Results
 |
Mace Mastery |
Passive |
Self |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Mana Recharge
|
Used by jobs
High Priest, Priest
|
Description
Increase Mace Damage.
[Level 1] Attack STR +3
[Level 2] Attack STR +6
[Level 3] Attack STR +9
[Level 4] Attack STR +12
[Level 5] Attack STR +15
[Level 6] Attack STR +18
[Level 7] Attack STR +21
[Level 8] Attack STR +24
[Level 9] Attack STR +27
[Level 10] Attack STR +30
|
|
|
 |
Madness Canceller |
|
|
|
|
|
 |
Magic Crasher |
Active |
Enemy |
|
| Element: Neutral |
Levels: 1 |
Sp required: 12 |
Requires
Increase SP Recovery Lv 1
|
Required by
Gravitational Field
|
Used by jobs
High Wizard
|
Description
* Very strange skill. This non-elemental attack calculates like this: The damage will be based on your magic attack, but it CAN miss - which means it depends on your DEX for success rate. Once it hits the enemy, your damage is reduced by enemy's PHYSICAL defense, not magical defense. The total damage of this skill DOES factor in your cards and enemy size. Note that well. The cast time is 0.3 seconds, and after-cast delay is 0.3 seconds. SP taken is 12.
(Description from Emperium.org)
|
|
|
 |
Magic Rod |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 2 |
Requires
Study Lv 4
|
Required by
Indulge, Soul Siphon, Soul Exhale, Spell Breaker
|
Used by jobs
Sage, Scholar
|
Description
Like Counter or Poison React, if a skill is casted on you you cancel it and take some of the sp used for the skill from the caster, Skill must be active for it to work!
[Level 1] .4[s] Active/20% Sp Taken
[Level 2] .6[s] Active/40% Sp Taken
[Level 3] 0.8[s] Active/60% Sp Taken
[Level 4] 1[s] Active/80% Sp Taken
[Level 5] 1.2[s] Active/100% Sp taken
|
|
|
 |
Magical Bullet |
|
|
|
| Levels: 1 |
|
|
Requires
Coin Flip Lv 1
|
Used by jobs
Gun Slinger
|
Description
Uses 1 coin to fire a magical bullet that does not actually use up your bullet. This magical bullet's damage is calculated by ATK+MATK, and its element will be Shadow.
|
|
|
 |
Magical Strings |
Active |
Area |
|
| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 5) |
Requires
Unchained Serenade Lv 3
|
Required by
Acoustic Rhythm (Duet)
|
Used by jobs
Bard, Minstrel
|
Description
Duration:180sec
Increases players cast speed, and decreases delays after the skill. Works in 9x9 radius and takes 1 sp every 5sec after the cast.
DEX and Music Lessons improve cast time bonus
INT and Music Lessons improve cast delay bonus
[Level 1] 3%Inc/3%Dec/Sp:40
[Level 2] 6%Inc/6%Dec/Sp:45
[Level 3] 9%Inc/9%Dec/Sp:50
[Level 4] 12%Inc/12%Dec/Sp:55
[Level 5] 15%Inc/15%Dec/Sp:60
[Level 6] 18%Inc/18%Dec/Sp:65
[Level 7] 21%Inc/21%Dec/Sp:70
[Level 8] 25%Inc/25%Dec/Sp:75
[Level 9] 27%Inc/27%Dec/Sp:80
[Level 10] 30%Inc/30%Dec/Sp:85
|
|
|
 |
Magnetic Earth |
Active |
Ground |
|
|
|
 |
Magnificat |
Active |
Party |
|
|
|
 |
Magnum Break |
Active |
Enemy |
|
| Element: Fire |
Levels: 10 |
Sp required: 15 |
Requires
Bash Lv 5
|
Required by
Bowling Bash, Aura Blade
|
Used by jobs
Super Novice, Swordsman
|
Description
Sp Used: 15
An area of effect move, you target one enemy and every other enemy by a 5*5 area is also effected with additional damage, pushes the target back 2 cells and deals fire damage regardless of the weapons elemental properties.
