 |
Absorb Spirit Sphere |
Active |
Anyone |
|
|
|
 |
Acid Demonstration |
Active |
Enemy |
|
| Element: Fire |
Levels: 10 |
Sp required: 30 |
Requires
Acid Terror Lv 5, Bomb Lv 5
|
Description
* Uses both flame bottle and acid bottle at the same time, to cause explosion. Of course, this skill uses 1 Flame Bottle and Acid Bottle. Skill level dictates how many times you hit in a row, for maximum of 10 consecutive hits. If this skill is used on a character instead of a monster, it deals only 50% of overall damage. Also, due to the explosion, target's weapon and armor has chance to be destroyed - each skill level provides 1% chance, for maximum of 10% at LV 10. Damage is increased by increasing your INT. Also, damage is increased if enemy's VIT is high.
Cast Time / After-Cast Delay: 1 Sec. / 1 Sec.
|
|
|
 |
Acid Terror |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 15 |
Requires
Prepare Potion Lv 5
|
Required by
Acid Demonstration
|
Description
Requires:Acid Bottle
Attacks an enemy and has a slight chance to destroy enemies armor, dependent on its vit.
SP cost: 15
[Level 1] Atk:140% Armour Brk:3%
[Level 2] Atk:180% Armour Brk:7%
[Level 3] Atk:220% Armour Brk:10%
[Level 4] Atk:260% Armour Brk:12%
[Level 5] Atk:300% Armour Brk:13%
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|
 |
Acoustic Rhythm (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 35 |
Requires
Magical Strings Lv 10
|
Required by
Mental Sensing (Duet)
|
Description
Duration:60[s]
AoE:9x9cells
Increases water/fire resitance. Takes 1sp every 3[s] after use.
[Level 1] +40% Resistance
[Level 2] +50% Resistance
[Level 3] +60% Resistance
[Level 4] +70% Resistance
[Level 5] +80% Resistance
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|
|
 |
Acoustic Rhythm (Duet) |
Active |
Area |
|
|
|
 |
Adjustment |
|
|
|
|
|
 |
Adoramus |
Active |
Enemy |
|
| Element: Holy |
Levels: 10 |
|
Requires
Ancilla Lv 1, Judex Lv 1
|
Description
Strikes a single target for damage with a powerful holy light that also causes blind and agility down effect. This skill consumes 1 blue gemstone. If the caster is standing next to another priest type character however, the gemstone requirement is negated, but the other priest incurs a portion of the SP casting cost.
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|
|
 |
Adrenaline Rush |
Active |
Party |
|
| Element: None |
Levels: 5 |
Sp required: 17 + (Skill Level * 3) |
Requires
Hammer Fall Lv 2
|
Required by
Power Thrust, Weapon Perfection
|
Description
Affects: mace/axe class weapon.
Increases attack speed of party members and caster, only with mace or axe class weapons.
Caster: +30% Aspd
Party: +25% Aspd
[Level 1] Duration 30[s]: SP cost 20
[Level 2] Duration 60[s]: SP cost 23
[Level 3] Duration 90[s]: SP cost 26
[Level 4] Duration 120[s]: SP cost 29
[Level 5] Duration 150[s]: SP cost 32
|
|
|
 |
Advanced Katar Research |
Passive |
None |
|
| Element: None |
Levels: 5 |
|
Requires
Double Attack Lv 5, Katar Mastery Lv 7
|
Description
Requirement: Double Attack LV 5, Katar Mastery LV 7
* Increase damage of Katar-related attacks by percentage (instead of set rate). Only affects Katar-type weapons.
LV | Bonus Rate
1 - 12%
2 - 14%
3 - 16%
4 - 18%
5 - 20%
(Description from Emperium.org)
|
|
|
 |
Aid Condensed Potion |
Active |
Ground |
|
| Element: None |
Levels: 5 |
|
Requires
Aid Potion Lv 5
|
Description
* Using a single Slim Potion, it will heal ALL party members within the 7x7 cells around where you click.
|
|
|
 |
Aid Potion |
Active |
Character |
|
| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Prepare Potion Lv 3
|
Required by
Aid Condensed Potion
|
Description
Throws a potion to your allies to recover their HP/SP (depending on potion used).
[Level 1] 110% heal/red pots
[Level 2] 120% heal/orange pots
[Level 3] 130% heal/yellow pots
[Level 4] 140% heal/white pots
[Level 5] 150% heal/blue pots
|
|
|
 |
Alchemical Weapon |
Active |
Character |
|
| Element: None |
Levels: 5 |
Sp required: 30 |
Requires
Synthetic Armor Lv 3
|
Required by
Full Chemical Protection
|
Description
Required Items: Glistening Coat
Protects Weapon from being damaged, broken, or stripped by a rogue.
[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
|
|
|
 |
Alchemy |
Active |
Self |
|
| Element: None |
Levels: 6 |
|
Requires
Prepare Potion Lv 5
|
Required by
Potion Synthesis
|
Description
* You can create many items that are used for Pharmacy skill. You can easily create Empty Bottles, Empty Potion Bottles, and Test Tubes to help you with other skills that require those items.
|
|
|
 |
Amp |
Active |
Self |
|
|
|
 |
Amp |
Active |
Self |
|
|
|
 |
Ancilla |
Active |
Character |
|
|
|
 |
Angelus |
Active |
Party |
|
| Element: Holy |
Levels: 10 |
Sp required: 20 + (3 * Skill Level) |
Requires
Divine Protection Lv 3
|
Required by
Assumptio, Kyrie Eleison
|
Description
Increase whole party?s Defense (including the caster) for a while. Note that the modifier is multiplied to the character's VIT Defense (example, a person with 100 vit using level 10 Angelus will have a total of 150 VIT Defense, not 250).
[Level 1] DEF modifier 105% for 30[s] Sp:23
[Level 2] DEF modifier 110% for 60[s] Sp:26
[Level 3] DEF modifier 115% for 90[s] Sp:29
[Level 4] DEF modifier 120% for 120[s] Sp:32
[Level 5] DEF modifier 125% for 150[s] Sp:35
[Level 6] DEF modifier 130% for 180[s] Sp:38
[Level 7] DEF modifier 135% for 210[s] Sp:41
[Level 8] DEF modifier 140% for 240[s] Sp:44
[Level 9] DEF modifier 145% for 270[s] Sp:47
[Level 10] DEF modifier 150% for 300[s] Sp:50
|
|
|
 |
Ankle Snare |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Skid Trap Lv 1
|
Required by
Shockwave Trap, Aimed Bolt
|
Description
Trap Cost: 1 Trap
Hold time is affected by monsters agi and by casters lvl, but can't go under 3sec.
[Level 1]Lasting Time 250 Seconds
[Level 2]Lasting Time 200 Seconds
[Level 3]Lasting Time 150 Seconds
[Level 4]Lasting Time 100 Seconds
[Level 5]Lasting Time 50 Seconds
Description: Great trap for soloing. Note that Holding Time means the number of seconds the enemy is held with the snare. Once the fore steps on it they
|
|
|
 |
Aqua Benedicta |
Active |
Self |
|
|
|
 |
Arrow Shower |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 15 |
Requires
Double Strafe Lv 5
|
Required by
Arrow Vulcan, Arrow Vulcan
|
Description
Attack one enemy with 9 shots giving Splashed Damages around at the same time. Has a range of 5*5 cells, and knocks back the targeted enemy by 2 cells.
[Level 1] : 80% ATK
[Level 2] : 85% ATK
[Level 3] : 90% ATK
[Level 4] : 95% ATK
[Level 5] : 100% ATK
[Level 6] : 105% ATK
[Level 7] : 110% ATK
[Level 8] : 115% ATK
[Level 9] : 120% ATK
[Level 10] : 125% ATK
|
|
|
 |
Arrow Vulcan |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 10 + (Skill Level * 2) |
Requires
Arrow Shower Lv 5, Double Strafe Lv 5, Slinging Arrow Lv 1
|
Description
* Attack a single target with massive amounts of arrow. Basically, think of machine guns, but with bow and arrow. Regardless of the skill level, you will shoot 9 arrows quickly. You must have the Musical Instrument / Whip to have this skill working.
LV | Damage | Cast Time / After-Cast Delay | SP Used
1 - 300% - 2s / 0.8s - 12
2 - 400% - 2.2s / 0.8s - 14
3 - 500% - 2.4s / 0.8s - 16
4 - 600% - 2.6s / 0.8s - 18
5 - 700% - 2.8s / 0.8s - 20
6 - 800% - 3s / 1s - 22
7 - 900% - 3.2s / 1s - 24
8 - 1000% - 3.4s / 1s - 26
9 - 1100% - 3.6s / 1s - 28
10 - 1200% - 3.8s / 1s - 30
|
|
|
 |
Arrow Vulcan |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 10 + (Skill Level * 2) |
Requires
Arrow Shower Lv 5, Double Strafe Lv 5, Melody Strike Lv 1
|
Description
* Attack a single target with massive amounts of arrow. Basically, think of machine guns, but with bow and arrow. Regardless of the skill level, you will shoot 9 arrows quickly. You must have the Musical Instrument / Whip to have this skill working.
LV | Damage | Cast Time / After-Cast Delay | SP Used
1 - 300% - 2s / 0.8s - 12
2 - 400% - 2.2s / 0.8s - 14
3 - 500% - 2.4s / 0.8s - 16
4 - 600% - 2.6s / 0.8s - 18
5 - 700% - 2.8s / 0.8s - 20
6 - 800% - 3s / 1s - 22
7 - 900% - 3.2s / 1s - 24
8 - 1000% - 3.4s / 1s - 26
9 - 1100% - 3.6s / 1s - 28
10 - 1200% - 3.8s / 1s - 30
(Description From RagnaInfo.net)
|
|
|
 |
Aspersio |
Active |
Character |
|
|
|
 |
Assumptio |
Active |
Character |
|
| Element: None |
Levels: 5 |
Sp required: 15 + (Skill Level * 5) |
Requires
Angelus Lv 1, Impositio Manus Lv 3, SP Recovery Lv 3
|
Description
By the blessing of Virgin Mary, the persons who received this skill will receive all damage reduced by 1/2 for a limited time (or 2/3 in PvP). Casting Kyrie Eleison on this character will cancel this skill out however, or vice versa. This skill cannot be used in WoE AT ANY RATE NOW.
LV | Cast Time / After-Cast Delay | Last Time | SP Used
1 - 1s / 1.1s - 20s - 20
2 - 1.5s / 1.2s - 30s - 25
3 - 2s / 1.3s - 40s - 30
4 - 2.5s / 1.4s - 50s - 35
5 - 3s / 1.5s - 60s - 40
(Description From Inlustris)
|
|
|
 |
Aura Blade |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 8) |
Requires
Bash Lv 5, Magnum Break Lv 5, Two-Handed Sword Mastery Lv 5
|
Description
* Add a special aura to your weapon, and add special damage that ignores enemy defense (like Sword Masteries do). If your attack should miss, then this does not work.
LV | ATK Bonus | Last Time | SP Used
1 - 20 - 40s - 18
2 - 40 - 60s - 26
3 - 60 - 80s - 34
4 - 80 - 100s - 42
5 - 100 - 120s - 50
|
|
|
 |
Auto Attack System |
Active |
Ground |
|
| Element: None |
Levels: 1 |
|
Requires
Weapon Perfection Lv 3, Weaponry Research Lv 10
|
Description
* Create a small tower that attacks enemy for you. You can install up to 3, and even if they didn't do any attack, they will disappear eventually. It has auto-Detect skill, and it will automatically attack all enemies within range. It does 100 to 300 random damage, and it ignores enemy DEF.
|
|
|
 |
Axe Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
|
Required by
Axe Kick Preparation
|
Description
When you use this skill while you have Axe Kick Stance prepared, you hit a single enemy strongly for damage AND cause 3 second stun.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
(Description from RagnaInfo)
|
|
|
 |
Axe Kick Preparation |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Axe Kick Lv 1
|
Description
Turn preparation for doing an axe kick on or off. When in axe kick preparation, there is a 15% chance per hit that you will go into axe kick stance. From this stance you can activate Axe Kick.
LV / SP Taken
1 - 1
|
|
|
 |
Axe Mastery |
Active |
Self |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Description
Increases Atk with the axe class weapons.
[Level 1] +3 atk
[Level 2] +6 atk
[Level 3] +9 atk
[Level 4] +12 atk
[Level 5] +15 atk
[Level 6] +18 atk
[Level 7] +21 atk
[Level 8] +24 atk
[Level 9] +27 atk
[Level 10] +30 atk
|
|
|
 |
Backslide |
Active |
Self |
|
| Element: None |
Levels: 0 |
Sp required: 7 |
Description
Similar to a moonwalk, you instantly move 5 cells in reverse. You can change the direction in which you reverse by changing where your body is pointing. Very good for getting out of situations quickly.
|
|
|
 |
Backstab |
Active |
Enemy |
|
| Element: None |
Levels: 10 |
Sp required: 12 |
Requires
Mug Lv 4
|
Required by
Sightless Mind, Snatch
|
Description
Attack an enemy from behind. Always hits. Using with bow reduces damage bonus by half.
[Level 1] 340% Atk Sp:12
[Level 2] 380% Atk Sp:12
[Level 3] 420% Atk Sp:12
[Level 4] 460% Atk Sp:12
[Level 5] 500% Atk Sp:12
[Level 6] 540% Atk Sp:12
[Level 7] 580% Atk Sp:12
[Level 8] 620% Atk Sp:12
[Level 9] 660% Atk Sp:12
[Level 10] 700% Atk Sp:12
|
|
|
 |
Bash |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 8 |
Requires
Basic Skill Lv 9
|
Required by
Bowling Bash, Aura Blade, Magnum Break
|
Description
Hit the enemy with Great Might and better accuracy.
[Level 1] 130% damage.+5 Hit SP usage 8
[Level 2] 160% damage.+10 Hit SP usage 8
[Level 3] 190% damage.+15 Hit SP usage 8
[Level 4] 220% damage.+20 Hit SP usage 8
[Level 5] 250% damage.+25 Hit SP usage 8
[Level 6] 280% damage.+30 Hit SP usage 15
[Level 7] 310% damage.+35 Hit SP usage 15
[Level 8] 340% damage.+40 Hit SP usage 15
[Level 9] 370% damage.+45 Hit SP usage 15
[Level 10] 400% damage.+50 Hit SP usage 15
|
|
|
 |
Basic Skill |
passive |
None |
|
| Levels: 9 |
|
|
Required by
Aqua Benedicta, Divine Protection, Heal, Ruwach, Axe Mastery, Potion Research, Double Strafe, Owl's Eye, Katar Mastery, Right-Hand Mastery, Hilt Binding, Hammer Fall, Iron Tempering, Skin Tempering, Smith Dagger, Amp, Music Lesson, Faith, Guard, Spear Mastery, Plant Cultivation, Amp, Dance Lessons, Beastbane, Land Mine, Skid Trap, Mystical Amplification, Spear Mastery, Frenzy, Cold Bolt, Fire Bolt, Lightning Bolt, Napalm Beat, Sight, Increase SP Recovery, Stone Curse, Item Appraisal, Enlarge Weight Limit, Mammonite, Impositio Manus, Mace Mastery, Magnificat, Status Recovery, Slow Poison, SP Recovery, Sword Mastery, Vulture's Eye, Sense, Study, Bash, Increase HP Recovery, Provoke, Sword Mastery, Improved Dodge, Double Attack, Envenom, Steal, Sense, Running, Whirlwind Kick, Axe Kick, Roundhouse Kick, Counter Kick, Flying Side Kick, Peaceful Rest, Enjoyable Rest, Fighting Chant, High Jump, Feeling of the Sun, Moon, and Stars, Hatred of the Sun, Moon, and Stars, Demon of the Sun, Moon, and Stars, Friend of the Sun, Moon, and Stars, Knowledge of the Sun, Moon, and Stars, Spirit of the Alchemist, Spirit of the Monk, Spirit of the Star Knight, Spirit of the Sage, Spirit of the Crusader, Spirit of the Super Novice, Spirit of the Bard/Dancer, Spirit of the Assassin
|
Description
NV_BASIC#
Basic Skill
Max Level:^777777 9^000000
Type:^000099 Passive^000000
^777777Enable to apply Basic Interface Skills.^000000
[LV 1] Enable to initialize Trade.
^777777Allow to Trade items with another Character.^000000
[LV 2] Enable to express Emotions.
^777777Using Alt+0~9 keys, Allow to express one's emotions. For emotions list push Alt+M.^000000
[LV 3] Enable to Sit
^777777Allow to regenerate HP/SP two times faster with a sit gesture. To use type /sit or hit Insert.^000000
[LV 4] Enable to open one's own Chat Room
^777777Allow to open a Chat Room. Push Alt+C to create.^000000
[LV 5] Enable to join a Party
^777777Allow to join a party.^000000
^990000Command:/join [Party Name]^000000^777777 or wait for invitation.^000000
[LV 6] Enable to use Kafra Storage
^777777Allow to use an extra inventory that can hold 300 types of items. Talk to a Kafra to access it. All town Kafras offer this service, but some located in the wilderness may not.^000000
[LV 7] Enable to organize one's own Party
^777777Allow to organize a party.^000000
^990000Command:/organize [Party Name]^000000
[LV 9] Enable to Transform into the 1st profession
^777777Allow to change one's Job into the 1st profession.^000000
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|
|
 |
Basilica |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 100 + (Skill Level * 20) |
Requires
Gloria Lv 2, Kyrie Eleison Lv 3, SP Recovery Lv 1
|
Description
It creates absolutely perfect defense zone by 5x5 cells around you that blocks ALL type of attacks from harming people within this zone. Anyone can come in, but people who are in here cannot attack either. Also, until the skill is done, the Priest shouldn\'t move as well. If the Priest moves, or uses another skill, this defense zone will disappear at once. You cannot stack two of these at once (doing so doesn\'t give you any additional bonus because it then ignores the past Basilica area). This skill does not work vs. Bosses and in Siege Mode (WoE).
You will need Blue Gemstone, Yellow Gemstone, and a Red Gemstone. Also, bring one Holy Water with you to use this skill.
Due to the patch, you can now cancel this by using the skill again (while the skill is already active).
LV | Last Time | Cast / After-Cast Delay | SP Used
1 - 20s - 5s / 2s - 120
2 - 25s - 6s / 3s - 140
3 - 30s - 7s / 4s - 160
4 - 35s - 8s / 5s - 180
5 - 40s - 9s / 6s - 200
(Description From Inlustris)
|
|
|
 |
Battle chant |
Active |
Self |
|
| Element: Holy |
Levels: 10 |
Sp required: 100 |
Requires
Demon Bane Lv 5, Divine Protection Lv 3, Faith Lv 8
|
Description
* Through gospel, you deal damage to enemies while at the same time, give your allies special attribute bonus. When a Paladin uses this skill, it will affect all enemies/allies within 7x7 cell around you. Even if you take damage, this skill will continue to work.
Note by using this skill, people within can't use potions; but you can receive healing type magic (Heal and Sanctuary). If an enemy uses Lex Divina against Paladin who's using this skill, Gospel will cancel.
You cannot overlap this skill with other skills. For example, if you were using Devotion, using Gospel will cancel it out. It also cancels out Auto-Guard and Reflect Shield, and doesn't work under Gospel area. Worse, all enchanting magic (commonly referred as buffs, such as Blessing, AGI Up) will cancel out too! However, it also kills off all negative status ailments such as Dark, Poison, etc. But, obviously, if you were Silenced, you can't use skills anyway in the first place.
That thing above, only affects the Paladin doing this skill. Rest will be left fine.
While using Gospel, it will periodically take some of the Paladin's HP and SP.
This skill affects only party members, not guild members.
LV | Chance Happening | HP Used / Per Sec | SP Used / Per Sec | SP Used
1 - 55% - 30 / 10s - 20 / 10s - 80
2 - 60% - 30 / 10s - 20 / 10s - 80
3 - 65% - 30 / 10s - 20 / 10s - 80
4 - 70% - 30 / 10s - 20 / 10s - 80
5 - 75% - 30 / 10s - 20 / 10s - 80
6 - 80% - 45 / 10s - 35 / 10s - 100
7 - 85% - 45 / 10s - 35 / 10s - 100
8 - 90% - 45 / 10s - 35 / 10s - 100
9 - 95% - 45 / 10s - 35 / 10s - 100
10 - 100% - 45 / 10s - 35 / 10s - 100
(Thanks, www.ragnainfo.net for description.)
|
|
|
 |
Battle Orders |
active |
|
|
|
|
 |
Battle Theme |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 35 + (Skill Level * 5) |
Requires
Song of Lutie Lv 10
|
Required by
Harmonic Lick
|
Description
Duration:60[s]
AoE:9x9Cells (Party Only!)
Increases Atk and Def. Takes 1sp every 3[s] after use.
[Level 1] +50 Atk/+4 Def/Sp:40
[Level 2] +75 Atk/+6 Def/Sp:45
[Level 3] +100 Atk/+8 Def/Sp:50
[Level 4] +125 Atk/+10 Def/Sp:55
[Level 5] +150 Atk/+12 Def/Sp:60
|
|
|
 |
Battle Theme |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 35 + (Skill Level * 5) |
Requires
Gypsy Kiss Lv 10
|
Required by
Harmonic Lick
|
Description
[Party Only]
Increases the attack and defense of all party members within the 9x9 area.
Duration: 1 Minute
25 ATK + (Skill Level * 25 ATK) = + ATK
2 DEF + (Skill Level * 2 DEF) = + DEF
(Description From Sularin)
|
|
|
 |
Beastbane |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Falcon Mastery
|
Description
Increase Attack Strength when Fight with a Brute/Insect Monster.
[Level 1] Attack STR +4
[Level 2] Attack STR +8
[Level 3] Attack STR +12
[Level 4] Attack STR +16
[Level 5] Attack STR +20
[Level 6] Attack STR +24
[Level 7] Attack STR +28
[Level 8] Attack STR +32
[Level 9] Attack STR +36
[Level 10] Attack STR +40
|
|
|
 |
Benedictio Sanctissimi Sacrementi |
Active |
Character |
|
| Element: Holy |
Levels: 5 |
Sp required: 20 |
Requires
Aspersio Lv 5, Gloria Lv 3
|
Description
(Benediction of the Blessed Sacrament)
This blessing gives the armors of all party members the
|
|
|
 |
Berserk |
Passive |
Self |
|
| Element: None |
Levels: 0 |
|
Description
When your HP level drops below 25% you are placed under the effects of a provoke 10.
DEF: -60%, ATK +20%
Once your HP level goes above 25% your status is normalized.
|
|
|
 |
Biochemical Helm |
Active |
Character |
|
|
|
 |
Blast Mine |
Active |
Ground |
|
| Element: Fire |
Levels: 5 |
Sp required: 10 |
Requires
Freezing Trap Lv 1, Land Mine Lv 1, Sandman Lv 1
|
Required by
Claymore Trap
|
Description
Trap Cost: 1 Trap
Lasting Time: 30 - 5(skill level) seconds
Damage Formula: (DEX/2 + INT + 49) * Skill Level
Description: Pretty darn powerful trap. Each level up supposedly adds one more hit to the trap. It also splashes to a 3 * 3 radius for fire elemental damage. It either explodes after the Lasting Time or after something steps on it igniting a
|
|
|
 |
Blessing |
Active |
Player |
|
| Element: Holy |
Levels: 10 |
Sp required: 24 + (4 * Skill Level) |
Requires
Divine Protection Lv 5
|
Required by
Clementia
|
Description
Increase DEX, INT, STR of one player for a while, and cures Curse status. When used on undead, has a chance of cursing the target.
[Level 1] +1/Lasts 60sec/Sp:28
[Level 2] +2/Lasts 90sec/Sp:32
[Level 3] +3/Lasts 100sec/Sp:36
[Level 4] +4/Lasts 120sec/Sp:40
[Level 5] +5/Lasts 140sec/Sp:44
[Level 6] +6/Lasts 260sec/Sp:48
[Level 7] +7/Lasts 280sec/Sp:52
[Level 8] +8/Lasts 200sec/Sp:56
[Level 9] +9/Lasts 220sec/Sp:60
[Level 10] +10/Lasts 240sec/Sp:64
|
|
|
 |
Blessing of the Moon |
passive |
self |
|
|
|
 |
Blessing of the Stars |
passive |
self |
|
|
|
 |
Blessing of the Sun |
passive |
self |
|
|
|
 |
Blinding Mist |
Active |
Ground |
|
| Element: Shadow |
Levels: 1 |
Sp required: 25 |
Requires
Deluge Lv 2, Whirlwind Lv 2
|
Description
* Makes a wall of fog around 5 x 3 cells on where you click on. It causes Dark status ailment for players or enemies, and it makes it difficult for enemies to attack you. Even if enemies or players leave the area of fog, they will be inflicted with Dark status ailment for 30 more seconds, but the time it lasts depends on the stat of the target. Any players in this fog attempting to do ranged attacks or magical attacks, there will be less damage as well as chance to miss.
In normal fields, this only affects monsters. In PvP zone, it works for players.
The wall lasts for 20 seconds, and cannot be installed on top of Sage's other ground based skills such as Volcano, Land Protector, and Violent Gale... but you may install this over Deluge. If this skill is installed over Deluge, it will last for 40 seconds. Players and enemies on top of Deluge + Fog combination may cure Dark status while in fog, and they will not be blind again until they go outside, then re-enter.
There are no casting time associated, and you can put maximum of 2 of this skill.
Exact value changes are as follows:
- Physical ranged attack receives 50% damage penalty, 75% hit rate penalty
- All magic has, 75% chance of missing
- There is no penalty for physical melee attack
- Same penalty applies to characters and monsters that try to attack players or enemies within the fog
|
|
|
 |
Blitz Beat |
Active |
Enemy |
|
| Element: Neutral |
Levels: 5 |
Sp required: 7 + (3 * Skill Level) |
Requires
Falcon Mastery Lv 1
|
Required by
Steel Crow, Falcon Assault
|
Description
Range: 3 + Vultures eye level
Order your falcon to attack the enemy.
[Level 1] 1 Hit; SP usage 10
[Level 2] 2 Hits; SP usage 13
[Level 3] 3 Hits; SP usage 16
[Level 4] 4 Hits; SP usage 19
[Level 5] 5 Hits; SP usage 22
Blitz beat has a side skill called "Auto-blitz"
The chance of getting a auto blitz is LUK/1000, auto blitz is free of charge.
[Job level 0-10] 1 Hit.
[Job level 11-20] 2 Hit.
[Job level 21-30] 3 Hit.
[Job level 31-40] 4 Hit.
[Job level 41-50] 5 Hit.
|
|
|
 |
Bomb |
Active |
Area |
|
| Element: Fire |
Levels: 5 |
Sp required: 10 |
Requires
Prepare Potion Lv 4
|
Required by
Acid Demonstration
|
Description
Requires:Flaming Bottle/Grenade Bottle
AoE:3x3 cells
Lasting Time: 35sec+5(Skill LvL)
Range is 1 cell, it throws the bottle on the ground setting 3x3 cells on fire which cause fire damage(duh!), any enemy that walks throw it is hurt, in PvP/WoE, everyone will get hurt. Also has a slight chance to destroy weapons(might be affected on enemies str or dex).
[Level 1] Atk:120% Weapon Brk:1%
[Level 2] Atk:140% Weapon Brk:2%
[Level 3] Atk:160% Weapon Brk:3%
[Level 4] Atk:180% Weapon Brk:4%
[Level 5] Atk:200% Weapon Brk:5%
|
|
|
 |
Bowling Bash |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 12 + Skill Level |
Requires
Bash Lv 10, Counter Attack Lv 5, Magnum Break Lv 3, Two-Handed Quicken Lv 10, Two-Handed Sword Mastery Lv 5
|
Description
Damages enemies around. Also has Knock Back effect. 1 sec Delay after use of this skill. Even if the caster is hit the skill will still be casted, but def is reduced by 2/3s.
