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Ankle Snare |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Skid Trap Lv 1
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Required by
Shockwave Trap, Aimed Bolt
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
Hold time is affected by monsters agi and by casters lvl, but can't go under 3sec.
[Level 1]Lasting Time 250 Seconds
[Level 2]Lasting Time 200 Seconds
[Level 3]Lasting Time 150 Seconds
[Level 4]Lasting Time 100 Seconds
[Level 5]Lasting Time 50 Seconds
Description: Great trap for soloing. Note that Holding Time means the number of seconds the enemy is held with the snare. Once the fore steps on it they
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Beastbane |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Falcon Mastery
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Used by jobs
Hunter, Sniper
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Description
Increase Attack Strength when Fight with a Brute/Insect Monster.
[Level 1] Attack STR +4
[Level 2] Attack STR +8
[Level 3] Attack STR +12
[Level 4] Attack STR +16
[Level 5] Attack STR +20
[Level 6] Attack STR +24
[Level 7] Attack STR +28
[Level 8] Attack STR +32
[Level 9] Attack STR +36
[Level 10] Attack STR +40
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Blast Mine |
Active |
Ground |
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| Element: Fire |
Levels: 5 |
Sp required: 10 |
Requires
Freezing Trap Lv 1, Land Mine Lv 1, Sandman Lv 1
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Required by
Claymore Trap
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
Lasting Time: 30 - 5(skill level) seconds
Damage Formula: (DEX/2 + INT + 49) * Skill Level
Description: Pretty darn powerful trap. Each level up supposedly adds one more hit to the trap. It also splashes to a 3 * 3 radius for fire elemental damage. It either explodes after the Lasting Time or after something steps on it igniting a
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Blitz Beat |
Active |
Enemy |
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| Element: Neutral |
Levels: 5 |
Sp required: 7 + (3 * Skill Level) |
Requires
Falcon Mastery Lv 1
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Required by
Steel Crow, Falcon Assault
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Used by jobs
Hunter, Sniper
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Description
Range: 3 + Vultures eye level
Order your falcon to attack the enemy.
[Level 1] 1 Hit; SP usage 10
[Level 2] 2 Hits; SP usage 13
[Level 3] 3 Hits; SP usage 16
[Level 4] 4 Hits; SP usage 19
[Level 5] 5 Hits; SP usage 22
Blitz beat has a side skill called "Auto-blitz"
The chance of getting a auto blitz is LUK/1000, auto blitz is free of charge.
[Job level 0-10] 1 Hit.
[Job level 11-20] 2 Hit.
[Job level 21-30] 3 Hit.
[Job level 31-40] 4 Hit.
[Job level 41-50] 5 Hit.
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Claymore Trap |
Active |
Ground |
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| Element: Fire |
Levels: 5 |
Sp required: 15 |
Requires
Blast Mine Lv 1, Shockwave Trap Lv 1
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Required by
Research Trap
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Used by jobs
Hunter, Sniper
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Description
Lasting Time: 20(skill level) seconds
Area Diagram:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X : The Claymore Trap
O : The land cells that if enemies are on, take damage.
Damage Formula: (DEX/2 + INT + 75) * Skill Level
Trap Cost: 2 Traps
Description: And now for the big daddy of the trap world. This thing is LOUD and hits in a BIG area. To be specific a 5 * 5, hitting anything exactly 1 or 2 tiles from the trap itself! It explodes for good damage once something steps foot on it. Gives Fire Damage which
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Detect |
Active |
Ground |
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Falcon Mastery |
Passive |
None |
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Flasher |
Active |
Ground |
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Freezing Trap |
Active |
Ground |
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| Element: Water |
Levels: 5 |
Sp required: 20 |
Requires
Flasher Lv 1
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Required by
Blast Mine
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds
Well... from what I
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Land Mine |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Required by
Blast Mine, Remove Trap
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
[Level 1] Lasting Time 200 Seconds
[Level 2] Lasting Time 160 Seconds
[Level 3] Lasting Time 120 Seconds
[Level 4] Lasting Time 80 Seconds
[Level 5] Lasting Time 40 Seconds
Damage Formula: (DEX + 75) * (1 + INT / 100) * Skill Level
Description: Very good trap for it
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Remove Trap |
Active |
Ground |
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Sandman |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Flasher Lv 1
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Required by
Blast Mine
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 2 Traps
[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds
Description: Puts a large group of enemies to sleep with pretty good efficiency. Once an enemy steps on it he
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Shockwave Trap |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 45 |
Requires
Ankle Snare Lv 1
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Required by
Claymore Trap, Talkie Box, Electric Shocker
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 2 Traps
[Level 1] SP Drain 20%, Lasting Time 200 Seconds
[Level 2] SP Drain 35%, Lasting Time 160 Seconds
[Level 3] SP Drain 50%, Lasting Time 120 Seconds
[Level 4] SP Drain 65%, Lasting Time 80 Seconds
[Level 5] SP Drain 80%, Lasting Time 40 Seconds
Description: Any magic-based characters worst nightmare in PK. Once the foe steps on it the SP is sapped. This trap
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Skid Trap |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Required by
Ankle Snare, Flasher
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
[Level 1] Skidding Range 6 Cell Lasting Time 300 Seconds
[Level 2] Skidding Range 7 Cells Lasting Time 240 Seconds
[Level 3] Skidding Range 8 Cells Lasting Time 180 Seconds
[Level 4] Skidding Range 9 Cells Lasting Time 120 Seconds
[Level 5] Skidding Range 10 Cells Lasting Time 60 Seconds
To be completely honest, this trap kind of sucks. It
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Spring Trap |
Active |
Ground |
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Steel Crow |
Passive |
None |
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Talkie Box |
Active |
Ground |
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