Results
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Guild Approval |
passive |
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Guild Extension |
passive |
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Guillotine Fist |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 1 |
Requires
Fury Lv 3, Throw Spirit Spheres Lv 3
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Required by
Snap
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Used by jobs
Champion, Monk
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Description
Does insane damage to target, piercing flee, size, and defense. Must be in Fury status, and skill consumes five Spirit Spheres. Skill cancels Fury status, and caster does not naturally regen SP for five minutes after using skill. Guillotine Fist may be used after Raging Thrust, or during Level 5 Root. Damage is determined by ATK and current SP amount.
[Level 1] +400 Damage, 4[s] cast time, 3[s] delay
[Level 2] +550 Damage, 3.5[s] cast time, 2.5[s] delay
[Level 3] +700 Damage, 3[s] cast time, 2[s] delay
[Level 4] +850 Damage, 2.5[s] cast time, 1.5[s] delay
[Level 5] +1000 Damage, 2[s] cast time, 1[s] delay
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Gypsy Kiss |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 5) |
Requires
Hip Shaker Lv 3
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Required by
Battle Theme
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Used by jobs
Dancer, Gypsy
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Description
Increases Max SP and decreases Sp usage for all skills used in the 9x9 area.
Duration: 3 Minutes
INT and "Dance Lessons" improve bonuses.
10% Max SP + (Skill Level * 1) = Max SP
-10% SP Cost + (Skill Level * 3) = -SP Cost %
(Description From Sularin)
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Haggle |
Passive |
None |
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| Element: None |
Levels: 5 |
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Requires
Slyness Lv 1
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Used by jobs
Rogue, Stalker
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Description
Like merchants D/C, you get a certain % d/c at NPCs
[Level 1] 9% d/c
[Level 2] 13% d/c
[Level 3] 17% d/c
[Level 4] 21% d/c
[Level 5] 25% d/c
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Hammer Fall |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Required by
Adrenaline Rush, High Speed Cart Ram
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Used by jobs
Blacksmith, Mastersmith
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Description
Requires: mace/axe class weapon.
Area: Slams your weapon stunning enemies in a 5x5 area around you.
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X - Target
O - Affected Tiles
Target Stun Chances:
[Level 1] 30% Stun
[Level 2] 40% Stun
[Level 3] 50% Stun
[Level 4] 60% Stun
[Level 5] 70% Stun
Splash Area Stun Chances:
[Level 1] Stun chance 14%
[Level 2] Stun chance 18%
[Level 3] Stun chance 22%
[Level 4] Stun chance 26%
[Level 5] Stun chance 30%
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Harmonic Lick |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 35 |
Requires
Battle Theme Lv 3
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Used by jobs
Bard, Minstrel
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Description
Duration:60[s]
AoE:9x9cells (Party Only)
Increases all lvl4 weapons damage. Takes 1sp every 3[s] after cast
[Level 1] +150 Atk
[Level 2] +200 Atk
[Level 3] +250 Atk
[Level 4] +300 Atk
[Level 5] +350 Atk
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Harmonic Lick |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 35 |
Requires
Battle Theme Lv 3
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Used by jobs
Dancer, Gypsy
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Description
[Party Only]
Increases damage done by party members wielding Level 4 weapons within the 9x9 area.
Duration: 1 Minute
100 ATK + (Skill Level * 50 ATK) = + ATK
(Description From Sularin)
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Hatred of the Sun, Moon, and Stars |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 100 |
Requires
Basic Skill Lv 9
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Required by
Wrath of the Sun, Wrath of the Moon, Wrath of the Stars, Blessing of the Sun, Blessing of the Moon, Blessing of the Stars
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Used by jobs
Taekwon Master
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Description
When you use this skill, it will show the name of the monster whom you just marked by using this skill. You can also use this on a player character, and they will be categorized by class, ignoring size and HP.
Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.
SP taken is fixed at 100.
LV / Effect
1 - When used, the target is categorized as Target of the Sun. On a monster character, it can only be used on Small monsters.
2 - When used, the target is categorized as Target of the Moon. On a monster character, it can only be used on monsters who are of Medium size, and has Maximum HP of higher than 6000.
3 - When used, the target is categorized as Target of the Star. On a monster character, it can only be used on monsters who are of Large size, and has Maximum HP of higher than 20,000.
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Heal |
Active |
Anyone |
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Heal |
Active |
Anyone |
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Heaven's Drive |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 24 + (Skill Level * 4) |
Requires
Earth Spike Lv 1
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Required by
Cloud Kill
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Used by jobs
Sage, Scholar
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Description
Raises the ground in a large area. Dealing out massive damage around.
