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Icon Name Type Target +/-
Icon Earth Spike Active Enemy expand
Element: Earth Levels: 5 Sp required: 10 + (this.level * 2)
Requires
Stone Curse Lv 1
Required by
Heavens Drive
Used by jobs
High Wizard, Wizard
Description
Raise the ground under the feet of the enemy.

[level 1] 1 Hit: SP cost 12: cast time 1[s]
[level 2] 2 Hit: SP cost 14: cast time 2[s]
[level 3] 3 Hit: SP cost 16: cast time 3[s]
[level 4] 4 Hit: SP cost 18: cast time 4[s]
[level 5] 5 Hit: SP cost 20: cast time 5[s]
Icon Fire Pillar Active Ground expand
Element: Fire Levels: 10 Sp required: 30
Requires
Fire Wall Lv 1
Used by jobs
High Wizard, Wizard
Description
Duration: 30[s]
Requires 1 Blue Gemstone
Damage per hit: (mATK / 5) + 50

This spell works like a trap. When an enemy steps on it, it explodes. If nobody steps on it during the lasting time it
Icon Frost Nova Active Enemy expand
Element: Water Levels: 10 Sp required: 47 - (this.level * 2)
Requires
Frost Diver Lv 1, Ice Wall Lv 1
Used by jobs
High Wizard, Wizard
Description
Freezes enemies around the target, but does not freeze target. Freeze chances and duration are the same as those of Frost Diver.

[level 1] casting time 5[s]: SP cost 45
[level 2] casting time 4.7[s]: SP cost 43
[level 3] casting time 4.4[s]: SP cost 41
[level 4] casting time 4.1[s]: SP cost 39
[level 5] casting time 3.8[s]: SP cost 37
[level 6] casting time 3.5[s]: SP cost 35
[level 7] casting time 3.2[s]: SP cost 33
[level 8] casting time 2.9[s]: SP cost 31
[level 9] casting time 2.7[s]: SP cost 29
[level 10] casting time 2.5[s]: SP cost 27

Note: In the future, it is likely that Frost Nova will be changed to work more like the Diablo 2 version of it, where it freezes enemies around the caster. It is not known whether this will include improvements to freeze chances to make it more reliable.
Icon Heavens Drive Active Ground expand
Element: Earth Levels: 5 Sp required: 24 + (this.level * 4)
Requires
Earth Spike Lv 3
Required by
Quagmire, Summon Stone
Used by jobs
High Wizard, Wizard
Description
Raises the ground in a large area. Dealing out massive damage around.

Area:

O O O O O
O O O O O
O O X O O
O O O O O
O O O O O

X = Chosen target
O = Area damage

[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
Icon Ice Wall Active Ground expand
Element: Water Levels: 10 Sp required: 20
Requires
Frost Diver Lv 1, Stone Curse Lv 1
Required by
Ganbantein, Frost Nova
Used by jobs
High Wizard, Wizard
Description
This spell makes icicles form a wall where the user wishes. Wall tiles lose 50hp per second, until they disappear.

[level 1] 400 hp
[level 2] 600 hp
[level 3] 800 hp
[level 4] 1000 hp
[level 5] 1200 hp
[level 6] 1400 hp
[level 7] 1600 hp
[level 8] 1800 hp
[level 9] 2000 hp
[level 10] 2200 hp
Icon Jupitel Thunder Active Enemy expand
Element: Wind Levels: 10
Requires
Lightning Bolt Lv 1, Napalm Beat Lv 1
Required by
Lord of Vermillion, Storm Gust
Used by jobs
High Wizard, Wizard
Description
Lightning ball
Icon Lord of Vermillion Active Ground expand
Element: Wind Levels: 10 Sp required: 42 + (this.level * 3)
Requires
Jupitel Thunder Lv 5, Thunderstorm Lv 1
Required by
Summon Lightning Ball
Used by jobs
High Wizard, Wizard
Description
Hits a large area, with each lvl it atks a larger area, cast times reduced. and skill is more powerful. Also it atks 4 times.

[level 1] 100%MAtk:Casting Time 15[s]: SP cost 45
[level 2] 120%MAtk:Casting Time 14.5[s]: SP cost 48
[level 3] 140%MAtk:Casting Time 14[s]: SP cost 51
[level 4] 160%MAtk:Casting Time 13.5[s]: SP cost 54
[level 5] 180%MAtk:Casting Time 13[s]: SP cost 57
[level 6] 200%MAtk:Casting Time 12.5[s]: SP cost 60
[level 7] 220%MAtk:Casting Time 12[s]: SP cost 63
[level 8] 240%MAtk:Casting Time 11.5[s]: SP cost 66
[level 9] 260%MAtk:Casting Time 11[s]: SP cost 69
[level 10] 280%MAtk:Casting Time 10.5[s]: SP cost 72
Icon Meteor Storm Active Ground expand
Element: Fire Levels: 10 Sp required: 20
Requires
Sightrasher Lv 2, Thunderstorm Lv 1
Required by
Summon Fire Ball
Used by jobs
High Wizard, Wizard
Description
Cast time: 15[s]

Summons meteors from the sky. Dealing out lethal damage to a large area.

