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Icon Name Type Target +/-
Icon Joint Beat Active Enemy expand
Element: Weapon Levels: 10 Sp required: 10 + (floor(Skill Level / 2) * 2)
Requires
Cavalier Mastery Lv 3, Peco Peco Ride Lv 1, Spear Mastery Lv 9, Traumatic Blow Lv 3
Used by jobs
Lord Knight
Description
Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3, Head Crusher LV 3

* You can only use this skill with a Spear-type weapon. You will strike at joints of the enemy's body, causing various status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. You cannot choose where to strike however - If you have attacked the joint of the legs, enemy's movement speed would drop. If you have attacked the joint of the arms, enemy's attack speed would drop, and more...

Ailment Listing:

1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, Crit effect, and 30 second forced 'bleeding' status ailment.

LV | Damage | Ailment Chance | After-Cast Delay | SP Used
1 - 60% - 10% - 0.8s - 12
2 - 70% - 15% - 0.8s - 12
3 - 80% - 20% - 0.8s - 14
4 - 90% - 25% - 0.8s - 14
5 - 100% - 30% - 0.8s - 16
6 - 110% - 35% - 1s - 16
7 - 120% - 40% - 1s - 18
8 - 130% - 45% - 1s - 18
9 - 140% - 50% - 1s - 20
10 - 150% - 55% - 1s - 20
Icon Pierce Active Enemy expand
Element: Weapon Levels: 10 Sp required: 7
Requires
Spear Mastery Lv 1
Required by
Spear Boomerang, Spear Stab, Spiral Pierce
Used by jobs
Knight, Lord Knight
Description
Multiple trusts whit a spear class weapon. Number of hits depends on size of the enemy.
SP cost: 7

Small: 1 hit (level 10 damage = 200%)
Medium: 2 hits (level 10 damage = 400%)
Great: 3 hits (level 10 damage = 600%)

[Level 1] 110% damage, +5 Accuracy
[Level 2] 120% damage, +10 Accuracy
[Level 3] 130% damage, +15 Accuracy
[Level 4] 140% damage, +20 Accuracy
[Level 5] 150% damage, +25 Accuracy
[Level 6] 160% damage, +30 Accuracy
[Level 7] 170% damage, +35 Accuracy
[Level 8] 180% damage, +40 Accuracy
[Level 9] 190% damage, +45 Accuracy
[Level 10] 200% damage, +50 Accuracy
Icon Spear Dynamo Active Self expand
Element: None Levels: 5 Sp required: 10 + (Skill Level * 4)
Requires
Increase HP Recovery Lv 5, Peco Peco Ride Lv 1, Spear Mastery Lv 5
Used by jobs
Lord Knight
Description
* If you use it, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease a bit. While this skill is on, you will also have free Endure-effect until the skill goes out.

LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
1 - 10% / 5% / -5% - 25s - 14
2 - 20% / 10% / -10% - 30s - 18
3 - 30% / 15% / -15% - 35s - 22
4 - 40% / 20% / -20% - 40s - 26
5 - 50% / 25% / -25% - 45s - 30
Icon Spiral Pierce Active Enemy expand
Element: Weapon Levels: 5 Sp required: 11 + (Skill Level * 2)
Requires
Peco Peco Ride Lv 1, Pierce Lv 5, Spear Mastery Lv 10, Spear Stab Lv 5
Used by jobs
Lord Knight
Description
* Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. It attacks 5 times regardless of target size. Heavier your weapon is, the better your damage will be, and will leave target stunned for 3 seconds - however, they CAN attack if you are in range of their melee/range attack, or if they use ranged skills. Although damage will increase with better skill level, so will the skill delay / after skill use delay.

Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.

LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
1 - 150% - 0.3s - 1.2s - 13
2 - 200% - 0.5s - 1.4s - 15
3 - 250% - 0.7s - 1.6s - 17
4 - 300% - 0.9s - 1.8s - 19
5 - 350% - 1s - 2s - 20
Icon Traumatic Blow Active Enemy expand
Element: Weapon Levels: 5 Sp required: 23
Requires
Peco Peco Ride Lv 1, Spear Mastery Lv 9
Required by
Joint Beat
Used by jobs
Lord Knight
Description
* Cause a strong hit against a single enemy, and cause external bleeding randomly. For enemies that suffers from external bleeding, they will lose HP periodically. There's an after-cast delay of 0.5 seconds for all skills, and takes 23 SP regardless of skill level. You can use this skill with any weapon now.

Lasting time of overall skill is 90s. Chance of causing 'bleed' is 50% base chance.

LV | ATK Bonus %
1 - 140%
2 - 180%
3 - 220%
4 - 260%
5 - 300%
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