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Napalm Vulcan |
active |
Enemy |
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| Element: Ghost |
Levels: 5 |
Sp required: 25 + (this.level * 5) |
Requires
Napalm Beat Lv 5
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Used by jobs
High Wizard
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Description
* Use powers of kinesis to cause multiple hits to a single enemy. Higher skill level allows you to hit more. There's a chance of causing Curse to enemy. There is 1s of after-cast delay.
LV | Hits | Curse Chance | SP Used
1 - 1 - 5% - 10
2 - 2 - 10% - 25
3 - 3 - 15% - 40
4 - 4 - 20% - 55
5 - 5 - 25% - 70
(Description from Emperium.org)
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Nugget Create |
Active |
Self |
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Occult Impaction |
Active |
Enemy |
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Ore Discovery |
Passive |
Self |
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Oridecon Research |
Passive |
None |
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Overcharge |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Discount Lv 3
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Used by jobs
Merchant, Super Novice
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Description
Enable to Sell items as a higher price to a NPC Shop.
[Level 1] : Overcharge 7%
[Level 2] : Overcharge 9%
[Level 3] : Overcharge 11%
[Level 4] : Overcharge 13%
[Level 5] : Overcharge 15%
[Level 6] : Overcharge 17%
[Level 7] : Overcharge 19%
[Level 8] : Overcharge 21%
[Level 9] : Overcharge 23%
[Level 10] : Overcharge 24%
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Owl's Eye |
Passive |
None |
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Parrying |
Passive |
Self |
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| Element: None |
Levels: 10 |
Sp required: 50 |
Requires
Provoke Lv 5, Two-Handed Quicken Lv 3, Two-Handed Sword Mastery Lv 10
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Used by jobs
Lord Knight
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Description
* You automatically block some of the attacks randomly. This allows you to auto-guard attacks with your sword. It will now block both ranged and physical attacks. Requires a two-handed sword.
LV | Block Rate | Last Time
1 - 23% - 15s
2 - 26% - 20s
3 - 29% - 25s
4 - 32% - 30s
5 - 35% - 35s
6 - 38% - 40s
7 - 41% - 45s
8 - 44% - 50s
9 - 47% - 55s
10 - 50% - 60s
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Peaceful Rest |
passive |
self |
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| Element: none |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Warm Wind
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Used by jobs
Taekwon
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Description
If there is another TK Boy sitting next to you while sitting, this skill kicks in, allowing you to regenerate HP. When you do /doridori emote, you recover +30 additional bonus HP. The HP recovered listed just below is base value, and it increases if you have higher VIT. This skill also kicks in even if you are overweight.
LV / HP Recovered
1 - 30
2 - 60
3 - 90
4 - 120
5 - 160
6 - 180
7 - 210
8 - 240
9 - 270
10 - 300
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Peco Peco Ride |
Passive |
None |
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Peco Peco Riding |
Passive |
None |
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Perfect Tablature |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 20 |
Requires
Unchained Serenade Lv 3
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Required by
Lullaby (Duet)
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Used by jobs
Bard, Minstrel
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Description
Increases parties flee and and perfect dodge that is in a 9x9 area. Lasts 60 sec and takes 5 sp every sec after the cast.
AGI and Music Lessons improve flee bonus
LUK and Music Lessons improve perfect dodge bonus
[Level 1] +1% Flee/+1% P.Flee
[Level 2] +2% Flee/+1% P.Flee
[Level 3] +3% Flee/+2% P.Flee
[Level 4] +4% Flee/+2% P.Flee
[Level 5] +5% Flee/+3% P.Flee
[Level 6] +6% Flee/+3% P.Flee
[Level 7] +7% Flee/+4% P.Flee
[Level 8] +8% Flee/+4% P.Flee
[Level 9] +9% Flee/+5% P.Flee
[Level 10] +10% Flee/+5% Flee
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Permanent Development |
passive |
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| Levels: 1 |
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Used by jobs
Guild
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Description
A 50% chance that each time fort economy is increased, two points are given instead of one.
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Piece |
Active |
None |
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Pierce |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 7 |
Requires
Spear Mastery Lv 1
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Required by
Spear Boomerang, Spear Stab, Spiral Pierce
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Used by jobs
Knight, Lord Knight
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Description
Multiple trusts whit a spear class weapon. Number of hits depends on size of the enemy.
SP cost: 7
Small: 1 hit (level 10 damage = 200%)
Medium: 2 hits (level 10 damage = 400%)
Great: 3 hits (level 10 damage = 600%)
[Level 1] 110% damage, +5 Accuracy
[Level 2] 120% damage, +10 Accuracy
[Level 3] 130% damage, +15 Accuracy
[Level 4] 140% damage, +20 Accuracy
[Level 5] 150% damage, +25 Accuracy
[Level 6] 160% damage, +30 Accuracy
[Level 7] 170% damage, +35 Accuracy
[Level 8] 180% damage, +40 Accuracy
[Level 9] 190% damage, +45 Accuracy
[Level 10] 200% damage, +50 Accuracy
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Piercing Shot |
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| Levels: 5 |
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Requires
Tracking Lv 5
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Used by jobs
Gun Slinger
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Description
Shoots a bullet that will go straight through the enemy. Enemy hit by this attack may be put in Bleeding status ailment.