[Level 1] 150% damage, 1 cell knockback/Sp:13
[Level 2] 200% damage, 1 cell knockback/Sp:14
[Level 3] 250% damage, 2 cell knockback/Sp:15
[Level 4] 300% damage, 2 cell knockback/Sp:16
[Level 5] 350% damage, 3 cell knockback/Sp:17
[Level 6] 400% damage, 3 cell knockback/Sp:18
[Level 7] 450% damage, 4 cell knockback/Sp:19
[Level 8] 500% damage, 4 cell knockback/Sp:20
[Level 9] 550% damage, 5 cell knockback/Sp:21
[Level 10] 600% damage, 5 cell knockback/Sp:22
|
|
|
 |
Brandish Spear |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 12 |
Requires
Peco Peco Ride Lv 1, Spear Stab Lv 3
|
Required by
Phantom Thrust
|
Description
The spear using knights strongest skill. Does a lot of damage, on a large area. 1 sec Delay after use of this skill. Even if the caster is hit the skill will still be casted, but def is reduced by 2/3s.
[Level 1] 120% damage: Range 1
[Level 2] 140% damage: Range 1
[Level 3] 160% damage: Range 1
[Level 4] 180% damage: Range 1+2
[Level 5] 200% damage: Range 1+2
[Level 6] 220% damage: Range 1+2
[Level 7] 240% damage: Range 1+2+3
[Level 8] 260% damage: Range 1+2+3
[Level 9] 280% damage: Range 1+2+3
[Level 10] 300% damage: Range 1+2+3+4
|
|
|
 |
Break Fall |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Flying Side Kick Lv 7
|
Description
This is same in principle as Prepare Whirlwind skill. However, this does not prepare any specific stance. Instead, when this is turned on, you have 20% chance of dodging enemy ranged physical attacks.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
|
|
|
 |
Bulls Eye |
|
|
|
| Levels: 1 |
|
|
Requires
Coin Flip Lv 5, Single Action Lv 5, Tracking Lv 10
|
Description
Causes a powerful damage against humanoid / beast type monsters. Uses 5 coins to deal 500% of damage, and has 0.1% chance to put the target into Coma state. Boss monsters are invulnerable to Coma state effect of this ability.
|
|
|
 |
Cart Boost |
Active |
Self |
|
| Element: None |
Levels: 1 |
Sp required: 20 |
Requires
Cart Change Lv 0, Cart Revolution Lv 0, Hilt Binding Lv 1, Pushcart Lv 5
|
Required by
High Speed Cart Ram
|
Description
* Use the cart to temporarily increase your movement speed. Doesn't affect any of your normal stats however. You have to have your cart to use this skill, and when you do, you will move 20% faster than normal for 60 seconds. If you have status ailment Curse, or receive AGI Down skill, this skill will cancel out, and using this skill doesn't cancel those ailments either. This means, you can only use this skill if there's nothing wrong with your character status-wise. It takes about 20 SP, lasts 30 seconds. It can be used in WoE.
|
|
|
 |
Cart Change |
Active |
Self |
|
| Element: None |
Levels: 0 |
|
Required by
Cart Boost
|
Description
Change the appearance of your cart based upon your level.
Level 90-99 PANDA!
|
|
|
 |
Cart Revolution |
Active |
Enemy |
|
| Element: Fire |
Levels: 0 |
|
Required by
Cart Boost
|
Description
Splash damage (fire?) based upon your cart's weight.
|
|
|
 |
Cast Cancel |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: Unknown |
Requires
Study Lv 2
|
Required by
Soul Siphon, Free Cast
|
Description
Allows you to cancel YOUR OWN casted skill, and only saves some of the sp.
[Level 1] 10% Sp Kept
[Level 2] 30% Sp Kept
[Level 3] 50% Sp Kept
[Level 4] 70% Sp Kept
[Level 5] 90% Sp Kept
|
|
|
 |
Cavalier Mastery |
Passive |
None |
|
| Element: None |
Levels: 5 |
|
Requires
Peco Peco Riding Lv 1
|
Description
Enables you to attack as fast on a Grand Peco as on foot.
[Level 1] Aspd = 60%
[Level 2] Aspd = 70%
[Level 3] Aspd = 80%
[Level 4] Aspd = 90%
[Level 5] Aspd = 100%
|
|
|
 |
Cavalier Mastery |
Passive |
None |
|
|
|
 |
Chain Action |
|
|
|
|
|
 |
Chain Crush Combo |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 2 + (Skill Level * 2) |
Requires
Glacier Fist Lv 2, Iron Fists Lv 5, Summon Spirit Spheres Lv 5
|
Description
* Also part of that combination skill, after usage of Tiger Knuckle Fist, use this skill to attack an enemy mercilessly. As you level this skill up, amount of hits you'll do, as well as overall damage, will increase. It takes 2 sphere. You can use Ashura Strike (Guillotine Fist) even if there's only 1 Spirit Sphere left. You cannot use Tiger Knuckle Fist to continue after this skill combo.
LV | Damage | Combo Hits | After-Cast Delay | SP Used
1 - 500% - 1 - 0.8s - 4
2 - 600% - 1 - 0.8s - 6
3 - 700% - 2 - 0.8s - 8
4 - 800% - 2 - 0.8s - 10
5 - 900% - 3 - 0.8s - 12
6 - 1000% - 3 - 1s - 14
7 - 1100% - 4 - 1s - 16
8 - 1200% - 4 - 1s - 18
9 - 1300% - 5 - 1s - 20
10 - 1400% - 5 - 1s - 22
|
|
|
 |
Charge Arrow |
Active |
Enemy |
|
| Element: Weapon |
Levels: 0 |
Sp required: 15 |
Description
Shoot an arrow that repels an enemy!
Damage: 150%
|
|
|
 |
Classical Pluck (Duet) |
Active |
Area |
|
|
|
 |
Classical Pluck (Duet) |
Active |
Area |
|
| Element: None |
Levels: 1 |
Sp required: 15 |
Requires
Slow Grace Lv 10
|
Required by
Down Tempo
|
Description
No skills or magic may be used within the area by anyone except Boss Type Monsters.
Duration: 1 Minute
(Description From Sularin)
|
|
|
 |
Claymore Trap |
Active |
Ground |
|
| Element: Fire |
Levels: 5 |
Sp required: 15 |
Requires
Blast Mine Lv 1, Shockwave Trap Lv 1
|
Required by
Research Trap
|
Description
Lasting Time: 20(skill level) seconds
Area Diagram:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X : The Claymore Trap
O : The land cells that if enemies are on, take damage.
Damage Formula: (DEX/2 + INT + 75) * Skill Level
Trap Cost: 2 Traps
Description: And now for the big daddy of the trap world. This thing is LOUD and hits in a BIG area. To be specific a 5 * 5, hitting anything exactly 1 or 2 tiles from the trap itself! It explodes for good damage once something steps foot on it. Gives Fire Damage which
|
|
|
 |
Clementia |
Active |
|
|
|
|
 |
Cloaking |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 15 |
Requires
Hide Lv 2
|
Required by
Grimtooth, Soul Breaker, Cloaking Exceed
|
Description
Become invisible near a wall.
Breaks when you move away from the wall again. Cannot be used on wall edges.
Costs 15sp to cast, and drains sp continuously until you uncloak.
[Level 1] 1 SP/4[s]
[Level 2] 1 SP/5[s]
[Level 3] 1 SP/6[s]
[Level 4] 1 SP/7[s]
[Level 5] 1 SP/8[s]
[Level 6] 1 SP/9[s]
[Level 7] 1 SP/10[s]
[Level 8] 1 SP/11[s]
[Level 9] 1 SP/12[s]
[Level 10] 1 SP/13[s]
|
|
|
 |
Coin Create |
Active |
Self |
|
|
|
 |
Coin Flip |
Active |
Self |
|
| Levels: 5 |
Sp required: 2 |
|
Required by
Fling, Triple Action, Bulls Eye, Madness Canceller, Adjustment, Increase Accuracy, Magical Bullet, Cracker
|
Description
Costs 1 Zeny.
Flips one zeny coin. If the coin comes up heads, you gain one golden coin. If it comes up tails, you lose one gold coin. Each cast takes 1z, has no cast time and no delay and can be cast as fast as your attack speed. Coins collected show up circling around your character in a way similar to that of a monks spirit spheres, and one can gather up to 10 coins. Each coin gives a mastery style bonus attack of +3 atk per coin. Coins last a total of 10 minutes or until consumed by skills, and cannot be removed via dispell.
Level 1: 30%
Level 2: 40%
Level 3: 50%
Level 4: 60%
Level 5: 70%
|
|
|
 |
Cold Bolt |
active |
monster |
|
|
|
 |
Comfort of the Moon |
active |
self |
|
| Element: none |
Levels: 4 |
Sp required: 80 - (Skill Level * 10) |
Requires
Feeling of the Sun, Moon, and Stars Lv 2
|
Description
It can be used anytime when you are in the day of the Moon in the map that is memorized as Place of the Moon. This skill increases your FLEE by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
|
|
|
 |
Comfort of the Stars |
active |
self |
|
| Element: none |
Levels: 4 |
Sp required: 80 - (Skill Level * 10) |
Requires
Feeling of the Sun, Moon, and Stars Lv 3
|
Description
It can be used anytime when you are in the day of the Star in the map that is memorized as Place of the Star. This skill increases your ASPD by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
|
|
|
 |
Comfort of the Sun |
active |
self |
|
| Element: none |
Levels: 4 |
Sp required: 80 - (Skill Level * 10) |
Requires
Feeling of the Sun, Moon, and Stars Lv 1
|
Description
It can be used anytime when you are in the day of the Sun in the map that is memorized as Place of the Sun. This skill increases your DEF by (Lv+Dex+Luk) / 10.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
|
|
|
 |
Contract with Kafra |
passive |
|
|
|
|
 |
Counter Attack |
Active |
Self |
|
| Element: Weapon |
Levels: 5 |
Sp required: 2 |
Requires
Two-Handed Sword Mastery Lv 1
|
Required by
Bowling Bash, Death Bound
|
Description
Counters an enemies Atk. During skill duration you stand Still. Must Be Facing enemy. Atk Pierces Def of the enemy, its a normal attack so enemies can dodge, +20 accuracyand 2x critical is added when skill is active.
[Level 1] duration 0.4[s]
[Level 2] duration 0.8[s]
[Level 3] duration 1.2[s]
[Level 4] duration 1.6[s]
[Level 5] duration 2.0[s]
|
|
|
 |
Counter Instinct |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 5 + (Skill Level * 5) |
Requires
Divest Weapon Lv 1
|
Description
* If the enemy has a dagger, one hand sword, or a two hand sword, you will randomly reflect the attack for a reduced damage. For 3 times, you will only receive half the damage. Same goes for the monsters as well.
LV | Reflect Chance | SP Used
1 - 15% - 10
2 - 30% - 15
3 - 45% - 20
4 - 60% - 25
5 - 75% - 30
|
|
|
 |
Counter Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
|
Required by
Counter Kick Preparation
|
Description
When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target at 100% accuracy.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
|
|
|
 |
Counter Kick Preparation |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Counter Kick Lv 1
|
Description
This is same in principle as Prepare Whirlwind skill, except this one prepares Counter Kick stance. However, this stance has 20% chance of happening instead of 15%. It also procs (processes, or happens) only when enemy hits you, not when you are hitting them, unlike other prepare skills.
|
|
|
 |
Cracker |
|
|
|
| Levels: 1 |
|
|
Requires
Coin Flip Lv 1
|
Description
Uses 1 coin to shoot a gun suddenly at the enemy, attempting to stun him. Chance of stun increases if he's closer to you.
|
|
|
 |
Crazy Uproar |
Active |
Self |
|
| Element: None |
Levels: 0 |
|
Description
A merchant, in all their vending glory, shouts out a powerful yell that allows all to hear the prices of their wares.
Adds STR + 4 for 5 minutes.
|
|
|
 |
Create Arrow |
Active |
Item |
|
| Element: None |
Levels: 0 |
Sp required: 10 |
Description
Create arrows based upon the item you choose.
** INSERT GUIDE FROM A WEBSITE ON WHICH ITEMS MAKE WHAT, CONTACT GN0ME TO SUBMIT ONE **
|
|
|
 |
Create Deadly Poison |
Active |
Self |
|
| Element: Poison |
Levels: 1 |
Sp required: 50 |
Requires
Detoxify Lv 1, Enchant Poison Lv 5, Envenom Lv 10
|
Required by
Enchant Deadly Poison
|
Description
* Combine some items to create very strong, and deadly poison. Collect Poison Needle, Cactus's Needle, Bee's Sting, Poison Spore, Karvodil, Berserk Potion, and an Empty Bottle.
Final Calculation of Chance:
Base Rate + {(Base Rate * DEX / 50) + (Base Rate * LUK / 100)}
DEX and LUK will help you succeessfully create this item, and upon failure, it reduces your HP by 25% of your MaxHP. If an Assassin Cross drinks this item, they will be poisoned and lose HP steadly, but upgrade their ASPD by 25% for 30 seconds. If any other character drinks this item, they will die on the spot.
SP used is 50, and there is a set 5 After-Cast Delay.
(Description from Emperium.org)
|
|
|
 |
Cure |
Active |
Anyone |
|
| Element: None |
Levels: 1 |
Sp required: 15 |
Requires
Heal Lv 2
|
Description
Used on a player, cures Silence, Chaos, and Blindness.
Inflict `Chaos
|
|
|
 |
Cure |
Active |
Anyone |
|
|
|
 |
Dance Lessons |
Passive |
Self |
|
|
|
 |
Dazzler |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 2) |
Requires
Encore Lv 1
|
Description
A Dance that stuns all viewers in sight
25% + (Skill level * 5)
Chance to Stun
(Description From Sularin)
|
|
|
 |
Decrease Agility |
Active |
Enemy |
|
| Element: None |
Levels: 10 |
Sp required: 12 + (Skill Level * 3) |
Requires
Increase Agility Lv 1
|
Description
Decrease Moving/Attack Speed & flee of an Enemy for a while.
[Level 1] : 15sp, -3 AGI, 53% success chance, 40[s] duration
[Level 2] : 17sp, -4 AGI, 56% success chance, 50[s] duration
[Level 3] : 19sp, -5 AGI, 59% success chance, 60[s] duration
[Level 4] : 21sp, -6 AGI, 62% success chance, 70[s] duration
[Level 5] : 23sp, -7 AGI, 65% success chance, 80[s] duration
[Level 6] : 25sp, -8 AGI, 68% success chance, 90[s] duration
[Level 7] : 27sp, -9 AGI, 71% success chance, 100[s] duration
[Level 8] : 29sp, -10 AGI, 74% success chance, 110[s] duration
[Level 9] : 31sp, -11 AGI, 77% success chance, 120[s] duration
[Level 10] : 33sp, -12 AGI, 80% success chance, 130[s] duration
|
|
|
 |
Defending Aura |
Active |
Party Member |
|
| Element: None |
Levels: 5 |
Sp required: 30 |
Requires
Shield Boomerang Lv 1
|
Description
Increases Defence to ranged physical attacks, movment speed is slowed. Lasts 180sec, Sp:30.(Requires Shield) Can be used on a party member that has sacrifice casted on them.
[Level 1] -20%
[Level 2] -35%
[Level 3] -50%
[Level 4] -65%
[Level 5] -80%
|
|
|
 |
Deluge |
Active |
Ground |
|
| Element: Water |
Levels: 5 |
Sp required: 50 - (Skill Level * 2) |
Requires
Endow Tsunami Lv 2
|
Required by
Blinding Mist, Magnetic Earth, Diamond Dust
|
Description
Duration: 3min
Requires: Yellow Gemstone
Turns an area into water type property allowing water skills to be casted and increases water type weapons increased damage and people with water properties(sword fish card)increased HP.
[Level 1] +10% Damage/+5% MHP/5x5 Area
[Level 2] +14% Damage/+9% MHP/5x5 Area
[Level 3] +17% Damage/+12% MHP/7x7 Area
[Level 4] +19% Damage/+14% MHP/7x7 Area
[Level 5] +20% Damage/+15% MHP/9x9 Are
|
|
|
 |
Demon Bane |
Passive |
None |
|
| Element: Holy |
Levels: 10 |
|
Requires
Divine Protection Lv 5
|
Required by
Signum Crucis, Mana Recharge, Iron Fists
|
Description
Increase Attack Strength against "Undead" & "Demon".
[Level 1] : Attack STR +3
[Level 2] : Attack STR +6
[Level 3] : Attack STR +9
[Level 4] : Attack STR +12
[Level 5] : Attack STR +15
[Level 6] : Attack STR +18
[Level 7] : Attack STR +21
[Level 8] : Attack STR +24
[Level 9] : Attack STR +27
[Level 10] : Attack STR +30
|
|
|
 |
Demon Bane |
Passive |
None |
|
| Element: Holy |
Levels: 10 |
|
Requires
Divine Protection Lv 3
|
Required by
Heal, Battle chant
|
Description
Increase Attack Strength against "Undead" & "Demon".
[Level 1] : Attack STR +3
[Level 2] : Attack STR +6
[Level 3] : Attack STR +9
[Level 4] : Attack STR +12
[Level 5] : Attack STR +15
[Level 6] : Attack STR +18
[Level 7] : Attack STR +21
[Level 8] : Attack STR +24
[Level 9] : Attack STR +27
[Level 10] : Attack STR +30
|
|
|
 |
Demon of the Sun, Moon, and Stars |
passive |
self |
|
| Element: none |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Description
Sacrifices your sight in return for increasing your ASPD. The sight of your character will be restricted like Blind status effect. Do note, the moment you put even 1 skill level into this, you will be blind... forever.
(Editor's Note: I'm not joking btw, you DO receive pernament Blind-like effect if you put even just 1 skill level into this.)
(Editor's 2nd Note: This skill gives graphical effect of Blind ailment only. Star Knight's FLEE and HIT rate are not affected at all.)
LV / ASPD bonus
1 - 3%
2 - 6%
3 - 9%
4 - 12%
5 - 16%
6 - 18%
7 - 21%
8 - 24%
9 - 27%
10 - 30%
|
|
|
 |
Desperado |
|
|
|
|
|
 |
Detect |
Active |
Ground |
|
|
|
 |
Detoxify |
Active |
Anyone |
|
|
|
 |
Disarm |
|
|
|
| Levels: 5 |
|
|
Requires
Tracking Lv 7
|
Required by
Adjustment
|
Description
Aims at enemy's hand in order to make him drop the weapon he has. If it is used on a monster, it has ATK -25% effect instead. Increasing skill's level increases chance of success. This skill does not work vs. Boss monsters.
|
|
|
 |
Discount |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Enlarge Weight Limit Lv 3
|
Required by
Overcharge
|
Description
Enable to purchase items at a Lower Price in a NPC Shop.
[Level 1] : Margin Rate 7%
[Level 2] : Margin Rate 9%
[Level 3] : Margin Rate 11%
[Level 4] : Margin Rate 13%
[Level 5] : Margin Rate 15%
[Level 6] : Margin Rate 17%
[Level 7] : Margin Rate 19%
[Level 8] : Margin Rate 21%
[Level 9] : Margin Rate 23%
[Level 10] : Margin Rate 24%
|
|
|
 |
Dispell |
Active |
Anyone |
|
| Element: None |
Levels: 5 |
Sp required: Unknown |
Requires
Spell Breaker Lv 3
|
Required by
Soul Siphon, Hocus-Pocus, Psychic Wave
|
Description
Requires:Red and Yellow Gemstone
Removes all buffs from a target, success chance depends on skill level and targets MDEF.
[Level 1] : 60% Chance
[Level 2] : 70% Chance
[Level 3] : 80% Chance
[Level 4] : 90% Chance
[Level 5] : 100% Chance
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 |
Divest Armor |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 15 + (Skill Level * 2) |
Requires
Divest Shield Lv 5
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Required by
Divest Weapon, Full Strip
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Description
Remove Enemies armor for a duration of time, or reduce monsters def by 10%, Dex increase Chances.
[Level 1] 7% Chance Sp:17
[Level 2] 9% Chance Sp:19
[Level 3] 11% Chance Sp:21
[Level 4] 13% Chance Sp:23
[Level 5] 15% Chance Sp:25
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 |
Divest Helm |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 15 + (Skill Level * 2) |
Requires
Mug Lv 2
|
Required by
Divest Shield
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Description
Makes a players headgear de-equip and can't be put on for a period of time, or reduce a monsters def by 10%, Dex affects chance.
[Level 1] 7% Chance Sp:17
[Level 2] 9% Chance Sp:19
[Level 3] 11% Chance Sp:21
[Level 4] 13% Chance Sp:23
[Level 5] 15% Chance Sp:25
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|
 |
Divest Shield |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 15 + (Skill Level * 2) |
Requires
Divest Helm Lv 5
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Required by
Divest Armor, Slyness, Full Strip
|
Description
Removes a players shield in pvp/GW for a period of time, reduces monsters def by 10%, Dex increases Chances.
[Level 1] 7% Chance Sp:17
[Level 2] 9% Chance Sp:19
[Level 3] 11% Chance Sp:21
[Level 4] 13% Chance Sp:23
[Level 5] 15% Chance Sp:25
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 |
Divest Weapon |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 15 + (Skill Level * 2) |
Requires
Divest Armor Lv 5
|
Required by
Full Strip, Counter Instinct, Divest Accessory
|
Description
Remove a Players weapon for a duration of time, reduce monsters atk by 10%, Dex increases Chances.
[Level 1]: 7% Chance Sp:17
[Level 2]: 9% Chance Sp:19
[Level 3]: 11% Chance Sp:21
[Level 4]: 13% Chance Sp:23
[Level 5]: 15% Chance Sp:25
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 |
Divine Protection |
Passive |
None |
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| Element: Holy |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Angelus, Blessing, Demon Bane, Iron Fists
|
Description
Increase Defence against "Undead" & "Demon".
[Level 1] : DEF +3
[Level 2] : DEF +6
[Level 3] : DEF +9
[Level 4] : DEF +12
[Level 5] : DEF +15
[Level 6] : DEF +18
[Level 7] : DEF +21
[Level 8] : DEF +24
[Level 9] : DEF +27
[Level 10] : DEF +30
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 |
Divine Protection |
Passive |
None |
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| Element: Holy |
Levels: 10 |
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Requires
Cure Lv 1
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Required by
Demon Bane, Resistant Souls, Battle chant
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Description
Increase Defence against "Undead" & "Demon".
[Level 1] : DEF +3
[Level 2] : DEF +6
[Level 3] : DEF +9
[Level 4] : DEF +12
[Level 5] : DEF +15
[Level 6] : DEF +18
[Level 7] : DEF +21
[Level 8] : DEF +24
[Level 9] : DEF +27
[Level 10] : DEF +30
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 |
Double Attack |
Passive |
Enemy |
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| Element: Weapon |
Levels: 10 |
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Requires
Basic Skill Lv 9
|
Required by
Advanced Katar Research, Soul Breaker
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Description
Chance of doing two attacks at once.
[Level 1] Chance 5%. [+2% Katar Damage]
[Level 2] Chance 10%. [+4% Katar Damage]
[Level 3] Chance 15%. [+6% Katar Damage]
[Level 4] Chance 20%. [+8% Katar Damage]
[Level 5] Chance 25%. [+10% Katar Damage]
[Level 6] Chance 30%. [+12% Katar Damage]
[Level 7] Chance 35%. [+14% Katar Damage]
[Level 8] Chance 40%. [+16% Katar Damage]
[Level 9] Chance 45%. [+18% Katar Damage]
[Level 10] Chance 50%. [+20% Katar Damage]
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 |
Double Casting |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 35 + (Skill Level * 5) |
Requires
Hindsight Lv 1
|
Description
* When you use this skill, you will see the icon for this skill on right side of your window. Under this effect, when you use bolt-type skills (including bolts that happen from Auto-Spell), there's a small chance of the skill happening one more time without casting after casting first one normally.
Target: Yourself
Casting: 2 Sec (not affected by DEX) / No After-Cast Delay.
Skill LV - Chance - Lasting Time - SP Taken
1 - 40% - 90 Sec. - 40
2 - 50% - 90 Sec. - 45
3 - 60% - 90 Sec. - 50
4 - 70% - 90 Sec. - 55
5 - 80% - 90 Sec. - 60
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|
 |
Double Strafe |
Active |
Enemy |
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|
 |
Double Strafe |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 12 |
Requires
Vulture's Eye Lv 10
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Required by
Remove Trap, Triangle Shot
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Description
Gives massive Damages to an Enemy with 2 shots but dosent consume any arrows.
[level 1] Atk: 100%*2
[level 2] Atk: 110%*2
[level 3] Atk: 120%*2
[level 4] Atk: 130%*2
[level 5] Atk: 140%*2
[level 6] Atk: 150%*2
[level 7] Atk: 160%*2
[level 8] Atk: 170%*2
[level 9] Atk: 180%*2
[level 10] Atk: 190%*2
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|
 |
Down Tempo |
Active |
Area |
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| Element: None |
Levels: 1 |
Sp required: 30 |
Requires
Classical Pluck (Duet) Lv 1
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Description
Makes all things within the area\'s defense drop to 0.
Duration: 1 Minute
(Description From Sularin)
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|
|
 |
Down Tempo (Duet) |
Active |
Area |
|
| Element: None |
Levels: 1 |
Sp required: 30 |
Requires
Classical Pluck (Duet) Lv 1
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Description
Durtaion:60[s]
AoE:9x9cells Everything
Makes everythings def turn to 0. Takes 1sp every 4[s] after use.
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|
 |
Dragonology |
Passive |
None |
|
| Element: None |
Levels: 5 |
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Requires
Study Lv 9
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Required by
Fiber Lock
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Description
Increases Damage and Resistance to Dragon Type creatures.
[Level 1] 4% Atk/Def
[Level 2] 8% Atk/Def
[Level 3] 12% Atk/Def
[Level 4] 16% Atk/Def
[Level 5] 20% Atk/Def
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 |
Dust |
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|
 |
Earth Spike |
Active |
Enemy |
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| Element: Earth |
Levels: 5 |
Sp required: 10 + (Skill Level * 2) |
Requires
Endow Quake Lv 1
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Required by
Heaven's Drive, Earth Grave
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Description
Target: Enemy
Element: Earth
Raise the ground under the feet of the enemy.
[level 1] 1 Hit: SP cost 12: cast time 1[s]
[level 2] 2 Hit: SP cost 14: cast time 2[s]
[level 3] 3 Hit: SP cost 16: cast time 3[s]
[level 4] 4 Hit: SP cost 18: cast time 4[s]
[level 5] 5 Hit: SP cost 20: cast time 5[s]
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 |
Earth Spike |
Active |
Enemy |
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| Element: Earth |
Levels: 5 |
Sp required: 10 + (this.level * 2) |
Requires
Stone Curse Lv 1
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Required by
Heavens Drive
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Description
Raise the ground under the feet of the enemy.
[level 1] 1 Hit: SP cost 12: cast time 1[s]
[level 2] 2 Hit: SP cost 14: cast time 2[s]
[level 3] 3 Hit: SP cost 16: cast time 3[s]
[level 4] 4 Hit: SP cost 18: cast time 4[s]
[level 5] 5 Hit: SP cost 20: cast time 5[s]
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 |
Emergency Call |
active |
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|
| Levels: 1 |
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Requires
Guardian Research Lv 1, Regeneration Lv 1
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Description
This skill can only be activated during War of Emperium.
The guild leader can summon all online members of the guild. After using the skill, the leader may not use a guild skill for 5 minutes.
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 |
Enchant Deadly Poison |
Active |
Self |
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| Element: Poison |
Levels: 5 |
Sp required: 50 + (10 * Skill Level) |
Requires
Create Deadly Poison Lv 1
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Description
* Use the Deadly Poison Bottle you created with the previous skill I listed, to enchant your weapon. Enemies that got hit by weapon enchanted by deadly weapon will randomly receive poison status ailment. The poison it does is very deadly - once poisoned, it'll reduce enemy's HP by % rate, and will continue killing the enemy's HP at very fast rate. The chance of poisoning is equal to Assassin's Enchant Poison's poison chance. This poison property does not work vs. Boss types, but it works in Siege Mode (WoE). After-cast delay is set to 2 seconds regardless of skill level.
