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Axe Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
|
Required by
Axe Kick Preparation
|
Used by jobs
Taekwon
|
Description
When you use this skill while you have Axe Kick Stance prepared, you hit a single enemy strongly for damage AND cause 3 second stun.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
(Description from RagnaInfo)
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Axe Kick Preparation |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Axe Kick Lv 1
|
Used by jobs
Taekwon
|
Description
Turn preparation for doing an axe kick on or off. When in axe kick preparation, there is a 15% chance per hit that you will go into axe kick stance. From this stance you can activate Axe Kick.
LV / SP Taken
1 - 1
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Break Fall |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Flying Side Kick Lv 7
|
Used by jobs
Taekwon
|
Description
This is same in principle as Prepare Whirlwind skill. However, this does not prepare any specific stance. Instead, when this is turned on, you have 20% chance of dodging enemy ranged physical attacks.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
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Counter Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
|
Required by
Counter Kick Preparation
|
Used by jobs
Taekwon
|
Description
When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target at 100% accuracy.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
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Counter Kick Preparation |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Counter Kick Lv 1
|
Used by jobs
Taekwon
|
Description
This is same in principle as Prepare Whirlwind skill, except this one prepares Counter Kick stance. However, this stance has 20% chance of happening instead of 15%. It also procs (processes, or happens) only when enemy hits you, not when you are hitting them, unlike other prepare skills.
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Enjoyable Rest |
passive |
self |
|
| Element: none |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Warm Wind, Kaina
|
Used by jobs
Taekwon
|
Description
Same in principle as Peaceful Rest. However, this recovers SP, as you can see. Doing /doridori emote gives you bonus +3 SP, and its base recovery rate is increased if you have higher INT.
LV / SP Recovered
1 - 3
2 - 6
3 - 9
4 - 12
5 - 16
6 - 18
7 - 21
8 - 24
9 - 27
10 - 30
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 |
Fighting Chant |
passive |
self |
|
| Element: none |
Levels: 5 |
|
Requires
Basic Skill Lv 9
|
Required by
Warm Wind, Taekwon Mission
|
Used by jobs
Taekwon
|
Description
It increases your ATK power depending on current number of party members in the same map. For example, if there are 10 party members, and you have LV 5 of this skill, your ATK is increased by 100%. The increase is based upon your BASE ATK rate, not counting in any other buffs that may have increased your ATK rate, and for skills that go 500% in terms of damage, the calculation is fixed to (100 * Bonus%) + 500%.
LV / ATK Bonus
1 - 2% per person in party
2 - 4% per person in party
3 - 6% per person in party
4 - 8% per person in party
5 - 10% per person in party
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 |
Flying Side Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 70 - (Skill Level * 10) |
Requires
Basic Skill Lv 9
|
Required by
Break Fall
|
Used by jobs
Taekwon
|
Description
Attack an enemy who is away from you by jumping toward the enemy at once. Normally, you give the target manually to attack, but if this skill is used while doing Break Fall, you will automatically attack that specific target. The power of this skill, if used right after using Break Fall, becomes stronger as your BLV goes up.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 40% - 70
2 - 50% - 60
3 - 60% - 50
4 - 70% - 40
5 - 80% - 30
6 - 90% - 20
7 - 100% - 10
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 |
High Jump |
active |
self |
|
| Element: none |
Levels: 5 |
Sp required: 50 |
Requires
Basic Skill Lv 9
|
Used by jobs
Taekwon
|
Description
You jump over skill's specified amount of cells as indicated from where you are facing. If the cell where you will be landing is a red cell, you will just jump on the spot you are standing on and do not move. Take that literally. For clarification, skill doesn't work ONLY if the cell you are going to land when using this skill is a red cell. Otherwise, it always works.
SP taken is fixed to 50.
