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Soul Breaker |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 20 to 30 |
Required by
Meteor Assault
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Description
* Causes nasty physical damage + magical damage to the target. To protect against the final damage calculation, one must have high physical defense AND magical defense. This skill ALWAYS hits enemies regardless of their FLEE rate. This skill ignores all other damage enhancing factors, but if you have elemental weapon, the attack will go in that element.
Damage Calculations:
1) Damage 1 = (Physical Total Damage + Specific Cards (It counts ATK cards such as Andre Card)) * 5
2) Damage 2 = {(Skill LV * Player's INT) * 5} + Random Damage (500 ~ 1000)
3) Soul Breaker Base Damage = Damage 1 + Damage 2
4) For DEF/MDEF Decrease Calc (Damage 3) = Soul Breaker Base Damage / 2
5) Final Damage = Damage 3 / Enemy DEF + Damage 3 / Enemy MDEF
LV | After-Cast Delay | SP Used
1 - 2s - 20
2 - 2.2s - 20
3 - 2.4s - 20
4 - 2.6s - 20
5 - 2.8s - 20
6 - 3s - 30
7 - 3.2s - 30
8 - 3.4s - 30
9 - 3.6s - 30
10 - 3.8s - 30
(Description from Emperium.org)
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Soul Drain |
Passive |
None |
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| Element: None |
Levels: 10 |
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Description
* Every time you kill an enemy, you will receive certain set amount of SP (calculated relating to the enemy's LV) back. However, large area magic such as Storm Gust are not affected by this skill, so you must use targeted magic / physical attack to reap the benefits of this skill. You will not drain SP if the SP draining would put your SP beyond the limits. This skill also have another effect - it increases your max SP.
LV | SP Drain | SP Increase
1 - 110% - 2%
2 - 125% - 4%
3 - 140% - 6%
4 - 155% - 8%
5 - 170% - 10%
6 - 185% - 12%
7 - 200% - 14%
8 - 215% - 16%
9 - 230% - 18%
10 - 245% - 20%
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Soul Exhale |
Active |
Anyone |
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| Element: None |
Levels: 1 |
Sp required: 5 |
Description
* Exchange SP of the target with your SP. You can use this for party members in normal maps, and for anyone in PvP. If any leftover SP remains, they will be ignored (for example, a Knight with 200 SP will not have any more than max SP of 200 even if the Professor had 1000 SP). If a magic caster gets SP switched, and his or her SP doesn't fulfill the requirement for magic he or she was casting, the magic will do absolutely nothing.
It takes 3 seconds to cast, and takes 5 SP. There's also nasty 5 second after-skill delay. If you use this on a monster, you regain 3% of your SP. You can't use this skill on a monster again that already had Soul Change. You can also use this skill in Siege Mode (WoE).
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Soul of Cold |
passive |
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| Levels: 5 |
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Description
A 5x5 area around the guild leader gives the members a AGI bonus.
Level | AGI Bonus
1 | +1
2 | +2
3 | +3
4 | +4
5 | +5
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Soul Siphon |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 70 + (Skill Level * 10) |
Required by
Mind Breaker
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Description
* This skill will render the target's SP to 0, and cause damage at the same time (at LV 5, [SP removed to achieve 0] x 2). Since this is a damage done to mental system, the damage will be decreased by target's MDEF.
Sounds awesome, right? Not until you hear this penalty:
If you fail to do so (yes, there's a chance of failure), YOUR SP will become 0, and YOU will also take the damage!
In other words, this skill is purely a luck of the draw. Since monsters do not have SP, it doesn't work on them, and only works in PvP / Guild Siege.
LV | Burn Chance | Mental Damage | After-Cast Delay | SP Used
1 - 40% - 0 - 10s - 80
2 - 50% - 0 - 10s - 90
3 - 60% - 0 - 10s - 100
4 - 70% - 0 - 10s - 110
5 - 70% - [SP removed to achieve 0] x 2 - 15s - 120
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Soul Strike |
active |
monster |
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SP Recovery |
Passive |
Self |
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| Element: None |
Levels: 10 |
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Required by
Assumptio, Basilica, Meditatio, Resurrection
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Description
While standing or sitting still the character is given an amount of SP every 10[s].
