Results
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Detect |
Active |
Ground |
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Falcon Eyes |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 to 40 |
Requires
Falcon Mastery Lv 1, Improved Concentration Lv 10, Owl's Eye Lv 10, Vulture's Eye Lv 10
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Used by jobs
Sniper
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Description
* Increase all your stats by +5 for a bit. When you do use, it also increases your HIT rate, damage, and CRIT rate. You can use lower level of this skill, and can be used together with Increase Concentration.
Lasting time is fixed to 30 seconds.
LV | HIT Bonus / Damage Bonus / CRIT Bonus | SP Used
1 - 3% / 2% / 1% - 20
2 - 6% / 4% / 2% - 20
3 - 9% / 6% / 3% - 25
4 - 12% / 8% / 4% - 25
5 - 15% / 10% / 5% - 30
6 - 18% / 12% / 6% - 30
7 - 21% / 14% / 7% - 35
8 - 24% / 16% / 8% - 35
9 - 27% / 18% / 9% - 40
10 - 30% / 20% / 10% - 40
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Focused Arrow Strike |
Enemy |
Active |
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| Element: Weapon |
Levels: 5 |
Sp required: 15 + (3 * Skill Level) |
Requires
Double Strafe Lv 5, Improved Concentration Lv 10
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Used by jobs
Sniper
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Description
* Select a single area to cause a critical damage! This attack brings you +20 CRIT rate for usage of this skill. The arrow will go straight to the target (except if there's an obstacle in between), and any poor soul happened to be in its way will also take damage. Max range is 14 cells, and cast time and after-cast delay is set to 2 seconds / 0.5 seconds. Uses 1 arrow.
LV | ATK % | SP Used
1 - 150% - 18
2 - 200% - 21
3 - 250% - 24
4 - 300% - 27
5 - 350% - 30
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Marionette Control |
Active |
Character |
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| Element: None |
Levels: 1 |
Sp required: 100 |
Requires
Dance Lessons Lv 5, Improved Concentration Lv 10
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Required by
Longing for Freedom (Duet)
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Used by jobs
Gypsy
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Description
* Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX).
However, the normal stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically cancel. Also, if the character target's LV is + or - 5 levels from you, and this character must be in your party.
Note your character can still move around even when you have used this skill.
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Marionette Control |
Active |
Party Member |
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| Element: None |
Levels: 1 |
Sp required: 100 |
Requires
Improved Concentration Lv 10, Music Lesson Lv 5
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Required by
Longing for Freedom (Duet)
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Used by jobs
Minstrel
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Description
* Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX).
However, the normal stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically cancel. Also, if the character target's LV is + or - 5 levels from you, and this character must be in your party.
Note your character can still move around even when you have used this skill.
(Description From RagnaInfo.net)
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Moonlit Water Mill, Falling Petal (Duet) |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 20 + (Skill Level * 10) |
Requires
Dance Lessons Lv 7, Improved Concentration Lv 5
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Used by jobs
Gypsy
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Description
* This is Clown/Gypsy combination skill. It creates 9x9 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry, and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down, just like any other good combination skill does. You cannot use this skill in Siege Mode (WoE).
LV | Last Time | SP Used / Per 10 Sec | Initial SP Usage
1 - 20s - 4 - 30
2 - 20s - 8 - 40
3 - 25s - 12 - 50
4 - 30s - 16 - 60
5 - 35s - 20 - 70
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Moonlit Water Mill, Falling Petal (Duet) |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 20 + (Skill Level * 10) |
Requires
Improved Concentration Lv 5, Music Lesson Lv 7
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Used by jobs
Minstrel
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Description
* This is Clown/Gypsy combination skill. It creates 9x9 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry, and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down, just like any other good combination skill does. You cannot use this skill in Siege Mode (WoE).
LV | Last Time | SP Used / Per 10 Sec | Initial SP Usage
1 - 20s - 4 - 30
2 - 20s - 8 - 40
3 - 25s - 12 - 50
4 - 30s - 16 - 60
5 - 35s - 20 - 70
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Tarot Card of Fate |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 40 |
Requires
Focus Ballet Lv 3, Improved Concentration Lv 10
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Used by jobs
Gypsy
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Description
* Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
Skill LV | Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
Effects: One from 14 different effects. They are as follows:
The Fool: Sickness of the mind, start from zero.
- Renders enemy's SP to 0. Right Side.
The Magician: Overworked, start of the trouble.
- Reduces enemy's MATK by half for 30 seconds. Opposite Side.
The High Priestess - Breaking of the knowledge, understand in your own way.
- Removes all buffs. Opposite Side.
The Chariot - Bad luck, desperation, destruction, and unintended accident.
- Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment. Opposite Side.
Strength - Strength in the wrong way, lose confidence, destruction of nation.
- Reduces enemy's ATK by half for 30 seconds. Opposite Side.
The Lovers - Farewell, be discovered while cheating on someone.
- Randomly teleports you to somewhere, and heal 2000 HP. If you are in an area where teleportating is not allowed, then you will only receive 2000 HP heal and no teleportation. Opposite Side.
Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe.
- Randomly causes effect of 2 other Tarot cards. Opposite Side.
The Hanged Man - Precursor of agony, giving up, stop.
- Either Stop, Frozen, or Stone will happen regardless of any reasons. Opposite Side.
Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job.
- Will receive Curse, Coma, and Poison all in single set. Right Side.
Temperance - Impossible to control, tiredness, stubborn, and vanity.
- Causes Chaos ailment for next 30 seconds. Opposite Side.
The Devil - Demons interfere with you, danger of sickness, and unescapable curse.
- Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment. Right Side.
The Tower - Accidents, losing command, failure, sudden changes, bankrupcy.
- Deals DEF-ignoring 4444 damage. Right Side.
The Star - Destruction of hope, sad future, chaos, and lose judgment.
- Causes 5 second of Stun. Opposite Side.
The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge.
- For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%. Opposite Side.
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Tarot Card of Fate |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 40 |
Requires
Improved Concentration Lv 10, Unchained Serenade Lv 3
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Used by jobs
Minstrel
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Description
* Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
Skill LV | Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
Effects: One from 14 different effects. They are as follows:
The Fool: Sickness of the mind, start from zero.
- Renders enemy's SP to 0. Right Side.
The Magician: Overworked, start of the trouble.
- Reduces enemy's MATK by half for 30 seconds. Opposite Side.
The High Priestess - Breaking of the knowledge, understand in your own way.
- Removes all buffs. Opposite Side.
The Chariot - Bad luck, desperation, destruction, and unintended accident.
- Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment. Opposite Side.
Strength - Strength in the wrong way, lose confidence, destruction of nation.
- Reduces enemy's ATK by half for 30 seconds. Opposite Side.
The Lovers - Farewell, be discovered while cheating on someone.
- Randomly teleports you to somewhere, and heal 2000 HP. If you are in an area where teleportating is not allowed, then you will only receive 2000 HP heal and no teleportation. Opposite Side.
Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe.
- Randomly causes effect of 2 other Tarot cards. Opposite Side.
The Hanged Man - Precursor of agony, giving up, stop.
- Either Stop, Frozen, or Stone will happen regardless of any reasons. Opposite Side.
Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job.
- Will receive Curse, Coma, and Poison all in single set. Right Side.
Temperance - Impossible to control, tiredness, stubborn, and vanity.
- Causes Chaos ailment for next 30 seconds. Opposite Side.
The Devil - Demons interfere with you, danger of sickness, and unescapable curse.
- Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment. Right Side.
The Tower - Accidents, losing command, failure, sudden changes, bankrupcy.
- Deals DEF-ignoring 4444 damage. Right Side.
The Star - Destruction of hope, sad future, chaos, and lose judgment.
- Causes 5 second of Stun. Opposite Side.
The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge.
- For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%. Opposite Side.
(Description from RagnaInfo.net)
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Wand of Hermod |
Active |
Party |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 10) |
Requires
Dance Lessons Lv 10, Improved Concentration Lv 10
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Used by jobs
Gypsy
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Description
* All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used. Do note caster of this skill is not affected, and those that are not in your guild or your party.
It can only be used in Siege Mode (WoE).
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
SP Taken: 5 SP every 5 second.
Skill LV | Lasting Time | SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
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Wand of Hermod |
Active |
Characters |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 10) |
Requires
Improved Concentration Lv 10, Music Lesson Lv 10
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Used by jobs
Minstrel
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Description
* All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used. Do note caster of this skill is not affected, and those that are not in your guild or your party.
It can only be used in Siege Mode (WoE).
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
SP Taken: 5 SP every 5 second.
Skill LV | Lasting Time | SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
(Description from RagnaInfo.net)
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Wind Walker |
Active |
Party |
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| Element: Wind |
Levels: 10 |
Sp required: 40 + (6 * Skill Level) |
Requires
Improved Concentration Lv 9
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Used by jobs
Sniper
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Description
* You and your party will receive FLEE and movement speed upgrade! However, if the party or yourself already have a skill that upgrades your FLEE or movement rate due to items or skills, this skill will ignore them. Also, when you receive skills / items that give said effects will cancel Wind Walk. Quagmire will also cancel this skill out. After-cast delay is set to 2 seconds.
Due to the patch, SP usage has been decreased. Also, when you receive AGI Up while under this skill, you still retain the FLEE bonus given by this skill.
LV | MoveSpeed % / FLEE % | Cast Time | Last Time | SP Used
1 - 2% / 1% - 2s - 140s - 46
2 - 4% / 1% - 2.4s - 160s - 52
3 - 6% / 2% - 2.8s - 180s - 58
4 - 8% / 2% - 3.2s - 200s - 64
5 - 10% / 3% - 3.6s - 220s - 70
6 - 12% / 3% - 4s - 240s - 76
7 - 14% / 4% - 4.4s - 260s - 82
8 - 16% / 4% - 4.8s - 280s - 86
9 - 18% / 5% - 5.2s - 300s - 92
10 - 20% / 5% - 5.6s - 400s - 100
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Results
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