[Level 1] 115% Attack
[Level 2] 130% Attack
[Level 3] 145% Attack
[Level 4] 160% Attack
[Level 5] 175% Attack
[Level 6] 190% Attack
[Level 7] 205% Attack
[Level 8] 220% Attack
[Level 9] 235% Attack
[Level 10] 250% Attack
|
|
|
 |
Magnus Exorcismus |
Active |
Ground |
|
| Element: Holy |
Levels: 10 |
Sp required: 38 + (Skill Level * 2) |
Requires
Lex Aeterna Lv 1, Safety Wall Lv 1, Turn Undead Lv 3
|
Used by jobs
High Priest, Priest
|
Description
Summon a Grand Cross to give Damages on the Undead and the Ghost on a Colossal Scale. Requires one Blue Gemstone to cast.
[Level 1] 1 hit: SP cost 40
[Level 2] 2 hit: SP cost 42
[Level 3] 3 hit: SP cost 44
[Level 4] 4 hit: SP cost 46
[Level 5] 5 hit: SP cost 48
[Level 6] 6 hit: SP cost 50
[Level 7] 7 hit: SP cost 52
[Level 8] 8 hit: SP cost 54
[Level 9] 9 hit: SP cost 56
[Level 10] 10 hit: SP cost 58
|
|
|
 |
Mammonite |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 5 |
Requires
Basic Skill Lv 9
|
Required by
High Speed Cart Ram
|
Used by jobs
Merchant, Super Novice
|
Description
Give an Enemy Surprising Damages with Money.
[Level 1] : Attack STR 150%, 100Z spent
[Level 2] : Attack STR 200%, 200Z spent
[Level 3] : Attack STR 250%, 300Z spent
[Level 4] : Attack STR 300%, 400Z spent
[Level 5] : Attack STR 350%, 500Z spent
[Level 6] : Attack STR 400%, 600Z spent
[Level 7] : Attack STR 450%, 700Z spent
[Level 8] : Attack STR 500%, 800Z spent
[Level 9] : Attack STR 550%, 900Z spent
[Level 10] : Attack STR 600%, 1000Z spent
|
|
|
 |
Mana Recharge |
Passive |
Self |
|
|
|
 |
Marionette Control |
Active |
Character |
|
| Element: None |
Levels: 1 |
Sp required: 100 |
Requires
Dance Lessons Lv 5, Improved Concentration Lv 10
|
Required by
Longing for Freedom (Duet)
|
Used by jobs
Gypsy
|
Description
* Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX).
However, the normal stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically cancel. Also, if the character target's LV is + or - 5 levels from you, and this character must be in your party.
Note your character can still move around even when you have used this skill.
|
|
|
 |
Marionette Control |
Active |
Party Member |
|
| Element: None |
Levels: 1 |
Sp required: 100 |
Requires
Improved Concentration Lv 10, Music Lesson Lv 5
|
Required by
Longing for Freedom (Duet)
|
Used by jobs
Minstrel
|
Description
* Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX).
However, the normal stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically cancel. Also, if the character target's LV is + or - 5 levels from you, and this character must be in your party.
Note your character can still move around even when you have used this skill.
(Description From RagnaInfo.net)
|
|
|
 |
Matyr's Reckoning |
Active |
Enemy |
|
| Element: Holy |
Levels: 5 |
Sp required: 10 |
Requires
Endure Lv 1, Faith Lv 5, Sacrifice Lv 3
|
Used by jobs
Paladin
|
Description
* Sacrifice some of your HP to cause massive damage against an enemy. You will sacrifice up to 3% of your max HP, and can cause up to x1.65 damage of sacrificed HP. However, this skill will NOT consider your current HP state. Continued usage of this skill WILL eventually lead you to your death if you don't pay close attention to your HP gauge! This skill has no effect against Boss monsters. SP usage is fixed to 100 for all levels.
LV | Your HP Used | Damage %
1 - 9% - 100%
2 - 9% - 110%
3 - 9% - 120%
4 - 9% - 130%
5 - 9% - 140%
(Thanks, www.ragnainfo.net for description.)
|
|
|
 |
Meditatio |
Passive |
Self |
|
| Element: None |
Levels: 10 |
|
Requires
Aspersio Lv 3, Lex Divina Lv 5, SP Recovery Lv 5
|
Used by jobs
High Priest
|
Description
* Like it says, through meditation, you will receive better SP recovery rate as well as increase your max SP.
