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Description
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Icon Name Type Target +/-
Icon Acid Demonstration Active Enemy expand
Element: Fire Levels: 10 Sp required: 30
Requires
Acid Terror Lv 5, Bomb Lv 5
Used by jobs
Biochemist
Description
* Uses both flame bottle and acid bottle at the same time, to cause explosion. Of course, this skill uses 1 Flame Bottle and Acid Bottle. Skill level dictates how many times you hit in a row, for maximum of 10 consecutive hits. If this skill is used on a character instead of a monster, it deals only 50% of overall damage. Also, due to the explosion, target's weapon and armor has chance to be destroyed - each skill level provides 1% chance, for maximum of 10% at LV 10. Damage is increased by increasing your INT. Also, damage is increased if enemy's VIT is high.

Cast Time / After-Cast Delay: 1 Sec. / 1 Sec.
Icon Acid Terror Active Enemy expand
Element: None Levels: 5 Sp required: 15
Requires
Prepare Potion Lv 5
Required by
Acid Demonstration
Used by jobs
Alchemist, Biochemist
Description
Requires:Acid Bottle
Attacks an enemy and has a slight chance to destroy enemies armor, dependent on its vit.
SP cost: 15

[Level 1] Atk:140% Armour Brk:3%
[Level 2] Atk:180% Armour Brk:7%
[Level 3] Atk:220% Armour Brk:10%
[Level 4] Atk:260% Armour Brk:12%
[Level 5] Atk:300% Armour Brk:13%
Icon Aid Condensed Potion Active Ground expand
Element: None Levels: 5
Requires
Aid Potion Lv 5
Used by jobs
Biochemist
Description
* Using a single Slim Potion, it will heal ALL party members within the 7x7 cells around where you click.
Icon Aid Potion Active Character expand
Element: None Levels: 5 Sp required: 10
Requires
Prepare Potion Lv 3
Required by
Aid Condensed Potion
Used by jobs
Alchemist, Biochemist
Description
Throws a potion to your allies to recover their HP/SP (depending on potion used).

[Level 1] 110% heal/red pots
[Level 2] 120% heal/orange pots
[Level 3] 130% heal/yellow pots
[Level 4] 140% heal/white pots
[Level 5] 150% heal/blue pots
Icon Alchemical Weapon Active Character expand
Element: None Levels: 5 Sp required: 30
Requires
Synthetic Armor Lv 3
Required by
Full Chemical Protection
Used by jobs
Alchemist, Biochemist
Description
Required Items: Glistening Coat
Protects Weapon from being damaged, broken, or stripped by a rogue.

[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
Icon Alchemy Active Self expand
Element: None Levels: 6
Requires
Prepare Potion Lv 5
Required by
Potion Synthesis
Used by jobs
Biochemist
Description
* You can create many items that are used for Pharmacy skill. You can easily create Empty Bottles, Empty Potion Bottles, and Test Tubes to help you with other skills that require those items.
Icon Axe Mastery Active Self expand
Element: None Levels: 10
Requires
Basic Skill Lv 9
Used by jobs
Alchemist, Biochemist
Description
Increases Atk with the axe class weapons.

[Level 1] +3 atk
[Level 2] +6 atk
[Level 3] +9 atk
[Level 4] +12 atk
[Level 5] +15 atk
[Level 6] +18 atk
[Level 7] +21 atk
[Level 8] +24 atk
[Level 9] +27 atk
[Level 10] +30 atk
Icon Biochemical Helm Active Character expand
Element: None Levels: 5 Sp required: 30
Requires
Prepare Potion Lv 5
Required by
Synthesized Shield, Full Chemical Protection
Used by jobs
Alchemist, Biochemist
Description
Items Required: Glistening Coat
Makes it so that your helmet is unbreakable, undamagable, and rogue is unable to remove it.

[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
Icon Bomb Active Area expand
Element: Fire Levels: 5 Sp required: 10
Requires
Prepare Potion Lv 4
Required by
Acid Demonstration
Used by jobs
Alchemist, Biochemist
Description
Requires:Flaming Bottle/Grenade Bottle
AoE:3x3 cells
Lasting Time: 35sec+5(Skill LvL)
Range is 1 cell, it throws the bottle on the ground setting 3x3 cells on fire which cause fire damage(duh!), any enemy that walks throw it is hurt, in PvP/WoE, everyone will get hurt. Also has a slight chance to destroy weapons(might be affected on enemies str or dex).