[Level 1] : 3 + 0.2% maxSP
[Level 2] : 6 + 0.4% maxSP
[Level 3] : 9 + 0.6% maxSP
[Level 4] : 12 + 0.8% maxSP
[Level 5] : 15 + 1.0% maxSP
[Level 6] : 18 + 1.2% maxSP
[Level 7] : 21 + 1.4% maxSP
[Level 8] : 24 + 1.6% maxSP
[Level 9] : 27 + 1.8% maxSP
[Level 10] : 30 + 2.0% maxSP
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Spear Boomerang |
Active |
Enemy |
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| Element: Weapon |
Levels: 5 |
Sp required: 10 |
Description
Throws a spear class weapon as a boomerang. 1sec delay after use of this skill.
[Level 1] 150% damage: range 3
[Level 2] 200% damage: range 5
[Level 3] 250% damage: range 7
[Level 4] 250% damage: range 9
[Level 5] 350% damage: range 11
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Spear Dynamo |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 4) |
Description
* If you use it, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease a bit. While this skill is on, you will also have free Endure-effect until the skill goes out.
LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
1 - 10% / 5% / -5% - 25s - 14
2 - 20% / 10% / -10% - 30s - 18
3 - 30% / 15% / -15% - 35s - 22
4 - 40% / 20% / -20% - 40s - 26
5 - 50% / 25% / -25% - 45s - 30
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Spear Mastery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Required by
Spear Quicken
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Description
Increases ATK while using a spear class weapon.
[Level 1] Off-Peco ATK +4; On-Peco ATK +5
[Level 2] Off-Peco ATK +8; On-Peco ATK +10
[Level 3] Off-Peco ATK +12; On-Peco ATK +15
[Level 4] Off-Peco ATK +16; On-Peco ATK +20
[Level 5] Off-Peco ATK +20; On-Peco ATK +25
[Level 6] Off-Peco ATK +24; On-Peco ATK +30
[Level 7] Off-Peco ATK +28; On-Peco ATK +35
[Level 8] Off-Peco ATK +32; On-Peco ATK +40
[Level 9] Off-Peco ATK +36; On-Peco ATK +45
[Level 10] Off-Peco ATK +40; On-Peco ATK +50
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Spear Mastery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Required by
Pierce, Spear Dynamo, Traumatic Blow, Joint Beat, Spiral Pierce
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Description
Increases ATK while using a spear class weapon.
[Level 1] Off-Peco ATK +4; On-Peco ATK +5
[Level 2] Off-Peco ATK +8; On-Peco ATK +10
[Level 3] Off-Peco ATK +12; On-Peco ATK +15
[Level 4] Off-Peco ATK +16; On-Peco ATK +20
[Level 5] Off-Peco ATK +20; On-Peco ATK +25
[Level 6] Off-Peco ATK +24; On-Peco ATK +30
[Level 7] Off-Peco ATK +28; On-Peco ATK +35
[Level 8] Off-Peco ATK +32; On-Peco ATK +40
[Level 9] Off-Peco ATK +36; On-Peco ATK +45
[Level 10] Off-Peco ATK +40; On-Peco ATK +50
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Spear Quicken |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 + (Skill Level * 4) |
Required by
Banishing Point, Moon Slasher
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Description
Increase ASPD when using a 2H Spear Class Weapon
[Level 1] ASPD +21/30sec Sp:24
[Level 2] ASPD +22/60sec Sp:28
[Level 3] ASPD +23/90sec Sp:32
[Level 4] ASPD +24/120sec Sp:36
[Level 5] ASPD +25/150sec Sp:40
[Level 6] ASPD +26/180sec Sp:44
[Level 7] ASPD +27/210sec Sp:48
[Level 8] ASPD +28/240sec Sp:52
[Level 9] ASPD +29/270sec Sp:56
[Level 10] ASPD +30/300sec Sp:60
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Spear Stab |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 9 |
Required by
Brandish Spear, Spiral Pierce
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Description
Makes an attack whit a spear class weapon and pushes the enemy away.
Push range: 6
[Level 1] 120% damage.
[Level 2] 140% damage.
[Level 3] 160% damage.
[Level 4] 180% damage.
[Level 5] 200% damage.
[Level 6] 220% damage.
[Level 7] 240% damage.
