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Used by jobs
Description
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Icon Name Type Target +/-
Icon Ankle Snare Active Ground expand
Element: None Levels: 5 Sp required: 12
Requires
Skid Trap Lv 1
Required by
Shockwave Trap, Aimed Bolt
Used by jobs
Hunter, Sniper
Description
Trap Cost: 1 Trap
Hold time is affected by monsters agi and by casters lvl, but can't go under 3sec.

[Level 1]Lasting Time 250 Seconds
[Level 2]Lasting Time 200 Seconds
[Level 3]Lasting Time 150 Seconds
[Level 4]Lasting Time 100 Seconds
[Level 5]Lasting Time 50 Seconds

Description: Great trap for soloing. Note that Holding Time means the number of seconds the enemy is held with the snare. Once the fore steps on it they
Icon Beastbane Passive None expand
Element: None Levels: 10
Requires
Basic Skill Lv 9
Required by
Falcon Mastery
Used by jobs
Hunter, Sniper
Description
Increase Attack Strength when Fight with a Brute/Insect Monster.

[Level 1] Attack STR +4
[Level 2] Attack STR +8
[Level 3] Attack STR +12
[Level 4] Attack STR +16
[Level 5] Attack STR +20
[Level 6] Attack STR +24
[Level 7] Attack STR +28
[Level 8] Attack STR +32
[Level 9] Attack STR +36
[Level 10] Attack STR +40
Icon Blast Mine Active Ground expand
Element: Fire Levels: 5 Sp required: 10
Requires
Freezing Trap Lv 1, Land Mine Lv 1, Sandman Lv 1
Required by
Claymore Trap
Used by jobs
Hunter, Sniper
Description
Trap Cost: 1 Trap
Lasting Time: 30 - 5(skill level) seconds

Damage Formula: (DEX/2 + INT + 49) * Skill Level

Description: Pretty darn powerful trap. Each level up supposedly adds one more hit to the trap. It also splashes to a 3 * 3 radius for fire elemental damage. It either explodes after the Lasting Time or after something steps on it igniting a
Icon Blitz Beat Active Enemy expand
Element: Neutral Levels: 5 Sp required: 7 + (3 * Skill Level)
Requires
Falcon Mastery Lv 1
Required by
Steel Crow, Falcon Assault
Used by jobs
Hunter, Sniper
Description
Range: 3 + Vultures eye level

Order your falcon to attack the enemy.

[Level 1] 1 Hit; SP usage 10
[Level 2] 2 Hits; SP usage 13
[Level 3] 3 Hits; SP usage 16
[Level 4] 4 Hits; SP usage 19
[Level 5] 5 Hits; SP usage 22

Blitz beat has a side skill called "Auto-blitz"

The chance of getting a auto blitz is LUK/1000, auto blitz is free of charge.

[Job level 0-10] 1 Hit.
[Job level 11-20] 2 Hit.
[Job level 21-30] 3 Hit.
[Job level 31-40] 4 Hit.
[Job level 41-50] 5 Hit.
Icon Claymore Trap Active Ground expand
Element: Fire Levels: 5 Sp required: 15
Requires
Blast Mine Lv 1, Shockwave Trap Lv 1
Required by
Research Trap
Used by jobs
Hunter, Sniper
Description
Lasting Time: 20(skill level) seconds
Area Diagram:

O O O O O
O O O O O
O O X O O
O O O O O
O O O O O

X : The Claymore Trap
O : The land cells that if enemies are on, take damage.

Damage Formula: (DEX/2 + INT + 75) * Skill Level

Trap Cost: 2 Traps

Description: And now for the big daddy of the trap world. This thing is LOUD and hits in a BIG area. To be specific a 5 * 5, hitting anything exactly 1 or 2 tiles from the trap itself! It explodes for good damage once something steps foot on it. Gives Fire Damage which
Icon Detect Active Ground expand
Element: None Levels: 4 Sp required: 8
Requires
Falcon Mastery Lv 1, Improved Concentration Lv 1
Used by jobs
Hunter, Sniper
Description
Order you
Icon Falcon Assault Enemy Active expand
Element: None Levels: 5 Sp required: 30 to 46
Requires
Blitz Beat Lv 5, Falcon Mastery Lv 1, Steel Crow Lv 3, Vulture's Eye Lv 5
Used by jobs
Sniper
Description
* Uses your falcon to attack a single target, non-splash damage for massive damage. The bonus ATK % shown here is added to the Blitz Beat damage of same level.

