Results
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Earth Spike |
Active |
Enemy |
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| Element: Earth |
Levels: 5 |
Sp required: 10 + (this.level * 2) |
Requires
Stone Curse Lv 1
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Required by
Heavens Drive
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Used by jobs
High Wizard, Wizard
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Description
Raise the ground under the feet of the enemy.
[level 1] 1 Hit: SP cost 12: cast time 1[s]
[level 2] 2 Hit: SP cost 14: cast time 2[s]
[level 3] 3 Hit: SP cost 16: cast time 3[s]
[level 4] 4 Hit: SP cost 18: cast time 4[s]
[level 5] 5 Hit: SP cost 20: cast time 5[s]
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Fire Pillar |
Active |
Ground |
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| Element: Fire |
Levels: 10 |
Sp required: 30 |
Requires
Fire Wall Lv 1
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Used by jobs
High Wizard, Wizard
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Description
Duration: 30[s]
Requires 1 Blue Gemstone
Damage per hit: (mATK / 5) + 50
This spell works like a trap. When an enemy steps on it, it explodes. If nobody steps on it during the lasting time it
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Frost Nova |
Active |
Enemy |
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| Element: Water |
Levels: 10 |
Sp required: 47 - (this.level * 2) |
Requires
Frost Diver Lv 1, Ice Wall Lv 1
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Used by jobs
High Wizard, Wizard
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Description
Freezes enemies around the target, but does not freeze target. Freeze chances and duration are the same as those of Frost Diver.
[level 1] casting time 5[s]: SP cost 45
[level 2] casting time 4.7[s]: SP cost 43
[level 3] casting time 4.4[s]: SP cost 41
[level 4] casting time 4.1[s]: SP cost 39
[level 5] casting time 3.8[s]: SP cost 37
[level 6] casting time 3.5[s]: SP cost 35
[level 7] casting time 3.2[s]: SP cost 33
[level 8] casting time 2.9[s]: SP cost 31
[level 9] casting time 2.7[s]: SP cost 29
[level 10] casting time 2.5[s]: SP cost 27
Note: In the future, it is likely that Frost Nova will be changed to work more like the Diablo 2 version of it, where it freezes enemies around the caster. It is not known whether this will include improvements to freeze chances to make it more reliable.
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Heavens Drive |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 24 + (this.level * 4) |
Requires
Earth Spike Lv 3
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Required by
Quagmire, Summon Stone
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Used by jobs
High Wizard, Wizard
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Description
Raises the ground in a large area. Dealing out massive damage around.
Area:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = Chosen target
O = Area damage
[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
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Ice Wall |
Active |
Ground |
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Jupitel Thunder |
Active |
Enemy |
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Lord of Vermillion |
Active |
Ground |
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| Element: Wind |
Levels: 10 |
Sp required: 42 + (this.level * 3) |
Requires
Jupitel Thunder Lv 5, Thunderstorm Lv 1
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Required by
Summon Lightning Ball
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Used by jobs
High Wizard, Wizard
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Description
Hits a large area, with each lvl it atks a larger area, cast times reduced. and skill is more powerful. Also it atks 4 times.
[level 1] 100%MAtk:Casting Time 15[s]: SP cost 45
[level 2] 120%MAtk:Casting Time 14.5[s]: SP cost 48
[level 3] 140%MAtk:Casting Time 14[s]: SP cost 51
[level 4] 160%MAtk:Casting Time 13.5[s]: SP cost 54
[level 5] 180%MAtk:Casting Time 13[s]: SP cost 57
[level 6] 200%MAtk:Casting Time 12.5[s]: SP cost 60
[level 7] 220%MAtk:Casting Time 12[s]: SP cost 63
[level 8] 240%MAtk:Casting Time 11.5[s]: SP cost 66
[level 9] 260%MAtk:Casting Time 11[s]: SP cost 69
[level 10] 280%MAtk:Casting Time 10.5[s]: SP cost 72
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Meteor Storm |
Active |
Ground |
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| Element: Fire |
Levels: 10 |
Sp required: 20 |
Requires
Sightrasher Lv 2, Thunderstorm Lv 1
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Required by
Summon Fire Ball
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Used by jobs
High Wizard, Wizard
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Description
Cast time: 15[s]
Summons meteors from the sky. Dealing out lethal damage to a large area.
