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Name Type Points Parent +/-
High Wizard 3-1 69 Magician expand
Image
Desendens
Warlock
skills
Earth Spike, Fire Pillar, Frost Nova, Ganbantein, Gravitational Field, Heavens Drive, Ice Wall, Jupitel Thunder, Lord of Vermillion, Magic Crasher, Meteor Storm, Mystical Amplification, Napalm Vulcan, Quagmire, Sense, Sightrasher, Soul Drain, Storm Gust, Water Ball
Description
Once a wizard is taught secrets from the Gods, they become one of the Elite. Being able to cast faster, they deal even more damage than before. Wreaking havoc in battle, they kill faster with their damage enhancing skills.

Mods' Note:
Its gn0me!
Sage 2-2 49 Magician expand
Image
skills
Cast Cancel, Deluge, Dispell, Dragonology, Earth Spike, Endow Blaze, Endow Quake, Endow Tornado, Endow Tsunami, Free Cast, Heaven's Drive, Hindsight, Hocus-Pocus, Magic Rod, Magnetic Earth, Sense, Spell Breaker, Study, Volcano, Whirlwind
Description
Almost as powerful as Wizards although they are Enchanters instead of Damage Dealers. They are masters of the basic bolts of magic and learn the art of Endowment.

Mods' Note:
Hello, I use elements and stuff to help spellcasters.
Scholar 3-2 69 Magician expand
Image
skills
Blinding Mist, Cast Cancel, Deluge, Dispell, Double Casting, Dragonology, Earth Spike, Endow Blaze, Endow Quake, Endow Tornado, Endow Tsunami, Fiber Lock, Foresight, Free Cast, Heaven's Drive, Hindsight, Hocus-Pocus, Indulge, Magic Rod, Magnetic Earth, Mind Breaker, Sense, Soul Exhale, Soul Siphon, Spell Breaker, Study, Volcano, Whirlwind
Description
Even better than mere Sages. These are the Elite. Training even more, they master their skills and are called the Anti-Wizards of Rune-Midgard with their Magnetic Earth which prevents AoE spells from dealing damage.

Mods' Note:
High sages.. woo.
Wizard 2-1 49 Magician expand
Image
skills
Earth Spike, Fire Pillar, Frost Nova, Heavens Drive, Ice Wall, Jupitel Thunder, Lord of Vermillion, Meteor Storm, Quagmire, Sense, Sightrasher, Storm Gust, Water Ball
Description
The strongest damage dealer in the kingdom, wizards cast spells affecting a large range of ground. Whether by summoning meteors, casting fire upon the enemy or calling for snowy winds, these men can destroy hundreds in minutes.

Mods' Note:
AoE FTW
Page: 1

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