Final Damage Calculation:
Base Damage % Upgrade + 25% of full damage you would have done if the weapon was Poison Elemental.
LV | ATK % | Last Time | SP Used
1 - 200% - 40s - 60
2 - 250% - 45s - 70
3 - 300% - 50s - 80
4 - 350% - 55s - 90
5 - 400% - 60s - 100
Note that this skill is NOT a poison-elemental attack. Wearing Argiope armor doesn't do anything against this.
Example damage (as shown in kRO screenshots)
Normal Attack would do 327 right / 68 left.
LV 1 would do 992 right / 208 left.
LV 5 would do 1667 right / 355 left.
... There used to be a bug with this skill when it was first released. This skill + Sonic Blow dealt 999999 damage. -_^
(Description from Emperium.org)
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 |
Enchant Poison |
Active |
Anyone |
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 |
Enchanted Stonecraft |
Active |
Item |
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 |
Encore |
Active |
Self |
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 |
Encore |
Active |
Self |
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| Element: None |
Levels: 1 |
Sp required: 1 |
Requires
Amp Lv 1
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Required by
Dazzler
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Description
As all all great musicians and dancers do, an Encore is an extended preformance. In this case, you repeat the previous dance for half the SP cost.
(Description From Sularin)
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|
 |
Endow Blaze |
Active |
Character |
|
| Element: Fire |
Levels: 5 |
Sp required: 40 |
Requires
Fire Bolt Lv 1, Study Lv 5
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Required by
Volcano, Striking
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Description
Requires: 1 red blood
Duration: 20min
Gives Weapon Fire Property, if spell fails weapon will be damaged.
[Level 1] 80% Chance to Work
[Level 2] 85% Chance to Work
[Level 3] 90% Chance to Work
[Level 4] 95% Chance to Work
[Level 5] 100% Chance to Work
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|
 |
Endow Quake |
Active |
Character |
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| Element: Earth |
Levels: 5 |
Sp required: 40 |
Requires
Stone Curse Lv 1, Study Lv 5
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Required by
Earth Spike, Striking, Varetyr Spear
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Description
Requires: 1 Green Live
Sp: 40
Duration: 20min
Give a players weapon the earth property, if cast fails weapon will be damaged.
[Level 1] 80% Chance to Work
[Level 2] 85% Chance to Work
[Level 3] 90% Chance to Work
[Level 4] 95% Chance to Work
[Level 5] 100% Chance to Work
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|
 |
Endow Tornado |
Active |
Character |
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|
|
 |
Endow Tsunami |
Active |
Character |
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| Element: Water |
Levels: 5 |
Sp required: 40 |
Requires
Cold Bolt Lv 1, Study Lv 5
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Required by
Deluge, Striking
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Description
Requires: 1 Crystal Blue
Duration: 20min
Changes a Players Weapon Property to Ice, if Spell Fails Weapon Will be Damaged.
[Level 1] 80% Chance to Work
[Level 2] 85% Chance to Work
[Level 3] 90% Chance to Work
[Level 4] 95% Chance to Work
[Level 5] 100% Chance to Work
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|
 |
Endure |
Active |
Self |
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| Element: None |
Levels: 10 |
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Requires
Provoke Lv 5
|
Required by
Peco Peco Riding, Peco Peco Ride, Relax, Gloria Domini, Matyr's Reckoning
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Description
When you are attack you flinch for a split second rendering you useless of moving or attacking, this skill allows you to remove that delay for an alloted time period.
[Level 1] 10[s]
[Level 2] 13[s]
[Level 3] 16[s]
[Level 4] 19[s]
[Level 5] 22[s]
[Level 6] 25[s]
[Level 7] 28[s]
[Level 8] 31[s]
[Level 9] 34[s]
[Level 10] 37[s]
Will also give +1 MDEF per level in a future patch.
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|
 |
Energy Coat |
Active |
Self |
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| Element: Holy |
Levels: 0 |
Sp required: 30 |
Description
Wrap one's self in spiritual energy. Lessens the blows of physical damage, but you lose a bit of SP each time you get hit.
Damage reduction is based upon your SP's percent of fullness.
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|
 |
Enjoyable Rest |
passive |
self |
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| Element: none |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Warm Wind, Kaina
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Description
Same in principle as Peaceful Rest. However, this recovers SP, as you can see. Doing /doridori emote gives you bonus +3 SP, and its base recovery rate is increased if you have higher INT.
LV / SP Recovered
1 - 3
2 - 6
3 - 9
4 - 12
5 - 16
6 - 18
7 - 21
8 - 24
9 - 27
10 - 30
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|
 |
Enlarge Weight Limit |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Discount, Pushcart
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Description
Improve Maximum Weight Limit.
[Level 1] : Enlarge Weight +100
[Level 2] : Enlarge Weight +200
[Level 3] : Enlarge Weight +300
[Level 4] : Enlarge Weight +400
[Level 5] : Enlarge Weight +500
[Level 6] : Enlarge Weight +600
[Level 7] : Enlarge Weight +700
[Level 8] : Enlarge Weight +800
[Level 9] : Enlarge Weight +900
[Level 10] : Enlarge Weight +1000
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|
 |
Envenom |
Active |
Enemy |
|
| Element: Poison |
Levels: 10 |
Sp required: 12 |
Requires
Basic Skill Lv 9
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Required by
Enchant Poison, Create Deadly Poison, Soul Breaker, Detoxify
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Description
Does damage and poisons an enemy. Chance of poisoning the enemy is increased by skill level and base level.
[Level 1] 14% chance, +15 atk
[Level 2] 18% chance, +30 atk
[Level 3] 22% chance, +45 atk
[Level 4] 26% chance, +60 atk
[Level 5] 30% chance, +75 atk
[Level 6] 34% chance, +90 atk
[Level 7] 38% chance, +105 atk
[Level 8] 42% chance, +120 atk
[Level 9] 46% chance, +135 atk
[Level 10] 50% chance, +150 atk
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|
 |
Esk |
active |
monster |
|
| Element: none |
Levels: 3 |
Sp required: 90 - (Skill Level * 20) |
Requires
Spirit of the Knight Lv 1
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Description
Increases monster's ATK by 4x, but decreases their DEF by half.
There is after-cast delay of 0.5 seconds.
LV / Lasting Time / Casting Time / SP Taken
1 - 10 Sec. - 3 Sec. - 70
2 - 20 Sec. - 2 Sec. - 50
3 - 30 Sec. - 1 Sec. - 30
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|
 |
Eska |
active |
monster |
|
| Element: none |
Levels: 3 |
Sp required: 120 - (Skill Level * 20) |
Requires
Spirit of the Monk Lv 1
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Description
Forces the monster to have a state similar to Monk's Mental Strength.
There is after-cast delay of 0.5 seconds.
LV / Lasting Time / Casting Time / SP Taken
1 - 10 Sec. - 3 Sec. - 100
2 - 20 Sec. - 2 Sec. - 80
3 - 30 Sec. - 1 Sec. - 60
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|
 |
Esma |
active |
monster |
|
| Element: none |
Levels: 10 |
Sp required: 10 * Skill Level |
Requires
Estern Lv 7, Estin Lv 7
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Description
This is a very strong magic that changes element of its attack depending on Warm Wind.
This skill is affected by Warm Wind.
There is after-cast delay of 0.5 seconds.
Casting time is fixed to 2 seconds.
LV / Damage / SP Taken
1 - 100% x 1 Missile - 10
2 - 100% x 2 Missiles - 20
3 - 100% x 3 Missiles - 30
4 - 100% x 4 Missiles - 40
5 - 100% x 5 Missiles - 50
6 - 100% x 6 Missiles - 60
7 - 100% x 7 Missiles - 70
8 - 100% x 8 Missiles - 80
9 - 100% x 9 Missiles - 90
10 - 100% x 10 Missiles - 100
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|
 |
Estern |
active |
monster |
|
| Element: none |
Levels: 7 |
Sp required: 16 + (Skill Level * 2) |
Requires
Spirit of the Wizard Lv 1
|
Required by
Esma
|
Description
This one deals damage to Medium-sized monsters, and cause 2 second of stun. While this deals full damage to both Small and Large monsters, but it will not stun them. When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
This skill is affected by Warm Wind.
There is after-cast delay of 0.5 seconds.
Casting time is fixed to 0.1 seconds.
LV / Damage / SP Taken
1 - 5% - 18
2 - 10% - 20
3 - 15% - 22
4 - 20% - 24
5 - 25% - 26
6 - 30% - 28
7 - 35% - 30
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|
 |
Estin |
active |
monster |
|
| Element: none |
Levels: 7 |
|
Requires
Spirit of the Wizard Lv 1
|
Required by
Esma
|
Description
This is a magical skill that attacks only Small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small, it will do nearly no damage, but it will push them back. When LV 7 version of this skill is used, you can use Esma for next 3 seconds.
This skill is affected by Warm Wind.
There is after-cast delay of 0.5 seconds.
Casting time is fixed to 0.1 seconds.
LV / Damage / SP Taken
1 - 10% - 18
2 - 20% - 20
3 - 30% - 22
4 - 40% - 24
5 - 50% - 26
6 - 60% - 28
7 - 70% - 30
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|
 |
Esu |
active |
monster |
|
| Element: none |
Levels: 7 |
Sp required: 85 - (Skill Level * 10) |
Requires
Spirit of the Priest Lv 1
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Description
Makes the monster small, making their MoveSpeed very slow. If this is used on a Boss-type monster, this skill only lasts 1/5 of normal time.
There is after-cast delay of 0.5 seconds.
Casting time is fixed to 1 second.
LV / Lasting Time / SP Taken
1 - 1 Sec. - 75
2 - 2 Sec. - 65
3 - 3 Sec. - 55
4 - 4 Sec. - 45
5 - 5 Sec. - 35
6 - 6 Sec. - 25
7 - 7 Sec. - 15
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|
 |
Faith |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Cure, Grand Cross, Heal, Holy Cross, Battle chant, Gloria Domini, Matyr's Reckoning, Piety
|
Description
Increases Max HP and Holy Resistance
[Level 1] +200 hp/+5% Holy Resistance
[Level 2] +400 hp/+10% Holy Resistance
[Level 3] +600 hp/+15% Holy Resistance
[Level 4] +800 hp/+20% Holy Resistance
[Level 5] +1000 hp/+25% Holy Resistance
[Level 6] +1200 hp/+30% Holy Resistance
[Level 7] +1400 hp/+35% Holy Resistance
[Level 8] +1600 hp/+40% Holy Resistance
[Level 9] +1800 hp/+45% Holy Resistance
[Level 10] +2000 hp/+50% Holy Resistance
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|
 |
Falcon Assault |
Enemy |
Active |
|
| Element: None |
Levels: 5 |
Sp required: 30 to 46 |
Requires
Blitz Beat Lv 5, Falcon Mastery Lv 1, Steel Crow Lv 3, Vulture's Eye Lv 5
|
Description
* Uses your falcon to attack a single target, non-splash damage for massive damage. The bonus ATK % shown here is added to the Blitz Beat damage of same level.
LV | Damage % | Cast / After-Cast Delay | SP Used
1 - 220% - 1s / 1.2s - 30
2 - 290% - 2s / 1.2s - 34
3 - 360% - 3s / 1.2s - 38
4 - 430% - 4s / 1.2s - 42
5 - 500% - 5s / 1.2s - 46
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|
|
 |
Falcon Eyes |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 20 to 40 |
Requires
Falcon Mastery Lv 1, Improved Concentration Lv 10, Owl's Eye Lv 10, Vulture's Eye Lv 10
|
Description
* Increase all your stats by +5 for a bit. When you do use, it also increases your HIT rate, damage, and CRIT rate. You can use lower level of this skill, and can be used together with Increase Concentration.
Lasting time is fixed to 30 seconds.
LV | HIT Bonus / Damage Bonus / CRIT Bonus | SP Used
1 - 3% / 2% / 1% - 20
2 - 6% / 4% / 2% - 20
3 - 9% / 6% / 3% - 25
4 - 12% / 8% / 4% - 25
5 - 15% / 10% / 5% - 30
6 - 18% / 12% / 6% - 30
7 - 21% / 14% / 7% - 35
8 - 24% / 16% / 8% - 35
9 - 27% / 18% / 9% - 40
10 - 30% / 20% / 10% - 40
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|
|
 |
Falcon Mastery |
Passive |
None |
|
|
|
 |
Fatal Blow |
Passive |
None |
|
| Element: None |
Levels: 0 |
|
Description
Gives the chance to strike a fatal blow when you bash that stuns your enemies. Stun chance is based upon your bash skill level.
Bash Skill Level:
[Level 6] 6% chance to stun.
[Level 7] 12% chance to stun.
[Level 8] 18% chance to stun.
[Level 9] 24% chance to stun.
[Level 10] 30% chance to stun.
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|
|
 |
Feeling of the Sun, Moon, and Stars |
active |
self |
|
| Element: none |
Levels: 3 |
Sp required: 100 |
Requires
Basic Skill Lv 9
|
Required by
Warmth of the Sun, Warmth of the Moon, Warmth of the Star, Comfort of the Sun, Comfort of the Moon, Comfort of the Stars, Blessing of the Sun, Blessing of the Moon, Blessing of the Stars
|
Description
After 'memorizing' a place, when you use this again, it will show you where you 'memorized' the place. Do note, that you can use this only ONCE. Yes, only ONCE. You cannot assign a new place to memorize by using this skill again.
SP taken is fixed to 100.
LV / Effect
1 - The map you are standing in is memorized as "Place of the Sun".
2 - The map you are standing in is memorized as "Place of the Moon".
3 - The map you are standing in is memorized as "Place of the Star".
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|
|
 |
Fiber Lock |
Active |
Ground |
|
| Element: None |
Levels: 1 |
Sp required: 50 |
Requires
Dragonology Lv 4
|
Description
* Summon the green spider web on a single target to make them unable to move, and create web on 3x3 the area of the target. This skill lasts for 8 seconds. Any target caught in the web will receive 50% penalty to FLEE rate. However, this skill only makes target unable to move, but they can still attack you if you are in their range, or if they use magic. If this web is hit by Alchemist's Demonstration skill, then the web will burn away, and cause 2.5x more damage to everyone within the web (with nice explosion effect) than what Demonstration itself alone would have done.
In PvP / Siege Mode (WoE), this skill only lasts as half as long. Normal lasting time for this web is 8 seconds on normal fields.
You cannot install more than 2 of this at once.
Requires Spider Web 1 EA
|
|
|
 |
Fighting Chant |
passive |
self |
|
| Element: none |
Levels: 5 |
|
Requires
Basic Skill Lv 9
|
Required by
Warm Wind, Taekwon Mission
|
Description
It increases your ATK power depending on current number of party members in the same map. For example, if there are 10 party members, and you have LV 5 of this skill, your ATK is increased by 100%. The increase is based upon your BASE ATK rate, not counting in any other buffs that may have increased your ATK rate, and for skills that go 500% in terms of damage, the calculation is fixed to (100 * Bonus%) + 500%.
LV / ATK Bonus
1 - 2% per person in party
2 - 4% per person in party
3 - 6% per person in party
4 - 8% per person in party
5 - 10% per person in party
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|
 |
Find Stone |
Active |
Self |
|
| Element: None |
Levels: 0 |
Sp required: 2 |
Description
Find a stone on the ground.
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|
 |
Fire Ball |
Active |
Enemy |
|
|
|
 |
Fire Bolt |
active |
monster |
|
|
|
 |
Fire Pillar |
Active |
Ground |
|
| Element: Fire |
Levels: 10 |
Sp required: 30 |
Requires
Fire Wall Lv 1
|
Description
Duration: 30[s]
Requires 1 Blue Gemstone
Damage per hit: (mATK / 5) + 50
This spell works like a trap. When an enemy steps on it, it explodes. If nobody steps on it during the lasting time it
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|
 |
Fire Wall |
Offensive |
Ground |
|
|
|
 |
First Aid |
|
self |
|
| Levels: 0 |
|
|
Description
Max level:^777777 1^000000
Type: ^33cc00Active^000000
Sp Cost: ^7777773^000000
Target:^777777 Self^000000
Cast Time: ^7777770^000000
Cool Down: ^777777Length of Animation^000000
Duration:^777777 instant^000000
Effect:^777777 Heal yourself for 5 hps. Not a crazy powerful skill, but mages seem to like it for saving money on healing items. ^000000
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|
 |
Flasher |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Skid Trap Lv 1
|
Required by
Freezing Trap, Sandman
|
Description
Trap Cost: 2 Traps
[Level 1] Lasting time 150 Seconds
[Level 2] Lasting time 120 Seconds
[Level 3] Lasting time 90 Seconds
[Level 4] Lasting time 60 Seconds
[Level 5] Lasting time 30 Seconds
Description: Well, at the moment this trap doesn
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|
 |
Flee |
Passive |
Self |
|
|
|
 |
Fling |
|
|
|
| Levels: 1 |
|
|
Requires
Coin Flip Lv 1
|
Description
Uses the coin you have to attack and reduce enemy's DEF at the same time. It uses up to 5 coins at once, and more coins you use, the reduction of enemy DEF increases.
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|
 |
Flying Side Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 70 - (Skill Level * 10) |
Requires
Basic Skill Lv 9
|
Required by
Break Fall
|
Description
Attack an enemy who is away from you by jumping toward the enemy at once. Normally, you give the target manually to attack, but if this skill is used while doing Break Fall, you will automatically attack that specific target. The power of this skill, if used right after using Break Fall, becomes stronger as your BLV goes up.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 40% - 70
2 - 50% - 60
3 - 60% - 50
4 - 70% - 40
5 - 80% - 30
6 - 90% - 20
7 - 100% - 10
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|
|
 |
Focus Ballet |
Active |
Area |
|
|
|
 |
Focused Arrow Strike |
Enemy |
Active |
|
| Element: Weapon |
Levels: 5 |
Sp required: 15 + (3 * Skill Level) |
Requires
Double Strafe Lv 5, Improved Concentration Lv 10
|
Description
* Select a single area to cause a critical damage! This attack brings you +20 CRIT rate for usage of this skill. The arrow will go straight to the target (except if there's an obstacle in between), and any poor soul happened to be in its way will also take damage. Max range is 14 cells, and cast time and after-cast delay is set to 2 seconds / 0.5 seconds. Uses 1 arrow.
LV | ATK % | SP Used
1 - 150% - 18
2 - 200% - 21
3 - 250% - 24
4 - 300% - 27
5 - 350% - 30
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|
|
 |
Foresight |
Active |
Self |
|
| Element: None |
Levels: 1 |
Sp required: 1 |
Requires
Free Cast Lv 5, Hindsight Lv 1, Study Lv 5
|
Description
* It cuts casting time to half for any single skill for 5 times. This effect will last as long as you don't use that skill, but will lose effect of this skill upon your death. Memorize's casting time is 5 seconds regardless of DEX.
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|
|
 |
Free Cast |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Cast Cancel Lv 1
|
Required by
Foresight, Hindsight
|
Description
Allows you to move and atk while a skill is being casted.
[Level 1] 30% Move Speed/55% Atk Speed
[Level 2] 35% Move Speed/60% Atk Speed
[Level 3] 40% Move Speed/65% Atk Speed
[Level 4] 45% Move Speed/70% Atk Speed
[Level 5] 50% Move Speed/75% Atk Speed
[Level 6] 55% Move Speed/80% Atk Speed
[Level 7] 60% Move Speed/85% Atk Speed
[Level 8] 65% Move Speed/90% Atk Speed
[Level 9] 70% Move Speed/95% Atk Speed
[Level 10] 75% Move Speed/100% Atk Speed
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|
 |
Freezing Trap |
Active |
Ground |
|
| Element: Water |
Levels: 5 |
Sp required: 20 |
Requires
Flasher Lv 1
|
Required by
Blast Mine
|
Description
Trap Cost: 1 Trap
[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds
Well... from what I
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|
|
 |
Frenzy |
Active |
Self |
|
| Element: None |
Levels: 1 |
Sp required: 100 |
Requires
Basic Skill Lv 9
|
Description
Requirement: Lord Knight on JLV 50+
* Truly scary skill, rendering the user bloodthirsty... Upon usage, you can't use any items and can't even receive Heal! However, your HP will jump by large as well as receiving very nice attack / ASPD upgrade.
Exactly, you will receive the following when you use the skill.
- maxHP x3, and HP is fully recovered, but SP is all gone
- You cannot regain HP/SP via natural means for 5 minutes afterwards of the skill
- ATK + 200%
- ASPD + 30%
- Pernament move speed bonus during skill
- ALL DEF (equip def/mdef, stat def/mdef) set to 0
- Halves FLEE rate
- Receives Endure effect
- 5% HP reduced every 15 seconds
- Cannot chat, cannot use items, cannot receive Heals (when you do, the Heal amount you receive, you will see 0... yes, 0)
- Cannot change equipments
- Skill will automatically cancel when HP below 100
- Available in War of Emperium
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|
|
 |
Friend of the Sun, Moon, and Stars |
passive |
party |
|
| Element: none |
Levels: 3 |
|
Requires
Basic Skill Lv 9
|
Description
When Star Knight uses counter Kick, all Monks who are in the same party as Star Knight will have their Raging Trifecta Blow chance increased. If the Monks who are in same party as Star Knight activates Raging Thrust, Star Knight's chance of proccing (processing, happening) Counter Kick increases.
LV - Proc Chance Increased By
1 - 20%
2 - 50%
3 - 100%
Editor's Note: It is increased by, not set to, as such, LV 3 does not give you guaranteed proc of said skills that are benefitted by this skill.
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|
 |
Frost Diver |
offensive |
enemy |
|
|
|
 |
Frost Nova |
Active |
Enemy |
|
| Element: Water |
Levels: 10 |
Sp required: 47 - (this.level * 2) |
Requires
Frost Diver Lv 1, Ice Wall Lv 1
|
Description
Freezes enemies around the target, but does not freeze target. Freeze chances and duration are the same as those of Frost Diver.
[level 1] casting time 5[s]: SP cost 45
[level 2] casting time 4.7[s]: SP cost 43
[level 3] casting time 4.4[s]: SP cost 41
[level 4] casting time 4.1[s]: SP cost 39
[level 5] casting time 3.8[s]: SP cost 37
[level 6] casting time 3.5[s]: SP cost 35
[level 7] casting time 3.2[s]: SP cost 33
[level 8] casting time 2.9[s]: SP cost 31
[level 9] casting time 2.7[s]: SP cost 29
[level 10] casting time 2.5[s]: SP cost 27
Note: In the future, it is likely that Frost Nova will be changed to work more like the Diablo 2 version of it, where it freezes enemies around the caster. It is not known whether this will include improvements to freeze chances to make it more reliable.
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|
 |
Full Buster |
|
|
|
| Levels: 5 |
|
|
Requires
Dust Lv 3
|
Required by
Spread Attack, Ground Drift
|
Description
Shoots multiple shells at the same time to deal large damage. After using this ability, you won't be able to attack, use skills, or use items for some time.
LV / Damage / Attack/Skill/Item Disable Time
1 - 500% - 1.5 sec.
2 - 750% - 2 sec.
3 - 1000% - 2.5 sec.
4 - 1250% - 3 sec.
5 - 1500% - 3.5 sec.
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|
|
 |
Full Chemical Protection |
Active |
Character |
|
|
|
 |
Full Strip |
Active |
Enemy |
|
|
|
 |
Fury |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 15 |
Requires
Absorb Spirit Sphere Lv 1
|
Required by
Zen, Guillotine Fist
|
Description
Increases Critical Rate for awhile, during this time sp wont restore naturally.
5 Spirits spheres must be active.
[Level 1] +10% Critical Rate
[Level 2] +12.5% Critical Rate
[Level 3] +15% Critical Rate
[Level 4] +17.5% Critical Rate
[Level 5] +20% Critical Rate
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|
|
 |
Ganbantein |
Active |
Ground |
|
| Element: None |
Levels: 1 |
Sp required: 40 |
Requires
Ice Wall Lv 1, Sense Lv 1
|
Description
Maximizes your magical potential, you cast a small AoE spell that cancels all other ground-targeted AoE spells around 1 cell of where you targeted. It takes one Blue Gemstone and Yellow Gemstone. When this skill is used on top of Land Protection, 3x3 cells around where it is cast will cancel out Land Protection but rest will still be in effect. This skill is not affected by skills that removes gemstone requirement from your casting.
Range: 3x3 cell around the target, where C is your target.
***
*C*
***
Casting / After-Cast Delay: 5 Sec. / 2 Sec.
Success Rate: 80%
(Description from Emperium.org)
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|
|
 |
Gank |
Passive |
Enemy |
|
| Element: None |
Levels: 10 |
|
Requires
Steal Lv 3
|
Required by
Mug
|
Description
Chance of Automatic steal, level of thief skill affect auto-steal.
[Level 1] 7% Chance of Auto Steal
[Level 2] 8% Chance of Auto Steal
[Level 3] 10% Chance of Auto Steal
[Level 4] 11% Chance of Auto Steal
[Level 5] 13% Chance of Auto Steal
[Level 6] 14% Chance of Auto Steal
[Level 7] 16% Chance of Auto Steal
[Level 8] 17% Chance of Auto Steal
[Level 9] 19% Chance of Auto Steal
[Level 10] 20% Chance of Auto Steal
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|
|
 |
Gatling Fever |
|
|
|
| Levels: 10 |
|
|
Requires
Desperado Lv 5, Rapid Shower Lv 7
|
Required by
Madness Canceller
|
Description
During the skill, it increases ASPD and damage, but decreases your FLEE and MoveSpeed. Using the skill again when you are under its effect will cancel the ability.
LV / Damage / ASPD / FLEE / Lasting Time
1 - +30 - +2% - -5% - 30 sec.
2 - +40 - +4% - -10% - 45 sec.
3 - +50 - +6% - -15% - 60 sec.
4 - +60 - +8% - -20% - 75 sec.
5 - +70 - +10% - -25% - 90 sec.
6 - +80 - +12% - -30% - 105 sec.
7 - +90 - +14% - -35% - 120 sec.
8 - +100 - +16% - -40% - 135 sec.
9 - +110 - +18% - -45% - 150 sec.
10 - +120 - +20% - -50% - 160 sec.
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|
|
 |
Glacier Fist |
Active |
Enemy |
|
|
|
 |
Gloria |
Active |
Party |
|
|
|
 |
Gloria Domini |
Active |
Enemy |
|
| Element: Holy |
Levels: 5 |
Sp required: 50 |
Requires
Endure Lv 5, Faith Lv 5, Smite Lv 2
|
Description
* (Monty Python reference) Calls upon a huge feet from the sky, and crush your enemy. Enemies that has been attacked by this giant foot will either be stunned for a bit, or have their life sapped out as time passed for a bit... and also will lose slight bit of their SP. This is a one-person area attack, and Magic Rod skill will not be able to cancel out this skill. Reflect Shield also won't protect against this skill. This skill is an attack by the holy God himself, therefore it ignores all enemy defense. It works vs. Boss type monsters.
LV | Damage | Cast / After-Cast Delay | Enemy SP Removed | SP Used
1 - 800 - 2s / 2s - 30 - 50
2 - 1100 - 2.5s / 3s - 35 - 50
3 - 1400 - 3s / 4s - 40 - 50
4 - 1700 - 3.5s / 5s - 45 - 50
5 - 2000 - 4s / 6s - 50 - 50
(Thanks, www.ragnainfo.net for description.)
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|
|
 |
Grand Cross |
Active |
Self |
|
| Element: Holy |
Levels: 10 |
Sp required: 30 + (Skill Level * 7) |
Requires
Faith Lv 10, Holy Cross Lv 6
|
Required by
Sacrifice, Ray of Genesis
|
Description
Takes 3 seconds to cast the skill. You Will Recive Half the damage, and the skill lasts .9 secs Atking three times, after its done you cant move for 1sec, It cannot be cannceled but your def drops by 1/3rd, But Undead/Demon/Ghost will be blinded by chance(not bosses tho), Damage formula is (Atk*MATK)Skill Level.
