Results
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Spirit of the Wizard |
active |
character |
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| Element: none |
Levels: 5 |
Sp required: 560 - (Skill Level * 100) |
Required by
Kaite, Estin, Estern
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Description
Imbues the Wizard with the Spirit of the Wizard, giving them special powerful buffs that lasts until the Spirit buff runs out.
1) Allows usage of all magic that requires Gemstones without using the actual Gemstone.
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Spiritual Cadence |
Passive |
Self |
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| Element: None |
Levels: 5 |
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Required by
Snap
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Description
Restores hp and sp every 10 seconds, if you are over 50% weight its every 20 sec, vit and int increases recovery. Only works while your sitting.
[Level 1] 4hp/2sp
[Level 2] 8hp/4sp
[Level 3] 12hp/6sp
[Level 4] 16hp/8sp
[Level 5] 20hp/10sp
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Spread Attack |
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| Levels: 10 |
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Required by
Ground Drift
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Description
Spreads the Shotgun shells by large area.
LV / Damage / Range
1 - 100% - 3x3 cells
2 - 120% - 3x3 cells
3 - 140% - 3x3 cells
4 - 160% - 5x5 cells
5 - 180% - 5x5 cells
6 - 200% - 5x5 cells
7 - 220% - 7x7 cells
8 - 240% - 7x7 cells
9 - 260% - 7x7 cells
10 - 280% - 9x9 cells
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Spring Trap |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Description
SP: 10
Trap Cost: Well, whatever you spring. You loose the traps that it cost to set the trap you
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Stalk |
Passive |
None |
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Status Recovery |
Active |
Anyone |
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| Element: None |
Levels: 1 |
Sp required: 5 |
Required by
Resurrection, Lauda Agnus
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Description
Used on a player, cures Undead, Frozen, Stone Curse, and Stun. Used on undead, inflicts Blindness.
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Steal |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 10 |
Required by
Gank, Hide
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Description
Steal an item from a monster whet out making it attack you (except cast detect)
Chance improves by skill level and base level.
[Level 1] : 13% chance
[Level 2] : 16% chance
[Level 3] : 19% chance
[Level 4] : 22% chance
[Level 5] : 25% chance
[Level 6] : 28% chance
[Level 7] : 31% chance
[Level 8] : 34% chance
[Level 9] : 37% chance
[Level 10] : 40% chance
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Stealth |
Active |
Enemy |
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| Element: None |
Levels: 5 |
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Description
* Walk toward your target, while Hiding. All those detecting skills such as Sight, Ruwach, Increase Concentration, etc. will NOT be able to detect Stalkers in this mode. Only if the Stalker decides to show himself will you be able to see him. If he has been in this mode for about 10 seconds, he will gain temporary small STR boost.
However, he's not invincible. Any large-range area magic will damage him. If SP is 0, he will be forced to show himself even. Also, in this mode, Stalker can't attack.
You can use this skill in Guild Sieges (in castles), but it will take 5x the amount of SP in order to start the skill.
If you look closely at the ground, you will see rather faint shoeprints on the ground...
SP usage is fixed to 40 upon initiation. Also note there's unspecified amount of casting time related to this skill.
LV | MoveSpeed | STR Bonus | SP Used / Sec
1 - 70 - 1 - 22 / 10s
2 - 75 - 2 - 25 / 10s
3 - 80 - 4 - 28 / 10s
4 - 85 - 8 - 31 / 10s
5 - 90 - 16 - 34 / 10s
(Note: MoveSpeed 100 is normal walk speed)
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Steel Crow |
Passive |
None |
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Steel Tempering |
Active |
Item |
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| Element: Fire |
Levels: 5 |
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Required by
Ore Discovery, Coin Create
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Description
Enables you to change Iron into Steel.
Consumes 5 Iron and 1 Mini-Furnace.
[Level 1] chance 15%
[Level 2] chance 20%
[Level 3] chance 25%
[Level 4] chance 30%
[Level 5] chance 35%
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Stone Curse |
Active |
Enemy |
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| Element: Earth |
Levels: 10 |
Sp required: 26 - Skill Level |
Required by
Endow Quake, Earth Spike, Ice Wall
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Description
Requires 1 ea Red Gemstone
turns an enemy to the earth property for a short duration, while stoned the enemy can't move or attack, and its hp is drained 1%/5[s]. Level and luk stat increase duration of stonage. Cannot be used on boss or undead monsters.