[Level 1] 2 Meteor, 1 hit each: SP cost 20
[Level 2] 3 Meteor, 1 hit each: SP cost 24
[Level 3] 3 Meteor, 2 hit each: SP cost 30
[Level 4] 4 Meteor, 2 hit each: SP cost 34
[Level 5] 4 Meteor, 3 hit each: SP cost 40
[Level 6] 5 Meteor, 3 hit each: SP cost 44
[Level 7] 5 Meteor, 4 hit each: SP cost 50
[Level 8] 6 Meteor, 4 hit each: SP cost 54
[Level 9] 6 Meteor, 5 hit each: SP cost 60
[Level 10] 7 Meteor, 5 hit each: SP cost 64
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Quagmire |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 15 |
Requires
Cold Bolt Lv 1, Heavens Drive Lv 1
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Required by
Gravitational Field, Marsh of Abyss
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Used by jobs
High Wizard, Wizard
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Description
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = chosen location
O = affected area
SP cost: 15
Everybody inside the area looses 50% DEX & AGI, and walks in half speed. This goes fore enemies and friends alike.
[Level 1] Lasting time 5[s]
[Level 2] Lasting time 10[s]
[Level 3] Lasting time 15[s]
[Level 4] Lasting time 20[s]
[Level 5] Lasting time 25[s]
Important note: In the future, Quagmire will be changed, so that there will be a maximum of 3 quagmires at a time (similar to the 3 firewall limit), and the AGI/DEX reduced will be based on level, with level 5 reducing AGI and DEX by 50 points (not percent). This change will make level 5 Quagmire better for WoE builds, but will make it more beneficial for PvM and MVP builds to leave it at level 2 or 3 so the shorter duration will allow them to recast more quickly. The walking speed reduction will not be affected by level.
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Sense |
Active |
Enemy |
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Sightrasher |
Active |
Self |
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| Element: Fire |
Levels: 10 |
Sp required: 33 + (this.level * 2) |
Requires
Lightning Bolt Lv 1, Sight Lv 1
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Required by
Meteor Storm
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Used by jobs
High Wizard, Wizard
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Description
Fireballs burst out in every direction. Uses fireballs from Sight skill, which must be cast first in order to cast Sightrasher.
[Level 1] 120% MATK; Range 1; SP cost 35
[Level 2] 140% MATK; Range 1; SP cost 37
[Level 3] 160% MATK; Range 2; SP cost 39
[Level 4] 180% MATK; Range 2; SP cost 41
[Level 5] 200% MATK; Range 3; SP cost 43
[Level 6] 220% MATK; Range 3; SP cost 45
[Level 7] 240% MATK; Range 4; SP cost 47
[Level 8] 260% MATK; Range 4; SP cost 49
[Level 9] 280% MATK; Range 5; SP cost 51
[Level 10] 300% MATK; Range 5; SP cost 53
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Storm Gust |
Active |
Ground |
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| Element: Water |
Levels: 10 |
Sp required: 78 |
Requires
Frost Diver Lv 1, Jupitel Thunder Lv 3
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Required by
Summon Water Ball
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Used by jobs
High Wizard, Wizard
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Description
This spell bounces enemies back and forth. Randomly freezes them on the third hit and deals out damage. Maximum attacks is 10. After an enemy attack theres a 0.45 delay between atks. If an enemy is hit 3 times its auto-frozen. Atk Damage increases with level.
| Level | MATK Bonus | Casting Time |
| 1 | 140% | 6s |
| 2 | 180% | 7s |
| 3 | 220% | 8s |
| 4 | 260% | 9s |
| 5 | 300% | 10s |
| 6 | 340% | 11s |
| 7 | 380% | 12s |
| 8 | 420% | 13s |
| 9 | 460% | 14s |
| 10 | 500% | 15s |
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Water Ball |
Active |
Enemy |
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| Element: Water |
Levels: 5 |
Sp required: (5 * this.level) |
Requires
Cold Bolt Lv 1, Lightning Bolt Lv 1
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Used by jobs
High Wizard, Wizard
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Description
Waterball is -the- strongest single target attack spell in the game, but requires you to be in or near water to use.
Higher levels of Waterball take water from a larger area around the caster, and the number of hits is based on how many tiles in that area contain water. For example, level 4 and 5 take water from a 5x5 area around the caster, providing up to 25 hits. However, if you are at the edge of the water or in a small puddle, and only 6 tiles of that 5x5 area are water, you will only do 6 hits. Also, when used in a Deluge (cast by Sage), waterball dries up the water tiles that are used for casting.
Waterball level 4 provides the best damage per minute when used repeatedly, but level 5 is usually better when used in Deluge, to make the most of the water tiles that are dried up.
[Level 1] : 1x1 water used, 130% mATK, 5sp, 1[s] cast time
[Level 2] : 3x3 water used, 160% mATK, 10sp, 2[s] cast time
[Level 3] : 3x3 water used, 190% mATK, 15sp, 3[s] cast time
[Level 4] : 5x5 water used, 220% mATK, 20sp, 4[s] cast time
[Level 5] : 5x5 water used, 250% mATK, 25sp, 5[s] cast time
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Results
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