[Level 1] 140% Atk/Sp:37
[Level 2] 180% Atk/Sp:44
[Level 3] 220% Atk/Sp:51
[Level 4] 260% Atk/Sp:58
[Level 5] 300% Atk/Sp:65
[Level 6] 340% Atk/Sp:72
[Level 7] 380% Atk/Sp:79
[Level 8] 420% Atk/Sp:86
[Level 9] 480% Atk/Sp:93
[Level 10] 500% Atk/Sp:100
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|
|
 |
Gravitational Field |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 20 * Skill Level |
Requires
Magic Crasher Lv 1, Mystical Amplification Lv 10, Quagmire Lv 1
|
Description
Around 5x5 cell of where you targeted, it will greately increase the effect of gravity in that area. As a result, all enemies in this skill will receive DEF-ignoring set damage every second, and movement and attack speed will be decreased. Because this skill is very high-level difficult spell, until this skill disappears, the caster of this spell cannot do anything else. When you get attacked while channeling this skill, the skill will cancel and you are free to do other things. This skill cannot be overwritten over another existing Gravitation Field. Of course, the movement speed / attack speed penalty does not apply to Boss Monsters, but they will still receive DEF-ignoring damage.
This skill uses 1 Blue Gemstone.
This skill requires High Wizard Magic Crasher LV 1, High Wizard Amplify Magical Power LV 10, Wizard Quagmire LV 1.
Casting / After-Cast Delay: 5 Sec. / 2 Sec.
Skill LV | Damage Per Second | ASPD Penalty | Lasting Time | SP Taken
1 - 400 - 5% - 5 sec. - 20
2 - 600 - 10% - 6 sec. - 40
3 - 800 - 15% - 7 sec. - 60
4 - 1000 - 20% - 8 sec. - 80
5 - 1200 - 25% - 9 sec. - 100
(Description from Emperium.org)
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|
|
 |
Great Leadership |
passive |
|
|
| Levels: 5 |
|
|
Description
A 5x5 area around the guild leader gives the members a STR bonus.
Level | STR Bonus
1 | +1
2 | +2
3 | +3
4 | +4
5 | +5
|
|
|
 |
Grimtooth |
Active |
Enemy |
|
|
|
 |
Ground Drift |
|
|
|
| Levels: 10 |
|
|
Requires
Full Buster Lv 5, Spread Attack Lv 7
|
Description
Using the launcher, spreads multiple grenade all around the ground. If the enemy approaches the grenade, it explodes to deal damage. It has special effect depending on the grenades you used.
LV / Damage / Lasting Time (before forced explosion)
1 - +50 - 3 sec.
2 - +100 - 6 sec.
3 - +150 - 9 sec.
4 - +200 - 12 sec.
5 - +250 - 15 sec.
6 - +300 - 18 sec.
7 - +350 - 21 sec.
8 - +400 - 24 sec.
9 - +450 - 27 sec.
10 - +500 - 30 sec.
|
|
|
 |
Guard |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 10 + (Skill Level * 2) |
Requires
Basic Skill Lv 9
|
Required by
Smite
|
Description
Protects you from an Attack, after block caster can't move for 0.3sec. Requires Shield.
[Level 1] 5% Chance to Block Atk/300sec Sp:12
[Level 2] 10% Chance to Block Atk/300sec Sp:14
[Level 3] 14% Chance to Block Atk/300sec Sp:16
[Level 4] 18% Chance to Block Atk/300sec Sp:18
[Level 5] 21% Chance to Block Atk/300sec Sp:20
[Level 6] 24% Chance to Block Atk/300sec Sp:22
[Level 7] 26% Chance to Block Atk/300sec Sp:24
[Level 8] 28% Chance to Block Atk/300sec Sp:26
[Level 9] 29% Chance to Block Atk/300sec Sp:28
[Level 10] 30% Chance to Block Atk/300sec Sp:30
|
|
|
 |
Guardian Research |
passive |
|
|
|
|
 |
Guild Approval |
passive |
|
|
|
|
 |
Guild Extension |
passive |
|
|
|
|
 |
Guillotine Fist |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 1 |
Requires
Fury Lv 3, Throw Spirit Spheres Lv 3
|
Required by
Snap
|
Description
Does insane damage to target, piercing flee, size, and defense. Must be in Fury status, and skill consumes five Spirit Spheres. Skill cancels Fury status, and caster does not naturally regen SP for five minutes after using skill. Guillotine Fist may be used after Raging Thrust, or during Level 5 Root. Damage is determined by ATK and current SP amount.
[Level 1] +400 Damage, 4[s] cast time, 3[s] delay
[Level 2] +550 Damage, 3.5[s] cast time, 2.5[s] delay
[Level 3] +700 Damage, 3[s] cast time, 2[s] delay
[Level 4] +850 Damage, 2.5[s] cast time, 1.5[s] delay
[Level 5] +1000 Damage, 2[s] cast time, 1[s] delay
|
|
|
 |
Gypsy Kiss |
Active |
Area |
|
| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 5) |
Requires
Hip Shaker Lv 3
|
Required by
Battle Theme
|
Description
Increases Max SP and decreases Sp usage for all skills used in the 9x9 area.
Duration: 3 Minutes
INT and "Dance Lessons" improve bonuses.
10% Max SP + (Skill Level * 1) = Max SP
-10% SP Cost + (Skill Level * 3) = -SP Cost %
(Description From Sularin)
|
|
|
 |
Haggle |
Passive |
None |
|
| Element: None |
Levels: 5 |
|
Requires
Slyness Lv 1
|
Description
Like merchants D/C, you get a certain % d/c at NPCs
[Level 1] 9% d/c
[Level 2] 13% d/c
[Level 3] 17% d/c
[Level 4] 21% d/c
[Level 5] 25% d/c
|
|
|
 |
Hammer Fall |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
|
Required by
Adrenaline Rush, High Speed Cart Ram
|
Description
Requires: mace/axe class weapon.
Area: Slams your weapon stunning enemies in a 5x5 area around you.
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X - Target
O - Affected Tiles
Target Stun Chances:
[Level 1] 30% Stun
[Level 2] 40% Stun
[Level 3] 50% Stun
[Level 4] 60% Stun
[Level 5] 70% Stun
Splash Area Stun Chances:
[Level 1] Stun chance 14%
[Level 2] Stun chance 18%
[Level 3] Stun chance 22%
[Level 4] Stun chance 26%
[Level 5] Stun chance 30%
|
|
|
 |
Harmonic Lick |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 35 |
Requires
Battle Theme Lv 3
|
Description
Duration:60[s]
AoE:9x9cells (Party Only)
Increases all lvl4 weapons damage. Takes 1sp every 3[s] after cast
[Level 1] +150 Atk
[Level 2] +200 Atk
[Level 3] +250 Atk
[Level 4] +300 Atk
[Level 5] +350 Atk
|
|
|
 |
Harmonic Lick |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 35 |
Requires
Battle Theme Lv 3
|
Description
[Party Only]
Increases damage done by party members wielding Level 4 weapons within the 9x9 area.
Duration: 1 Minute
100 ATK + (Skill Level * 50 ATK) = + ATK
(Description From Sularin)
|
|
|
 |
Hatred of the Sun, Moon, and Stars |
active |
self |
|
| Element: none |
Levels: 3 |
Sp required: 100 |
Requires
Basic Skill Lv 9
|
Required by
Wrath of the Sun, Wrath of the Moon, Wrath of the Stars, Blessing of the Sun, Blessing of the Moon, Blessing of the Stars
|
Description
When you use this skill, it will show the name of the monster whom you just marked by using this skill. You can also use this on a player character, and they will be categorized by class, ignoring size and HP.
Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.
SP taken is fixed at 100.
LV / Effect
1 - When used, the target is categorized as Target of the Sun. On a monster character, it can only be used on Small monsters.
2 - When used, the target is categorized as Target of the Moon. On a monster character, it can only be used on monsters who are of Medium size, and has Maximum HP of higher than 6000.
3 - When used, the target is categorized as Target of the Star. On a monster character, it can only be used on monsters who are of Large size, and has Maximum HP of higher than 20,000.
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|
|
 |
Heal |
Active |
Anyone |
|
|
|
 |
Heal |
Active |
Anyone |
|
| Element: Holy |
Levels: 10 |
Sp required: 10 + (Skill Level * 3) |
Requires
Demon Bane Lv 5, Faith Lv 10
|
Required by
Resistant Souls
|
Description
Used on a player, recovers HP. Used on undead, does damage.
Heal amount is affected by base level, skill's level, and INT of caster.
Heal Formula: [(INT + Base LV) / 8]
|
|
|
 |
Heaven's Drive |
Active |
Ground |
|
| Element: Earth |
Levels: 5 |
Sp required: 24 + (Skill Level * 4) |
Requires
Earth Spike Lv 1
|
Required by
Cloud Kill
|
Description
Raises the ground in a large area. Dealing out massive damage around.
Area:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = Chosen target
O = Area damage
[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
|
|
|
 |
Heavens Drive |
Active |
Ground |
|
| Element: Earth |
Levels: 5 |
Sp required: 24 + (this.level * 4) |
Requires
Earth Spike Lv 3
|
Required by
Quagmire, Summon Stone
|
Description
Raises the ground in a large area. Dealing out massive damage around.
Area:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = Chosen target
O = Area damage
[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
|
|
|
 |
Hide |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 10 |
Requires
Steal Lv 5
|
Required by
Cloaking, Stalk, Stealth
|
Description
Basically dig a hole and hide in it. You can still be seen by demon, insect, and boss monsters and other players using a skill like that (Improved concentration, detect etc.)
You
|
|
|
 |
High Jump |
active |
self |
|
| Element: none |
Levels: 5 |
Sp required: 50 |
Requires
Basic Skill Lv 9
|
Description
You jump over skill's specified amount of cells as indicated from where you are facing. If the cell where you will be landing is a red cell, you will just jump on the spot you are standing on and do not move. Take that literally. For clarification, skill doesn't work ONLY if the cell you are going to land when using this skill is a red cell. Otherwise, it always works.
SP taken is fixed to 50.
LV / Casting Time / Cells Jumped Over
1 - 5 Sec. - 2
2 - 4 Sec. - 4
3 - 3 Sec. - 6
4 - 2 Sec. - 8
5 - 1 Sec. - 10
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High Speed Cart Ram |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 15 |
Requires
Cart Boost Lv 1, Hammer Fall Lv 5, Mammonite Lv 10
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Description
* Can only be used while in Cart Boost state. Using the power of the money, you strike a single target with your cart. It uses some Zeny, and has small chance of stunning the target. The damage depends on weight taken by items inside the cart.
Target: Single Enemy
No casting time, or after-cast delay.
Skill LV | Attack Power | Zeny Taken | Stun Chance
1 - (Weight / 15) % - 600Z - 5%
2 - (Weight / 14) % - 700Z - 10%
3 - (Weight / 13) % - 800Z - 15%
4 - (Weight / 12) % - 900Z - 20%
5 - (Weight / 11) % - 1000Z - 25%
6 - (Weight / 10) % - 1100Z - 30%
7 - (Weight / 9) % - 1200Z - 35%
8 - (Weight / 8) % - 1300Z - 40%
9 - (Weight / 7) % - 1400Z - 45%
10 - (Weight / 6) % - 1500Z - 50%
Admin Note:
Yeah... dunno who decided to name it such in iRO... but yeah...
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Hilt Binding |
Passive |
Self |
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Hindsight |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 35 |
Requires
Free Cast Lv 4
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Required by
Double Casting, Foresight, Hocus-Pocus, Spell Fist
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Description
Allows a player to auto cast a certain skill while this is active, skill that is casted take 2/3 of normal sp, and skills not learned may not be auto casted.
Duration: (90 + 30(skill level))[s]
[Level 1] lvl 3 Napalm Beat/7% Chance to Cast
[Level 2] lvl 1 'Bolt'/8% Chance to Cast
[Level 3] lvl 2 'Bolt'/9% Chance to Cast
[Level 4] lvl 3 'Bolt'/10% Chance to Cast
[Level 5] lvl 1 Soul Strike/11% Chance to Cast
[Level 6] lvl 2 Soul Strike/12% Chance to Cast
[Level 7] lvl 3 Soul Strike/13% Chance to Cast
[Level 8] lvl 1 Fire Ball/14% Chance to Cast
[Level 9] lvl 2 Fire Ball/15% Chance to Cast
[Level 10] lvl 1 Frost Diver/16% Chance to Cast
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Hip Shaker |
Active |
Area |
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 |
Hocus-Pocus |
Active |
None |
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| Element: None |
Levels: 10 |
Sp required: 50 |
Requires
Dispell Lv 1, Hindsight Lv 5, Magnetic Earth Lv 1
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Description
Activates random skill of the user, skill level indicates level of skill that will be casted. Uses two yellow gemstones.
Through one of the patches, even if you have Power Cord active, I believe it still takes one yellow gem.
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Holy Cross |
Active |
Enemy |
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| Element: Holy |
Levels: 10 |
Sp required: 10 + Skill Level |
Requires
Faith Lv 7
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Required by
Grand Cross
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Description
Attacks with holy power and has a chance to blind, Damage Formula is (Atk*MATK)Skill Lvl.
[Level 1] 135%Atk/+3%chance to Blind/Sp:11
[Level 2] 170%Atk/+6%chance to Blind/Sp:12
[Level 3] 205%Atk/+9%chance to Blind/Sp:13
[Level 4] 240%Atk/+12%chance to Blind/Sp:14
[Level 5] 275%Atk/+15%chance to Blind/Sp:15
[Level 6] 310%Atk/+18%chance to Blind/Sp:16
[Level 7] 345%Atk/+21%chance to Blind/Sp:17
[Level 8] 380%Atk/+24%chance to Blind/Sp:18
[Level 9] 415%Atk/+27%chance to Blind/Sp:19
[Level 10] 450%Atk/+30%chance to Blind/Sp:20
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Holy Light |
Active |
Enemy |
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| Element: Holy |
Levels: 0 |
Sp required: 15 |
Description
Use the power of God to strike at your enemies.
MATK: 125%
Cast-Time: 2 seconds
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HP Recovery while Moving |
Passive |
Self |
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| Element: None |
Levels: 0 |
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Description
Recover HP while moving, not just while sitting.
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Ice Wall |
Active |
Ground |
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| Element: Water |
Levels: 10 |
Sp required: 20 |
Requires
Frost Diver Lv 1, Stone Curse Lv 1
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Required by
Ganbantein, Frost Nova
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Description
This spell makes icicles form a wall where the user wishes. Wall tiles lose 50hp per second, until they disappear.
[level 1] 400 hp
[level 2] 600 hp
[level 3] 800 hp
[level 4] 1000 hp
[level 5] 1200 hp
[level 6] 1400 hp
[level 7] 1600 hp
[level 8] 1800 hp
[level 9] 2000 hp
[level 10] 2200 hp
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Impositio Manus |
Active |
Character |
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| Element: Holy |
Levels: 5 |
Sp required: 10 + (Skill Level * 3) |
Requires
Basic Skill Lv 9
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Required by
Assumptio, Aspersio, Suffragium
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Description
Bless a person with the Laying on of the Hands. Increase Weapon Damage for 60[s].
[Level 1] : Attack STR +5/Sp:13
[Level 2] : Attack STR +10/Sp:16
[Level 3] : Attack STR +15/Sp:19
[Level 4] : Attack STR +20/Sp:22
[Level 5] : Attack STR +25/Sp:25
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Impressive Riff |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 3) |
Requires
Unchained Serenade Lv 3
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Required by
Classical Pluck (Duet)
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Description
Duration:120sec
Increases atk speed of players(party only i think) in a 9x9 area. Takes 1 sp every 3sec after the cast.
AGI and Music Lessons improve bonus.
[Level 1] 11% Atk.S/Sp:38
[Level 2] 12% Atk.S/Sp:41
[Level 3] 13% Atk.S/Sp:44
[Level 4] 14% Atk.S/Sp:47
[Level 5] 15% Atk.S/Sp:50
[Level 6] 16% Atk.S/Sp:53
[Level 7] 17% Atk.S/Sp:56
[Level 8] 18% Atk.S/Sp:59
[Level 9] 19% Atk.S/Sp:62
[Level 10] 20% Atk.S/Sp:65
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Improved Concentration |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 + (5 * Skill Level) |
Requires
Vulture's Eye Lv 1
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Required by
Marionette Control, Moonlit Water Mill, Falling Petal (Duet), Tarot Card of Fate, Wand of Hermod, Detect, Marionette Control, Moonlit Water Mill, Falling Petal (Duet), Tarot Card of Fate, Wand of Hermod, Focused Arrow Strike, Falcon Eyes, Wind Walker
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Description
Increase DEX and AGI temporarily,Detect Hidden Enemies around.
[Level 1] Agi & Dex up 3% duration 60[s] Sp=25
[Level 2] Agi & Dex up 4% duration 80[s] Sp=30
[Level 3] Agi & Dex up 5% duration 100[s] Sp=35
[Level 4] Agi & Dex up 6% duration 120[s] Sp=40
[Level 5] Agi & Dex up 7% duration 140[s] Sp=45
[Level 6] Agi & Dex up 8% duration 160[s] Sp=50
[Level 7] Agi & Dex up 9% duration 180[s] Sp=55
[Level 8] Agi & Dex up 10% duration 200[s] Sp=60
[Level 9] Agi & Dex up 11% duration 220[s] Sp=65
[Level 10] Agi & Dex up 12% duration 240[s] Sp=70
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Improved Dodge |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Description
Increase Evasion Rate.
[Level 1] Flee +3
[Level 2] Flee +6
[Level 3] Flee +9
[Level 4] Flee +12
[Level 5] Flee +15
[Level 6] Flee +18
[Level 7] Flee +21
[Level 8] Flee +24
[Level 9] Flee +27
[Level 10] Flee +30
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Increase Accuracy |
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Increase Agility |
Active |
Anyone |
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| Element: None |
Levels: 10 |
Sp required: 15 + (Skill Level * 3) |
Requires
Heal Lv 3
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Required by
Decrease Agility, Canto Candidus
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Description
Increase Moving/Attack Speed & flee of a character for a while.
[Level 1] HP -15 & AGI +3 for 60[s] (SP=18)
[Level 2] HP -15 & AGI +4 for 80[s] (SP=21)
[Level 3] HP -15 & AGI +5 for 100[s] (SP=24)
[Level 4] HP -15 & AGI +6 for 120[s] (SP=27)
[Level 5] HP -15 & AGI +7 for 140[s] (SP=30)
[Level 6] HP -15 & AGI +8 for 160[s] (SP=33)
[Level 7] HP -15 & AGI +9 for 180[s] (SP=36)
[Level 8] HP -15 & AGI +10 for 200[s] (SP=39)
[Level 9] HP -15 & AGI +11 for 220[s] (SP=42)
[Level 10] HP -15 & AGI +12 for 240[s] (SP=45)
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Increase HP Recovery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Spear Dynamo, Relax
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Description
Every 10[s] the character sits or stands still s/he gets an amount of HP. The amount is influenced by VIT and base level.
This skill also increases the amount of HP regained from potions.
[Level 1] + 5HP +10% HP from potions [MHP*0.2%]+HP Regen
[Level 2] + 10HP +20% HP from potions [MHP*0.4%]+Hp Regen
[Level 3] + 15HP +30% HP from potions [MHP*0.6%]+Hp Regen
[Level 4] + 20HP +40% HP from potions [MHP*0.8%]+Hp Regen
[Level 5] + 25HP +50% HP from potions [MHP*1.0%]+Hp Regen
[Level 6] + 30HP +60% HP from potions [MHP*1.2%]+Hp Regen
[Level 7] + 35HP +70% HP from potions [MHP*1.4%]+Hp Regen
[Level 8] + 40HP +80% HP from potions [MHP*1.6%]+Hp Regen
[Level 9] + 45HP +90% HP from potions [MHP*1.8%]+Hp Regen
[Level 10]+ 50HP +100% HP from potions [MHP*2.0%]+Hp Regen
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Increase SP Recovery |
passive |
none |
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Indulge |
Active |
Self |
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| Element: None |
Levels: 5 |
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Requires
Increase SP Recovery Lv 1, Magic Rod Lv 1
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Description
* Transform some of your HP to SP. As you increase level of this skill, efficiency increases as well. The HP used is set to 10% at all levels.
Due to the patch, this increased the after-skill usage effect.
LV | Converted SP from HP | After-Cast Delay | SP Used
1 - 10% - 2s - 1
2 - 20% - 2.5s - 2
3 - 30% - 3s - 3
4 - 40% - 3.5s - 4
5 - 50% - 4s - 5
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Intimidate |
Passive |
Self |
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| Element: None |
Levels: 10 |
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Requires
Snatch Lv 5
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Required by
Preserve, Reproduce
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Description
Remember the last skill casted at you(not the ground i.e. LoV),
[Level 1] Remember lvl 1 Skill
[Level 2] Remember lvl 2 Skill
[Level 3] Remember lvl 3 Skill
[Level 4] Remember lvl 4 Skill
[Level 5] Remember lvl 5 Skill
[Level 6] Remember lvl 6 Skill
[Level 7] Remember lvl 7 Skill
[Level 8] Remember lvl 8 Skill
[Level 9] Remember lvl 9 Skill
[Level 10] Remember lvl 10 skill
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Iron Fists |
Passive |
Self |
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Iron Tempering |
Active |
Item |
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Item Appraisal |
Active |
Item |
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Joint Beat |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 10 + (floor(Skill Level / 2) * 2) |
Requires
Cavalier Mastery Lv 3, Peco Peco Ride Lv 1, Spear Mastery Lv 9, Traumatic Blow Lv 3
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Description
Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3, Head Crusher LV 3
* You can only use this skill with a Spear-type weapon. You will strike at joints of the enemy's body, causing various status ailments as well as damage. Higher level increases the damage and chance to cause status ailment to the enemy. You cannot choose where to strike however - If you have attacked the joint of the legs, enemy's movement speed would drop. If you have attacked the joint of the arms, enemy's attack speed would drop, and more...
Ailment Listing:
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, Crit effect, and 30 second forced 'bleeding' status ailment.
LV | Damage | Ailment Chance | After-Cast Delay | SP Used
1 - 60% - 10% - 0.8s - 12
2 - 70% - 15% - 0.8s - 12
3 - 80% - 20% - 0.8s - 14
4 - 90% - 25% - 0.8s - 14
5 - 100% - 30% - 0.8s - 16
6 - 110% - 35% - 1s - 16
7 - 120% - 40% - 1s - 18
8 - 130% - 45% - 1s - 18
9 - 140% - 50% - 1s - 20
10 - 150% - 55% - 1s - 20
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Judex |
Active |
Area |
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Jupitel Thunder |
Active |
Enemy |
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Kahai |
active |
character |
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| Element: none |
Levels: 7 |
Sp required: 5 * Skill Level |
Requires
Spirit of the Crusader Lv 1, Spirit of the Monk Lv 1, Spirit of the Priest Lv 1
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Description
While this buff lasts, every time you get attacked (skill attacks are not affected), it takes your SP and heals your HP.
There is no casting time associated with this skill.
LV / SP Taken / HP Healed
1 - 5 - 200
2 - 10 - 400
3 - 15 - 600
4 - 20 - 800
5 - 25 - 1000
6 - 30 - 1200
7 - 35 - 1400
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Kaina |
passive |
self |
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| Element: none |
Levels: 7 |
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Requires
Enjoyable Rest Lv 1
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Description
Increases the power of Enjoyable Rest and increase your Max SP.
LV / Enjoyable Rest Increase / Max SP Bonus
1 - 40% - +30
2 - 50% - +60
3 - 60% - +90
4 - 70% - +120
5 - 80% - +150
6 - 90% - +180
7 - 100% - +210
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Kaite |
active |
character |
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| Element: none |
Levels: 7 |
Sp required: 70 |
Requires
Spirit of the Sage Lv 5, Spirit of the Wizard Lv 5
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Description
It will reflect most of the offensive magic and heal back to the caster. When it has reflected certain amount, it will disappear. If the heal skill used on you gets reflected, the amount of healing done to the caster will be decreased.
SP taken is fixed to 70.
LV / Casting Time / No. of Reflect / Lasting Time
1 - 5 Sec. - 1 - 1 Min.
2 - 4.5 Sec. - 1 - 2 Min.
3 - 4 Sec. - 1 - 3 Min.
4 - 3.5 Sec. - 2 - 4 Min.
5 - 3 Sec. - 2 - 5 Min.
6 - 2.5 Sec. - 2 - 6 Min.
7 - 2 Sec. - 3 - 10 Min.
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Kaizel |
active |
character |
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| Element: none |
Levels: 7 |
Sp required: 130 - (Skill Level * 10) |
Requires
Spirit of the Priest Lv 1
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Description
As long as this skill lasts (30 minutes), when you die, you are immediately ressurected. After being ressurected, you have 10 second of Kyrie Eleison, and Kaizel buff disappears. This skill has no effect in guild siege / WoE.
LV / Casting Time / SP Taken / HP Recovered from Rez
1 - 6 Sec. - 120 - 10%
2 - 5.5 Sec. - 110 - 20%
3 - 5 Sec. - 100 - 30%
4 - 4.5 Sec. - 90 - 40%
5 - 4 Sec. - 80 - 50%
6 - 3.5 Sec. - 70 - 60%
7 - 3 Sec. - 60 - 70%
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Katar Mastery |
Passive |
None |
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 |
Kauf |
active |
character |
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| Levels: 3 |
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Requires
Spirit of the Assassin Lv 1, Spirit of the Rogue Lv 1
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Description
Allows you to absolutely dodge an enemy attack randomly. When you dodge even once, the effect disappears.
Lasting time is fixed to 10 minutes.
Casting time is fixed to 0.5 seconds.
LV / Flee Chance / SP Taken
1 - 33% - 10
2 - 66% - 20
3 - 100% - 30
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Knowledge of the Sun, Moon, and Stars |
passive |
self |
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| Element: none |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Union of the Sun, Moon, and Stars
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Description
When you start the game in a map that is designated as Place of the Sun, or Moon, or Star, this passive skill kicks in. If you go outside the Place of the Sun, or Moon, or Star for too long, this effect disappears.
LV - Bonus Carrying Amount
1 - 10%
2 - 20%
3 - 30%
4 - 40%
5 - 50%
6 - 60%
7 - 70%
8 - 80%
9 - 90%
10 - 100%
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Kyrie Eleison |
Active |
Character |
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| Element: None |
Levels: 10 |
Sp required: 20 |
Requires
Angelus Lv 2
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Required by
Basilica, Gloria, Praefatio
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Description
Create a perfect Barrier around the target to block incoming attacks. Barrier lasts until the 120 second duration is over, it takes the maximum number of hits, or it runs out of barrier hp (whichever comes first). Barrier hp is a percentage of the target's max hp, and that percentage is based on the skill's level.
[Level 1] 5 attacks, 20sp
[Level 2] 6 attacks, 20sp
[Level 3] 6 attacks, 20sp
[Level 4] 7 attacks, 25sp
[Level 5] 7 attacks, 25sp
[Level 6] 8 attacks, 25sp
[Level 7] 8 attacks, 30sp
[Level 8] 9 attacks, 30sp
[Level 9] 9 attacks, 30sp
[Level 10] 10 attacks, 40sp
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 |
Lady Luck |
Active |
Area |
|
| Element: None |
Levels: 10 |
Sp required: 40 + (Skill Level * 3) + 1 / 4 Seconds |
Requires
Hip Shaker Lv 3
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Required by
Acoustic Rhythm (Duet)
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Description
Increase critical rate in a 9x9 area.
Duration: 3 Minutes
LUK and "Dance Lessons" improve critical bonus.