LV | Damage % | Cast / After-Cast Delay | SP Used
1 - 220% - 1s / 1.2s - 30
2 - 290% - 2s / 1.2s - 34
3 - 360% - 3s / 1.2s - 38
4 - 430% - 4s / 1.2s - 42
5 - 500% - 5s / 1.2s - 46
Icon Falcon Eyes Active Self expand
Element: None Levels: 10 Sp required: 20 to 40
Requires
Falcon Mastery Lv 1, Improved Concentration Lv 10, Owl's Eye Lv 10, Vulture's Eye Lv 10
Used by jobs
Sniper
Description
* Increase all your stats by +5 for a bit. When you do use, it also increases your HIT rate, damage, and CRIT rate. You can use lower level of this skill, and can be used together with Increase Concentration.

Lasting time is fixed to 30 seconds.

LV | HIT Bonus / Damage Bonus / CRIT Bonus | SP Used
1 - 3% / 2% / 1% - 20
2 - 6% / 4% / 2% - 20
3 - 9% / 6% / 3% - 25
4 - 12% / 8% / 4% - 25
5 - 15% / 10% / 5% - 30
6 - 18% / 12% / 6% - 30
7 - 21% / 14% / 7% - 35
8 - 24% / 16% / 8% - 35
9 - 27% / 18% / 9% - 40
10 - 30% / 20% / 10% - 40
Icon Falcon Mastery Passive None expand
Element: None Levels: 1
Requires
Beastbane Lv 1
Required by
Blitz Beat, Detect, Spring Trap, Falcon Assault, Falcon Eyes
Used by jobs
Hunter, Sniper
Description
Enable to Hire a Falcon out from the Hunter Guild.
Icon Flasher Active Ground expand
Element: None Levels: 5 Sp required: 12
Requires
Skid Trap Lv 1
Required by
Freezing Trap, Sandman
Used by jobs
Hunter, Sniper
Description
Trap Cost: 2 Traps

[Level 1] Lasting time 150 Seconds
[Level 2] Lasting time 120 Seconds
[Level 3] Lasting time 90 Seconds
[Level 4] Lasting time 60 Seconds
[Level 5] Lasting time 30 Seconds

Description: Well, at the moment this trap doesn
Icon Focused Arrow Strike Enemy Active expand
Element: Weapon Levels: 5 Sp required: 15 + (3 * Skill Level)
Requires
Double Strafe Lv 5, Improved Concentration Lv 10
Used by jobs
Sniper
Description
* Select a single area to cause a critical damage! This attack brings you +20 CRIT rate for usage of this skill. The arrow will go straight to the target (except if there's an obstacle in between), and any poor soul happened to be in its way will also take damage. Max range is 14 cells, and cast time and after-cast delay is set to 2 seconds / 0.5 seconds. Uses 1 arrow.

LV | ATK % | SP Used
1 - 150% - 18
2 - 200% - 21
3 - 250% - 24
4 - 300% - 27
5 - 350% - 30
Icon Freezing Trap Active Ground expand
Element: Water Levels: 5 Sp required: 20
Requires
Flasher Lv 1
Required by
Blast Mine
Used by jobs
Hunter, Sniper
Description
Trap Cost: 1 Trap

[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds

Well... from what I
Icon Land Mine Active Ground expand
Element: None Levels: 5 Sp required: 10
Requires
Basic Skill Lv 9
Required by
Blast Mine, Remove Trap
Used by jobs
Hunter, Sniper
Description
Trap Cost: 1 Trap

[Level 1] Lasting Time 200 Seconds
[Level 2] Lasting Time 160 Seconds
[Level 3] Lasting Time 120 Seconds
[Level 4] Lasting Time 80 Seconds
[Level 5] Lasting Time 40 Seconds

Damage Formula: (DEX + 75) * (1 + INT / 100) * Skill Level

Description: Very good trap for it
Icon Remove Trap Active Ground expand
Element: None Levels: 1 Sp required: 5
Requires
Land Mine Lv 1
Required by
Spring Trap, Talkie Box, Research Trap
Used by jobs
Hunter, Sniper
Description
Trap Cost: None, but you get one back.