[Level 1] 2 Meteor, 1 hit each: SP cost 20
[Level 2] 3 Meteor, 1 hit each: SP cost 24
[Level 3] 3 Meteor, 2 hit each: SP cost 30
[Level 4] 4 Meteor, 2 hit each: SP cost 34
[Level 5] 4 Meteor, 3 hit each: SP cost 40
[Level 6] 5 Meteor, 3 hit each: SP cost 44
[Level 7] 5 Meteor, 4 hit each: SP cost 50
[Level 8] 6 Meteor, 4 hit each: SP cost 54
[Level 9] 6 Meteor, 5 hit each: SP cost 60
[Level 10] 7 Meteor, 5 hit each: SP cost 64
Icon Quagmire Active Ground expand
Element: Earth Levels: 5 Sp required: 15
Requires
Cold Bolt Lv 1, Heavens Drive Lv 1
Required by
Gravitational Field, Marsh of Abyss
Used by jobs
High Wizard, Wizard
Description
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O

X = chosen location
O = affected area

SP cost: 15

Everybody inside the area looses 50% DEX & AGI, and walks in half speed. This goes fore enemies and friends alike.

[Level 1] Lasting time 5[s]
[Level 2] Lasting time 10[s]
[Level 3] Lasting time 15[s]
[Level 4] Lasting time 20[s]
[Level 5] Lasting time 25[s]

Important note: In the future, Quagmire will be changed, so that there will be a maximum of 3 quagmires at a time (similar to the 3 firewall limit), and the AGI/DEX reduced will be based on level, with level 5 reducing AGI and DEX by 50 points (not percent). This change will make level 5 Quagmire better for WoE builds, but will make it more beneficial for PvM and MVP builds to leave it at level 2 or 3 so the shorter duration will allow them to recast more quickly. The walking speed reduction will not be affected by level.
Icon Sense Active Enemy expand
Element: None Levels: 1
Requires
Basic Skill Lv 9
Required by
Ganbantein
Used by jobs
High Wizard, Wizard
Description
This skill gives you detailed information about the enemy you used it on. This information is shared with your party.
Icon Sightrasher Active Self expand
Element: Fire Levels: 10 Sp required: 33 + (this.level * 2)
Requires
Lightning Bolt Lv 1, Sight Lv 1
Required by
Meteor Storm
Used by jobs
High Wizard, Wizard
Description
Fireballs burst out in every direction. Uses fireballs from Sight skill, which must be cast first in order to cast Sightrasher.

[Level 1] 120% MATK; Range 1; SP cost 35
[Level 2] 140% MATK; Range 1; SP cost 37
[Level 3] 160% MATK; Range 2; SP cost 39
[Level 4] 180% MATK; Range 2; SP cost 41
[Level 5] 200% MATK; Range 3; SP cost 43
[Level 6] 220% MATK; Range 3; SP cost 45
[Level 7] 240% MATK; Range 4; SP cost 47
[Level 8] 260% MATK; Range 4; SP cost 49
[Level 9] 280% MATK; Range 5; SP cost 51
[Level 10] 300% MATK; Range 5; SP cost 53
Icon Storm Gust Active Ground expand
Element: Water Levels: 10 Sp required: 78
Requires
Frost Diver Lv 1, Jupitel Thunder Lv 3
Required by
Summon Water Ball
Used by jobs
High Wizard, Wizard
Description
This spell bounces enemies back and forth. Randomly freezes them on the third hit and deals out damage. Maximum attacks is 10. After an enemy attack theres a 0.45 delay between atks. If an enemy is hit 3 times its auto-frozen. Atk Damage increases with level.












LevelMATK BonusCasting Time
1140%6s
2180%7s
3220%8s
4260%9s
5300%10s
6340%11s
7380%12s
8420%13s
9460%14s
10500%15s
Icon Water Ball Active Enemy expand
Element: Water Levels: 5 Sp required: (5 * this.level)
Requires
Cold Bolt Lv 1, Lightning Bolt Lv 1
Used by jobs
High Wizard, Wizard
Description
Waterball is -the- strongest single target attack spell in the game, but requires you to be in or near water to use.

Higher levels of Waterball take water from a larger area around the caster, and the number of hits is based on how many tiles in that area contain water. For example, level 4 and 5 take water from a 5x5 area around the caster, providing up to 25 hits. However, if you are at the edge of the water or in a small puddle, and only 6 tiles of that 5x5 area are water, you will only do 6 hits. Also, when used in a Deluge (cast by Sage), waterball dries up the water tiles that are used for casting.

Waterball level 4 provides the best damage per minute when used repeatedly, but level 5 is usually better when used in Deluge, to make the most of the water tiles that are dried up.

[Level 1] : 1x1 water used, 130% mATK, 5sp, 1[s] cast time
[Level 2] : 3x3 water used, 160% mATK, 10sp, 2[s] cast time
[Level 3] : 3x3 water used, 190% mATK, 15sp, 3[s] cast time
[Level 4] : 5x5 water used, 220% mATK, 20sp, 4[s] cast time
[Level 5] : 5x5 water used, 250% mATK, 25sp, 5[s] cast time
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