| Acolyte |
1-1 |
49 |
Novice |
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Description
The medics of Rune-Midgard, these classes specialize in healing wounds and call upon the Gods to bless their believers using skills. They learn under the guidance of the Prontera Church and are widely sought out by adventurers to accompany them in adventures.
Mods' Note:
HEAL THINGS
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| Alchemist |
2-2 |
49 |
Merchant |
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Description
A different type of Merchants, sometimes called Pharmacists, Alchemists specialize in potion making. Their skills allow them to create more potent healing potions than those more commonly found at NPCs.
Mods' Note:
I MAEK POTIONS LOLOLOLOL
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| Arch Bishop |
4-1 |
49 |
High Priest |
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| Archer |
1-1 |
49 |
Novice |
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Description
The basic class of ranged classes, Archers use Bows and different types of Arrows to wound their opponent. Using skills such as Double Strafe to deal high damage and Improve Concentration to increase it, they are one of the most powerful and easiest class to level.
Mods' Note:
I THROW STICKS AT THINGS =o
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| Assassin |
2-1 |
49 |
Thief |
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Description
A secretive class of Thieves, they are the masters of katars and study the forsaken knowledge of poisoning. Being able to deal large amounts of damage, they first poison their enemy and attack with the speed of a master to destroy him.
Mods' Note:
Look at me, I'm emo!
Sonic blow!
Detox!
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Guide
By DarkNeo0
Written for RagnarokHQ.com
To become an assassin you must be a Thief class and be job 40-50.
First head to moc_fild16 which is 2 south and 2 east of morroc. And go to Coordinates 204, 293 for a portal to the assassin guild.
 
Then Head up and talk to the npc there about becomming an assassin, if you meet the requirments he will send you to the next room. In the Next room go to the npc on the right side and he will talk to you automatically and allow you to head to the next room after. In the Next room head to the lower right corner to be automatically talked to by an unseen npc, who will ask you a series of questions after you tell him that you challenge him.
After go up to talk to another npc who will tell you that you have to assassinate all monsters with the name Job change , enter the Chat to be introduced into the area with the monsters, you must wait if there is somebody already in there.
After you kill them all you will be allowed to go to the next room by the portal which appears on the bottom right side. In this room you have to get to the other sides npc but you cant attack any of the monsters which consist of mummies and hydras, so use your hide skill and make your way to the other side by hiding, unhiding and running, then hiding again. Once you get in range of her she will send you to the final room.
In this room you have to go through an invisible maze to get to the guildmaster of the assassins, go through the top of the cross you start in, go left, make your way down to infront of his gates, then go down and around the bottom pillar and then make your way to him. After you talk come face to face with him he will tell you that your accepted to become an assassin, you will be returned to the beginning and you just have to talk to the guildmember you talk to first to become an assassin.
If you got job 40 you get a 2s jur, job 50 a 3s jur I think...
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| Assassin Cross |
3-1 |
69 |
Thief |
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Description
A more elite group of Assassins who are taught a secret technique: poisoning themselves to strengthen their body. More agile than the normal Assassins, these are very powerful with their splash damaging Meteor Assault and Breaker which is both a magic and physical attack.
Mods' Note:
Assassins, but even more emo.
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| Bard |
2-2 |
49 |
Archer |
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Description
The musicians of Rune-Midgard. They were originally hired to play for the king but eventually were recruited for the army to boost the soldiers' morale with their enchanting music and ability to fire arrows using their instruments.
Mods' Note:
Hallo I am music
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| Biochemist |
3-2 |
69 |
Merchant |
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Description
A bit of a darker side of Alchemists, not only do they create potions, but they also are able to summon monsters to do their bidding. With their powerful potions, they now use the skills Acid Demonstration to deal high damage to those with high VIT and Full Chemical Protection to help stop their equipment from being destroyed by others.
Mods' Note:
Homonculus!!!!!!!
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| Blacksmith |
2-1 |
49 |
Merchant |
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Description
Before the Blacksmiths came, the army had a large lack of equipment. Now, the market is overflowing with weapons and refined armors. These men create their own weapons, dealing heavy damage with skills like Mammonite.
Mods' Note:
"I whack you with my hammer!!!"
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| Champion |
3-2 |
69 |
Acolyte |
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Description
Though given another chance by the Gods, the monks once again turn to training their physical strength and ignoring the call to help others. Now with the power of the Gods, they are able to strike and kill in one hit. Champions are truly a powerful class.
Mods' Note:
Pwnage.
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| Crusader |
2-2 |
49 |
Swordsman |
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Description
Having trained their physical strength, Crusaders now turn to the path of God. Learning arts of healing and defending others, they are a shield to others against the force of darkness.
