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Absorb Spirit Sphere |
Active |
Anyone |
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| Element: None |
Levels: 1 |
Sp required: 5 |
Required by
Zen, Fury, Assimilate Power
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Description
Takes 5sp to inhale a sphere to recover 10sp. When used against another monk in pvp you steal their 10sp.
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Acid Demonstration |
Active |
Enemy |
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| Element: Fire |
Levels: 10 |
Sp required: 30 |
Description
* Uses both flame bottle and acid bottle at the same time, to cause explosion. Of course, this skill uses 1 Flame Bottle and Acid Bottle. Skill level dictates how many times you hit in a row, for maximum of 10 consecutive hits. If this skill is used on a character instead of a monster, it deals only 50% of overall damage. Also, due to the explosion, target's weapon and armor has chance to be destroyed - each skill level provides 1% chance, for maximum of 10% at LV 10. Damage is increased by increasing your INT. Also, damage is increased if enemy's VIT is high.
Cast Time / After-Cast Delay: 1 Sec. / 1 Sec.
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Acid Terror |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 15 |
Required by
Acid Demonstration
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Description
Requires:Acid Bottle
Attacks an enemy and has a slight chance to destroy enemies armor, dependent on its vit.
SP cost: 15
[Level 1] Atk:140% Armour Brk:3%
[Level 2] Atk:180% Armour Brk:7%
[Level 3] Atk:220% Armour Brk:10%
[Level 4] Atk:260% Armour Brk:12%
[Level 5] Atk:300% Armour Brk:13%
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Acoustic Rhythm (Duet) |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 35 |
Required by
Mental Sensing (Duet)
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Description
Duration:60[s]
AoE:9x9cells
Increases water/fire resitance. Takes 1sp every 3[s] after use.
[Level 1] +40% Resistance
[Level 2] +50% Resistance
[Level 3] +60% Resistance
[Level 4] +70% Resistance
[Level 5] +80% Resistance
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Acoustic Rhythm (Duet) |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 35 |
Required by
Mental Sensing (Duet)
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Description
Increases Water and Fire resistances within the 9x9 area.
30% + (Skill Level * 10%) = Resistance %
Duration: 1 Minute
(Description From Sularin)
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Adjustment |
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| Levels: 1 |
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Description
Uses 2 coins to decrease your HIT by 30, increase your FLEE by 30, and reduce all incoming ranged physical damage by 20%. Cannot be used in conjunction with Madness Canceller.
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Adoramus |
Active |
Enemy |
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| Element: Holy |
Levels: 10 |
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Description
Strikes a single target for damage with a powerful holy light that also causes blind and agility down effect. This skill consumes 1 blue gemstone. If the caster is standing next to another priest type character however, the gemstone requirement is negated, but the other priest incurs a portion of the SP casting cost.
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Adrenaline Rush |
Active |
Party |
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| Element: None |
Levels: 5 |
Sp required: 17 + (Skill Level * 3) |
Required by
Power Thrust, Weapon Perfection
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Description
Affects: mace/axe class weapon.
Increases attack speed of party members and caster, only with mace or axe class weapons.
Caster: +30% Aspd
Party: +25% Aspd
[Level 1] Duration 30[s]: SP cost 20
[Level 2] Duration 60[s]: SP cost 23
[Level 3] Duration 90[s]: SP cost 26
[Level 4] Duration 120[s]: SP cost 29
[Level 5] Duration 150[s]: SP cost 32
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Advanced Katar Research |
Passive |
None |
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| Element: None |
Levels: 5 |
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Description
Requirement: Double Attack LV 5, Katar Mastery LV 7
* Increase damage of Katar-related attacks by percentage (instead of set rate). Only affects Katar-type weapons.
LV | Bonus Rate
1 - 12%
2 - 14%
3 - 16%
4 - 18%
5 - 20%
(Description from Emperium.org)
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Aid Condensed Potion |
Active |
Ground |
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| Element: None |
Levels: 5 |
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Description
* Using a single Slim Potion, it will heal ALL party members within the 7x7 cells around where you click.
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Aid Potion |
Active |
Character |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Required by
Aid Condensed Potion
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Description
Throws a potion to your allies to recover their HP/SP (depending on potion used).
[Level 1] 110% heal/red pots
[Level 2] 120% heal/orange pots
[Level 3] 130% heal/yellow pots
[Level 4] 140% heal/white pots
[Level 5] 150% heal/blue pots
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Alchemical Weapon |
Active |
Character |
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| Element: None |
Levels: 5 |
Sp required: 30 |
Required by
Full Chemical Protection
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Description
Required Items: Glistening Coat
Protects Weapon from being damaged, broken, or stripped by a rogue.