(Skill Level * 1) = Critical % Increase
(Description From Sularin)
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|
 |
Land Mine |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Required by
Blast Mine, Remove Trap
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Description
Trap Cost: 1 Trap
[Level 1] Lasting Time 200 Seconds
[Level 2] Lasting Time 160 Seconds
[Level 3] Lasting Time 120 Seconds
[Level 4] Lasting Time 80 Seconds
[Level 5] Lasting Time 40 Seconds
Damage Formula: (DEX + 75) * (1 + INT / 100) * Skill Level
Description: Very good trap for it
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Left-Hand Mastery |
Passive |
None |
|
| Element: None |
Levels: 5 |
|
Requires
Right-Hand Mastery Lv 1
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Required by
Weapon Blocking
|
Description
Increase Left-Handed Weapon Damage when Equip Two Weapons.
In this case the Left-Handed Weapn Gives 30% of Attack Damages in the first place.
[Level 1] +10% (40%)
[Level 1] +20% (50%)
[Level 1] +30% (60%)
[Level 1] +40% (70%)
[Level 1] +50% (80%)
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 |
Lex Aeterna |
Active |
Enemy |
|
|
|
 |
Lex Divina |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 20 |
Requires
Ruwach Lv 1
|
Required by
Meditatio, Lex Aeterna, Turn Undead
|
Description
Makes the target unable to use skills for a while. If someone is already affected by silence, this skill will cancel it out.
[Level 1] Silenced 30[s]: SP cost 20
[Level 2] Silenced 35[s]: SP cost 20
[Level 3] Silenced 40[s]: SP cost 20
[Level 4] Silenced 45[s]: SP cost 20
[Level 5] Silenced 50[s]: SP cost 20
[Level 6] Silenced 60[s]: SP cost 18
[Level 7] Silenced 60[s]: SP cost 16
[Level 8] Silenced 60[s]: SP cost 14
[Level 9] Silenced 60[s]: SP cost 12
[Level 10] Silenced 60[s]: SP cost 10
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|
 |
Lightning Bolt |
Active |
Enemy |
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|
 |
Longing for Freedom (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 15 |
Requires
Dance Lessons Lv 10, Focus Ballet Lv 3, Marionette Control Lv 1
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Description
* During duet combination skill of Gypsy and a Clown, when this skill is used, this allows the user of this skill to move around in the area affected by the duet skill. Note this is seperate cast - Gypsy and Clown must use this skill on their own in order to move. Every time skill level goes up, it recovers movement speed and attack speed bit by bit, to 100% at LV 5. The duet combination skill area will be fixed to the area that it started, and if either Gypsy or Clown moves out of the duet area, cancel it manually, or either one of them die, the duet skill will cancel as well as this skill. This means, if anything happens that results in cancelling the duet skill, it'll also cancel this skill. User of this skill will suffer 3 SP removed every 3 second instead of 1 SP every 3 second normally taken when using a duet skill. While under effect of this skill, Gypsy and Clown can attack and use skills as normal. Do note however, you cannot use other singing skills or other duet skills. If skill, A Moonlit Water Mill, a Falling Petal, is in effect, Longing for Freedom will not work.
Requires that you are currently in duet mode.
Skill LV | Attack / Move Speed Set To
1 - 60%
2 - 70%
3 - 80%
4 - 90%
5 - 100%
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|
|
 |
Longing for Freedom (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 15 |
Requires
Marionette Control Lv 1, Music Lesson Lv 10, Unchained Serenade Lv 3
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Description
* During duet combination skill of Gypsy and a Clown, when this skill is used, this allows the user of this skill to move around in the area affected by the duet skill. Note this is seperate cast - Gypsy and Clown must use this skill on their own in order to move. Every time skill level goes up, it recovers movement speed and attack speed bit by bit, to 100% at LV 5. The duet combination skill area will be fixed to the area that it started, and if either Gypsy or Clown moves out of the duet area, cancel it manually, or either one of them die, the duet skill will cancel as well as this skill. This means, if anything happens that results in cancelling the duet skill, it'll also cancel this skill. User of this skill will suffer 3 SP removed every 3 second instead of 1 SP every 3 second normally taken when using a duet skill. While under effect of this skill, Gypsy and Clown can attack and use skills as normal. Do note however, you cannot use other singing skills or other duet skills. If skill, A Moonlit Water Mill, a Falling Petal, is in effect, Longing for Freedom will not work.
Requires that you are currently in duet mode.
Skill LV | Attack / Move Speed Set To
1 - 60%
2 - 70%
3 - 80%
4 - 90%
5 - 100%
(Description From RagnaInfo.net)
|
|
|
 |
Lord of Vermillion |
Active |
Ground |
|
| Element: Wind |
Levels: 10 |
Sp required: 42 + (this.level * 3) |
Requires
Jupitel Thunder Lv 5, Thunderstorm Lv 1
|
Required by
Summon Lightning Ball
|
Description
Hits a large area, with each lvl it atks a larger area, cast times reduced. and skill is more powerful. Also it atks 4 times.
[level 1] 100%MAtk:Casting Time 15[s]: SP cost 45
[level 2] 120%MAtk:Casting Time 14.5[s]: SP cost 48
[level 3] 140%MAtk:Casting Time 14[s]: SP cost 51
[level 4] 160%MAtk:Casting Time 13.5[s]: SP cost 54
[level 5] 180%MAtk:Casting Time 13[s]: SP cost 57
[level 6] 200%MAtk:Casting Time 12.5[s]: SP cost 60
[level 7] 220%MAtk:Casting Time 12[s]: SP cost 63
[level 8] 240%MAtk:Casting Time 11.5[s]: SP cost 66
[level 9] 260%MAtk:Casting Time 11[s]: SP cost 69
[level 10] 280%MAtk:Casting Time 10.5[s]: SP cost 72
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|
 |
Loving Touch |
Active |
Spouse |
|
| Element: None |
Levels: 0 |
Sp required: 1 |
Description
Must be wearing wedding ring.
Give 15% of your HP to your spouse.
Works only in line of sight.
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|
 |
Lullaby |
Active |
Area |
|
|
|
 |
Lullaby (Duet) |
Active |
Area |
|
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|
 |
Mace Mastery |
Passive |
Self |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Mana Recharge
|
Description
Increase Mace Damage.
[Level 1] Attack STR +3
[Level 2] Attack STR +6
[Level 3] Attack STR +9
[Level 4] Attack STR +12
[Level 5] Attack STR +15
[Level 6] Attack STR +18
[Level 7] Attack STR +21
[Level 8] Attack STR +24
[Level 9] Attack STR +27
[Level 10] Attack STR +30
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 |
Madness Canceller |
|
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|
 |
Magic Crasher |
Active |
Enemy |
|
| Element: Neutral |
Levels: 1 |
Sp required: 12 |
Requires
Increase SP Recovery Lv 1
|
Required by
Gravitational Field
|
Description
* Very strange skill. This non-elemental attack calculates like this: The damage will be based on your magic attack, but it CAN miss - which means it depends on your DEX for success rate. Once it hits the enemy, your damage is reduced by enemy's PHYSICAL defense, not magical defense. The total damage of this skill DOES factor in your cards and enemy size. Note that well. The cast time is 0.3 seconds, and after-cast delay is 0.3 seconds. SP taken is 12.
(Description from Emperium.org)
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|
 |
Magic Rod |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 2 |
Requires
Study Lv 4
|
Required by
Indulge, Soul Siphon, Soul Exhale, Spell Breaker
|
Description
Like Counter or Poison React, if a skill is casted on you you cancel it and take some of the sp used for the skill from the caster, Skill must be active for it to work!
[Level 1] .4[s] Active/20% Sp Taken
[Level 2] .6[s] Active/40% Sp Taken
[Level 3] 0.8[s] Active/60% Sp Taken
[Level 4] 1[s] Active/80% Sp Taken
[Level 5] 1.2[s] Active/100% Sp taken
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|
 |
Magical Bullet |
|
|
|
| Levels: 1 |
|
|
Requires
Coin Flip Lv 1
|
Description
Uses 1 coin to fire a magical bullet that does not actually use up your bullet. This magical bullet's damage is calculated by ATK+MATK, and its element will be Shadow.
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|
|
 |
Magical Strings |
Active |
Area |
|
| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 5) |
Requires
Unchained Serenade Lv 3
|
Required by
Acoustic Rhythm (Duet)
|
Description
Duration:180sec
Increases players cast speed, and decreases delays after the skill. Works in 9x9 radius and takes 1 sp every 5sec after the cast.
DEX and Music Lessons improve cast time bonus
INT and Music Lessons improve cast delay bonus
[Level 1] 3%Inc/3%Dec/Sp:40
[Level 2] 6%Inc/6%Dec/Sp:45
[Level 3] 9%Inc/9%Dec/Sp:50
[Level 4] 12%Inc/12%Dec/Sp:55
[Level 5] 15%Inc/15%Dec/Sp:60
[Level 6] 18%Inc/18%Dec/Sp:65
[Level 7] 21%Inc/21%Dec/Sp:70
[Level 8] 25%Inc/25%Dec/Sp:75
[Level 9] 27%Inc/27%Dec/Sp:80
[Level 10] 30%Inc/30%Dec/Sp:85
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|
 |
Magnetic Earth |
Active |
Ground |
|
|
|
 |
Magnificat |
Active |
Party |
|
|
|
 |
Magnum Break |
Active |
Enemy |
|
| Element: Fire |
Levels: 10 |
Sp required: 15 |
Requires
Bash Lv 5
|
Required by
Bowling Bash, Aura Blade
|
Description
Sp Used: 15
An area of effect move, you target one enemy and every other enemy by a 5*5 area is also effected with additional damage, pushes the target back 2 cells and deals fire damage regardless of the weapons elemental properties.
[Level 1] 115% Attack
[Level 2] 130% Attack
[Level 3] 145% Attack
[Level 4] 160% Attack
[Level 5] 175% Attack
[Level 6] 190% Attack
[Level 7] 205% Attack
[Level 8] 220% Attack
[Level 9] 235% Attack
[Level 10] 250% Attack
|
|
|
 |
Magnus Exorcismus |
Active |
Ground |
|
| Element: Holy |
Levels: 10 |
Sp required: 38 + (Skill Level * 2) |
Requires
Lex Aeterna Lv 1, Safety Wall Lv 1, Turn Undead Lv 3
|
Description
Summon a Grand Cross to give Damages on the Undead and the Ghost on a Colossal Scale. Requires one Blue Gemstone to cast.
[Level 1] 1 hit: SP cost 40
[Level 2] 2 hit: SP cost 42
[Level 3] 3 hit: SP cost 44
[Level 4] 4 hit: SP cost 46
[Level 5] 5 hit: SP cost 48
[Level 6] 6 hit: SP cost 50
[Level 7] 7 hit: SP cost 52
[Level 8] 8 hit: SP cost 54
[Level 9] 9 hit: SP cost 56
[Level 10] 10 hit: SP cost 58
|
|
|
 |
Mammonite |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 5 |
Requires
Basic Skill Lv 9
|
Required by
High Speed Cart Ram
|
Description
Give an Enemy Surprising Damages with Money.
[Level 1] : Attack STR 150%, 100Z spent
[Level 2] : Attack STR 200%, 200Z spent
[Level 3] : Attack STR 250%, 300Z spent
[Level 4] : Attack STR 300%, 400Z spent
[Level 5] : Attack STR 350%, 500Z spent
[Level 6] : Attack STR 400%, 600Z spent
[Level 7] : Attack STR 450%, 700Z spent
[Level 8] : Attack STR 500%, 800Z spent
[Level 9] : Attack STR 550%, 900Z spent
[Level 10] : Attack STR 600%, 1000Z spent
|
|
|
 |
Mana Recharge |
Passive |
Self |
|
| Element: None |
Levels: 5 |
|
Requires
Demon Bane Lv 10, Mace Mastery Lv 10
|
Description
* Decrease SP usage of your skills. At LV 5, it decreases SP usage of all of your skills by 20%.
Skill LV | SP Taken Decreased
1 - 4%
2 - 8%
3 - 12%
4 - 16%
5 - 20%
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|
|
 |
Marionette Control |
Active |
Character |
|
| Element: None |
Levels: 1 |
Sp required: 100 |
Requires
Dance Lessons Lv 5, Improved Concentration Lv 10
|
Required by
Longing for Freedom (Duet)
|
Description
* Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX).
However, the normal stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically cancel. Also, if the character target's LV is + or - 5 levels from you, and this character must be in your party.
Note your character can still move around even when you have used this skill.
|
|
|
 |
Marionette Control |
Active |
Party Member |
|
| Element: None |
Levels: 1 |
Sp required: 100 |
Requires
Improved Concentration Lv 10, Music Lesson Lv 5
|
Required by
Longing for Freedom (Duet)
|
Description
* Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX).
However, the normal stat/stat bonus/etc. cannot go beyond 99, as if it does, the overflow points will simply not affect that character (so no use for Wizards and Priests who already have over 99 INT, DEX/VIT).
There's a restriction to item/skill usage, and only skill you can use is Marionette Control. Using it again breaks the link between you and that character, and you will be free to move around, mess around, do whatever, while that character will lose the bonus stat points gained from you.
A character cannot receive more than one Marionette Control session, and doesn't affect other Clown/Gypsy. This skill will only work if that character under this skill is within 7 cells around you, and if this character goes beyond that, the skill will automatically cancel. Also, if the character target's LV is + or - 5 levels from you, and this character must be in your party.
Note your character can still move around even when you have used this skill.
(Description From RagnaInfo.net)
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|
|
 |
Matyr's Reckoning |
Active |
Enemy |
|
| Element: Holy |
Levels: 5 |
Sp required: 10 |
Requires
Endure Lv 1, Faith Lv 5, Sacrifice Lv 3
|
Description
* Sacrifice some of your HP to cause massive damage against an enemy. You will sacrifice up to 3% of your max HP, and can cause up to x1.65 damage of sacrificed HP. However, this skill will NOT consider your current HP state. Continued usage of this skill WILL eventually lead you to your death if you don't pay close attention to your HP gauge! This skill has no effect against Boss monsters. SP usage is fixed to 100 for all levels.
LV | Your HP Used | Damage %
1 - 9% - 100%
2 - 9% - 110%
3 - 9% - 120%
4 - 9% - 130%
5 - 9% - 140%
(Thanks, www.ragnainfo.net for description.)
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|
 |
Meditatio |
Passive |
Self |
|
| Element: None |
Levels: 10 |
|
Requires
Aspersio Lv 3, Lex Divina Lv 5, SP Recovery Lv 5
|
Description
* Like it says, through meditation, you will receive better SP recovery rate as well as increase your max SP.
LV | SP Recovery % / SP Increase % / Heal Bonus %
1 - 3% / 1% / 2%
2 - 6% / 2% / 4%
3 - 9% / 3% / 6%
4 - 12% / 4% / 8%
5 - 15% / 5% / 10%
6 - 18% / 6% / 12%
7 - 21% / 7% / 14%
8 - 24% / 8% / 16%
9 - 27% / 9% / 18%
10 - 30% / 10% / 20%
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|
|
 |
Melody Strike |
Active |
Enemy |
|
|
|
 |
Melt Down |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 40 + (floor(Skill Level / 2) * 10) |
Requires
Hilt Binding Lv 1, Power Thrust Lv 3, Skin Tempering Lv 3, Weaponry Research Lv 5
|
Description
* This is self-usage skill (like Overthrust). During the skill's lasting time, every time you hit an enemy, they will have their equipment randomly destroyed. For monsters, when their "weapon" or "armor" is destroyed, its ATK / DEF will go down by 25% for approximately 5 seconds. This skill will stop working after the target has no more equipments on, disappear, or die.
The "destroyed" weapons / armors can be repaired by fellow Blacksmith or Weapon Repair NPC.
This skill does not affect Boss monsters.
LV | WPN Destroy % / ARM Destroy % | Cast Time | Last Time | SP Used
1 - 1% / 0.7% - 5s - 15 - 50
2 - 2% / 1.4% - 5s - 20 - 50
3 - 3% / 2.1% - 6s - 25 - 60
4 - 4% / 2.8% - 6s - 30 - 60
5 - 5% / 3.5% - 7s - 35 - 70
6 - 6% / 4.2% - 7s - 40 - 70
7 - 7% / 4.9% - 8s - 45 - 80
8 - 8% / 5.6% - 8s - 50 - 80
9 - 9% / 6.3% - 9s - 55 - 90
10 - 10% / 7% - 10s - 60 - 90
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|
|
 |
Mental Sensing (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 35 |
Requires
Acoustic Rhythm (Duet) Lv 3
|
Description
Duration:60[s]
AoE:9x9cells
Increases exp earned. Takes 1sp every 3[s] after use.
[Level 1] 136% EXP
[Level 2] 147% EXP
[Level 3] 158% EXP
[Level 4] 169% EXP
[Level 5] 180% EXP
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|
|
 |
Mental Sensing (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 35 |
Requires
Acoustic Rhythm (Duet) Lv 3
|
Description
Increases experienced earned by all characters within the 9x9 area.
Duration: 1 Minute
125% + (Skill Level * 11%) = Experience gained %
(Description From Sularin)
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|
|
 |
Mental Strength |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 200 |
Requires
Raging Thrust Lv 3
|
Required by
Snap
|
Description
Increases Def/MDef by 90% and decreses ASPD by 25%, Your moving speed is also slowed down while this is active, needs 5 spirit spheres active.
[Level 1] Lasts 30sec
[Level 2] Lasts 60sec
[Level 3] Lasts 90sec
[Level 4] Lasts 120sec
[Level 5] Lasts 150sec
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|
|
 |
Meteor Assault |
Active |
Enemy |
|
| Element: None |
Levels: 10 |
Sp required: 8 + (2 * Skill Level) |
Requires
Katar Mastery Lv 5, Right-Hand Mastery Lv 3, Sonic Blow Lv 5, Soul Breaker Lv 1
|
Description
* Same skill that Loki in Ragnarok manga uses. It causes mass damage to all enemies within 5x5 cells around you. Any enemies hit by this skill will receive Stun, Darkness, or external bleeding status ailment randomly. There is a set 0.5 seconds of After-Cast Delay.
LV | ATK Power | Ailment Chance | SP Used
1 - 80% - 10% - 10
2 - 120% - 15% - 12
3 - 160% - 20% - 14
4 - 200% - 25% - 16
5 - 240% - 30% - 18
6 - 280% - 35% - 20
7 - 320% - 40% - 22
8 - 360% - 45% - 24
9 - 400% - 50% - 26
10 - 440% - 55% - 28
(Description from Emperium.org)
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|
|
 |
Meteor Storm |
Active |
Ground |
|
| Element: Fire |
Levels: 10 |
Sp required: 20 |
Requires
Sightrasher Lv 2, Thunderstorm Lv 1
|
Required by
Summon Fire Ball
|
Description
Cast time: 15[s]
Summons meteors from the sky. Dealing out lethal damage to a large area.
[Level 1] 2 Meteor, 1 hit each: SP cost 20
[Level 2] 3 Meteor, 1 hit each: SP cost 24
[Level 3] 3 Meteor, 2 hit each: SP cost 30
[Level 4] 4 Meteor, 2 hit each: SP cost 34
[Level 5] 4 Meteor, 3 hit each: SP cost 40
[Level 6] 5 Meteor, 3 hit each: SP cost 44
[Level 7] 5 Meteor, 4 hit each: SP cost 50
[Level 8] 6 Meteor, 4 hit each: SP cost 54
[Level 9] 6 Meteor, 5 hit each: SP cost 60
[Level 10] 7 Meteor, 5 hit each: SP cost 64
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|
 |
Mind Breaker |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 9 + (Skill Level * 3) |
Requires
Increase SP Recovery Lv 3, Soul Siphon Lv 2
|
Description
- Mind Breaker (Active Skill), LV 5
Requirements: SP Recovery LV 3, Soul Burn LV 1
* Attack the mind of the enemy to cause mental breakdown. This decreases enemy's MDEF, but it ups their MATK. Success rate goes up when you level this skill up. Just like Provoke skill, any monsters who got this cast on regardless of success rate will turn hostile toward you.
This is basically Provoke for Magicians.
LV | Effect | Success Rate | After-Cast Delay | SP Used
1 - MATK +20% MDEF -12% - 60% - 0.8s - 12
2 - MATK +40% MDEF -24% - 65% - 0.9s - 15
3 - MATK +60% MDEF -36% - 70% - 1s - 18
4 - MATK +80% MDEF -48% - 75% - 1.1s - 21
5 - MATK +100% MDEF -60% - 80% - 1.2s - 24
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|
|
 |
Moonlit Water Mill, Falling Petal (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 20 + (Skill Level * 10) |
Requires
Dance Lessons Lv 7, Improved Concentration Lv 5
|
Description
* This is Clown/Gypsy combination skill. It creates 9x9 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry, and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down, just like any other good combination skill does. You cannot use this skill in Siege Mode (WoE).
LV | Last Time | SP Used / Per 10 Sec | Initial SP Usage
1 - 20s - 4 - 30
2 - 20s - 8 - 40
3 - 25s - 12 - 50
4 - 30s - 16 - 60
5 - 35s - 20 - 70
|
|
|
 |
Moonlit Water Mill, Falling Petal (Duet) |
Active |
Area |
|
| Element: None |
Levels: 5 |
Sp required: 20 + (Skill Level * 10) |
Requires
Improved Concentration Lv 5, Music Lesson Lv 7
|
Description
* This is Clown/Gypsy combination skill. It creates 9x9 cell around the Clown/Gypsy that NO ONE can enter. However, it just prevents entry, and doesn't protect against ranged attacks or magic. Once this skill is being used, SP of both Clown and Gypsy will go down, just like any other good combination skill does. You cannot use this skill in Siege Mode (WoE).
LV | Last Time | SP Used / Per 10 Sec | Initial SP Usage
1 - 20s - 4 - 30
2 - 20s - 8 - 40
3 - 25s - 12 - 50
4 - 30s - 16 - 60
5 - 35s - 20 - 70
|
|
|
 |
Mug |
Active |
Enemy |
|
| Element: None |
Levels: 10 |
Sp required: 15 |
Requires
Gank Lv 4
|
Required by
Backstab, Divest Helm
|
Description
Steals zeny, affected by Dex, luk, and skill level, amount stolen based on monsters level.
[Level 1] 1% Chance to Steal Zeny
[Level 2] 2% Chance to Steal Zeny
[Level 3] 3% Chance to Steal Zeny
[Level 4] 4% Chance to Steal Zeny
[Level 5] 5% Chance to Steal Zeny
[Level 6] 6% Chance to Steal Zeny
[Level 7] 7% Chance to Steal Zeny
[Level 8] 8% Chance to Steal Zeny
[Level 9] 9% Chance to Steal Zeny
[Level 10] 10% Chance to Steal Zeny
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|
 |
Music Lesson |
Passive |
Self |
|
|
|
 |
Mystical Amplification |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 10 + (Skill Level * 4) |
Requires
Basic Skill Lv 9
|
Required by
Gravitational Field
|
Description
* This skill finally got fixed. Upon usage, it increases MATK bonus of the next magical skill you use. This boost is seprate from your wand's MATK bonus.
Lasting time is 40 seconds or until a skill is used.
Casting time is fixed (unaffected by DEX) at 0.7s.
LV | MATK Bonus | SP Taken
1 - 5% - 14
2 - 10% - 18
3 - 15% - 22
4 - 20% - 26
5 - 25% - 30
6 - 30% - 34
7 - 35% - 38
8 - 40% - 42
9 - 45% - 46
10 - 50% - 50
(Description from Emperium.org)
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|
|
 |
Napalm Beat |
active |
monster |
|
|
|
 |
Napalm Vulcan |
active |
Enemy |
|
| Element: Ghost |
Levels: 5 |
Sp required: 25 + (this.level * 5) |
Requires
Napalm Beat Lv 5
|
Description
* Use powers of kinesis to cause multiple hits to a single enemy. Higher skill level allows you to hit more. There's a chance of causing Curse to enemy. There is 1s of after-cast delay.
LV | Hits | Curse Chance | SP Used
1 - 1 - 5% - 10
2 - 2 - 10% - 25
3 - 3 - 15% - 40
4 - 4 - 20% - 55
5 - 5 - 25% - 70
(Description from Emperium.org)
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|
|
 |
Nugget Create |
Active |
Self |
|
| Element: None |
Levels: 3 |
|
Requires
Ore Discovery Lv 1, Oridecon Research Lv 3, Weaponry Research Lv 5
|
Description
* Create a gold piece (using iron ore, gold ore, or silver ore), then combine it to create a nugget. This nugget will be used to create specific weapons, sell it to NPCs for high price, or to create coins with. It can also be used to increase chance of making a weapon as well.
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|
|
 |
Occult Impaction |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 4) |
Requires
Summon Spirit Spheres Lv 5
|
Required by
Throw Spirit Spheres
|
Description
A short ranged Physical Atk, The more def the enemy has the more damage inflicted.
[Level 1] 175% Atk/Sp:10
[Level 2] 250% Atk/Sp:14
[Level 3] 325% Atk/Sp:17
[Level 4] 400% Atk/Sp:19
[Level 5] 475% Atk/Sp:20
|
|
|
 |
Ore Discovery |
Passive |
Self |
|
|
|
 |
Oridecon Research |
Passive |
None |
|
|
|
 |
Overcharge |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Discount Lv 3
|
Description
Enable to Sell items as a higher price to a NPC Shop.
[Level 1] : Overcharge 7%
[Level 2] : Overcharge 9%
[Level 3] : Overcharge 11%
[Level 4] : Overcharge 13%
[Level 5] : Overcharge 15%
[Level 6] : Overcharge 17%
[Level 7] : Overcharge 19%
[Level 8] : Overcharge 21%
[Level 9] : Overcharge 23%
[Level 10] : Overcharge 24%
|
|
|
 |
Owl's Eye |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Vulture's Eye, Falcon Eyes
|
Description
Increase DEX.
[Level 1] : DEX +1
[Level 2] : DEX +2
[Level 3] : DEX +3
[Level 4] : DEX +4
[Level 5] : DEX +5
[Level 6] : DEX +6
[Level 7] : DEX +7
[Level 8] : DEX +8
[Level 9] : DEX +9
[Level 10] : DEX +10
|
|
|
 |
Parrying |
Passive |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 50 |
Requires
Provoke Lv 5, Two-Handed Quicken Lv 3, Two-Handed Sword Mastery Lv 10
|
Description
* You automatically block some of the attacks randomly. This allows you to auto-guard attacks with your sword. It will now block both ranged and physical attacks. Requires a two-handed sword.
LV | Block Rate | Last Time
1 - 23% - 15s
2 - 26% - 20s
3 - 29% - 25s
4 - 32% - 30s
5 - 35% - 35s
6 - 38% - 40s
7 - 41% - 45s
8 - 44% - 50s
9 - 47% - 55s
10 - 50% - 60s
|
|
|
 |
Peaceful Rest |
passive |
self |
|
| Element: none |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Warm Wind
|
Description
If there is another TK Boy sitting next to you while sitting, this skill kicks in, allowing you to regenerate HP. When you do /doridori emote, you recover +30 additional bonus HP. The HP recovered listed just below is base value, and it increases if you have higher VIT. This skill also kicks in even if you are overweight.
LV / HP Recovered
1 - 30
2 - 60
3 - 90
4 - 120
5 - 160
6 - 180
7 - 210
8 - 240
9 - 270
10 - 300
|
|
|
 |
Peco Peco Ride |
Passive |
None |
|
|
|
 |
Peco Peco Riding |
Passive |
None |
|
| Element: None |
Levels: 1 |
|
Requires
Endure Lv 1
|
Required by
Cavalier Mastery
|
Description
Enable to Ride a Tamed Grand Peco. When riding Grand Peco, spear class weapons do 100% damage on medium sized monsters, instead of the normal 75%.
|
|
|
 |
Perfect Tablature |
Active |
Area |
|
| Element: None |
Levels: 10 |
Sp required: 20 |
Requires
Unchained Serenade Lv 3
|
Required by
Lullaby (Duet)
|
Description
Increases parties flee and and perfect dodge that is in a 9x9 area. Lasts 60 sec and takes 5 sp every sec after the cast.