LV / Casting Time / Cells Jumped Over
1 - 5 Sec. - 2
2 - 4 Sec. - 4
3 - 3 Sec. - 6
4 - 2 Sec. - 8
5 - 1 Sec. - 10
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 |
Peaceful Rest |
passive |
self |
|
| Element: none |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Warm Wind
|
Used by jobs
Taekwon
|
Description
If there is another TK Boy sitting next to you while sitting, this skill kicks in, allowing you to regenerate HP. When you do /doridori emote, you recover +30 additional bonus HP. The HP recovered listed just below is base value, and it increases if you have higher VIT. This skill also kicks in even if you are overweight.
LV / HP Recovered
1 - 30
2 - 60
3 - 90
4 - 120
5 - 160
6 - 180
7 - 210
8 - 240
9 - 270
10 - 300
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Roundhouse Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
|
Used by jobs
Taekwon
|
Description
When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for damage and all enemies around 3 by 3 cells of the target enemy will be pushed away with no damage.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
(Description from RagnaInfo)
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|
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Roundhouse Kick Preparation |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Roundhouse Kick Lv
|
Used by jobs
Taekwon
|
Description
Toggle Roundhouse Kick mode on and off. When in Roundhouse Kick mode, there is a 15% chance per hit that you will go into Roundhouse Kick stance. In this stance you can use a Roundhouse Kick.
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|
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Running |
active |
self |
|
| Element: none |
Levels: 10 |
Sp required: 100 / Skill Level |
Requires
Basic Skill Lv 9
|
Used by jobs
Taekwon
|
Description
When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running. You can stop using Running skill by simply using it again (do note, using skill again to stop eats up SP), or use another skill, or run into the wall. When you use this skill then immediately stop, then there will be STR + 10 buff for 150 seconds.
LV / Casting Time / SP Taken
1 - 6 Sec. - 100
2 - 5 Sec. - 90
3 - 4 Sec. - 80
4 - 3 Sec. - 70
5 - 2 Sec. - 60
6 - 1 Sec. - 50
7 - 0 Sec. - 40
8 - 0 Sec. - 30
9 - 0 Sec. - 20
10 - 0 Sec. - 10
(Description by RagnaInfo)
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 |
Taekwon Mission |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 10 |
Requires
Fighting Chant Lv 5
|
Used by jobs
Taekwon
|
Description
You can use this skill only if you are TK Boy. You cannot use this skill once you switch to Soul Linker or Star Knight. When you use this skill, you will see the name of the monster you are currently attacking. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.
When you use this skill while your XP is 0%, you have very small chance of randomly getting a new target.
When you become Taekwon Ranker (No effect if you are already Star Knight or Soul Linker), you can do infinite combo of all kicks - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. However, you cannot do Flying Side Kick as part of infinite combo.
LV / Casting Time / SP Taken
1 - 1 Sec. - 10
(Description from RagnaInfo)
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|
 |
Warm Wind |
active |
self |
|
| Element: none |
Levels: 7 |
|
Requires
Enjoyable Rest Lv 5, Fighting Chant Lv 5, Peaceful Rest Lv 5
|
Used by jobs
Taekwon
|
Description
This skill changes your attack to appropriate elemental depending on skill level of this skill used.
There is no casting time associated with this skill.
Lasting time of this skill is fixed to 5 minutes once imbued.
LV / Elemental / SP Taken
1 - Earth - 20
2 - Wind - 20
3 - Water - 20
4 - Fire - 20
5 - Shadow - 50
6 - Dark - 50
7 - Holy - 50
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|
 |
Whirlwind Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
|
Required by
Whirlwind Prepare
|
Used by jobs
Taekwon
|
Description
When you have prepared the Whirlwind Stance (15% chance while in Prepare Whirlwind mode) damage of 5 by 5 cells from where you are standing.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
(Description from RagnaInfo)
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|
 |
Whirlwind Prepare |
active |
self |
|
| Element: weapon |
Levels: 1 |
Sp required: 1 |
Requires
Whirlwind Kick Lv 1
|
Used by jobs
Taekwon
|
Description
This is a skill where you can turn it ON and OFF by simply pressing the skill button again when it's on, or when it's off. When you leave this ON, there's 15% chance of doing Whirldwind preparation stance when you hit the enemy with normal attack.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
(Description by RagnaInfo)
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