[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
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Alchemy |
Active |
Self |
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| Element: None |
Levels: 6 |
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Required by
Potion Synthesis
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Description
* You can create many items that are used for Pharmacy skill. You can easily create Empty Bottles, Empty Potion Bottles, and Test Tubes to help you with other skills that require those items.
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Amp |
Active |
Self |
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Amp |
Active |
Self |
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| Element: none |
Levels: 1 |
Sp required: 1 |
Required by
Encore, Hip Shaker
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Description
A skill shared by musical jobs, cancels the currently activated skill.
(Description From Sularin)
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Ancilla |
Active |
Character |
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| Levels: 1 |
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Required by
Adoramus, Epiclesis
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Description
Allows creation of the magic stone known as an Ancilla. (Consumes 1 Blue Gemstone). Ancilla item recovers 15% of Max SP, Maximum of 3 can be held at a time.
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Angelus |
Active |
Party |
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| Element: Holy |
Levels: 10 |
Sp required: 20 + (3 * Skill Level) |
Required by
Assumptio, Kyrie Eleison
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Description
Increase whole party?s Defense (including the caster) for a while. Note that the modifier is multiplied to the character's VIT Defense (example, a person with 100 vit using level 10 Angelus will have a total of 150 VIT Defense, not 250).
[Level 1] DEF modifier 105% for 30[s] Sp:23
[Level 2] DEF modifier 110% for 60[s] Sp:26
[Level 3] DEF modifier 115% for 90[s] Sp:29
[Level 4] DEF modifier 120% for 120[s] Sp:32
[Level 5] DEF modifier 125% for 150[s] Sp:35
[Level 6] DEF modifier 130% for 180[s] Sp:38
[Level 7] DEF modifier 135% for 210[s] Sp:41
[Level 8] DEF modifier 140% for 240[s] Sp:44
[Level 9] DEF modifier 145% for 270[s] Sp:47
[Level 10] DEF modifier 150% for 300[s] Sp:50
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Ankle Snare |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 12 |
Required by
Shockwave Trap, Aimed Bolt
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Description
Trap Cost: 1 Trap
Hold time is affected by monsters agi and by casters lvl, but can't go under 3sec.
[Level 1]Lasting Time 250 Seconds
[Level 2]Lasting Time 200 Seconds
[Level 3]Lasting Time 150 Seconds
[Level 4]Lasting Time 100 Seconds
[Level 5]Lasting Time 50 Seconds
Description: Great trap for soloing. Note that Holding Time means the number of seconds the enemy is held with the snare. Once the fore steps on it they
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Aqua Benedicta |
Active |
Self |
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| Element: Holy |
Levels: 1 |
Sp required: 10 |
Required by
Aspersio
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Description
Create Holy Water with an Empty Bottle under the Water.
Cast delay: 2[s]
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Arrow Shower |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 15 |
Required by
Arrow Vulcan, Arrow Vulcan
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Description
Attack one enemy with 9 shots giving Splashed Damages around at the same time. Has a range of 5*5 cells, and knocks back the targeted enemy by 2 cells.
[Level 1] : 80% ATK
[Level 2] : 85% ATK
[Level 3] : 90% ATK
[Level 4] : 95% ATK
[Level 5] : 100% ATK
[Level 6] : 105% ATK
[Level 7] : 110% ATK
[Level 8] : 115% ATK
[Level 9] : 120% ATK
[Level 10] : 125% ATK
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Arrow Vulcan |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 10 + (Skill Level * 2) |
Description
* Attack a single target with massive amounts of arrow. Basically, think of machine guns, but with bow and arrow. Regardless of the skill level, you will shoot 9 arrows quickly. You must have the Musical Instrument / Whip to have this skill working.
LV | Damage | Cast Time / After-Cast Delay | SP Used
1 - 300% - 2s / 0.8s - 12
2 - 400% - 2.2s / 0.8s - 14
3 - 500% - 2.4s / 0.8s - 16
4 - 600% - 2.6s / 0.8s - 18
5 - 700% - 2.8s / 0.8s - 20
6 - 800% - 3s / 1s - 22
7 - 900% - 3.2s / 1s - 24
8 - 1000% - 3.4s / 1s - 26
9 - 1100% - 3.6s / 1s - 28
10 - 1200% - 3.8s / 1s - 30
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Arrow Vulcan |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 10 + (Skill Level * 2) |
Description
* Attack a single target with massive amounts of arrow. Basically, think of machine guns, but with bow and arrow. Regardless of the skill level, you will shoot 9 arrows quickly. You must have the Musical Instrument / Whip to have this skill working.