AGI and Music Lessons improve flee bonus
LUK and Music Lessons improve perfect dodge bonus
[Level 1] +1% Flee/+1% P.Flee
[Level 2] +2% Flee/+1% P.Flee
[Level 3] +3% Flee/+2% P.Flee
[Level 4] +4% Flee/+2% P.Flee
[Level 5] +5% Flee/+3% P.Flee
[Level 6] +6% Flee/+3% P.Flee
[Level 7] +7% Flee/+4% P.Flee
[Level 8] +8% Flee/+4% P.Flee
[Level 9] +9% Flee/+5% P.Flee
[Level 10] +10% Flee/+5% Flee
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|
 |
Permanent Development |
passive |
|
|
| Levels: 1 |
|
|
Description
A 50% chance that each time fort economy is increased, two points are given instead of one.
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|
 |
Piece |
Active |
None |
|
|
|
 |
Pierce |
Active |
Enemy |
|
| Element: Weapon |
Levels: 10 |
Sp required: 7 |
Requires
Spear Mastery Lv 1
|
Required by
Spear Boomerang, Spear Stab, Spiral Pierce
|
Description
Multiple trusts whit a spear class weapon. Number of hits depends on size of the enemy.
SP cost: 7
Small: 1 hit (level 10 damage = 200%)
Medium: 2 hits (level 10 damage = 400%)
Great: 3 hits (level 10 damage = 600%)
[Level 1] 110% damage, +5 Accuracy
[Level 2] 120% damage, +10 Accuracy
[Level 3] 130% damage, +15 Accuracy
[Level 4] 140% damage, +20 Accuracy
[Level 5] 150% damage, +25 Accuracy
[Level 6] 160% damage, +30 Accuracy
[Level 7] 170% damage, +35 Accuracy
[Level 8] 180% damage, +40 Accuracy
[Level 9] 190% damage, +45 Accuracy
[Level 10] 200% damage, +50 Accuracy
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|
 |
Piercing Shot |
|
|
|
| Levels: 5 |
|
|
Requires
Tracking Lv 5
|
Description
Shoots a bullet that will go straight through the enemy. Enemy hit by this attack may be put in Bleeding status ailment.
LV / Damage / Chance of Bleeding Status Ailment
1 - 110% - 3%
2 - 120% - 6%
3 - 130% - 9%
4 - 140% - 12%
5 - 150% - 15%
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|
 |
Plant Cultivation |
Active |
Ground |
|
| Element: None |
Levels: 2 |
Sp required: 10 |
Requires
Basic Skill Lv 9
|
Description
* By using spores and plant stalk, you can summon a mushroom or a plant. What you get is random, and there's chance of failure. This skill cannot be used in WoE / Siege Mode. It has fixed chance of success of 50% that does not change.
- At Skill LV 1, you can summon a Black or Red Mushroom using one Mushroom Spore.
- At Skill LV 2, you can summon Yellow, Red, White, Green, Blue, or Shining Plant using one Stem.
There is no casting time, or after-cast delay.
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|
 |
Play Dead |
|
self |
|
|
|
 |
Pneuma |
Active |
Ground |
|
| Element: None |
Levels: 1 |
Sp required: 10 |
Requires
Warp Portal Lv 4
|
Description
Shields a 3x3 area from ranged physical attacks.
For more information regarding Pneuma, see the 'Pneuma Hopping' section of Xyzzy's Full Support Priest Guide, located in the Aco/Priest/Monk forum.
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|
 |
Poison React |
Active |
Self |
|
|
|
 |
Potion Research |
Active |
Self |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Prepare Potion
|
Description
Increases chance to make potions, and how much a potion heals you.
[Level 1] 5% Increase Heal
[Level 2] 10% Increase Heal
[Level 3] 15% Increase Heal
[Level 4] 20% Increase Heal
[Level 5] 25% Increase Heal
[Level 6] 30% Increase Heal
[Level 7] 35% Increase Heal
[Level 8] 40% Increase Heal
[Level 9] 45% Increase Heal
[Level 10] 50% Increase Heal
|
|
|
 |
Potion Synthesis |
Active |
Item |
|
| Element: None |
Levels: 5 |
|
Requires
Alchemy Lv 2, Prepare Potion Lv 5
|
Description
* Combine many different potions to create new potions. There are already set rules to what can be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon creatures to attack, they might have better attack rate, or have a new skill to use.
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|
|
 |
Power Cord (Duet) |
Active |
Area |
|
| Element: None |
Levels: 1 |
Sp required: 10 |
Requires
Lullaby (Duet) Lv 1
|
Description
Duration:60[s]
AoE:9x9cells (party members only!)
Makes all skills that require Gems or Traps be abled to be used without them. Takes 1 sp every 5sec after use. Sage's Hocus Pocus skill still requires one Yellow Gemstone while within Power Cord's AoE.
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|
|
 |
Power Cord (Duet) |
Active |
Area |
|
| Element: None |
Levels: 1 |
Sp required: 10 |
Requires
Lullaby Lv 1
|
Description
[Party Only]
Makes all skills that require Gems or Traps to be used without them within the 9x9 area.
Duration: 1 Minute
Sage's Hocus Pocus skill still requires one Yellow Gemstone while within Power Chord\'s Area of Affect.
(Description From Sularin)
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|
|
 |
Power Maximize |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Power Thrust Lv 2, Weapon Perfection Lv 3
|
Description
Makes every attack do maximum damage when activated. Does not ignore enemy defense. When activated, this skill slowly drains SP, and SP can not regen while skill is active. Skill can be deactivated by using the skill again (no sp cost for deactivating), or when the character runs out of SP.
[Level 1] 1 SP/1[s]
[Level 2] 1 SP/2[s]
[Level 3] 1 SP/3[s]
[Level 4] 1 SP/4[s]
[Level 5] 1 SP/5[s]
|
|
|
 |
Power Thrust |
Active |
Party |
|
| Element: None |
Levels: 5 |
Sp required: 20 - (Skill Level * 2) |
Requires
Adrenaline Rush Lv 3
|
Required by
Power Maximize, Powerthrust Max, Melt Down
|
Description
Effects: mace/axe class weapon.
Increases damage, at the risk of damaging the weapons. Party members using mace or axe class weapons are also affected by this skill.
[Level 1] Duration 20, Dmg 105%: Damage chance 0.2%, SP cost 18.
[Level 2] Duration 40, Dmg 110%: Damage chance 0.4%, SP cost 16.
[Level 3] Duration 60, Dmg 115%: Damage chance 0.6%, SP cost 14.
[Level 4] Duration 80, Dmg 120%: Damage chance 0.8%, SP cost 12.
[Level 5] Duration 100, Dmg 125%: Damage chance 1%, SP cost 10.
|
|
|
 |
Powerthrust Max |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 15 |
Requires
Power Thrust Lv 5
|
Description
* Greately increase weapon power by using power of the Zeny. Unlike normal Overthrust, this skill only affects you. All skill levels have same 0.1% chance of weapon breaking every hit.
Lasting time is fixed to 180 Sec.
There is no casting time / after-cast delay.
Skill LV | Bonus Damage | Zeny Taken
1 - 120% - 3000z
2 - 140% - 3500z
3 - 160% - 4000z
4 - 180% - 4500z
5 - 200% - 5000z
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|
|
 |
Prepare Potion |
Active |
Item |
|
|
|
 |
Preserve |
Active |
Self |
|
| Element: None |
Levels: 1 |
Sp required: 30 |
Requires
Intimidate Lv 10
|
Description
* Allows Stalker to not change the skill learned via Plagiarism even when hit by a different skill for duration of the skill.
Lasts 10 minutes, takes 30 SP. Cast time is 1 second.
(Description from RagnaInfo.net)
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|
 |
Provoke |
Active |
Enemy |
|
|
|
 |
Pushcart |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Enlarge Weight Limit Lv 5
|
Required by
Vending, Cart Boost
|
Description
Enable to Carry a Pushcart, the special inventory for Merchant Class.
Get a pushcart from the local kafra girl, and use alt+w to open it. Unable to Use items from Pushcart Directly. Movement speed is decreased when using Pushcart, but will increase as you level the skill, back to 100% speed at level 10.
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|
 |
Quagmire |
Active |
Ground |
|
| Element: Earth |
Levels: 5 |
Sp required: 15 |
Requires
Cold Bolt Lv 1, Heavens Drive Lv 1
|
Required by
Gravitational Field, Marsh of Abyss
|
Description
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = chosen location
O = affected area
SP cost: 15
Everybody inside the area looses 50% DEX & AGI, and walks in half speed. This goes fore enemies and friends alike.
[Level 1] Lasting time 5[s]
[Level 2] Lasting time 10[s]
[Level 3] Lasting time 15[s]
[Level 4] Lasting time 20[s]
[Level 5] Lasting time 25[s]
Important note: In the future, Quagmire will be changed, so that there will be a maximum of 3 quagmires at a time (similar to the 3 firewall limit), and the AGI/DEX reduced will be based on level, with level 5 reducing AGI and DEX by 50 points (not percent). This change will make level 5 Quagmire better for WoE builds, but will make it more beneficial for PvM and MVP builds to leave it at level 2 or 3 so the shorter duration will allow them to recast more quickly. The walking speed reduction will not be affected by level.
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|
 |
Raging Palm Strike |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: Skill Level * 2 |
Requires
Iron Fists Lv 7, Summon Spirit Spheres Lv 5
|
Description
* Attack an enemy with your palm. The target will receive nasty damage, and will be pushed back about 3 cells. You can only do this while in Fury state, and this skill does not take a Spirit Sphere.
LV | Damage | SP Used
1 - 300% - 2
2 - 400% - 4
3 - 500% - 6
4 - 600% - 8
5 - 700% - 10
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|
|
 |
Raging Quadruple Blow |
Active |
Enemy |
|
| Element: Weapon |
Levels: 5 |
Sp required: 15 + (Skill Level * 2) |
Requires
Raging Trifecta Blow Lv 5
|
Required by
Raging Thrust
|
Description
Can only be used during Triple blows delay period, attacks four times(counts as one) and has its own delay period, dex and agi reduce delay.
[Level 1] 200% Atk/Sp:17
[Level 2] 250% Atk/Sp:19
[Level 3] 300% Atk/Sp:21
[Level 4] 350% Atk/Sp:23
[Level 5] 400% Atk/Sp:25
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|
|
 |
Raging Thrust |
Active |
Enemy |
|
| Element: Weapon |
Levels: 5 |
Sp required: 20 + (Skill Level * 3) |
Requires
Raging Quadruple Blow Lv 3
|
Required by
Glacier Fist, Mental Strength
|
Description
The finish to this 3 part attack, requires 1 spirit sphere active, can only be cast during Combo Chains delay, Also pushes enemy back and has its own delay period, again agi/dex reduce it.
[Level 1] 300% Atk/Sp:23
[Level 2] 360% Atk/Sp:26
[level 3] 420% Atk/Sp:29
[Level 4] 480% Atk/Sp:32
[Level 5] 540% Atk/Sp:35
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|
|
 |
Raging Trifecta Blow |
Passive |
Enemy |
|
| Element: Weapon |
Levels: 10 |
|
Requires
Flee Lv 5
|
Required by
Glacier Fist, Raging Quadruple Blow, Dragon Combo
|
Description
A combo attack that happens by chance while you hit an enemy. Each level lowers the chance, but raises the damage done.
[Level 1] 29% Chance/120% Atk
[Level 2] 28% Chance/140% Atk
[Level 3] 27% Chance/160% Atk
[Level 4] 26% Chance/180% Atk
[Level 5] 25% Chance/200% Atk
[Level 6] 24% Chance/220% Atk
[Level 7] 23% Chance/240% Atk
[Level 8] 22% Chance/260% Atk
[Level 9] 21% Chance/280% Atk
[Level 10] 20% Chance 300% Atk
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|
|
 |
Rapid Shower |
|
|
|
|
|
 |
Regeneration |
active |
|
|
|
|
 |
Relax |
Active |
Self |
|
| Element: None |
Levels: 1 |
Sp required: 15 |
Requires
Endure Lv 3, Increase HP Recovery Lv 10, Provoke Lv 5
|
Description
* Just like the skill's name says, relaxes your muscles and temporarily increase your HP recovery speed. You have to be sitting to use this skill (even just standing won't work). When this skill is in use, you will see the icon that shows that you are using this skill. It will automatically cancel when you get attacked, if you stand to attack, or use an item. It'll take 15 SP once and gives you up to x3 HP regeneration speed.
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|
|
 |
Remove Trap |
Active |
Ground |
|
|
|
 |
Remove Trap |
Active |
Trap |
|
| Element: None |
Levels: 1 |
Sp required: 5 |
Requires
Double Strafe Lv 5
|
Description
The name says it all folks. You walk up to the trap, Remove it and gain that Trap 1 Ea. item back. Except if it
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|
|
 |
Remover |
Active |
Ground |
|
|
|
 |
Resistant Souls |
Active |
Self |
|
| Element: Holy |
Levels: 5 |
Sp required: 30 |
Requires
Divine Protection Lv 5, Heal Lv 5
|
Description
Increases Defence to Holy/Undead attacks, can be casted on others, cast time is 3sec, lasts 180min and costs 30sp.
[Level 1] 5% Resistance
[Level 2] 10% Resistance
[Level 3] 15% Resistance
[Level 4] 20% Resistance
[Level 5] 25% Resistance
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|
|
 |
Restore |
active |
|
|
| Levels: 1 |
|
|
Requires
Regeneration Lv 1
|
Description
This skill can only be activated during War of Emperium.
The guild leader can restore 90% of all guild mates' HP/SP on screen. After using the skill, the leader may not use a guild skill for 5 minutes.
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|
|
 |
Resurrection |
Active |
Anyone |
|
| Element: Holy |
Levels: 4 |
Sp required: 60 |
Requires
SP Recovery Lv 4, Status Recovery Lv 1
|
Required by
Turn Undead
|
Description
Used on a dead player, restores life. Used on undead, does damage, and has a small chance of giving instant death to the monster. Requires one Blue Gemstone to cast.
[Level 1] 6[s] cast time, 0[s] delay, 10% HP restored
[Level 2] 4[s] cast time, 1[s] delay, 30% HP restored
[Level 3] 2[s] cast time, 2[s] delay, 50% HP restored
[Level 4] 0[s] cast time, 3[s] delay, 80% HP restored
|
|
|
 |
Right-Hand Mastery |
Passive |
None |
|
| Element: None |
Levels: 5 |
|
Requires
Basic Skill Lv 9
|
Required by
Left-Hand Mastery, Meteor Assault
|
Description
Increase Right-Handed Weapon Damage when Equip Two Weapons.
In this case the Right-Handed Weapon gives 50% Attack Damages in the first place.
[Level 1] +10% (60%)
[Level 2] +20% (70%)
[Level 3] +30% (80%)
[Level 4] +40% (90%)
[Level 5] +50% (100%)
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|
|
 |
Romantic Rendezvous |
Active |
Spouse |
|
| Element: None |
Levels: 0 |
Sp required: 1 |
Description
Must be wearing wedding ring.
Summon your spouse from anywhere in the game to your current location. Some maps, such as guild forts, do not allow it.
|
|
|
 |
Root |
Active |
Enemy |
|
| Element: Earth |
Levels: 5 |
|
Requires
Flee Lv 5
|
Required by
Spiritual Cadence, Cursed Circle
|
Description
Consumes one Spirit Sphere. Freezes enemy and caster in place for skill's duration. Higher skill levels allows caster to use certain skills while they are paralyzed. When maxed, you can cast Guillotine Fist with four Spirit Spheres (Fury needed, of course).
[Level 1] 0.5[s] cast time, 20[s] duration, no skills available
[Level 2] 0.7[s] cast time, 30[s] duration, Throw Spirit Sphere
[Level 3] 0.9[s] cast time, 40[s] duration, Occult Impaction
[Level 4] 1.1[s] cast time, 50[s] duration, Raging Quadruple Blow
[Level 5] 1.3[s] cast time, 60[s] duration, Guillotine Fist
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|
|
 |
Roundhouse Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
|
Description
When you use this skill while you have Round Kick Stance prepared, you hit a single enemy strongly for damage and all enemies around 3 by 3 cells of the target enemy will be pushed away with no damage.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
(Description from RagnaInfo)
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|
|
 |
Roundhouse Kick Preparation |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 1 |
Requires
Roundhouse Kick Lv
|
Description
Toggle Roundhouse Kick mode on and off. When in Roundhouse Kick mode, there is a 15% chance per hit that you will go into Roundhouse Kick stance. In this stance you can use a Roundhouse Kick.
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|
|
 |
Running |
active |
self |
|
| Element: none |
Levels: 10 |
Sp required: 100 / Skill Level |
Requires
Basic Skill Lv 9
|
Description
When you use this skill, your character starts running straight forward. You cannot change direction of where he is running while running. You can stop using Running skill by simply using it again (do note, using skill again to stop eats up SP), or use another skill, or run into the wall. When you use this skill then immediately stop, then there will be STR + 10 buff for 150 seconds.
LV / Casting Time / SP Taken
1 - 6 Sec. - 100
2 - 5 Sec. - 90
3 - 4 Sec. - 80
4 - 3 Sec. - 70
5 - 2 Sec. - 60
6 - 1 Sec. - 50
7 - 0 Sec. - 40
8 - 0 Sec. - 30
9 - 0 Sec. - 20
10 - 0 Sec. - 10
(Description by RagnaInfo)
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|
|
 |
Ruwach |
Active |
Area |
|
|
|
 |
Sacrifice |
Active |
Party Member |
|
| Element: None |
Levels: 5 |
|
Requires
Grand Cross Lv 4, Shield Reflect Lv 5
|
Required by
Matyr's Reckoning
|
Description
Takes all your parties damage, party must be 10 levels above or below you to work, crusaders in your party arnt affected, you def dosent reduce Atk damage, party member(s) def does, Must be close for it to work.
[Level 1] Lasts 30sec/7*7cells/1member
[Level 2] Lasts 45sec/8*8cells/2members
[Level 3] Lasts 60sec/9*9cells/3members
[Level 4] Lasts 75sec/10*10cells/4members
[Level 5] Lasts 90sec/11*11cells/5members
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|
|
 |
Safety Wall |
support |
tile |
|
|
|
 |
Safety Wall |
Active |
Ground |
|
| Element: Holy |
Levels: 10 |
Sp required: 25 + (floor(9 / Skill Level) * 15) |
Requires
Aspersio Lv 4, Sanctuary Lv 3
|
Required by
Magnus Exorcismus
|
Description
This spell creates a shield that takes a series of melee attacks. Requires one Blue Gemstone to cast.
[Level 1] avoid 2 hit; SP usage 30
[Level 2] avoid 3 hit; SP usage 30
[Level 3] avoid 4 hit; SP usage 30
[Level 4] avoid 5 hit; SP usage 35
[Level 5] avoid 6 hit; SP usage 35
[Level 6] avoid 7 hit; SP usage 40
[Level 7] avoid 8 hit; SP usage 40
[Level 8] avoid 9 hit; SP usage 40
[Level 9] avoid 10 hit; SP usage 40
[Level 10] avoid 11 hit; SP usage 40
|
|
|
 |
Sanctuary |
Active |
Ground |
|
| Element: None |
Levels: 10 |
Sp required: 12 + (Skill Level * 3) |
Requires
Heal Lv 1
|
Required by
Safety Wall
|
Description
Creates an area on the ground where HP is continually regenerated.
Requires one Blue Gemstone to cast.
[Level 1] Duration 4[s]; 4 People; 100 HP a second; cost 15 SP
[Level 2] Duration 7[s]; 5 People; 200 HP a second; cost 18 SP
[Level 3] Duration 10[s]; 6 People; 300 HP a second; cost 21 SP
[Level 4] Duration 13[s]; 7 People; 400 HP a second; cost 24 SP
[Level 5] Duration 16[s]; 8 People; 500 HP a second; cost 27 SP
[Level 6] Duration 19[s]; 9 People; 600 HP a second; cost 30 SP
[Level 7] Duration 22[s]; 10 People; 777 HP a second; cost 33 SP
[Level 8] Duration 25[s]; 11 People; 777 HP a second; cost 36 SP
[Level 9] Duration 28[s]; 12 People; 777 HP a second; cost 39 SP
[Level 10] Duration 31[s]; 13 People; 777 HP a second; cost 42 SP
|
|
|
 |
Sand Attack |
Active |
Enemy |
|
| Element: Earth |
Levels: 0 |
Sp required: 9 |
Description
Throw sand at the enemy. 15% chance of causing blindness.
|
|
|
 |
Sandman |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Flasher Lv 1
|
Required by
Blast Mine
|
Description
Trap Cost: 2 Traps
[Level 1] Lasting Time 150 Seconds
[Level 2] Lasting Time 120 Seconds
[Level 3] Lasting Time 90 Seconds
[Level 4] Lasting Time 60 Seconds
[Level 5] Lasting Time 30 Seconds
Description: Puts a large group of enemies to sleep with pretty good efficiency. Once an enemy steps on it he
|
|
|
 |
Scribble |
Active |
Ground |
|
| Element: None |
Levels: 1 |
Sp required: 15 |
Requires
Piece Lv 5
|
Description
draw a 5x5 picture for 30sec, needs Red Gemstone and can't be used till first one disappers
|
|
|
 |
Sense |
Active |
Enemy |
|
| Element: None |
Levels: 1 |
|
Requires
Basic Skill Lv 9
|
Description
This skill gives you detailed information about the enemy you used it on. This information is shared with your party.
|
|
|
 |
Sense |
Active |
Enemy |
|
|
|
 |
Sharp Hawk Eyes |
passive |
|
|
| Levels: 5 |
|
|
Description
A 5x5 area around the guild leader gives the members a DEX bonus.
Level | DEX Bonus
1 | +1
2 | +2
3 | +3
4 | +4
5 | +5
|
|
|
 |
Shield Boomerang |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 12 |
Requires
Smite Lv 3
|
Required by
Defending Aura, Shield Reflect, Shield Chain
|
Description
Throws a shield(required) to attack an enemy at a distance, weight and upgrade level affect damage.
[Level 1] 130%/3 cells Sp:12
[Level 2] 160%/5 cells Sp:12
[Level 3] 190%/7 cells Sp:12
[Level 4] 220%/9 cells Sp:12
[Level 5] 250%/11 cells Sp:12
|
|
|
 |
Shield Chain |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 25 + (3 * Skill Level) |
Requires
Shield Boomerang Lv 5
|
Description
Requires a shield to be equipped.
Using the shield, you will deal 5 repeated attack in a single skill. Hit chance of this skill depends on your HIT rate, and additional damage can be gained by having the shield to have high refined rate and having a heavy shield. Final damage will include subtraction from enemy DEF as well. SP taken increases as you use higher level of this skill.
Range: 1
Attack Type: Non-elemental, physical melee attack
Casting / After-Cast Delay: 1 Sec. / 2 Sec.
Skill LV - Damage + - HIT Bonus - SP Taken
1 - 30% - +30 - 28
2 - 60% - +25 - 31
3 - 90% - +20 - 34
4 - 120% - +15 - 37
5 - 150% - +10 - 40
(Description from Emperium.org)
|
|
|
 |
Shield Reflect |
Active |
Self |
|
| Element: None |
Levels: 10 |
Sp required: 30 + (Skill Level * 5) |
Requires
Shield Boomerang Lv 3
|
Required by
Sacrifice, Reflect Damage
|
Description
When an enemy attacks, you deflect some of the damage back using your shield (required). Lasts 300 seconds.
[Level 1] 13% Deflected/Sp:35
[Level 2] 16% Deflected/Sp:40
[Level 3] 19% Deflected/Sp:45
[Level 4] 22% Deflected/Sp:50
[Level 5] 25% Deflected/Sp:55
[Level 6] 28% Deflected/Sp:60
[Level 7] 31% Deflected/Sp:65
[Level 8] 34% Deflected/Sp:70
[Level 9] 37% Deflected/Sp:75
[Level 10] 40% Deflected/Sp:80
|
|
|
 |
Shockwave Trap |
Active |
Ground |
|
| Element: None |
Levels: 5 |
Sp required: 45 |
Requires
Ankle Snare Lv 1
|
Required by
Claymore Trap, Talkie Box, Electric Shocker
|
Description
Trap Cost: 2 Traps
[Level 1] SP Drain 20%, Lasting Time 200 Seconds
[Level 2] SP Drain 35%, Lasting Time 160 Seconds
[Level 3] SP Drain 50%, Lasting Time 120 Seconds
[Level 4] SP Drain 65%, Lasting Time 80 Seconds
[Level 5] SP Drain 80%, Lasting Time 40 Seconds
Description: Any magic-based characters worst nightmare in PK. Once the foe steps on it the SP is sapped. This trap
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Sight |
support |
area |
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Sightless Mind |
Active |
Enemy |
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| Element: Weapon |
Levels: 5 |
Sp required: 20 |
Requires
Backstab Lv 2, Stalk Lv 2
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Required by
Snatch
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Description
Attack while hiding that splashes, the attack may stun and/or blind the enemy(s), Splashes 3x3.
[Level 1] 140% Atk 13% Blind/Stun Sp:20
[Level 2] 180% Atk 16% Blind/Stun Sp:20
[Level 3] 220% Atk 19% Blind/Stun Sp:20
[Level 4] 260% Atk 22% Blind/Stun Sp:20
[Level 5] 300% Atk 25% Blind/Stun Sp:20
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Sightrasher |
Active |
Self |
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| Element: Fire |
Levels: 10 |
Sp required: 33 + (this.level * 2) |
Requires
Lightning Bolt Lv 1, Sight Lv 1
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Required by
Meteor Storm
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Description
Fireballs burst out in every direction. Uses fireballs from Sight skill, which must be cast first in order to cast Sightrasher.
[Level 1] 120% MATK; Range 1; SP cost 35
[Level 2] 140% MATK; Range 1; SP cost 37
[Level 3] 160% MATK; Range 2; SP cost 39
[Level 4] 180% MATK; Range 2; SP cost 41
[Level 5] 200% MATK; Range 3; SP cost 43
[Level 6] 220% MATK; Range 3; SP cost 45
[Level 7] 240% MATK; Range 4; SP cost 47
[Level 8] 260% MATK; Range 4; SP cost 49
[Level 9] 280% MATK; Range 5; SP cost 51
[Level 10] 300% MATK; Range 5; SP cost 53
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Signum Crucis |
Active |
Self |
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| Element: Holy |
Levels: 10 |
Sp required: 35 |
Requires
Demon Bane Lv 3
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Description
Diminish Defence of Undead and Shadow property monsters on screen. Its range is quite extensive but works by chance. When successful, affected monsters will show /swt emote once to indicate as such. Effects last until affected monsters are killed.
SP Cost: 35
[Level 1] : -12 DEF, 27% chance
[Level 2] : -14 DEF, 29% chance
[Level 3] : -16 DEF, 31% chance
[Level 4] : -18 DEF, 33% chance
[Level 5] : -20 DEF, 35% chance
[Level 6] : -22 DEF, 37% chance
[Level 7] : -24 DEF, 39% chance
[Level 8] : -26 DEF, 41% chance
[Level 9] : -28 DEF, 43% chance
[Level 10] : -30 DEF, 45% chance
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Single Action |
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Skid Trap |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Basic Skill Lv 9
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Required by
Ankle Snare, Flasher
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Description
Trap Cost: 1 Trap
[Level 1] Skidding Range 6 Cell Lasting Time 300 Seconds
[Level 2] Skidding Range 7 Cells Lasting Time 240 Seconds
[Level 3] Skidding Range 8 Cells Lasting Time 180 Seconds
[Level 4] Skidding Range 9 Cells Lasting Time 120 Seconds
[Level 5] Skidding Range 10 Cells Lasting Time 60 Seconds
To be completely honest, this trap kind of sucks. It
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Skin Tempering |
Passive |
Self |
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Slinging Arrow |
Active |
Enemy |
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Slow Grace |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 25 + (Skill Level * 3) |
Requires
Hip Shaker Lv 3
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Required by
Classical Pluck (Duet)
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Description
Reduces all enemies attack and movement speed in a 9x9 area.
STR and "Dance Lessons" increases attack speed affect.
AGI and "Dance Lessons" increases movement speed affect.