Mods' Note:
Warriors of god.
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| Dancer |
2-2 |
49 |
Archer |
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Description
The graceful women who were seen in Comodo enchanting tourists with their dances were found to be using certain moves to cast a spell. When partnered with the music of a Bard, not many can refuse a Dancer's temptation.
Mods' Note:
Dance dance dance!
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| Geneticist |
4-1 |
69 |
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| Guild |
0 |
49 |
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Description
Mods' Note:
I am a guild. I dance.
"Look! The emp is a giant dildo! :D"
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| Guillotine Cross |
4-1 |
49 |
Assassin Cross |
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| Gun Slinger |
1-2 |
69 |
Novice |
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Description
With the continous change of weapons in Rune-Midgard, guns were invented. People were trained to specialize with these ranged metal objects. Called the Gun Slingers, they are the first to be able to use guns in battle.
Mods' Note:
Pneuma > Gun Slingers. :D
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| Gypsy |
3-2 |
69 |
Archer |
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Description
With more lithe and agile bodies granted by the Gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty.
Mods' Note:
Dance dance dance again!
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| High Priest |
3-1 |
69 |
Acolyte |
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Description
Despite the many skills taught to them by the Priests of Prontera Church, these men and women still need to learn a few more from the Gods themselves. Now able to create areas where no violence may occur, they are able to heal more, bless more and serve even more. They are truly a gift from the Gods.
Mods' Note:
Boobies.
More heal plz.
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| High Wizard |
3-1 |
69 |
Magician |
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Description
Once a wizard is taught secrets from the Gods, they become one of the Elite. Being able to cast faster, they deal even more damage than before. Wreaking havoc in battle, they kill faster with their damage enhancing skills.
Mods' Note:
Its gn0me!
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| Hunter |
2-1 |
49 |
Archer |
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Description
While hunting in the forests of Rune-Midgard, an Archer stumbled upon the hidden Hunter's guild. Entering their service, he was given a falcon to accompany him on his travels. While there, he learned how to use traps to deal damage, keep an opponent in one place or blind them. Now he roams the land with his everfaithful falcon to destroy all monsters.
Mods' Note:
Now I got a bird!
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| Knight |
2-1 |
49 |
Swordsman |
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Description
Members of the Knights guild in Prontera, Swordsmen are taught how to tame and ride PecoPecos to help them with their battles. Now able to use spears to attack from above, they can deal damage as much as they can receive it with their large HP.
Mods' Note:
I USE SWORDS OK
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| Lord Knight |
3-1 |
69 |
Swordsman |
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Description
Even stronger, some Knight's lust for strength leads them down the path of a Berserker where their rage consumes them until death. Others manage to calm themselves before death takes them. As always, these men of strength are always at the front lines of the king's army.
Mods' Note:
Mushi is sexy.
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| Maestro |
4-1 |
49 |
Minstrel |
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| Magician |
1-1 |
49 |
Novice |
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Description
Those who wish to walk down the path of Magic must become a Magician. He studies at the city of Geffen, with the guidance of Wizards. There they learn the basics of magic spells.
Mods' Note:
Magicians, casters of magic.
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| Mastersmith |
3-2 |
69 |
Merchant |
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Description
Stronger versions of Blacksmiths, they forge more and refine easier. They deal larger amounts of damage with Cart Termination and can destroy their enemies armor and weapons.
Mods' Note:
Forge.. better!
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| Mechanic |
4-1 |
49 |
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| Merchant |
1-1 |
49 |
Novice |
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Description
Basically the moneymakers of Rune-Midgard, they are not the battlers but instead profit makers who earn money for themselves or the family (usually themselves) to buy their needs.
Mods' Note:
We sell things!
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| Minstrel |
3-2 |
69 |
Archer |
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Description
Taught new songs by the Gods themselves, Clowns are now a powerful class. They are able to enchant the enemy with different music and deal large amounts of damage using Arrow Vulcan before the effect wears out.\\r\\n\\r\\nMods\\\' Note:\\r\\nLook, it\\\'s Remi! He\\\'s so hawt!
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| Monk |
2-2 |
49 |
Acolyte |
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Description
The darker side of Acolytes, these spiritual men have begun to train their physical strength. Called heretics by the Prontera Churchmen, they were banished and left to create a Monastery somewhere north east of Prontera. After their harsh training, they are able to deal large amounts of damage. Their feared Asura Strike kills one in a blow.
Mods' Note:
Scary MVP stealers..
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| Ninja |
1-2 |
69 |
Novice |
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Description
Masters of stealth, these artists can sneak in almost anywhere. They are the shadows of darkness.
Mods' Note:
Ninja! o.o
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