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Icon Name Type Target +/-
Icon Create Deadly Poison Active Self expand
Element: Poison Levels: 1 Sp required: 50
Requires
Detoxify Lv 1, Enchant Poison Lv 5, Envenom Lv 10
Required by
Enchant Deadly Poison
Used by jobs
Assassin Cross
Description
* Combine some items to create very strong, and deadly poison. Collect Poison Needle, Cactus's Needle, Bee's Sting, Poison Spore, Karvodil, Berserk Potion, and an Empty Bottle.

Final Calculation of Chance:
Base Rate + {(Base Rate * DEX / 50) + (Base Rate * LUK / 100)}

DEX and LUK will help you succeessfully create this item, and upon failure, it reduces your HP by 25% of your MaxHP. If an Assassin Cross drinks this item, they will be poisoned and lose HP steadly, but upgrade their ASPD by 25% for 30 seconds. If any other character drinks this item, they will die on the spot.

SP used is 50, and there is a set 5 After-Cast Delay.

(Description from Emperium.org)
Icon Detoxify Active Anyone expand
Element: None Levels: 1 Sp required: 10
Requires
Envenom Lv 3
Required by
Create Deadly Poison
Used by jobs
Super Novice, Thief
Description
Cure Poisoned Status
Icon Enchant Poison Active Anyone expand
Element: Poison Levels: 10 Sp required: 20
Requires
Envenom Lv 1
Required by
Poison React, Venom Dust, Create Deadly Poison, Soul Breaker, Venom Impress
Used by jobs
Assassin, Assassin Cross
Description
Gives your weapon the
Icon Soul Breaker Active Enemy expand
Element: None Levels: 10 Sp required: 20 to 30
Requires
Cloaking Lv 3, Double Attack Lv 5, Enchant Poison Lv 6, Envenom Lv 5
Required by
Meteor Assault
Used by jobs
Assassin Cross
Description
* Causes nasty physical damage + magical damage to the target. To protect against the final damage calculation, one must have high physical defense AND magical defense. This skill ALWAYS hits enemies regardless of their FLEE rate. This skill ignores all other damage enhancing factors, but if you have elemental weapon, the attack will go in that element.

Damage Calculations:
1) Damage 1 = (Physical Total Damage + Specific Cards (It counts ATK cards such as Andre Card)) * 5
2) Damage 2 = {(Skill LV * Player's INT) * 5} + Random Damage (500 ~ 1000)
3) Soul Breaker Base Damage = Damage 1 + Damage 2
4) For DEF/MDEF Decrease Calc (Damage 3) = Soul Breaker Base Damage / 2
5) Final Damage = Damage 3 / Enemy DEF + Damage 3 / Enemy MDEF

LV | After-Cast Delay | SP Used
1 - 2s - 20
2 - 2.2s - 20
3 - 2.4s - 20
4 - 2.6s - 20
5 - 2.8s - 20
6 - 3s - 30
7 - 3.2s - 30
8 - 3.4s - 30
9 - 3.6s - 30
10 - 3.8s - 30

(Description from Emperium.org)
Page: 1

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