LV / Damage / Chance of Bleeding Status Ailment
1 - 110% - 3%
2 - 120% - 6%
3 - 130% - 9%
4 - 140% - 12%
5 - 150% - 15%
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Plant Cultivation |
Active |
Ground |
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| Element: None |
Levels: 2 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Used by jobs
Biochemist
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Description
* By using spores and plant stalk, you can summon a mushroom or a plant. What you get is random, and there's chance of failure. This skill cannot be used in WoE / Siege Mode. It has fixed chance of success of 50% that does not change.
- At Skill LV 1, you can summon a Black or Red Mushroom using one Mushroom Spore.
- At Skill LV 2, you can summon Yellow, Red, White, Green, Blue, or Shining Plant using one Stem.
There is no casting time, or after-cast delay.
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Play Dead |
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self |
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Pneuma |
Active |
Ground |
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| Element: None |
Levels: 1 |
Sp required: 10 |
Requires
Warp Portal Lv 4
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Used by jobs
Acolyte, Super Novice
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Description
Shields a 3x3 area from ranged physical attacks.
For more information regarding Pneuma, see the 'Pneuma Hopping' section of Xyzzy's Full Support Priest Guide, located in the Aco/Priest/Monk forum.
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Poison React |
Active |
Self |
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Potion Research |
Active |
Self |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Prepare Potion
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Used by jobs
Alchemist, Biochemist
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Description
Increases chance to make potions, and how much a potion heals you.
[Level 1] 5% Increase Heal
[Level 2] 10% Increase Heal
[Level 3] 15% Increase Heal
[Level 4] 20% Increase Heal
[Level 5] 25% Increase Heal
[Level 6] 30% Increase Heal
[Level 7] 35% Increase Heal
[Level 8] 40% Increase Heal
[Level 9] 45% Increase Heal
[Level 10] 50% Increase Heal
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Potion Synthesis |
Active |
Item |
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| Element: None |
Levels: 5 |
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Requires
Alchemy Lv 2, Prepare Potion Lv 5
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Used by jobs
Biochemist
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Description
* Combine many different potions to create new potions. There are already set rules to what can be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have better attack rate, or have a new skill to use.
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Power Cord (Duet) |
Active |
Area |
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| Element: None |
Levels: 1 |
Sp required: 10 |
Requires
Lullaby (Duet) Lv 1
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Used by jobs
Bard, Minstrel
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Description
Duration:60[s]
AoE:9x9cells (party members only!)
Makes all skills that require Gems or Traps be abled to be used without them. Takes 1 sp every 5sec after use. Sage's Hocus Pocus skill still requires one Yellow Gemstone while within Power Cord's AoE.
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Power Cord (Duet) |
Active |
Area |
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| Element: None |
Levels: 1 |
Sp required: 10 |
Requires
Lullaby Lv 1
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Used by jobs
Dancer, Gypsy
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Description
[Party Only]
Makes all skills that require Gems or Traps to be used without them within the 9x9 area.
Duration: 1 Minute
Sage's Hocus Pocus skill still requires one Yellow Gemstone while within Power Chord\'s Area of Affect.
(Description From Sularin)
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Power Maximize |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Power Thrust Lv 2, Weapon Perfection Lv 3
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Used by jobs
Blacksmith, Mastersmith
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Description
Makes every attack do maximum damage when activated. Does not ignore enemy defense. When activated, this skill slowly drains SP, and SP can not regen while skill is active. Skill can be deactivated by using the skill again (no sp cost for deactivating), or when the character runs out of SP.
[Level 1] 1 SP/1[s]
[Level 2] 1 SP/2[s]
[Level 3] 1 SP/3[s]
[Level 4] 1 SP/4[s]
[Level 5] 1 SP/5[s]
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Power Thrust |
Active |
Party |
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| Element: None |
Levels: 5 |
Sp required: 20 - (Skill Level * 2) |
Requires
Adrenaline Rush Lv 3
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Required by
Power Maximize, Powerthrust Max, Melt Down
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Used by jobs
Blacksmith, Mastersmith
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Description
Effects: mace/axe class weapon.
Increases damage, at the risk of damaging the weapons. Party members using mace or axe class weapons are also affected by this skill.
[Level 1] Duration 20, Dmg 105%: Damage chance 0.2%, SP cost 18.
[Level 2] Duration 40, Dmg 110%: Damage chance 0.4%, SP cost 16.
[Level 3] Duration 60, Dmg 115%: Damage chance 0.6%, SP cost 14.
[Level 4] Duration 80, Dmg 120%: Damage chance 0.8%, SP cost 12.
[Level 5] Duration 100, Dmg 125%: Damage chance 1%, SP cost 10.
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Powerthrust Max |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 15 |
Requires
Power Thrust Lv 5
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Used by jobs
Mastersmith
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Description
* Greately increase weapon power by using power of the Zeny. Unlike normal Overthrust, this skill only affects you. All skill levels have same 0.1% chance of weapon breaking every hit.
Lasting time is fixed to 180 Sec.
There is no casting time / after-cast delay.
Skill LV | Bonus Damage | Zeny Taken
1 - 120% - 3000z
2 - 140% - 3500z
3 - 160% - 4000z
4 - 180% - 4500z
5 - 200% - 5000z
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Prepare Potion |
Active |
Item |
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Preserve |
Active |
Self |
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| Element: None |
Levels: 1 |
Sp required: 30 |
Requires
Intimidate Lv 10
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Used by jobs
Stalker
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Description
* Allows Stalker to not change the skill learned via Plagiarism even when hit by a different skill for duration of the skill.
Lasts 10 minutes, takes 30 SP. Cast time is 1 second.
(Description from RagnaInfo.net)
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Provoke |
Active |
Enemy |
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