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Description
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Icon Name Type Target +/-
Icon Katar Mastery Passive None expand
Element: None Levels: 10
Requires
Basic Skill Lv 9
Required by
Sonic Blow, Advanced Katar Research, Meteor Assault
Used by jobs
Assassin, Assassin Cross
Description
Increase damage while using katar class weapons.

[Level 1] +3 ATK
[Level 2] +6 ATK
[Level 3] +9 ATK
[Level 4] +12 ATK
[Level 5] +15 ATK
[Level 6] +18 ATK
[Level 7] +21 ATK
[Level 8] +24 ATK
[Level 9] +27 ATK
[Level 10] +30 ATK
Icon Right-Hand Mastery Passive None expand
Element: None Levels: 5
Requires
Basic Skill Lv 9
Required by
Left-Hand Mastery, Meteor Assault
Used by jobs
Assassin, Assassin Cross
Description
Increase Right-Handed Weapon Damage when Equip Two Weapons.
In this case the Right-Handed Weapon gives 50% Attack Damages in the first place.

[Level 1] +10% (60%)
[Level 2] +20% (70%)
[Level 3] +30% (80%)
[Level 4] +40% (90%)
[Level 5] +50% (100%)
Icon Sonic Blow Active Enemy expand
Element: Weapon Levels: 10 Sp required: 14 + (2 * Skill Level)
Requires
Katar Mastery Lv 4
Required by
Grimtooth, Meteor Assault, Cross Impact, Rolling Cutter
Used by jobs
Assassin, Assassin Cross
Description
Super fast series of katar blows.

[Level 1] 340% Atk/12% Stun/Sp:16
[Level 2] 380% Atk/14% Stun/Sp:18
[Level 3] 420% Atk/16% Stun/Sp:20
[Level 4] 480% Atk/18% Stun/Sp:22
[Level 5] 550% Atk/20% Stun/Sp:24
[Level 6] 600% Atk/22% Stun/Sp:26
[Level 7] 650% Atk/24% Stun/Sp:28
[Level 8] 700% Atk/26% Stun/Sp:30
[Level 9] 750% Atk/28% Stun/Sp:32
[Level 10] 800% Atk/30% Stun/Sp:34
Icon Soul Breaker Active Enemy expand
Element: None Levels: 10 Sp required: 20 to 30
Requires
Cloaking Lv 3, Double Attack Lv 5, Enchant Poison Lv 6, Envenom Lv 5
Required by
Meteor Assault
Used by jobs
Assassin Cross
Description
* Causes nasty physical damage + magical damage to the target. To protect against the final damage calculation, one must have high physical defense AND magical defense. This skill ALWAYS hits enemies regardless of their FLEE rate. This skill ignores all other damage enhancing factors, but if you have elemental weapon, the attack will go in that element.

Damage Calculations:
1) Damage 1 = (Physical Total Damage + Specific Cards (It counts ATK cards such as Andre Card)) * 5
2) Damage 2 = {(Skill LV * Player's INT) * 5} + Random Damage (500 ~ 1000)
3) Soul Breaker Base Damage = Damage 1 + Damage 2
4) For DEF/MDEF Decrease Calc (Damage 3) = Soul Breaker Base Damage / 2
5) Final Damage = Damage 3 / Enemy DEF + Damage 3 / Enemy MDEF

LV | After-Cast Delay | SP Used
1 - 2s - 20
2 - 2.2s - 20
3 - 2.4s - 20
4 - 2.6s - 20
5 - 2.8s - 20
6 - 3s - 30
7 - 3.2s - 30
8 - 3.4s - 30
9 - 3.6s - 30
10 - 3.8s - 30

(Description from Emperium.org)
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