(Skill Level * 3) = -x% Attack Speed
(Skill Level * 2) = -x% Movement Speed
(Description From Sularin)
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Slow Poison |
Active |
Character |
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| Element: None |
Levels: 4 |
Sp required: 4 + (Skill Level * 2) |
Requires
Basic Skill Lv 9
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Description
When poisoned, make its progress slow for a while. Does not remove the DEF reduction that poison is causing.
[Level 1] Stops poison for 10[s]: SP cost 6
[Level 2] Stops poison for 20[s]: SP cost 8
[Level 3] Stops poison for 30[s]: SP cost 10
[Level 4] Stops poison for 40[s]: SP cost 12
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Slyness |
Passive |
None |
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Smite |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Guard Lv 5
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Required by
Shield Boomerang, Gloria Domini, Shield Press
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Description
Hits and Knocks Back an enemy with a shield(required) and stuns him at a chance.
[Level 1] 120% Atk/20% Chance to Stun/5 Cell Knock Back Sp:10
[Level 2] 140% Atk/25% Chance to Stun/6 Cell Knock Back Sp:10
[Level 3] 160% Atk/30% Chance to Stun/7 Cell Knock Back Sp:10
[Level 4] 180% Atk/35% Chance to Stun/8 Cell Knock Back Sp:10
[Level 5] 200% Atk/40% Chance to Stun/9 Cell Knock Back Sp:10
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Smith Axe |
Active |
Item |
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| Element: None |
Levels: 3 |
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Requires
Smith Sword Lv 2
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Description
Enables you to make "axe" class weapons. Skill level, DEX and LUK affects chance of success.
[Level 1] 10%
[Level 2] 20%
[Level 3] 30%
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Smith Dagger |
Active |
Item |
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Smith Knucklebrace |
Active |
Item |
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Smith Mace |
Active |
Item |
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| Element: None |
Levels: 3 |
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Requires
Smith Knucklebrace Lv 1
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Description
Enables you to make "Mace" class weapons. Skill level, DEX and LUK affects chance of success.
[Level 1] 10%
[Level 2] 20%
[Level 3] 30%
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Smith Spear |
Active |
Item |
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Smith Sword |
Active |
Item |
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Smith Two-Handed Sword |
Active |
Item |
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| Element: None |
Levels: 3 |
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Requires
Smith Sword Lv 1
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Description
Enables you to make "Two handed sword" class weapons. Skill level, DEX and LUK affects chance of success.
[Level 1] 10%
[Level 2] 20%
[Level 3] 30%
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Snake Eye |
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| Levels: 10 |
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Required by
Increase Accuracy
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Description
Increases gun's attack range and HIT rate.
LV / HIT + Range
1 - 1
2 - 2
3 - 3
4 - 4
5 - 5
6 - 6
7 - 7
8 - 8
9 - 9
10 - 10
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Snap |
Active |
Gound |
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Snatch |
Active |
Enemy |
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| Element: Weapon |
Levels: 5 |
Sp required: 10 + (Skill Level * 3) |
Requires
Backstab Lv 4, Sightless Mind Lv 5
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Required by
Intimidate, Fatal Menace
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Description
Atk an enemy with a more powerful atk and then warp it to a random area(bosses not affected).
[Level 1] 130% Atk Sp:13
[Level 2] 160% Atk Sp:16
[Level 3] 190% Atk Sp:19
[Level 4] 220% Atk Sp:21
[Level 5] 250% Atk Sp:24
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Song of Lutie |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 5) |
Requires
Unchained Serenade Lv 3
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Required by
Battle Theme
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Description
Duration:180sec
Area:9x9cells
Increases players(or just parties i dont know) MHP and heals Hp every seconed, only heals 31 times. Takes 1 sp every second after casting.
VIT and Music Lessons improve bonus
[Level 1] +7%MHP/35Hp/Sp:40
[Level 2] +9%MHP/40Hp/Sp:45
[Level 3] +11%MHP/45HP/Sp:50
[Level 4] +13%MHP/50HP/Sp:55
[Level 5] +15%MHP/55HP/Sp:60
[Level 6] +17%MHP/60HP/Sp:65
[Level 7] +19%MHP/65HP/Sp:70
[Level 8] +21%MHP/70HP/Sp:75
[Level 9] +23%MHP/75HP/Sp:80
[Level 10] +25%MHP/80HP/Sp:85
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Sonic Blow |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 14 + (2 * Skill Level) |
Requires
Katar Mastery Lv 4
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Required by
Grimtooth, Meteor Assault, Cross Impact, Rolling Cutter
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Description
Super fast series of katar blows.
[Level 1] 340% Atk/12% Stun/Sp:16
[Level 2] 380% Atk/14% Stun/Sp:18
[Level 3] 420% Atk/16% Stun/Sp:20
[Level 4] 480% Atk/18% Stun/Sp:22
[Level 5] 550% Atk/20% Stun/Sp:24
[Level 6] 600% Atk/22% Stun/Sp:26
[Level 7] 650% Atk/24% Stun/Sp:28
[Level 8] 700% Atk/26% Stun/Sp:30
[Level 9] 750% Atk/28% Stun/Sp:32
[Level 10] 800% Atk/30% Stun/Sp:34
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Soul Breaker |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 20 to 30 |
Requires
Cloaking Lv 3, Double Attack Lv 5, Enchant Poison Lv 6, Envenom Lv 5
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Required by
Meteor Assault
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Description
* Causes nasty physical damage + magical damage to the target. To protect against the final damage calculation, one must have high physical defense AND magical defense. This skill ALWAYS hits enemies regardless of their FLEE rate. This skill ignores all other damage enhancing factors, but if you have elemental weapon, the attack will go in that element.
Damage Calculations:
1) Damage 1 = (Physical Total Damage + Specific Cards (It counts ATK cards such as Andre Card)) * 5
2) Damage 2 = {(Skill LV * Player's INT) * 5} + Random Damage (500 ~ 1000)
3) Soul Breaker Base Damage = Damage 1 + Damage 2
4) For DEF/MDEF Decrease Calc (Damage 3) = Soul Breaker Base Damage / 2
5) Final Damage = Damage 3 / Enemy DEF + Damage 3 / Enemy MDEF
LV | After-Cast Delay | SP Used
1 - 2s - 20
2 - 2.2s - 20
3 - 2.4s - 20
4 - 2.6s - 20
5 - 2.8s - 20
6 - 3s - 30
7 - 3.2s - 30
8 - 3.4s - 30
9 - 3.6s - 30
10 - 3.8s - 30
(Description from Emperium.org)
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Soul Drain |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Increase SP Recovery Lv 5, Soul Strike Lv 7
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Description
* Every time you kill an enemy, you will receive certain set amount of SP (calculated relating to the enemy's LV) back. However, large area magic such as Storm Gust are not affected by this skill, so you must use targeted magic / physical attack to reap the benefits of this skill. You will not drain SP if the SP draining would put your SP beyond the limits. This skill also have another effect - it increases your max SP.
LV | SP Drain | SP Increase
1 - 110% - 2%
2 - 125% - 4%
3 - 140% - 6%
4 - 155% - 8%
5 - 170% - 10%
6 - 185% - 12%
7 - 200% - 14%
8 - 215% - 16%
9 - 230% - 18%
10 - 245% - 20%
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Soul Exhale |
Active |
Anyone |
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| Element: None |
Levels: 1 |
Sp required: 5 |
Requires
Magic Rod Lv 3, Spell Breaker Lv 2
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Description
* Exchange SP of the target with your SP. You can use this for party members in normal maps, and for anyone in PvP. If any leftover SP remains, they will be ignored (for example, a Knight with 200 SP will not have any more than max SP of 200 even if the Professor had 1000 SP). If a magic caster gets SP switched, and his or her SP doesn't fulfill the requirement for magic he or she was casting, the magic will do absolutely nothing.
It takes 3 seconds to cast, and takes 5 SP. There's also nasty 5 second after-skill delay. If you use this on a monster, you regain 3% of your SP. You can't use this skill on a monster again that already had Soul Change. You can also use this skill in Siege Mode (WoE).
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Soul of Cold |
passive |
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| Levels: 5 |
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Description
A 5x5 area around the guild leader gives the members a AGI bonus.
Level | AGI Bonus
1 | +1
2 | +2
3 | +3
4 | +4
5 | +5
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Soul Siphon |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 70 + (Skill Level * 10) |
Requires
Cast Cancel Lv 5, Dispell Lv 3, Magic Rod Lv 3
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Required by
Mind Breaker
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Description
* This skill will render the target's SP to 0, and cause damage at the same time (at LV 5, [SP removed to achieve 0] x 2). Since this is a damage done to mental system, the damage will be decreased by target's MDEF.
Sounds awesome, right? Not until you hear this penalty:
If you fail to do so (yes, there's a chance of failure), YOUR SP will become 0, and YOU will also take the damage!
In other words, this skill is purely a luck of the draw. Since monsters do not have SP, it doesn't work on them, and only works in PvP / Guild Siege.
LV | Burn Chance | Mental Damage | After-Cast Delay | SP Used
1 - 40% - 0 - 10s - 80
2 - 50% - 0 - 10s - 90
3 - 60% - 0 - 10s - 100
4 - 70% - 0 - 10s - 110
5 - 70% - [SP removed to achieve 0] x 2 - 15s - 120
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Soul Strike |
active |
monster |
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SP Recovery |
Passive |
Self |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Assumptio, Basilica, Meditatio, Resurrection
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Description
While standing or sitting still the character is given an amount of SP every 10[s].
[Level 1] : 3 + 0.2% maxSP
[Level 2] : 6 + 0.4% maxSP
[Level 3] : 9 + 0.6% maxSP
[Level 4] : 12 + 0.8% maxSP
[Level 5] : 15 + 1.0% maxSP
[Level 6] : 18 + 1.2% maxSP
[Level 7] : 21 + 1.4% maxSP
[Level 8] : 24 + 1.6% maxSP
[Level 9] : 27 + 1.8% maxSP
[Level 10] : 30 + 2.0% maxSP
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Spear Boomerang |
Active |
Enemy |
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| Element: Weapon |
Levels: 5 |
Sp required: 10 |
Requires
Pierce Lv 3
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Description
Throws a spear class weapon as a boomerang. 1sec delay after use of this skill.
[Level 1] 150% damage: range 3
[Level 2] 200% damage: range 5
[Level 3] 250% damage: range 7
[Level 4] 250% damage: range 9
[Level 5] 350% damage: range 11
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Spear Dynamo |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 4) |
Requires
Increase HP Recovery Lv 5, Peco Peco Ride Lv 1, Spear Mastery Lv 5
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Description
* If you use it, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease a bit. While this skill is on, you will also have free Endure-effect until the skill goes out.
LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
1 - 10% / 5% / -5% - 25s - 14
2 - 20% / 10% / -10% - 30s - 18
3 - 30% / 15% / -15% - 35s - 22
4 - 40% / 20% / -20% - 40s - 26
5 - 50% / 25% / -25% - 45s - 30
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Spear Mastery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Spear Quicken
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Description
Increases ATK while using a spear class weapon.
[Level 1] Off-Peco ATK +4; On-Peco ATK +5
[Level 2] Off-Peco ATK +8; On-Peco ATK +10
[Level 3] Off-Peco ATK +12; On-Peco ATK +15
[Level 4] Off-Peco ATK +16; On-Peco ATK +20
[Level 5] Off-Peco ATK +20; On-Peco ATK +25
[Level 6] Off-Peco ATK +24; On-Peco ATK +30
[Level 7] Off-Peco ATK +28; On-Peco ATK +35
[Level 8] Off-Peco ATK +32; On-Peco ATK +40
[Level 9] Off-Peco ATK +36; On-Peco ATK +45
[Level 10] Off-Peco ATK +40; On-Peco ATK +50
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Spear Mastery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Pierce, Spear Dynamo, Traumatic Blow, Joint Beat, Spiral Pierce
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Description
Increases ATK while using a spear class weapon.
[Level 1] Off-Peco ATK +4; On-Peco ATK +5
[Level 2] Off-Peco ATK +8; On-Peco ATK +10
[Level 3] Off-Peco ATK +12; On-Peco ATK +15
[Level 4] Off-Peco ATK +16; On-Peco ATK +20
[Level 5] Off-Peco ATK +20; On-Peco ATK +25
[Level 6] Off-Peco ATK +24; On-Peco ATK +30
[Level 7] Off-Peco ATK +28; On-Peco ATK +35
[Level 8] Off-Peco ATK +32; On-Peco ATK +40
[Level 9] Off-Peco ATK +36; On-Peco ATK +45
[Level 10] Off-Peco ATK +40; On-Peco ATK +50
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Spear Quicken |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 + (Skill Level * 4) |
Requires
Spear Mastery Lv 10
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Required by
Banishing Point, Moon Slasher
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Description
Increase ASPD when using a 2H Spear Class Weapon
[Level 1] ASPD +21/30sec Sp:24
[Level 2] ASPD +22/60sec Sp:28
[Level 3] ASPD +23/90sec Sp:32
[Level 4] ASPD +24/120sec Sp:36
[Level 5] ASPD +25/150sec Sp:40
[Level 6] ASPD +26/180sec Sp:44
[Level 7] ASPD +27/210sec Sp:48
[Level 8] ASPD +28/240sec Sp:52
[Level 9] ASPD +29/270sec Sp:56
[Level 10] ASPD +30/300sec Sp:60
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Spear Stab |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 9 |
Requires
Pierce Lv 5
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Required by
Brandish Spear, Spiral Pierce
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Description
Makes an attack whit a spear class weapon and pushes the enemy away.
Push range: 6
[Level 1] 120% damage.
[Level 2] 140% damage.
[Level 3] 160% damage.
[Level 4] 180% damage.
[Level 5] 200% damage.
[Level 6] 220% damage.
[Level 7] 240% damage.
[Level 8] 260% damage.
[Level 9] 280% damage.
[Level 10] 300% damage.
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Spell Breaker |
Active |
Anyone |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Requires
Magic Rod Lv 1
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Required by
Soul Exhale, Dispell
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Description
Cancels an enemies spell and absorbs the sp used for casting.
[Level 1] Nothing Absorbed
[Level 2] 25% Sp Absorbed
[Level 3] 50% Sp Absorbed
[Level 4] 75% Sp Absorbed
[Level 5] 100% Sp Absorbed
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Spiral Pierce |
Active |
Enemy |
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| Element: Weapon |
Levels: 5 |
Sp required: 11 + (Skill Level * 2) |
Requires
Peco Peco Ride Lv 1, Pierce Lv 5, Spear Mastery Lv 10, Spear Stab Lv 5
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Description
* Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. It attacks 5 times regardless of target size. Heavier your weapon is, the better your damage will be, and will leave target stunned for 3 seconds - however, they CAN attack if you are in range of their melee/range attack, or if they use ranged skills. Although damage will increase with better skill level, so will the skill delay / after skill use delay.
Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.
LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
1 - 150% - 0.3s - 1.2s - 13
2 - 200% - 0.5s - 1.4s - 15
3 - 250% - 0.7s - 1.6s - 17
4 - 300% - 0.9s - 1.8s - 19
5 - 350% - 1s - 2s - 20
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Spirit of the Advanced (1st Class) |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Super Novice Lv 1
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Description
Imbues the certain Advanced 1st Classes with the Spirit of the Advanced 1st Class, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) This can be used only on Advanced 1st Classes - only to Swordsman, Mage, Acolyte, Merchant, Archer, and Thief up to LV 69 only. If they are beyond LV 69, this buff cannot be used on those classes.
2) The target characters, if they have stats that are lower than number equal to (Base LV of target character - 10), then all those stats will be brought to equal to that number. However, the bonus stats will not have more than +50 stat total.
This means, no stats will ever go beyond 50 stat total.
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Spirit of the Alchemist |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
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Required by
Spirit of the Blacksmith
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Description
Imbues the Alchemist with the Spirit of the Alchemist, giving them special powerful buffs that lasts until the Spirit buff runs out.
LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"
1) Increases effectiveness of Potion Pitcher by BaseLV% - IE, if you are LV 80, the effectiveness of Potion Pitcher is increased by 80%.
2) Allows usage of Berserk Pitcher skill.
3) For Alchemists that have Pharmacy LV 10, they are now allowed to use new skill, Twilight Pharmacy.
4) Pharmacy LV 10 + if there is a Super Novice in the party, the Alchemist acquires new type of Twilight Pharmacy.
5) Pharmacy LV 10 + if there is a TK Boy in your party, the Alchemist acquires yet another different type of Twilight Pharmacy.
* New skills that are available to Alchemists when they receive the Spirit buff from the Soul Linker.
) Berserk Pitcher
Description: It takes 10 SP, and has 0.5 sec. casting time. You can throw a Berserk Potion at target, taking effect while ignoring class restrictions.
) Twilight Pharmacy (Type 1)
Description: Success rate is same as Pharmacy, and it has 3 second casting time that is not affected by DEX. It uses 200 SP to create 200 White Potions, attempting to create one every 0.005 second. If there is not enough ingredient to create 200 at once, the skill will fail.
) Twilight Pharmacy (Type 2 - acquired when partied with Super Novice)
Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 200 Slim White Potion. Skill fails if you do not have enough ingredients to create them all at once.
) Twilight Pharmacy (Type 3 - acquired when partied with TK Boy)
Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 100 Alcohol first, then 50 Flame Bottle, and 50 Acid Bottle. Skill fails if you do not have enough ingredients to create them all at once.
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Spirit of the Assassin |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
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Required by
Spirit of the Rogue, Kauf
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Description
Imbues the Assassin with the Spirit of the Assassin, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Sonic Blow's attack power is increased by 100%, and its after-cast delay is reduced by half.
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Spirit of the Bard/Dancer |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
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Required by
Spirit of the Hunter
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Description
Imbues the Bard/Dancer with the Spirit of the Bard and Dancer, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) All singing / dancing skills affect the Bard/Dancer him/herself.
2) While singing / dancing, the MoveSpeed is increased.
3) Whistle and Humming Linked.
4) Assassin Cross of the Sunset and Please Don't Forget Me Linked.
5) Poem of Bragi and Fortune's Kiss Linked.
6) Apple of Idun and Service For You Linked.
(Linked means, if X skill is mastered, then Y skill can be used too while in 'Spirit' mode.)
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|
|
 |
Spirit of the Blacksmith |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Alchemist Lv 1
|
Description
Imbues the Blacksmith with the Spirit of the Blacksmith, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) While in 'Spirit' mode, the Blacksmith gains new ability, "Full Adrenaline Rush", which allows AR effect to affect all weapons. This new skill only appears when the Blacksmith receiving the 'Spirit' buff has 5 skill points in AR.
* New skill that are available to Blacksmith when they receive the Spirit buff from the Soul Linker.
) Full Adrenaline Rush
Description: It is like Adrenaline Rush, except this one affects all weapons. Full Adrenaline Rush has 150 seconds of lasting time, and consumes 64 SP.
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|
|
 |
Spirit of the Crusader |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
|
Required by
Spirit of the Knight, Kahai
|
Description
Imbues the Crusader with the Spirit of the Crusader, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Shield Boomerang will never miss, and its damage is increased by 100%.
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|
|
 |
Spirit of the Hunter |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Bard/Dancer Lv 1
|
Description
Imbues the Hunter with the Spirit of the Hunter, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Effectiveness of Beastbane is increased by amount of STR you have.
2) If Double Strafing is LV 10, new skill, Beast Strafing, will be available.
* New skill that are available to Hunters when they receive the Spirit buff from the Soul Linker.
) Beast Strafing
Description: If the target is a Beast-type and you used Double Strafing, you can use this skill to do extra Double Strafing on the target. Only usable right after using Double Strafing, and its power is heavily affected by STR.
|
|
|
 |
Spirit of the Knight |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Crusader Lv 1
|
Required by
Esk
|
Description
Imbues the Knight with the Spirit of the Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) If the Knight knows Two Hand Quicken LV 10, then they are temporarily given a new ability, One Hand Quicken.
* New skill that are available to Knights when they receive the Spirit buff from the Soul Linker.
) One Hand Quicken
Description: It is same as Two Hand Quicken LV 10, except it works when you have 1H Sword.
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|
|
 |
Spirit of the Monk |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
|
Required by
Spirit of the Priest, Kahai, Eska
|
Description
Imbues the Monk with the Spirit of the Monk, giving them special powerful buffs that lasts until the Spirit buff runs out.
LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"
1) The Raging Thrust attack becomes 5x5 cell splash attack.
2) SP taken by combo skills are decreased.
3) Even in Fury, they regenerate SP.
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|
|
 |
Spirit of the Priest |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Monk Lv 1
|
Required by
Kaizel, Kahai, Esu
|
Description
Imbues the Priest with the Spirit of the Priest, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Holy Light eats 2.5x more SP, but its power will be increased by 5x.
|
|
|
 |
Spirit of the Rogue |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Assassin Lv 1
|
Required by
Kauf
|
Description
Imbues the Rogue with the Spirit of the Rogue, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Proc rate of Double Attack becomes 2x.
2) STR bonus from Chase Walk will now last 5 minutes and MoveSpeed will also increase.
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|
|
 |
Spirit of the Sage |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
|
Required by
Spirit of the Wizard, Kaite
|
Description
Imbues the Sage with the Spirit of the Sage, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) If the Sage player uses Auto Spell, it will always drop LV 10 bolts, IF the Sage has learned that much in that bolt skill.
|
|
|
 |
Spirit of the Soul Linker |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Star Knight Lv 1
|
Description
Imbues the Soul Linker with the Spirit of the Soul Linker, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) With this buff, this allows "Ka" type magic to be used on other classes. Do note, since 'Spirit' type buffs cannot be done on yourself, you must ask another Soul Linker to use this skill on you.
|
|
|
 |
Spirit of the Star Knight |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
|
Required by
Spirit of the Soul Linker
|
Description
Imbues the Star Knight with the Spirit of the Star Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Star Knight player who received this spirit allows usage of "Union of the Sun, Moon and Star" ability.
|
|
|
 |
Spirit of the Super Novice |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Basic Skill Lv 9
|
Required by
Spirit of the Advanced (1st Class)
|
Description
Imbues the Super Novice with the Spirit of the Super Novice, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Super Novice who are above LV 90 will be temporarily be able to equip ALL Upper/Middle/Lower head gears.
2) Super Novice who are above LV 90 has 1% chance to 'erase' the death record - which means, 1% EXP loss will be recovered.
3) Super Novice who are above LV 96 will be temporarily be able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staff.
|
|
|
 |
Spirit of the Wizard |
active |
character |
|
| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Requires
Spirit of the Sage Lv 1
|
Required by
Kaite, Estin, Estern
|
Description
Imbues the Wizard with the Spirit of the Wizard, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Allows usage of all magic that requires Gemstones without using the actual Gemstone.
|
|
|
 |
Spiritual Cadence |
Passive |
Self |
|
| Element: None |
Levels: 5 |
|
Requires
Root Lv 2
|
Required by
Snap
|
Description
Restores hp and sp every 10 seconds, if you are over 50% weight its every 20 sec, vit and int increases recovery. Only works while your sitting.
[Level 1] 4hp/2sp
[Level 2] 8hp/4sp
[Level 3] 12hp/6sp
[Level 4] 16hp/8sp
[Level 5] 20hp/10sp
|
|
|
 |
Spread Attack |
|
|
|
| Levels: 10 |
|
|
Requires
Full Buster Lv 5
|
Required by
Ground Drift
|
Description
Spreads the Shotgun shells by large area.
LV / Damage / Range
1 - 100% - 3x3 cells
2 - 120% - 3x3 cells
3 - 140% - 3x3 cells
4 - 160% - 5x5 cells
5 - 180% - 5x5 cells
6 - 200% - 5x5 cells
7 - 220% - 7x7 cells
8 - 240% - 7x7 cells
9 - 260% - 7x7 cells
10 - 280% - 9x9 cells
|
|
|
 |
Spring Trap |
Active |
Ground |
|
|
|
 |
Stalk |
Passive |
None |
|
|
|
 |
Status Recovery |
Active |
Anyone |
|
|
|
 |
Steal |
Active |
Enemy |
|
| Element: None |
Levels: 10 |
Sp required: 10 |
Requires
Basic Skill Lv 9
|
Required by
Gank, Hide
|
Description
Steal an item from a monster whet out making it attack you (except cast detect)
Chance improves by skill level and base level.
[Level 1] : 13% chance
[Level 2] : 16% chance
[Level 3] : 19% chance
[Level 4] : 22% chance
[Level 5] : 25% chance
[Level 6] : 28% chance
[Level 7] : 31% chance
[Level 8] : 34% chance
[Level 9] : 37% chance
[Level 10] : 40% chance
|
|
|
 |
Stealth |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
|
Requires
Hide Lv 5, Stalk Lv 3
|
Description
* Walk toward your target, while Hiding. All those detecting skills such as Sight, Ruwach, Increase Concentration, etc. will NOT be able to detect Stalkers in this mode. Only if the Stalker decides to show himself will you be able to see him. If he has been in this mode for about 10 seconds, he will gain temporary small STR boost.
However, he's not invincible. Any large-range area magic will damage him. If SP is 0, he will be forced to show himself even. Also, in this mode, Stalker can't attack.
You can use this skill in Guild Sieges (in castles), but it will take 5x the amount of SP in order to start the skill.
If you look closely at the ground, you will see rather faint shoeprints on the ground...
SP usage is fixed to 40 upon initiation. Also note there's unspecified amount of casting time related to this skill.
LV | MoveSpeed | STR Bonus | SP Used / Sec
1 - 70 - 1 - 22 / 10s
2 - 75 - 2 - 25 / 10s
3 - 80 - 4 - 28 / 10s
4 - 85 - 8 - 31 / 10s
5 - 90 - 16 - 34 / 10s
(Note: MoveSpeed 100 is normal walk speed)
|
|
|
 |
Steel Crow |
Passive |
None |
|
|
|
 |
Steel Tempering |
Active |
Item |
|
|
|
 |
Stone Curse |
Active |
Enemy |
|
| Element: Earth |
Levels: 10 |
Sp required: 26 - Skill Level |
Requires
Basic Skill Lv 9
|
Required by
Endow Quake, Earth Spike, Ice Wall
|
Description
Requires 1 ea Red Gemstone
turns an enemy to the earth property for a short duration, while stoned the enemy can't move or attack, and its hp is drained 1%/5[s]. Level and luk stat increase duration of stonage. Cannot be used on boss or undead monsters.
[Level 1] 24% Chance Sp:25
[Level 2] 28% Chance Sp:24
[Level 3] 32% Chance Sp:23
[Level 4] 36% Chance Sp:22
[Level 5] 40% Chance Sp:21
[Level 6] 44% Chance Sp:20
[Level 7] 48% Chance Sp:19
[Level 8] 52% Chance Sp:18
[Level 9] 56% Chance Sp:17
[Level 10] 60% Chance Sp:16
|
|
|
 |
Stone Fling |
Active |
Enemy |
|
| Element: None |
Levels: 0 |
Sp required: 2 |
Description
Throw a stone at your enemy. 5% chance of causing them to be stunned.
|
|
|
 |
Storm Gust |
Active |
Ground |
|
| Element: Water |
Levels: 10 |
Sp required: 78 |
Requires
Frost Diver Lv 1, Jupitel Thunder Lv 3
|
Required by
Summon Water Ball
|
Description
This spell bounces enemies back and forth. Randomly freezes them on the third hit and deals out damage. Maximum attacks is 10. After an enemy attack theres a 0.45 delay between atks. If an enemy is hit 3 times its auto-frozen. Atk Damage increases with level.
| Level | MATK Bonus | Casting Time |
| 1 | 140% | 6s |
| 2 | 180% | 7s |
| 3 | 220% | 8s |
| 4 | 260% | 9s |
| 5 | 300% | 10s |
| 6 | 340% | 11s |
| 7 | 380% | 12s |
| 8 | 420% | 13s |
| 9 | 460% | 14s |
| 10 | 500% | 15s |
|
|
|
 |
Strengthen Guardians |
passive |
|
|
| Levels: 3 |
|
|
Description
Strengthen the guardians protecting the guild fort. Every point increases HP, ATK and ASPD.
|
|
|
 |
Study |
Passive |
None |
|
|
|
 |
Suffragium |
Active |
Character |
|
| Element: Holy |
Levels: 3 |
Sp required: 8 |
Requires
Impositio Manus Lv 2
|
Description
Reduce the cast time of the target's next skill.