Area:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = Chosen target
O = Area damage
[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
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Heavens Drive |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 24 + (this.level * 4) |
Requires
Earth Spike Lv 3
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Required by
Quagmire, Summon Stone
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Used by jobs
High Wizard, Wizard
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Description
Raises the ground in a large area. Dealing out massive damage around.
Area:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = Chosen target
O = Area damage
[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
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Hide |
Active |
Self |
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High Jump |
active |
self |
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| Element: none |
Levels: 5 |
Sp required: 50 |
Requires
Basic Skill Lv 9
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Used by jobs
Taekwon
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Description
You jump over skill's specified amount of cells as indicated from where you are facing. If the cell where you will be landing is a red cell, you will just jump on the spot you are standing on and do not move. Take that literally. For clarification, skill doesn't work ONLY if the cell you are going to land when using this skill is a red cell. Otherwise, it always works.
SP taken is fixed to 50.
LV / Casting Time / Cells Jumped Over
1 - 5 Sec. - 2
2 - 4 Sec. - 4
3 - 3 Sec. - 6
4 - 2 Sec. - 8
5 - 1 Sec. - 10
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High Speed Cart Ram |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 15 |
Requires
Cart Boost Lv 1, Hammer Fall Lv 5, Mammonite Lv 10
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Used by jobs
Mastersmith
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Description
* Can only be used while in Cart Boost state. Using the power of the money, you strike a single target with your cart. It uses some Zeny, and has small chance of stunning the target. The damage depends on weight taken by items inside the cart.
Target: Single Enemy
No casting time, or after-cast delay.
Skill LV | Attack Power | Zeny Taken | Stun Chance
1 - (Weight / 15) % - 600Z - 5%
2 - (Weight / 14) % - 700Z - 10%
3 - (Weight / 13) % - 800Z - 15%
4 - (Weight / 12) % - 900Z - 20%
5 - (Weight / 11) % - 1000Z - 25%
6 - (Weight / 10) % - 1100Z - 30%
7 - (Weight / 9) % - 1200Z - 35%
8 - (Weight / 8) % - 1300Z - 40%
9 - (Weight / 7) % - 1400Z - 45%
10 - (Weight / 6) % - 1500Z - 50%
Admin Note:
Yeah... dunno who decided to name it such in iRO... but yeah...
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Hilt Binding |
Passive |
Self |
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Hindsight |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 35 |
Requires
Free Cast Lv 4
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Required by
Double Casting, Foresight, Hocus-Pocus, Spell Fist
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Used by jobs
Sage, Scholar
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Description
Allows a player to auto cast a certain skill while this is active, skill that is casted take 2/3 of normal sp, and skills not learned may not be auto casted.
Duration: (90 + 30(skill level))[s]
[Level 1] lvl 3 Napalm Beat/7% Chance to Cast
[Level 2] lvl 1 'Bolt'/8% Chance to Cast
[Level 3] lvl 2 'Bolt'/9% Chance to Cast
[Level 4] lvl 3 'Bolt'/10% Chance to Cast
[Level 5] lvl 1 Soul Strike/11% Chance to Cast
[Level 6] lvl 2 Soul Strike/12% Chance to Cast
[Level 7] lvl 3 Soul Strike/13% Chance to Cast
[Level 8] lvl 1 Fire Ball/14% Chance to Cast
[Level 9] lvl 2 Fire Ball/15% Chance to Cast
[Level 10] lvl 1 Frost Diver/16% Chance to Cast
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Hip Shaker |
Active |
Area |
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Hocus-Pocus |
Active |
None |
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Holy Cross |
Active |
Enemy |
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| Element: Holy |
Levels: 10 |
Sp required: 10 + Skill Level |
Requires
Faith Lv 7
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Required by
Grand Cross
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Used by jobs
Crusader, Paladin
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Description
Attacks with holy power and has a chance to blind, Damage Formula is (Atk*MATK)Skill Lvl.
[Level 1] 135%Atk/+3%chance to Blind/Sp:11
[Level 2] 170%Atk/+6%chance to Blind/Sp:12
[Level 3] 205%Atk/+9%chance to Blind/Sp:13
[Level 4] 240%Atk/+12%chance to Blind/Sp:14
[Level 5] 275%Atk/+15%chance to Blind/Sp:15
[Level 6] 310%Atk/+18%chance to Blind/Sp:16
[Level 7] 345%Atk/+21%chance to Blind/Sp:17
[Level 8] 380%Atk/+24%chance to Blind/Sp:18
[Level 9] 415%Atk/+27%chance to Blind/Sp:19
[Level 10] 450%Atk/+30%chance to Blind/Sp:20
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Holy Light |
Active |
Enemy |
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| Element: Holy |
Levels: 0 |
Sp required: 15 |
Used by jobs
Acolyte
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Description
Use the power of God to strike at your enemies.
