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Ankle Snare |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Skid Trap Lv 1
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Required by
Shockwave Trap, Aimed Bolt
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
Hold time is affected by monsters agi and by casters lvl, but can't go under 3sec.
[Level 1]Lasting Time 250 Seconds
[Level 2]Lasting Time 200 Seconds
[Level 3]Lasting Time 150 Seconds
[Level 4]Lasting Time 100 Seconds
[Level 5]Lasting Time 50 Seconds
Description: Great trap for soloing. Note that Holding Time means the number of seconds the enemy is held with the snare. Once the fore steps on it they
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Beastbane |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Falcon Mastery
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Used by jobs
Hunter, Sniper
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Description
Increase Attack Strength when Fight with a Brute/Insect Monster.
[Level 1] Attack STR +4
[Level 2] Attack STR +8
[Level 3] Attack STR +12
[Level 4] Attack STR +16
[Level 5] Attack STR +20
[Level 6] Attack STR +24
[Level 7] Attack STR +28
[Level 8] Attack STR +32
[Level 9] Attack STR +36
[Level 10] Attack STR +40
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Blast Mine |
Active |
Ground |
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| Element: Fire |
Levels: 5 |
Sp required: 10 |
Requires
Freezing Trap Lv 1, Land Mine Lv 1, Sandman Lv 1
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Required by
Claymore Trap
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
Lasting Time: 30 - 5(skill level) seconds
Damage Formula: (DEX/2 + INT + 49) * Skill Level
Description: Pretty darn powerful trap. Each level up supposedly adds one more hit to the trap. It also splashes to a 3 * 3 radius for fire elemental damage. It either explodes after the Lasting Time or after something steps on it igniting a
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Blitz Beat |
Active |
Enemy |
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| Element: Neutral |
Levels: 5 |
Sp required: 7 + (3 * Skill Level) |
Requires
Falcon Mastery Lv 1
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Required by
Steel Crow, Falcon Assault
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Used by jobs
Hunter, Sniper
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Description
Range: 3 + Vultures eye level
Order your falcon to attack the enemy.
[Level 1] 1 Hit; SP usage 10
[Level 2] 2 Hits; SP usage 13
[Level 3] 3 Hits; SP usage 16
[Level 4] 4 Hits; SP usage 19
[Level 5] 5 Hits; SP usage 22
Blitz beat has a side skill called "Auto-blitz"
The chance of getting a auto blitz is LUK/1000, auto blitz is free of charge.
[Job level 0-10] 1 Hit.
[Job level 11-20] 2 Hit.
[Job level 21-30] 3 Hit.
[Job level 31-40] 4 Hit.
[Job level 41-50] 5 Hit.
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Claymore Trap |
Active |
Ground |
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| Element: Fire |
Levels: 5 |
Sp required: 15 |
Requires
Blast Mine Lv 1, Shockwave Trap Lv 1
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Required by
Research Trap
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Used by jobs
Hunter, Sniper
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Description
Lasting Time: 20(skill level) seconds
Area Diagram:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X : The Claymore Trap
O : The land cells that if enemies are on, take damage.
Damage Formula: (DEX/2 + INT + 75) * Skill Level
Trap Cost: 2 Traps
Description: And now for the big daddy of the trap world. This thing is LOUD and hits in a BIG area. To be specific a 5 * 5, hitting anything exactly 1 or 2 tiles from the trap itself! It explodes for good damage once something steps foot on it. Gives Fire Damage which
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Detect |
Active |
Ground |
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Falcon Assault |
Enemy |
Active |
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| Element: None |
Levels: 5 |
Sp required: 30 to 46 |
Requires
Blitz Beat Lv 5, Falcon Mastery Lv 1, Steel Crow Lv 3, Vulture's Eye Lv 5
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Used by jobs
Sniper
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Description
* Uses your falcon to attack a single target, non-splash damage for massive damage. The bonus ATK % shown here is added to the Blitz Beat damage of same level.
LV | Damage % | Cast / After-Cast Delay | SP Used
1 - 220% - 1s / 1.2s - 30
2 - 290% - 2s / 1.2s - 34
3 - 360% - 3s / 1.2s - 38
4 - 430% - 4s / 1.2s - 42
5 - 500% - 5s / 1.2s - 46
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Falcon Eyes |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 to 40 |
Requires
Falcon Mastery Lv 1, Improved Concentration Lv 10, Owl's Eye Lv 10, Vulture's Eye Lv 10
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Used by jobs
Sniper
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Description
* Increase all your stats by +5 for a bit. When you do use, it also increases your HIT rate, damage, and CRIT rate. You can use lower level of this skill, and can be used together with Increase Concentration.
Lasting time is fixed to 30 seconds.