[Level 8] 260% damage.
[Level 9] 280% damage.
[Level 10] 300% damage.
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Spell Breaker |
Active |
Anyone |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Required by
Soul Exhale, Dispell
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Description
Cancels an enemies spell and absorbs the sp used for casting.
[Level 1] Nothing Absorbed
[Level 2] 25% Sp Absorbed
[Level 3] 50% Sp Absorbed
[Level 4] 75% Sp Absorbed
[Level 5] 100% Sp Absorbed
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Spiral Pierce |
Active |
Enemy |
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| Element: Weapon |
Levels: 5 |
Sp required: 11 + (Skill Level * 2) |
Description
* Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. It attacks 5 times regardless of target size. Heavier your weapon is, the better your damage will be, and will leave target stunned for 3 seconds - however, they CAN attack if you are in range of their melee/range attack, or if they use ranged skills. Although damage will increase with better skill level, so will the skill delay / after skill use delay.
Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.
LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
1 - 150% - 0.3s - 1.2s - 13
2 - 200% - 0.5s - 1.4s - 15
3 - 250% - 0.7s - 1.6s - 17
4 - 300% - 0.9s - 1.8s - 19
5 - 350% - 1s - 2s - 20
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Spirit of the Advanced (1st Class) |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Description
Imbues the certain Advanced 1st Classes with the Spirit of the Advanced 1st Class, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) This can be used only on Advanced 1st Classes - only to Swordsman, Mage, Acolyte, Merchant, Archer, and Thief up to LV 69 only. If they are beyond LV 69, this buff cannot be used on those classes.
2) The target characters, if they have stats that are lower than number equal to (Base LV of target character - 10), then all those stats will be brought to equal to that number. However, the bonus stats will not have more than +50 stat total.
This means, no stats will ever go beyond 50 stat total.
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Spirit of the Alchemist |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Blacksmith
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Description
Imbues the Alchemist with the Spirit of the Alchemist, giving them special powerful buffs that lasts until the Spirit buff runs out.
LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"
1) Increases effectiveness of Potion Pitcher by BaseLV% - IE, if you are LV 80, the effectiveness of Potion Pitcher is increased by 80%.
2) Allows usage of Berserk Pitcher skill.
3) For Alchemists that have Pharmacy LV 10, they are now allowed to use new skill, Twilight Pharmacy.
4) Pharmacy LV 10 + if there is a Super Novice in the party, the Alchemist acquires new type of Twilight Pharmacy.
5) Pharmacy LV 10 + if there is a TK Boy in your party, the Alchemist acquires yet another different type of Twilight Pharmacy.
* New skills that are available to Alchemists when they receive the Spirit buff from the Soul Linker.
) Berserk Pitcher
Description: It takes 10 SP, and has 0.5 sec. casting time. You can throw a Berserk Potion at target, taking effect while ignoring class restrictions.
) Twilight Pharmacy (Type 1)
Description: Success rate is same as Pharmacy, and it has 3 second casting time that is not affected by DEX. It uses 200 SP to create 200 White Potions, attempting to create one every 0.005 second. If there is not enough ingredient to create 200 at once, the skill will fail.
) Twilight Pharmacy (Type 2 - acquired when partied with Super Novice)
Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 200 Slim White Potion. Skill fails if you do not have enough ingredients to create them all at once.
) Twilight Pharmacy (Type 3 - acquired when partied with TK Boy)
Description: Same as Type 1 Twilight Pharmacy, except, this attempts to create 100 Alcohol first, then 50 Flame Bottle, and 50 Acid Bottle. Skill fails if you do not have enough ingredients to create them all at once.
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Spirit of the Assassin |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Rogue, Kauf
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Description
Imbues the Assassin with the Spirit of the Assassin, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Sonic Blow's attack power is increased by 100%, and its after-cast delay is reduced by half.
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Spirit of the Bard/Dancer |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Hunter
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Description
Imbues the Bard/Dancer with the Spirit of the Bard and Dancer, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) All singing / dancing skills affect the Bard/Dancer him/herself.
2) While singing / dancing, the MoveSpeed is increased.
3) Whistle and Humming Linked.
4) Assassin Cross of the Sunset and Please Don't Forget Me Linked.