LV | Damage | Cast Time / After-Cast Delay | SP Used
1 - 300% - 2s / 0.8s - 12
2 - 400% - 2.2s / 0.8s - 14
3 - 500% - 2.4s / 0.8s - 16
4 - 600% - 2.6s / 0.8s - 18
5 - 700% - 2.8s / 0.8s - 20
6 - 800% - 3s / 1s - 22
7 - 900% - 3.2s / 1s - 24
8 - 1000% - 3.4s / 1s - 26
9 - 1100% - 3.6s / 1s - 28
10 - 1200% - 3.8s / 1s - 30
(Description From RagnaInfo.net)
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Aspersio |
Active |
Character |
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| Element: Holy |
Levels: 5 |
Sp required: 10 + (Skill Level * 2) |
Required by
Meditatio, Benedictio Sanctissimi Sacrementi, Safety Wall, Duple Light
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Description
Baptize target with Holy Water watering on the forehead. Endow a Weapon with the Holy Property for a Spell Duration. Requires one Holy Water.
[Level 1] : Lasting Time 1[m] SP cost 12
[Level 2] : Lasting Time 1:30[m] SP cost 14
[Level 3] : Lasting Time 2[m] SP cost 16
[Level 4] : Lasting Time 2:30[m] SP cost 18
[Level 5] : Lasting Time 3[m] SP cost 20
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Assumptio |
Active |
Character |
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| Element: None |
Levels: 5 |
Sp required: 15 + (Skill Level * 5) |
Description
By the blessing of Virgin Mary, the persons who received this skill will receive all damage reduced by 1/2 for a limited time (or 2/3 in PvP). Casting Kyrie Eleison on this character will cancel this skill out however, or vice versa. This skill cannot be used in WoE AT ANY RATE NOW.
LV | Cast Time / After-Cast Delay | Last Time | SP Used
1 - 1s / 1.1s - 20s - 20
2 - 1.5s / 1.2s - 30s - 25
3 - 2s / 1.3s - 40s - 30
4 - 2.5s / 1.4s - 50s - 35
5 - 3s / 1.5s - 60s - 40
(Description From Inlustris)
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Aura Blade |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 8) |
Description
* Add a special aura to your weapon, and add special damage that ignores enemy defense (like Sword Masteries do). If your attack should miss, then this does not work.
LV | ATK Bonus | Last Time | SP Used
1 - 20 - 40s - 18
2 - 40 - 60s - 26
3 - 60 - 80s - 34
4 - 80 - 100s - 42
5 - 100 - 120s - 50
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Auto Attack System |
Active |
Ground |
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| Element: None |
Levels: 1 |
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Description
* Create a small tower that attacks enemy for you. You can install up to 3, and even if they didn't do any attack, they will disappear eventually. It has auto-Detect skill, and it will automatically attack all enemies within range. It does 100 to 300 random damage, and it ignores enemy DEF.
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Axe Kick |
active |
self |
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| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Required by
Axe Kick Preparation
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Description
When you use this skill while you have Axe Kick Stance prepared, you hit a single enemy strongly for damage AND cause 3 second stun.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
(Description from RagnaInfo)
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Axe Kick Preparation |
active |
self |
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| Element: none |
Levels: 1 |
Sp required: 1 |
Description
Turn preparation for doing an axe kick on or off. When in axe kick preparation, there is a 15% chance per hit that you will go into axe kick stance. From this stance you can activate Axe Kick.
LV / SP Taken
1 - 1
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Axe Mastery |
Active |
Self |
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| Element: None |
Levels: 10 |
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Description
Increases Atk with the axe class weapons.
[Level 1] +3 atk
[Level 2] +6 atk
[Level 3] +9 atk
[Level 4] +12 atk
[Level 5] +15 atk
[Level 6] +18 atk
[Level 7] +21 atk
[Level 8] +24 atk
[Level 9] +27 atk
[Level 10] +30 atk
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Backslide |
Active |
Self |
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| Element: None |
Levels: 0 |
Sp required: 7 |
Description
Similar to a moonwalk, you instantly move 5 cells in reverse. You can change the direction in which you reverse by changing where your body is pointing. Very good for getting out of situations quickly.
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