LV | HIT Bonus / Damage Bonus / CRIT Bonus | SP Used
1 - 3% / 2% / 1% - 20
2 - 6% / 4% / 2% - 20
3 - 9% / 6% / 3% - 25
4 - 12% / 8% / 4% - 25
5 - 15% / 10% / 5% - 30
6 - 18% / 12% / 6% - 30
7 - 21% / 14% / 7% - 35
8 - 24% / 16% / 8% - 35
9 - 27% / 18% / 9% - 40
10 - 30% / 20% / 10% - 40
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Falcon Mastery |
Passive |
None |
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Flasher |
Active |
Ground |
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Focused Arrow Strike |
Enemy |
Active |
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| Element: Weapon |
Levels: 5 |
Sp required: 15 + (3 * Skill Level) |
Requires
Double Strafe Lv 5, Improved Concentration Lv 10
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Used by jobs
Sniper
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Description
* Select a single area to cause a critical damage! This attack brings you +20 CRIT rate for usage of this skill. The arrow will go straight to the target (except if there's an obstacle in between), and any poor soul happened to be in its way will also take damage. Max range is 14 cells, and cast time and after-cast delay is set to 2 seconds / 0.5 seconds. Uses 1 arrow.
LV | ATK % | SP Used
1 - 150% - 18
2 - 200% - 21
3 - 250% - 24
4 - 300% - 27
5 - 350% - 30
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Freezing Trap |
Active |
Ground |
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| Element: Water |
Levels: 5 |
Sp required: 20 |
Requires
Flasher Lv 1
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Required by
Blast Mine
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds
Well... from what I
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Land Mine |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Required by
Blast Mine, Remove Trap
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
[Level 1] Lasting Time 200 Seconds
[Level 2] Lasting Time 160 Seconds
[Level 3] Lasting Time 120 Seconds
[Level 4] Lasting Time 80 Seconds
[Level 5] Lasting Time 40 Seconds
Damage Formula: (DEX + 75) * (1 + INT / 100) * Skill Level
Description: Very good trap for it
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Remove Trap |
Active |
Ground |
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Sandman |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Flasher Lv 1
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Required by
Blast Mine
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 2 Traps
[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds
Description: Puts a large group of enemies to sleep with pretty good efficiency. Once an enemy steps on it he
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Shockwave Trap |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 45 |
Requires
Ankle Snare Lv 1
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Required by
Claymore Trap, Talkie Box, Electric Shocker
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 2 Traps
[Level 1] SP Drain 20%, Lasting Time 200 Seconds
[Level 2] SP Drain 35%, Lasting Time 160 Seconds
[Level 3] SP Drain 50%, Lasting Time 120 Seconds
[Level 4] SP Drain 65%, Lasting Time 80 Seconds
[Level 5] SP Drain 80%, Lasting Time 40 Seconds
Description: Any magic-based characters worst nightmare in PK. Once the foe steps on it the SP is sapped. This trap
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Skid Trap |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Required by
Ankle Snare, Flasher
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Used by jobs
Hunter, Sniper
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Description
Trap Cost: 1 Trap
[Level 1] Skidding Range 6 Cell Lasting Time 300 Seconds
[Level 2] Skidding Range 7 Cells Lasting Time 240 Seconds
[Level 3] Skidding Range 8 Cells Lasting Time 180 Seconds
[Level 4] Skidding Range 9 Cells Lasting Time 120 Seconds
[Level 5] Skidding Range 10 Cells Lasting Time 60 Seconds
To be completely honest, this trap kind of sucks. It
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Spring Trap |
Active |
Ground |
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Steel Crow |
Passive |
None |
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Talkie Box |
Active |
Ground |
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Wind Walker |
Active |
Party |
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| Element: Wind |
Levels: 10 |
Sp required: 40 + (6 * Skill Level) |
Requires
Improved Concentration Lv 9
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Used by jobs
Sniper
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Description
* You and your party will receive FLEE and movement speed upgrade! However, if the party or yourself already have a skill that upgrades your FLEE or movement rate due to items or skills, this skill will ignore them. Also, when you receive skills / items that give said effects will cancel Wind Walk. Quagmire will also cancel this skill out. After-cast delay is set to 2 seconds.
Due to the patch, SP usage has been decreased. Also, when you receive AGI Up while under this skill, you still retain the FLEE bonus given by this skill.
LV | MoveSpeed % / FLEE % | Cast Time | Last Time | SP Used
1 - 2% / 1% - 2s - 140s - 46
2 - 4% / 1% - 2.4s - 160s - 52
3 - 6% / 2% - 2.8s - 180s - 58
4 - 8% / 2% - 3.2s - 200s - 64
5 - 10% / 3% - 3.6s - 220s - 70
6 - 12% / 3% - 4s - 240s - 76
7 - 14% / 4% - 4.4s - 260s - 82
8 - 16% / 4% - 4.8s - 280s - 86
9 - 18% / 5% - 5.2s - 300s - 92
10 - 20% / 5% - 5.6s - 400s - 100
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