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Acid Demonstration |
Active |
Enemy |
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| Element: Fire |
Levels: 10 |
Sp required: 30 |
Requires
Acid Terror Lv 5, Bomb Lv 5
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Used by jobs
Biochemist
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Description
* Uses both flame bottle and acid bottle at the same time, to cause explosion. Of course, this skill uses 1 Flame Bottle and Acid Bottle. Skill level dictates how many times you hit in a row, for maximum of 10 consecutive hits. If this skill is used on a character instead of a monster, it deals only 50% of overall damage. Also, due to the explosion, target's weapon and armor has chance to be destroyed - each skill level provides 1% chance, for maximum of 10% at LV 10. Damage is increased by increasing your INT. Also, damage is increased if enemy's VIT is high.
Cast Time / After-Cast Delay: 1 Sec. / 1 Sec.
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Acid Terror |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 15 |
Requires
Prepare Potion Lv 5
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Required by
Acid Demonstration
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Used by jobs
Alchemist, Biochemist
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Description
Requires:Acid Bottle
Attacks an enemy and has a slight chance to destroy enemies armor, dependent on its vit.
SP cost: 15
[Level 1] Atk:140% Armour Brk:3%
[Level 2] Atk:180% Armour Brk:7%
[Level 3] Atk:220% Armour Brk:10%
[Level 4] Atk:260% Armour Brk:12%
[Level 5] Atk:300% Armour Brk:13%
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Aid Condensed Potion |
Active |
Ground |
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Aid Potion |
Active |
Character |
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Alchemical Weapon |
Active |
Character |
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Alchemy |
Active |
Self |
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Axe Mastery |
Active |
Self |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Used by jobs
Alchemist, Biochemist
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Description
Increases Atk with the axe class weapons.
[Level 1] +3 atk
[Level 2] +6 atk
[Level 3] +9 atk
[Level 4] +12 atk
[Level 5] +15 atk
[Level 6] +18 atk
[Level 7] +21 atk
[Level 8] +24 atk
[Level 9] +27 atk
[Level 10] +30 atk
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Biochemical Helm |
Active |
Character |
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Bomb |
Active |
Area |
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| Element: Fire |
Levels: 5 |
Sp required: 10 |
Requires
Prepare Potion Lv 4
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Required by
Acid Demonstration
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Used by jobs
Alchemist, Biochemist
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Description
Requires:Flaming Bottle/Grenade Bottle
AoE:3x3 cells
Lasting Time: 35sec+5(Skill LvL)
Range is 1 cell, it throws the bottle on the ground setting 3x3 cells on fire which cause fire damage(duh!), any enemy that walks throw it is hurt, in PvP/WoE, everyone will get hurt. Also has a slight chance to destroy weapons(might be affected on enemies str or dex).
[Level 1] Atk:120% Weapon Brk:1%
[Level 2] Atk:140% Weapon Brk:2%
[Level 3] Atk:160% Weapon Brk:3%
[Level 4] Atk:180% Weapon Brk:4%
[Level 5] Atk:200% Weapon Brk:5%
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Full Chemical Protection |
Active |
Character |
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Plant Cultivation |
Active |
Ground |
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| Element: None |
Levels: 2 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Used by jobs
Biochemist
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Description
* By using spores and plant stalk, you can summon a mushroom or a plant. What you get is random, and there's chance of failure. This skill cannot be used in WoE / Siege Mode. It has fixed chance of success of 50% that does not change.
- At Skill LV 1, you can summon a Black or Red Mushroom using one Mushroom Spore.
- At Skill LV 2, you can summon Yellow, Red, White, Green, Blue, or Shining Plant using one Stem.
There is no casting time, or after-cast delay.
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Potion Research |
Active |
Self |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Prepare Potion
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Used by jobs
Alchemist, Biochemist
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Description
Increases chance to make potions, and how much a potion heals you.
[Level 1] 5% Increase Heal
[Level 2] 10% Increase Heal
[Level 3] 15% Increase Heal
[Level 4] 20% Increase Heal
[Level 5] 25% Increase Heal
[Level 6] 30% Increase Heal
[Level 7] 35% Increase Heal
[Level 8] 40% Increase Heal
[Level 9] 45% Increase Heal
[Level 10] 50% Increase Heal
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Potion Synthesis |
Active |
Item |
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| Element: None |
Levels: 5 |
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Requires
Alchemy Lv 2, Prepare Potion Lv 5
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Used by jobs
Biochemist
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Description
* Combine many different potions to create new potions. There are already set rules to what can be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have better attack rate, or have a new skill to use.
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Prepare Potion |
Active |
Item |
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Summon Flora |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 15 |
Requires
Prepare Potion Lv 6
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Used by jobs
Alchemist, Biochemist
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Description
Summons a Flora (total of 3 at a time) to fight for you. Flora's hp and duration is dependent on skill level. Requires one Plant Bottle to cast.
Cast time: 2[s]
[Level 1] 40[s]
[Level 2] 50[s]
[Level 3] 60[s]
[Level 4] 70[s]
[Level 5] 80[s]
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Summon Marine Sphere |
Active |
Ground |
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Synthesized Shield |
Active |
Character |
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Synthetic Armor |
Active |
Character |
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