Description: The name says it all folks. You walk up to the trap, Remove it and gain that Trap 1 Ea. item back. Except if it
Icon Sandman Active Ground expand
Element: None Levels: 5 Sp required: 12
Requires
Flasher Lv 1
Required by
Blast Mine
Used by jobs
Hunter, Sniper
Description
Trap Cost: 2 Traps

[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds

Description: Puts a large group of enemies to sleep with pretty good efficiency. Once an enemy steps on it he
Icon Shockwave Trap Active Ground expand
Element: None Levels: 5 Sp required: 45
Requires
Ankle Snare Lv 1
Required by
Claymore Trap, Talkie Box, Electric Shocker
Used by jobs
Hunter, Sniper
Description
Trap Cost: 2 Traps

[Level 1] SP Drain 20%, Lasting Time 200 Seconds
[Level 2] SP Drain 35%, Lasting Time 160 Seconds
[Level 3] SP Drain 50%, Lasting Time 120 Seconds
[Level 4] SP Drain 65%, Lasting Time 80 Seconds
[Level 5] SP Drain 80%, Lasting Time 40 Seconds

Description: Any magic-based characters worst nightmare in PK. Once the foe steps on it the SP is sapped. This trap
Icon Skid Trap Active Ground expand
Element: None Levels: 5 Sp required: 10
Requires
Basic Skill Lv 9
Required by
Ankle Snare, Flasher
Used by jobs
Hunter, Sniper
Description
Trap Cost: 1 Trap

[Level 1] Skidding Range 6 Cell Lasting Time 300 Seconds
[Level 2] Skidding Range 7 Cells Lasting Time 240 Seconds
[Level 3] Skidding Range 8 Cells Lasting Time 180 Seconds
[Level 4] Skidding Range 9 Cells Lasting Time 120 Seconds
[Level 5] Skidding Range 10 Cells Lasting Time 60 Seconds

To be completely honest, this trap kind of sucks. It
Icon Spring Trap Active Ground expand
Element: None Levels: 5 Sp required: 10
Requires
Falcon Mastery Lv 1, Remove Trap Lv 1
Used by jobs
Hunter, Sniper
Description
SP: 10
Trap Cost: Well, whatever you spring. You loose the traps that it cost to set the trap you
Icon Steel Crow Passive None expand
Element: None Levels: 10
Requires
Blitz Beat Lv 5
Required by
Falcon Assault
Used by jobs
Hunter, Sniper
Description
Increase Falcon
Icon Talkie Box Active Ground expand
Element: None Levels: 1 Sp required: 10
Requires
Remove Trap Lv 1, Shockwave Trap Lv 2
Used by jobs
Hunter, Sniper
Description
Puts down a trap that carries a message, lasts 600sec and requires 1 trap.
Icon Wind Walker Active Party expand
Element: Wind Levels: 10 Sp required: 40 + (6 * Skill Level)
Requires
Improved Concentration Lv 9
Used by jobs
Sniper
Description
* You and your party will receive FLEE and movement speed upgrade! However, if the party or yourself already have a skill that upgrades your FLEE or movement rate due to items or skills, this skill will ignore them. Also, when you receive skills / items that give said effects will cancel Wind Walk. Quagmire will also cancel this skill out. After-cast delay is set to 2 seconds.

Due to the patch, SP usage has been decreased. Also, when you receive AGI Up while under this skill, you still retain the FLEE bonus given by this skill.

LV | MoveSpeed % / FLEE % | Cast Time | Last Time | SP Used
1 - 2% / 1% - 2s - 140s - 46
2 - 4% / 1% - 2.4s - 160s - 52
3 - 6% / 2% - 2.8s - 180s - 58
4 - 8% / 2% - 3.2s - 200s - 64
5 - 10% / 3% - 3.6s - 220s - 70
6 - 12% / 3% - 4s - 240s - 76
7 - 14% / 4% - 4.4s - 260s - 82
8 - 16% / 4% - 4.8s - 280s - 86
9 - 18% / 5% - 5.2s - 300s - 92
10 - 20% / 5% - 5.6s - 400s - 100
Page: 1

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