LV | SP Recovery % / SP Increase % / Heal Bonus %
1 - 3% / 1% / 2%
2 - 6% / 2% / 4%
3 - 9% / 3% / 6%
4 - 12% / 4% / 8%
5 - 15% / 5% / 10%
6 - 18% / 6% / 12%
7 - 21% / 7% / 14%
8 - 24% / 8% / 16%
9 - 27% / 9% / 18%
10 - 30% / 10% / 20%
|
|
|
 |
Melody Strike |
Active |
Enemy |
|
|
|
 |
Melt Down |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 40 + (floor(Skill Level / 2) * 10) |
Requires
Hilt Binding Lv 1, Power Thrust Lv 3, Skin Tempering Lv 3, Weaponry Research Lv 5
|
Used by jobs
Mastersmith
|
Description
* This is self-usage skill (like Overthrust). During the skill's lasting time, every time you hit an enemy, they will have their equipment randomly destroyed. For monsters, when their "weapon" or "armor" is destroyed, its ATK / DEF will go down by 25% for approximately 5 seconds. This skill will stop working after the target has no more equipments on, disappear, or die.
The "destroyed" weapons / armors can be repaired by fellow Blacksmith or Weapon Repair NPC.
This skill does not affect Boss monsters.
LV | WPN Destroy % / ARM Destroy % | Cast Time | Last Time | SP Used
1 - 1% / 0.7% - 5s - 15 - 50
2 - 2% / 1.4% - 5s - 20 - 50
3 - 3% / 2.1% - 6s - 25 - 60
4 - 4% / 2.8% - 6s - 30 - 60
5 - 5% / 3.5% - 7s - 35 - 70
6 - 6% / 4.2% - 7s - 40 - 70
7 - 7% / 4.9% - 8s - 45 - 80
8 - 8% / 5.6% - 8s - 50 - 80
9 - 9% / 6.3% - 9s - 55 - 90
10 - 10% / 7% - 10s - 60 - 90
|
|
|
 |
Mental Sensing (Duet) |
Active |
Area |
|
|
|
 |
Mental Sensing (Duet) |
Active |
Area |
|
|
|
 |
Mental Strength |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 200 |
Requires
Raging Thrust Lv 3
|
Required by
Snap
|
Used by jobs
Champion, Monk
|
Description
Increases Def/MDef by 90% and decreses ASPD by 25%, Your moving speed is also slowed down while this is active, needs 5 spirit spheres active.
[Level 1] Lasts 30sec
[Level 2] Lasts 60sec
[Level 3] Lasts 90sec
[Level 4] Lasts 120sec
[Level 5] Lasts 150sec
|
|
|
 |
Meteor Assault |
Active |
Enemy |
|
| Element: None |
Levels: 10 |
Sp required: 8 + (2 * Skill Level) |
Requires
Katar Mastery Lv 5, Right-Hand Mastery Lv 3, Sonic Blow Lv 5, Soul Breaker Lv 1
|
Used by jobs
Assassin Cross
|
Description
* Same skill that Loki in Ragnarok manga uses. It causes mass damage to all enemies within 5x5 cells around you. Any enemies hit by this skill will receive Stun, Darkness, or external bleeding status ailment randomly. There is a set 0.5 seconds of After-Cast Delay.
LV | ATK Power | Ailment Chance | SP Used
1 - 80% - 10% - 10
2 - 120% - 15% - 12
3 - 160% - 20% - 14
4 - 200% - 25% - 16
5 - 240% - 30% - 18
6 - 280% - 35% - 20
7 - 320% - 40% - 22
8 - 360% - 45% - 24
9 - 400% - 50% - 26
10 - 440% - 55% - 28
(Description from Emperium.org)
|
|
|
 |
Meteor Storm |
Active |
Ground |
|
| Element: Fire |
Levels: 10 |
Sp required: 20 |
Requires
Sightrasher Lv 2, Thunderstorm Lv 1
|
Required by
Summon Fire Ball
|
Used by jobs
High Wizard, Wizard
|
Description
Cast time: 15[s]
Summons meteors from the sky. Dealing out lethal damage to a large area.