5) Poem of Bragi and Fortune's Kiss Linked.
6) Apple of Idun and Service For You Linked.
(Linked means, if X skill is mastered, then Y skill can be used too while in 'Spirit' mode.)
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Spirit of the Blacksmith |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Description
Imbues the Blacksmith with the Spirit of the Blacksmith, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) While in 'Spirit' mode, the Blacksmith gains new ability, "Full Adrenaline Rush", which allows AR effect to affect all weapons. This new skill only appears when the Blacksmith receiving the 'Spirit' buff has 5 skill points in AR.
* New skill that are available to Blacksmith when they receive the Spirit buff from the Soul Linker.
) Full Adrenaline Rush
Description: It is like Adrenaline Rush, except this one affects all weapons. Full Adrenaline Rush has 150 seconds of lasting time, and consumes 64 SP.
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Spirit of the Crusader |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Knight, Kahai
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Description
Imbues the Crusader with the Spirit of the Crusader, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Shield Boomerang will never miss, and its damage is increased by 100%.
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Spirit of the Hunter |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Description
Imbues the Hunter with the Spirit of the Hunter, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Effectiveness of Beastbane is increased by amount of STR you have.
2) If Double Strafing is LV 10, new skill, Beast Strafing, will be available.
* New skill that are available to Hunters when they receive the Spirit buff from the Soul Linker.
) Beast Strafing
Description: If the target is a Beast-type and you used Double Strafing, you can use this skill to do extra Double Strafing on the target. Only usable right after using Double Strafing, and its power is heavily affected by STR.
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Spirit of the Knight |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Esk
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Description
Imbues the Knight with the Spirit of the Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) If the Knight knows Two Hand Quicken LV 10, then they are temporarily given a new ability, One Hand Quicken.
* New skill that are available to Knights when they receive the Spirit buff from the Soul Linker.
) One Hand Quicken
Description: It is same as Two Hand Quicken LV 10, except it works when you have 1H Sword.
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Spirit of the Monk |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Priest, Kahai, Eska
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Description
Imbues the Monk with the Spirit of the Monk, giving them special powerful buffs that lasts until the Spirit buff runs out.
LV / Lasting Time / SP Taken
1 - 150 Sec. - 460
2 - 200 Sec. - 360
3 - 250 Sec. - 260
4 - 300 Sec. - 160
5 - 350 Sec. - 60"
1) The Raging Thrust attack becomes 5x5 cell splash attack.
2) SP taken by combo skills are decreased.
3) Even in Fury, they regenerate SP.
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Spirit of the Priest |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Kaizel, Kahai, Esu
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Description
Imbues the Priest with the Spirit of the Priest, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Holy Light eats 2.5x more SP, but its power will be increased by 5x.
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Spirit of the Rogue |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Kauf
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Description
Imbues the Rogue with the Spirit of the Rogue, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Proc rate of Double Attack becomes 2x.
2) STR bonus from Chase Walk will now last 5 minutes and MoveSpeed will also increase.
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Spirit of the Sage |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Wizard, Kaite
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Description
Imbues the Sage with the Spirit of the Sage, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) If the Sage player uses Auto Spell, it will always drop LV 10 bolts, IF the Sage has learned that much in that bolt skill.
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Spirit of the Soul Linker |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Description
Imbues the Soul Linker with the Spirit of the Soul Linker, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) With this buff, this allows "Ka" type magic to be used on other classes. Do note, since 'Spirit' type buffs cannot be done on yourself, you must ask another Soul Linker to use this skill on you.
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Spirit of the Star Knight |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Soul Linker
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Description
Imbues the Star Knight with the Spirit of the Star Knight, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Star Knight player who received this spirit allows usage of "Union of the Sun, Moon and Star" ability.
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Spirit of the Super Novice |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Spirit of the Advanced (1st Class)
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Description
Imbues the Super Novice with the Spirit of the Super Novice, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Super Novice who are above LV 90 will be temporarily be able to equip ALL Upper/Middle/Lower head gears.
2) Super Novice who are above LV 90 has 1% chance to 'erase' the death record - which means, 1% EXP loss will be recovered.
3) Super Novice who are above LV 96 will be temporarily be able to equip LV 4 Daggers, 1H Swords, Axes, Maces, and Staff.
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