[Level 1] Atk:120% Weapon Brk:1%
[Level 2] Atk:140% Weapon Brk:2%
[Level 3] Atk:160% Weapon Brk:3%
[Level 4] Atk:180% Weapon Brk:4%
[Level 5] Atk:200% Weapon Brk:5%
Icon Full Chemical Protection Active Character expand
Element: None Levels: 5 Sp required: 40
Requires
Alchemical Weapon Lv 5, Biochemical Helm Lv 5, Synthesized Shield Lv 5, Synthetic Armor Lv 5
Used by jobs
Biochemist
Description
Fully Coats (Head, armor, shield and weapon) a single user while only using one coating bottle. Sp Always at 40.

Level 1: 120[s]
Level 2: 240[s]
Level 3: 360[s]
Level 4: 480[s]
Level 5: 600[s]
Icon Plant Cultivation Active Ground expand
Element: None Levels: 2 Sp required: 10
Requires
Basic Skill Lv 9
Used by jobs
Biochemist
Description
* By using spores and plant stalk, you can summon a mushroom or a plant. What you get is random, and there's chance of failure. This skill cannot be used in WoE / Siege Mode. It has fixed chance of success of 50% that does not change.

- At Skill LV 1, you can summon a Black or Red Mushroom using one Mushroom Spore.
- At Skill LV 2, you can summon Yellow, Red, White, Green, Blue, or Shining Plant using one Stem.

There is no casting time, or after-cast delay.
Icon Potion Research Active Self expand
Element: None Levels: 10
Requires
Basic Skill Lv 9
Required by
Prepare Potion
Used by jobs
Alchemist, Biochemist
Description
Increases chance to make potions, and how much a potion heals you.

[Level 1] 5% Increase Heal
[Level 2] 10% Increase Heal
[Level 3] 15% Increase Heal
[Level 4] 20% Increase Heal
[Level 5] 25% Increase Heal
[Level 6] 30% Increase Heal
[Level 7] 35% Increase Heal
[Level 8] 40% Increase Heal
[Level 9] 45% Increase Heal
[Level 10] 50% Increase Heal
Icon Potion Synthesis Active Item expand
Element: None Levels: 5
Requires
Alchemy Lv 2, Prepare Potion Lv 5
Used by jobs
Biochemist
Description
* Combine many different potions to create new potions. There are already set rules to what can be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have better attack rate, or have a new skill to use.
Icon Prepare Potion Active Item expand
Element: None Levels: 10 Sp required: 5
Requires
Potion Research Lv 5
Required by
Acid Terror, Aid Potion, Bomb, Biochemical Helm, Summon Flora, Summon Marine Sphere, Alchemy, Potion Synthesis
Used by jobs
Alchemist, Biochemist
Description
Allow you to create potions. You will need one Medicine Bowl, and the Creation Guide for the potion you wish to make. I believe dex/int increases success chances.
Icon Summon Flora Active Ground expand
Element: Earth Levels: 5 Sp required: 15
Requires
Prepare Potion Lv 6
Used by jobs
Alchemist, Biochemist
Description
Summons a Flora (total of 3 at a time) to fight for you. Flora's hp and duration is dependent on skill level. Requires one Plant Bottle to cast.
Cast time: 2[s]

[Level 1] 40[s]
[Level 2] 50[s]
[Level 3] 60[s]
[Level 4] 70[s]
[Level 5] 80[s]
Icon Summon Marine Sphere Active Ground expand
Element: Water Levels: 5 Sp required: 10
Requires
Prepare Potion Lv 2
Used by jobs
Alchemist, Biochemist
Description
Item Needed: Mine Bottle
Cast Time: 2[s]
Summons a Marin Sphere (max of 3 can be summoned at one time) to self destruct when an enemy comes within its radius.
Icon Synthesized Shield Active Character expand
Element: None Levels: 5 Sp required: 30
Requires
Biochemical Helm Lv 3
Required by
Synthetic Armor, Full Chemical Protection
Used by jobs
Alchemist, Biochemist
Description
Items Required: Glistening Coat
Protects your shield from being damaged, broken, or removed.

[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
Icon Synthetic Armor Active Character expand
Element: None Levels: 5 Sp required: 30
Requires
Synthesized Shield Lv 3
Required by
Alchemical Weapon, Full Chemical Protection
Used by jobs
Alchemist, Biochemist
Description
Required Items: Glistening Coat
Protects your armor from being damaged, broken, or striped by a rogue.

[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
Page: 1

Results