MATK: 125%
Cast-Time: 2 seconds
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HP Recovery while Moving |
Passive |
Self |
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| Element: None |
Levels: 0 |
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Used by jobs
Swordsman
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Description
Recover HP while moving, not just while sitting.
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Ice Wall |
Active |
Ground |
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Impositio Manus |
Active |
Character |
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Impressive Riff |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 3) |
Requires
Unchained Serenade Lv 3
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Required by
Classical Pluck (Duet)
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Used by jobs
Bard, Minstrel
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Description
Duration:120sec
Increases atk speed of players(party only i think) in a 9x9 area. Takes 1 sp every 3sec after the cast.
AGI and Music Lessons improve bonus.
[Level 1] 11% Atk.S/Sp:38
[Level 2] 12% Atk.S/Sp:41
[Level 3] 13% Atk.S/Sp:44
[Level 4] 14% Atk.S/Sp:47
[Level 5] 15% Atk.S/Sp:50
[Level 6] 16% Atk.S/Sp:53
[Level 7] 17% Atk.S/Sp:56
[Level 8] 18% Atk.S/Sp:59
[Level 9] 19% Atk.S/Sp:62
[Level 10] 20% Atk.S/Sp:65
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Improved Concentration |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 + (5 * Skill Level) |
Requires
Vulture's Eye Lv 1
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Required by
Marionette Control, Moonlit Water Mill, Falling Petal (Duet), Tarot Card of Fate, Wand of Hermod, Detect, Marionette Control, Moonlit Water Mill, Falling Petal (Duet), Tarot Card of Fate, Wand of Hermod, Focused Arrow Strike, Falcon Eyes, Wind Walker
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Used by jobs
Archer, Super Novice
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Description
Increase DEX and AGI temporarily,Detect Hidden Enemies around.
[Level 1] Agi & Dex up 3% duration 60[s] Sp=25
[Level 2] Agi & Dex up 4% duration 80[s] Sp=30
[Level 3] Agi & Dex up 5% duration 100[s] Sp=35
[Level 4] Agi & Dex up 6% duration 120[s] Sp=40
[Level 5] Agi & Dex up 7% duration 140[s] Sp=45
[Level 6] Agi & Dex up 8% duration 160[s] Sp=50
[Level 7] Agi & Dex up 9% duration 180[s] Sp=55
[Level 8] Agi & Dex up 10% duration 200[s] Sp=60
[Level 9] Agi & Dex up 11% duration 220[s] Sp=65
[Level 10] Agi & Dex up 12% duration 240[s] Sp=70
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Improved Dodge |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Used by jobs
Super Novice, Thief
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Description
Increase Evasion Rate.
[Level 1] Flee +3
[Level 2] Flee +6
[Level 3] Flee +9
[Level 4] Flee +12
[Level 5] Flee +15
[Level 6] Flee +18
[Level 7] Flee +21
[Level 8] Flee +24
[Level 9] Flee +27
[Level 10] Flee +30
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Increase Accuracy |
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Increase Agility |
Active |
Anyone |
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| Element: None |
Levels: 10 |
Sp required: 15 + (Skill Level * 3) |
Requires
Heal Lv 3
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Required by
Decrease Agility, Canto Candidus
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Used by jobs
Acolyte, Super Novice
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Description
Increase Moving/Attack Speed & flee of a character for a while.
[Level 1] HP -15 & AGI +3 for 60[s] (SP=18)
[Level 2] HP -15 & AGI +4 for 80[s] (SP=21)
[Level 3] HP -15 & AGI +5 for 100[s] (SP=24)
[Level 4] HP -15 & AGI +6 for 120[s] (SP=27)
[Level 5] HP -15 & AGI +7 for 140[s] (SP=30)
[Level 6] HP -15 & AGI +8 for 160[s] (SP=33)
[Level 7] HP -15 & AGI +9 for 180[s] (SP=36)
[Level 8] HP -15 & AGI +10 for 200[s] (SP=39)
[Level 9] HP -15 & AGI +11 for 220[s] (SP=42)
[Level 10] HP -15 & AGI +12 for 240[s] (SP=45)
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Results
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