves should.
Wizard 2-1 49 Magician expand
Image
skills
Earth Spike, Fire Pillar, Frost Nova, Heavens Drive, Ice Wall, Jupitel Thunder, Lord of Vermillion, Meteor Storm, Quagmire, Sense, Sightrasher, Storm Gust, Water Ball
Description
The strongest damage dealer in the kingdom, wizards cast spells affecting a large range of ground. Whether by summoning meteors, casting fire upon the enemy or calling for snowy winds, these men can destroy hundreds in minutes.

Mods' Note:
AoE FTW
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