Can not cast on yourself.
[Level 1] : 15% Reduced, 30[s] duration
[Level 2] : 30% Reduced, 20[s] duration
[Level 3] : 45% Reduced, 10[s] duration
|
|
|
 |
Summon Flora |
Active |
Ground |
|
| Element: Earth |
Levels: 5 |
Sp required: 15 |
Requires
Prepare Potion Lv 6
|
Description
Summons a Flora (total of 3 at a time) to fight for you. Flora's hp and duration is dependent on skill level. Requires one Plant Bottle to cast.
Cast time: 2[s]
[Level 1] 40[s]
[Level 2] 50[s]
[Level 3] 60[s]
[Level 4] 70[s]
[Level 5] 80[s]
|
|
|
 |
Summon Marine Sphere |
Active |
Ground |
|
| Element: Water |
Levels: 5 |
Sp required: 10 |
Requires
Prepare Potion Lv 2
|
Description
Item Needed: Mine Bottle
Cast Time: 2[s]
Summons a Marin Sphere (max of 3 can be summoned at one time) to self destruct when an enemy comes within its radius.
|
|
|
 |
Summon Spirit Spheres |
Active |
Self |
|
| Element: None |
Levels: 5 |
Sp required: 8 |
Requires
Iron Fists Lv 2
|
Required by
Chain Crush Combo, Zen, Raging Palm Strike, Glacier Fist, Absorb Spirit Sphere, Flee, Occult Impaction, Power Velocity
|
Description
Summons a Spirit to follow and circle around you, needed for certain skills, Also for every spirit sphere you get a +5 Atk bonus. Has a 3[s] cast time, which is affected by dex, and cannot be interrupted.
[Level 1] 1 Spirit
[Level 2] 2 Spirits
[Level 3] 3 Spirits
[Level 4] 4 Spirits
[Level 5] 5 Spirits
|
|
|
 |
Sword Mastery |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Description
Increase One-Handed Sword and Dagger Damage.
[Level 1] : Attack STR +4
[Level 2] : Attack STR +8
[Level 3] : Attack STR +12
[Level 4] : Attack STR +16
[Level 5] : Attack STR +20
[Level 6] : Attack STR +24
[Level 7] : Attack STR +28
[Level 8] : Attack STR +32
[Level 9] : Attack STR +36
[Level 10] : Attack STR +40
|
|
|
 |
Sword Mastery |
Passive |
None |
|
| Element: None |
Levels: 10 |
|
Requires
Basic Skill Lv 9
|
Required by
Two-Handed Sword Mastery
|
Description
Increase One-Handed Sword and Dagger Damage.
[Level 1] : Attack STR +4
[Level 2] : Attack STR +8
[Level 3] : Attack STR +12
[Level 4] : Attack STR +16
[Level 5] : Attack STR +20
[Level 6] : Attack STR +24
[Level 7] : Attack STR +28
[Level 8] : Attack STR +32
[Level 9] : Attack STR +36
[Level 10] : Attack STR +40
|
|
|
 |
Synthesized Shield |
Active |
Character |
|
|
|
 |
Synthetic Armor |
Active |
Character |
|
|
|
 |
Taekwon Mission |
active |
self |
|
| Element: none |
Levels: 1 |
Sp required: 10 |
Requires
Fighting Chant Lv 5
|
Description
You can use this skill only if you are TK Boy. You cannot use this skill once you switch to Soul Linker or Star Knight. When you use this skill, you will see the name of the monster you are currently attacking. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.
When you use this skill while your XP is 0%, you have very small chance of randomly getting a new target.
When you become Taekwon Ranker (No effect if you are already Star Knight or Soul Linker), you can do infinite combo of all kicks - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. However, you cannot do Flying Side Kick as part of infinite combo.
LV / Casting Time / SP Taken
1 - 1 Sec. - 10
(Description from RagnaInfo)
|
|
|
 |
Talkie Box |
Active |
Ground |
|
|
|
 |
Tarot Card of Fate |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 40 |
Requires
Focus Ballet Lv 3, Improved Concentration Lv 10
|
Description
* Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
Skill LV | Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
Effects: One from 14 different effects. They are as follows:
The Fool: Sickness of the mind, start from zero.
- Renders enemy's SP to 0. Right Side.
The Magician: Overworked, start of the trouble.
- Reduces enemy's MATK by half for 30 seconds. Opposite Side.
The High Priestess - Breaking of the knowledge, understand in your own way.
- Removes all buffs. Opposite Side.
The Chariot - Bad luck, desperation, destruction, and unintended accident.
- Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment. Opposite Side.
Strength - Strength in the wrong way, lose confidence, destruction of nation.
- Reduces enemy's ATK by half for 30 seconds. Opposite Side.
The Lovers - Farewell, be discovered while cheating on someone.
- Randomly teleports you to somewhere, and heal 2000 HP. If you are in an area where teleportating is not allowed, then you will only receive 2000 HP heal and no teleportation. Opposite Side.
Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe.
- Randomly causes effect of 2 other Tarot cards. Opposite Side.
The Hanged Man - Precursor of agony, giving up, stop.
- Either Stop, Frozen, or Stone will happen regardless of any reasons. Opposite Side.
Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job.
- Will receive Curse, Coma, and Poison all in single set. Right Side.
Temperance - Impossible to control, tiredness, stubborn, and vanity.
- Causes Chaos ailment for next 30 seconds. Opposite Side.
The Devil - Demons interfere with you, danger of sickness, and unescapable curse.
- Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment. Right Side.
The Tower - Accidents, losing command, failure, sudden changes, bankrupcy.
- Deals DEF-ignoring 4444 damage. Right Side.
The Star - Destruction of hope, sad future, chaos, and lose judgment.
- Causes 5 second of Stun. Opposite Side.
The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge.
- For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%. Opposite Side.
|
|
|
 |
Tarot Card of Fate |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 40 |
Requires
Improved Concentration Lv 10, Unchained Serenade Lv 3
|
Description
* Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
Skill LV | Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
Effects: One from 14 different effects. They are as follows:
The Fool: Sickness of the mind, start from zero.
- Renders enemy's SP to 0. Right Side.
The Magician: Overworked, start of the trouble.
- Reduces enemy's MATK by half for 30 seconds. Opposite Side.
The High Priestess - Breaking of the knowledge, understand in your own way.
- Removes all buffs. Opposite Side.
The Chariot - Bad luck, desperation, destruction, and unintended accident.
- Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment. Opposite Side.
Strength - Strength in the wrong way, lose confidence, destruction of nation.
- Reduces enemy's ATK by half for 30 seconds. Opposite Side.
The Lovers - Farewell, be discovered while cheating on someone.
- Randomly teleports you to somewhere, and heal 2000 HP. If you are in an area where teleportating is not allowed, then you will only receive 2000 HP heal and no teleportation. Opposite Side.
Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe.
- Randomly causes effect of 2 other Tarot cards. Opposite Side.
The Hanged Man - Precursor of agony, giving up, stop.
- Either Stop, Frozen, or Stone will happen regardless of any reasons. Opposite Side.
Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job.
- Will receive Curse, Coma, and Poison all in single set. Right Side.
Temperance - Impossible to control, tiredness, stubborn, and vanity.
- Causes Chaos ailment for next 30 seconds. Opposite Side.
The Devil - Demons interfere with you, danger of sickness, and unescapable curse.
- Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment. Right Side.
The Tower - Accidents, losing command, failure, sudden changes, bankrupcy.
- Deals DEF-ignoring 4444 damage. Right Side.
The Star - Destruction of hope, sad future, chaos, and lose judgment.
- Causes 5 second of Stun. Opposite Side.
The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge.
- For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%. Opposite Side.
(Description from RagnaInfo.net)
|
|
|
 |
Teleport |
Active |
Self |
|
|
|
 |
Throw Spirit Spheres |
Active |
Enemy |
|
| Element: None |
Levels: 5 |
Sp required: 6 + (Skill Level * 4) |
Requires
Occult Impaction Lv 3
|
Required by
Guillotine Fist, Ride in Lightning
|
Description
Throws Spirit Spheres at enemies to do damage, number of spheres depends on skill level, 1sec + ( Number of Spirit Spheres x 1second)is the Formula for cast delay, Dex reduces it.
[Level 1] 150% Atk/1 Spirit/Sp:10
[Level 2] 200% Atk/2 Spirits/Sp:14
[Level 3] 250% Atk/3 Spirits/Sp:17
[Level 4] 300% Atk/4 Spirits/Sp:19
[Level 5] 350% Atk/5 Spirits/Sp:20
|
|
|
 |
Thunderstorm |
Active |
Ground |
|
| Element: Wind |
Levels: 10 |
Sp required: 24+(this.level*5) |
Requires
Lightning Bolt Lv 4
|
Required by
Lord of Vermillion, Meteor Storm
|
Description
This spell targets a place and does splashing damage to enemies under the effected area. The area is a 5*5 cell area. Each lvl increase number of bolts used by 1, and each bolt does 80% Matk
X = target ground
O = splash damage
O O O O O
O O O O O
O O x O O
O O O O O
O O O O O
[Level 1] 1 thunder bolt; cost 29 SP; casting time 1[s]
[Level 2] 2 thunder bolt; cost 34 SP; casting time 2[s]
[Level 3] 3 thunder bolt; cost 39 SP; casting time 3[s]
[Level 4] 4 thunder bolt; cost 44 SP; casting time 4[s]
[Level 5] 5 thunder bolt; cost 49 SP; casting time 5[s]
[Level 6] 6 thunder bolt; cost 54 SP; casting time 6[s]
[Level 7] 7 thunder bolt; cost 59 SP; casting time 7[s]
[Level 8] 8 thunder bolt; cost 64 SP; casting time 8[s]
[Level 9] 9 thunder bolt; cost 69 SP; casting time 9[s]
[Level 10] 10 thunder bolt; cost 74 SP; casting time 10[s]
|
|
|
 |
Tracking |
|
|
|
| Levels: 10 |
|
|
Requires
Single Action Lv 5
|
Required by
Bulls Eye, Adjustment, Disarm, Piercing Shot
|
Description
Aims the enemy carefully to deal large damage. Increasing this skill's level increases casting time and damage done.
LV / Damage / Cast Time
1 - 160% - 1.2 sec.
2 - 240% - 1.4 sec.
3 - 360% - 1.6 sec.
4 - 400% - 1.8 sec.
5 - 520% - 2 sec.
6 - 640% - 2.2 sec.
7 - 760% - 2.4 sec.
8 - 880% - 2.6 sec.
9 - 1000% - 2.8 sec.
10 - 1200% - 3 sec.
|
|
|
 |
Traumatic Blow |
Active |
Enemy |
|
| Element: Weapon |
Levels: 5 |
Sp required: 23 |
Requires
Peco Peco Ride Lv 1, Spear Mastery Lv 9
|
Required by
Joint Beat
|
Description
* Cause a strong hit against a single enemy, and cause external bleeding randomly. For enemies that suffers from external bleeding, they will lose HP periodically. There's an after-cast delay of 0.5 seconds for all skills, and takes 23 SP regardless of skill level. You can use this skill with any weapon now.
Lasting time of overall skill is 90s. Chance of causing 'bleed' is 50% base chance.
LV | ATK Bonus %
1 - 140%
2 - 180%
3 - 220%
4 - 260%
5 - 300%
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Triple Action |
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Turn Undead |
Active |
Enemy |
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 |
Two-Handed Quicken |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 |
Requires
Two-Handed Sword Mastery Lv 1
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Required by
Bowling Bash, Parrying
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Description
Aspd of 2 handed swords are increased by 30%
[Level 1] Lasting Time 30[s]/Sp:14
[Level 2] Lasting Time 60[s]/Sp:18
[Level 3] Lasting Time 90[s]/Sp:22
[Level 4] Lasting Time 120[s]/Sp:26
[Level 5] Lasting Time 150[s]/Sp:30
[Level 6] Lasting Time 190[s]/Sp:34
[Level 7] Lasting Time 210[s]/Sp:38
[Level 8] Lasting Time 240[s]/Sp:42
[Level 9] Lasting Time 270[s]/Sp:46
[Level 10] Lasting Time 300[s]/Sp:50
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Two-Handed Sword Mastery |
Passive |
None |
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 |
Unbarring Octave |
Active |
Area |
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| Element: Water |
Levels: 5 |
Sp required: 10 + (Skill Level * 2) |
Requires
Encore Lv 1
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Description
Freezes all monsters and your self around you by chance.
[Level 1] 20% Chance
[Level 2] 25% Chance
[Level 3] 30% Chance
[Level 4] 35% Chance
[Level 5] 40% Chance
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Unchained Serenade |
Active |
Area |
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Union of the Sun, Moon, and Stars |
active |
self |
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| Element: none |
Levels: 1 |
Sp required: 100 |
Requires
Knowledge of the Sun, Moon, and Stars Lv 9
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Description
Can only be used while being a 'Spirit'. When used while normal, it makes you go berserk, and using this skill again returns you to normal.
How does this work?
When you receive the Spirit of the Star Knight from a Soul Linker, you can use this skill to bring out the hidden abilities from you. When in berserking state, you will be flying. You can attack and move while flying, and you will have increased MoveSpeed. All your attacks will always hit the enemies (never miss), and all your attacks will ignore all of enemy's DEF. However, be warned, that every time you attack the enemy, you lose 0.5% of your HP.
LV / SP Taken / Lasting Time
1 - 100 - 10 Minutes
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Vending |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 30 |
Requires
Pushcart Lv 3
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Description
Open a Street Shop,setting one
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Venom Dust |
Active |
Ground |
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| Element: Poison |
Levels: 10 |
Sp required: 20 |
Requires
Enchant Poison Lv 5
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Required by
Venom Splasher
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Description
Poison a small area. Every enemy walking on that area will be poisoned.
Consumes one Red Gemstone
[level 1] duration 5[s]
[level 2] duration 10[s]
[level 3] duration 15[s]
[level 4] duration 20[s]
[level 5] duration 25[s]
[level 6] duration 30[s]
[level 7] duration 35[s]
[level 8] duration 40[s]
[level 9] duration 45[s]
[level 10] duration 50[s]
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Venom Splasher |
Active |
Enemy |
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| Element: Poison |
Levels: 10 |
Sp required: 30 + (3 * Skill Level) |
Requires
Poison React Lv 5, Venom Dust Lv 5
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Description
Infest an Enemy with Poison and make it burst, so that Poison can be spreaded all over the place. There are 2 conditions to make this possible,
1)Poisoned Monster needed
2)Its HP should be less than 1/3.
And the `Timer' sign will be shown above the head of Enemy. If it get hit while the Timer shown this skill will be canceled so you have to leave it for a while until it explodes and spread Poison. It poisons enemies in a 3x3 area.
Formula for final atk is: Venom Splasher Atk+Poison React Bonus
[Level 1] 220% Atk/Sp:33
[Level 2] 240% Atk/Sp:36
[Level 3] 260% Atk/Sp:39
[Level 4] 280% Atk/Sp:42
[Level 5] 300% Atk/Sp:45
[Level 6] 320% Atk/Sp:48
[Level 7] 340% Atk/Sp:51
[Level 8] 360% Atk/Sp:54
[Level 9] 380% Atk/Sp:57
[Level 10] 400% Atk/Sp:60
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 |
Volcano |
Active |
Ground |
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| Element: Fire |
Levels: 5 |
Sp required: 50 - (Skill Level * 2) |
Requires
Endow Blaze Lv 2
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Required by
Magnetic Earth, Fire Walk, Warmer
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Description
Requires: Yellow Gemstone
Duration: 3min
Makes an area into the fire property which increases fire elemental weapons Damage and fire elemental people(Pasana Card) Atk.
[Level 1] +10% Damage/+10 Atk/5x5 Area
[Level 2] +14% Damage/+20 Atk/5x5 Area
[Level 3] +17% Damage/+30 Atk/7x7 Area
[Level 4] +19% Damage/+40 Atk/7x7 Area
[Level 5] +20% Damage/+50 Atk/9x9 Area
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 |
Vulture's Eye |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Owl's Eye Lv 3
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Required by
Improved Concentration, Falcon Assault, Falcon Eyes
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Description
Increase Bow Range and Accuracy Rate.
[Level 1] : Range +1 & Hit+1
[Level 2] : Range +2 & Hit+2
[Level 3] : Range +3 & Hit+3
[Level 4] : Range +4 & Hit+4
[Level 5] : Range +5 & Hit+5
[Level 6] : Range +6 & Hit+6
[Level 7] : Range +7 & Hit+7
[Level 8] : Range +8 & Hit+8
[Level 9] : Range +9 & Hit+9
[Level 10] : Range +10 & Hit+10
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Vulture's Eye |
Passive |
None |
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| Element: None |
Levels: 10 |
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Requires
Basic Skill Lv 9
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Required by
Double Strafe
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Description
Increase Bow Range and Accuracy Rate.
[Level 1] : Range +1 & Hit+1
[Level 2] : Range +2 & Hit+2
[Level 3] : Range +3 & Hit+3
[Level 4] : Range +4 & Hit+4
[Level 5] : Range +5 & Hit+5
[Level 6] : Range +6 & Hit+6
[Level 7] : Range +7 & Hit+7
[Level 8] : Range +8 & Hit+8
[Level 9] : Range +9 & Hit+9
[Level 10] : Range +10 & Hit+10
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 |
Wand of Hermod |
Active |
Party |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 10) |
Requires
Dance Lessons Lv 10, Improved Concentration Lv 10
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Description
* All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used. Do note caster of this skill is not affected, and those that are not in your guild or your party.
It can only be used in Siege Mode (WoE).
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
SP Taken: 5 SP every 5 second.
Skill LV | Lasting Time | SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
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 |
Wand of Hermod |
Active |
Characters |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 10) |
Requires
Improved Concentration Lv 10, Music Lesson Lv 10
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Description
* All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used. Do note caster of this skill is not affected, and those that are not in your guild or your party.
It can only be used in Siege Mode (WoE).
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
SP Taken: 5 SP every 5 second.
Skill LV | Lasting Time | SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
(Description from RagnaInfo.net)
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Warm Wind |
active |
self |
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| Element: none |
Levels: 7 |
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Requires
Enjoyable Rest Lv 5, Fighting Chant Lv 5, Peaceful Rest Lv 5
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Description
This skill changes your attack to appropriate elemental depending on skill level of this skill used.
There is no casting time associated with this skill.
Lasting time of this skill is fixed to 5 minutes once imbued.
LV / Elemental / SP Taken
1 - Earth - 20
2 - Wind - 20
3 - Water - 20
4 - Fire - 20
5 - Shadow - 50
6 - Dark - 50
7 - Holy - 50
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Warmth of the Moon |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 100 |
Requires
Feeling of the Sun, Moon, and Stars Lv 2
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Description
You can use this skill anytime in a map designated as "Place of the Moon". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
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Warmth of the Star |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 60 |
Requires
Feeling of the Sun, Moon, and Stars Lv 3
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Description
You can use this skill anytime in a map designated as "Place of the Star". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 60.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
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 |
Warmth of the Sun |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 100 |
Requires
Feeling of the Sun, Moon, and Stars Lv 3
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Description
You can use this skill anytime in a map designated as "Place of the Sun". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
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|
 |
Warp Portal |
Active |
Ground |
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| Element: None |
Levels: 4 |
Sp required: 38 - (Skill Level * 3) |
Requires
Teleport Lv 2
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Required by
Pneuma
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Description
Open a portal to another location. First level of this skill allows you to open a portal to the location the caster last saved at Kafra. Additional levels allow caster to 'memorize' warp points, using the /memo command. If all memopoints are assigned, using the command again replaces the oldest memopoint. Portals have a maximum capacity of 8 players, and close once the caster enters the portal.
Requires: 1 Blue Gemstone
[Level 1] : 35sp, 10[s] duration, Save Point
[Level 2] : 32sp, 15[s] duration, Save Point + 1 memopoint
[Level 3] : 29sp, 20[s] duration, Save Point + 2 memopoints
[Level 4] : 26sp, 25[s] duration, Save Point + 3 memopoints
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|
 |
Water Ball |
Active |
Enemy |
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| Element: Water |
Levels: 5 |
Sp required: (5 * this.level) |
Requires
Cold Bolt Lv 1, Lightning Bolt Lv 1
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Description
Waterball is -the- strongest single target attack spell in the game, but requires you to be in or near water to use.
Higher levels of Waterball take water from a larger area around the caster, and the number of hits is based on how many tiles in that area contain water. For example, level 4 and 5 take water from a 5x5 area around the caster, providing up to 25 hits. However, if you are at the edge of the water or in a small puddle, and only 6 tiles of that 5x5 area are water, you will only do 6 hits. Also, when used in a Deluge (cast by Sage), waterball dries up the water tiles that are used for casting.
Waterball level 4 provides the best damage per minute when used repeatedly, but level 5 is usually better when used in Deluge, to make the most of the water tiles that are dried up.
[Level 1] : 1x1 water used, 130% mATK, 5sp, 1[s] cast time
[Level 2] : 3x3 water used, 160% mATK, 10sp, 2[s] cast time
[Level 3] : 3x3 water used, 190% mATK, 15sp, 3[s] cast time
[Level 4] : 5x5 water used, 220% mATK, 20sp, 4[s] cast time
[Level 5] : 5x5 water used, 250% mATK, 25sp, 5[s] cast time
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Weapon Perfection |
Active |
Self |
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|
 |
Weapon Refine |
Active |
Self |
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| Element: None |
Levels: 10 |
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Requires
Weaponry Research Lv 10
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Description
* Lets you upgrade your weapon. Unlike weapon creation, success rate of this skill is purely based on your job level. At JLV 50, you have similar success rate as Hollgrehenn. At JLV 70, you have about 10% higher success rate in upgrading than Hollgrehenn. As you probably have guessed, you need approriate reagent for upgrading - LV 1 weapon upgrades need Phracon, LV 2 needs Embertacon, LV 3 and 4 needs Orideocon.
Each skill level allows you upgrade a weapon up to number matching that skill level. Meaning, at LV 1, you can upgrade up tp +1, to +10 maximum upgrade at LV 10.
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 |
Weapon Repair |
Active |
Item |
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| Element: Fire |
Levels: 1 |
Sp required: 5 |
Requires
Weaponry Research Lv 1
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Description
Repairs a broken weapon, consuming 1 steel.
Requires an Anvil and Iron Hammer.
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|
 |
Weaponry Research |
Passive |
Self |
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| Element: None |
Levels: 10 |
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Requires
Hilt Binding Lv 1
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Required by
Weapon Repair, Weapon Perfection, Auto Attack System, Nugget Create, Melt Down, Weapon Refine
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Description
The character becomes good at using and forging weapons.
[Level 1] Hit rate +2; ATK +2; smith chance +1%
[Level 2] Hit rate +4; ATK +4; smith chance +2%
[Level 3] Hit rate +6; ATK +6; smith chance +3%
[Level 4] Hit rate +8; ATK +8; smith chance +4%
[Level 5] Hit rate +10; ATK +10; smith chance +5%
[Level 6] Hit rate +12; ATK +12; smith chance +6%
[Level 7] Hit rate +14; ATK +14; smith chance +7%
[Level 8] Hit rate +16; ATK +16; smith chance +8%
[Level 9] Hit rate +18; ATK +18; smith chance +9%
[Level 10] Hit rate +20; ATK +20; smith chance +10%
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 |
Whirlwind |
Active |
Ground |
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| Element: Wind |
Levels: 5 |
Sp required: 50 - (Skill Level * 2) |
Requires
Endow Tornado Lv 2
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Required by
Blinding Mist, Magnetic Earth, Electric Walk, Varetyr Spear, Warmer
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Description
Requires: Yellow Gemstone
Duration: 3min
Increases wind property weapons Damage and wind property people(Dokkebie card) flee. Fire wall also lasts longer.
[Level 1] +10% Damage/+3 Flee/5x5 Area
[Level 2] +14% Damage/+6 Flee/5x5 Area
[Level 3] +17% Damage/+8 Flee/7x7 Area
[Level 4] +19% Damage/+12 Flee/7x7 Area
[Level 5] +20% Damage/+15 Flee/9x9 Area
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|
 |
Whirlwind Kick |
active |
self |
|
| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Requires
Basic Skill Lv 9
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Required by
Whirlwind Prepare
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Description
When you have prepared the Whirlwind Stance (15% chance while in Prepare Whirlwind mode) damage of 5 by 5 cells from where you are standing.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
(Description from RagnaInfo)
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|
 |
Whirlwind Prepare |
active |
self |
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| Element: weapon |
Levels: 1 |
Sp required: 1 |
Requires
Whirlwind Kick Lv 1
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Description
This is a skill where you can turn it ON and OFF by simply pressing the skill button again when it's on, or when it's off. When you leave this ON, there's 15% chance of doing Whirldwind preparation stance when you hit the enemy with normal attack.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
(Description by RagnaInfo)
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|
 |
Wind Walker |
Active |
Party |
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| Element: Wind |
Levels: 10 |
Sp required: 40 + (6 * Skill Level) |
Requires
Improved Concentration Lv 9
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Description
* You and your party will receive FLEE and movement speed upgrade! However, if the party or yourself already have a skill that upgrades your FLEE or movement rate due to items or skills, this skill will ignore them. Also, when you receive skills / items that give said effects will cancel Wind Walk. Quagmire will also cancel this skill out. After-cast delay is set to 2 seconds.
Due to the patch, SP usage has been decreased. Also, when you receive AGI Up while under this skill, you still retain the FLEE bonus given by this skill.
LV | MoveSpeed % / FLEE % | Cast Time | Last Time | SP Used
1 - 2% / 1% - 2s - 140s - 46
2 - 4% / 1% - 2.4s - 160s - 52
3 - 6% / 2% - 2.8s - 180s - 58
4 - 8% / 2% - 3.2s - 200s - 64
5 - 10% / 3% - 3.6s - 220s - 70
6 - 12% / 3% - 4s - 240s - 76
7 - 14% / 4% - 4.4s - 260s - 82
8 - 16% / 4% - 4.8s - 280s - 86
9 - 18% / 5% - 5.2s - 300s - 92
10 - 20% / 5% - 5.6s - 400s - 100
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|
 |
Wounds of Glory |
passive |
|
|
| Levels: 5 |
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Description
A 5x5 area around the guild leader gives the members a VIT bonus.
Level | VIT Bonus
1 | +1
2 | +2
3 | +3
4 | +4
5 | +5
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Wrath of the Moon |
passive |
self |
|
| Element: none |
Levels: 3 |
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Requires
Hatred of the Sun, Moon, and Stars Lv 2
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Description
It works when you attack Target of the Moon.
LV / ATK Bonus Toward Target
1 - ( (Lv+Luk+Dex) / 9 )%
2 - ( (Lv+Luk+Dex) / 6 )%
3 - ( (Lv+Luk+Dex) / 3 )%
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|
 |
Wrath of the Stars |
passive |
self |
|
| Element: none |
Levels: 3 |
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Requires
Hatred of the Sun, Moon, and Stars Lv 3
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Description
It works when you attack Target of the Star.
LV / ATK Bonus Toward Target
1 - ( (Lv+Str+Luk+Dex) / 9 )%
2 - ( (Lv+Str+Luk+Dex) / 6 )%
3 - ( (Lv+Str+Luk+Dex) / 3 )%
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|
 |
Wrath of the Sun |
passive |
self |
|
| Element: none |
Levels: 3 |
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Requires
Hatred of the Sun, Moon, and Stars Lv 1
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Description
It works when you attack Target of the Sun.
LV / ATK Bonus Toward Target
1 - ( (Lv+Luk+Dex) / 9 )%
2 - ( (Lv+Luk+Dex) / 6 )%
3 - ( (Lv+Luk+Dex) / 3 )%
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|
 |
Zen |
Active |
Self |
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|
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