[Level 1] 2 Meteor, 1 hit each: SP cost 20
[Level 2] 3 Meteor, 1 hit each: SP cost 24
[Level 3] 3 Meteor, 2 hit each: SP cost 30
[Level 4] 4 Meteor, 2 hit each: SP cost 34
[Level 5] 4 Meteor, 3 hit each: SP cost 40
[Level 6] 5 Meteor, 3 hit each: SP cost 44
[Level 7] 5 Meteor, 4 hit each: SP cost 50
[Level 8] 6 Meteor, 4 hit each: SP cost 54
[Level 9] 6 Meteor, 5 hit each: SP cost 60
[Level 10] 7 Meteor, 5 hit each: SP cost 64
|
|
|
 |
Mind Breaker |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 9 + (Skill Level * 3) |
Requires
Increase SP Recovery Lv 3, Soul Siphon Lv 2
|
Used by jobs
Scholar
|
Description
- Mind Breaker (Active Skill), LV 5
Requirements: SP Recovery LV 3, Soul Burn LV 1
* Attack the mind of the enemy to cause mental breakdown. This decreases enemy's MDEF, but it ups their MATK. Success rate goes up when you level this skill up. Just like Provoke skill, any monsters who got this cast on regardless of success rate will turn hostile toward you.
This is basically Provoke for Magicians.
LV | Effect | Success Rate | After-Cast Delay | SP Used
1 - MATK +20% MDEF -12% - 60% - 0.8s - 12
2 - MATK +40% MDEF -24% - 65% - 0.9s - 15
3 - MATK +60% MDEF -36% - 70% - 1s - 18
4 - MATK +80% MDEF -48% - 75% - 1.1s - 21
5 - MATK +100% MDEF -60% - 80% - 1.2s - 24
|
|
|
 |
Moonlit Water Mill, Falling Petal (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 20 + (Skill Level * 10) |
Requires
Dance Lessons Lv 7, Improved Concentration Lv 5
|
Used by jobs
Gypsy
|
Description
* This is Clown/Gypsy combination skill. It creates 9x9 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry, and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down, just like any other good combination skill does. You cannot use this skill in Siege Mode (WoE).
LV | Last Time | SP Used / Per 10 Sec | Initial SP Usage
1 - 20s - 4 - 30
2 - 20s - 8 - 40
3 - 25s - 12 - 50
4 - 30s - 16 - 60
5 - 35s - 20 - 70
|
|
|
 |
Moonlit Water Mill, Falling Petal (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 20 + (Skill Level * 10) |
Requires
Improved Concentration Lv 5, Music Lesson Lv 7
|
Used by jobs
Minstrel
|
Description
* This is Clown/Gypsy combination skill. It creates 9x9 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry, and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down, just like any other good combination skill does. You cannot use this skill in Siege Mode (WoE).
LV | Last Time | SP Used / Per 10 Sec | Initial SP Usage
1 - 20s - 4 - 30
2 - 20s - 8 - 40
3 - 25s - 12 - 50
4 - 30s - 16 - 60
5 - 35s - 20 - 70
|
|
|
 |
Mug |
Active |
Enemy |
|
| Element: None |
Levels: 10 |
Sp required: 15 |
Requires
Gank Lv 4
|
Required by
Backstab, Divest Helm
|
Used by jobs
Rogue, Stalker
|
Description
Steals zeny, affected by Dex, luk, and skill level, amount stolen based on monsters level.
[Level 1] 1% Chance to Steal Zeny
[Level 2] 2% Chance to Steal Zeny
[Level 3] 3% Chance to Steal Zeny
[Level 4] 4% Chance to Steal Zeny
[Level 5] 5% Chance to Steal Zeny
[Level 6] 6% Chance to Steal Zeny
[Level 7] 7% Chance to Steal Zeny
[Level 8] 8% Chance to Steal Zeny
[Level 9] 9% Chance to Steal Zeny
[Level 10] 10% Chance to Steal Zeny
|
|
|
 |
Music Lesson |
Passive |
Self |
|
|
|
 |
Mystical Amplification |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 10 + (Skill Level * 4) |
Requires
Basic Skill Lv 9
|
Required by
Gravitational Field
|
Used by jobs
High Wizard
|
Description
* This skill finally got fixed. Upon usage, it increases MATK bonus of the next magical skill you use. This boost is seprate from your wand's MATK bonus.
Lasting time is 40 seconds or until a skill is used.
Casting time is fixed (unaffected by DEX) at 0.7s.
LV | MATK Bonus | SP Taken
1 - 5% - 14
2 - 10% - 18
3 - 15% - 22
4 - 20% - 26
5 - 25% - 30
6 - 30% - 34
7 - 35% - 38
8 - 40% - 42
9 - 45% - 46
10 - 50% - 50
(Description from Emperium.org)
|
|
|
 |
Napalm Beat |
active |
monster |
|
|
|
Results
|