[Level 1] 24% Chance Sp:25
[Level 2] 28% Chance Sp:24
[Level 3] 32% Chance Sp:23
[Level 4] 36% Chance Sp:22
[Level 5] 40% Chance Sp:21
[Level 6] 44% Chance Sp:20
[Level 7] 48% Chance Sp:19
[Level 8] 52% Chance Sp:18
[Level 9] 56% Chance Sp:17
[Level 10] 60% Chance Sp:16
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Stone Fling |
Active |
Enemy |
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| Element: None |
Levels: 0 |
Sp required: 2 |
Description
Throw a stone at your enemy. 5% chance of causing them to be stunned.
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Storm Gust |
Active |
Ground |
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| Element: Water |
Levels: 10 |
Sp required: 78 |
Required by
Summon Water Ball
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Description
This spell bounces enemies back and forth. Randomly freezes them on the third hit and deals out damage. Maximum attacks is 10. After an enemy attack theres a 0.45 delay between atks. If an enemy is hit 3 times its auto-frozen. Atk Damage increases with level.
| Level | MATK Bonus | Casting Time |
| 1 | 140% | 6s |
| 2 | 180% | 7s |
| 3 | 220% | 8s |
| 4 | 260% | 9s |
| 5 | 300% | 10s |
| 6 | 340% | 11s |
| 7 | 380% | 12s |
| 8 | 420% | 13s |
| 9 | 460% | 14s |
| 10 | 500% | 15s |
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Strengthen Guardians |
passive |
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| Levels: 3 |
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Description
Strengthen the guardians protecting the guild fort. Every point increases HP, ATK and ASPD.
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Study |
Passive |
None |
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Suffragium |
Active |
Character |
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| Element: Holy |
Levels: 3 |
Sp required: 8 |
Description
Reduce the cast time of the target's next skill.
Can not cast on yourself.
[Level 1] : 15% Reduced, 30[s] duration
[Level 2] : 30% Reduced, 20[s] duration
[Level 3] : 45% Reduced, 10[s] duration
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Summon Flora |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 15 |
Description
Summons a Flora (total of 3 at a time) to fight for you. Flora's hp and duration is dependent on skill level. Requires one Plant Bottle to cast.
Cast time: 2[s]
[Level 1] 40[s]
[Level 2] 50[s]
[Level 3] 60[s]
[Level 4] 70[s]
[Level 5] 80[s]
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Summon Marine Sphere |
Active |
Ground |
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| Element: Water |
Levels: 5 |
Sp required: 10 |
Description
Item Needed: Mine Bottle
Cast Time: 2[s]
Summons a Marin Sphere (max of 3 can be summoned at one time) to self destruct when an enemy comes within its radius.
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Summon Spirit Spheres |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 8 |
Required by
Chain Crush Combo, Zen, Raging Palm Strike, Glacier Fist, Absorb Spirit Sphere, Flee, Occult Impaction, Power Velocity
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Description
Summons a Spirit to follow and circle around you, needed for certain skills, Also for every spirit sphere you get a +5 Atk bonus. Has a 3[s] cast time, which is affected by dex, and cannot be interrupted.
[Level 1] 1 Spirit
[Level 2] 2 Spirits
[Level 3] 3 Spirits
[Level 4] 4 Spirits
[Level 5] 5 Spirits
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Sword Mastery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Description
Increase One-Handed Sword and Dagger Damage.
[Level 1] : Attack STR +4
[Level 2] : Attack STR +8
[Level 3] : Attack STR +12
[Level 4] : Attack STR +16
[Level 5] : Attack STR +20
[Level 6] : Attack STR +24
[Level 7] : Attack STR +28
[Level 8] : Attack STR +32
[Level 9] : Attack STR +36
[Level 10] : Attack STR +40
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Sword Mastery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Required by
Two-Handed Sword Mastery
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Description
Increase One-Handed Sword and Dagger Damage.
[Level 1] : Attack STR +4
[Level 2] : Attack STR +8
[Level 3] : Attack STR +12
[Level 4] : Attack STR +16
[Level 5] : Attack STR +20
[Level 6] : Attack STR +24
[Level 7] : Attack STR +28
[Level 8] : Attack STR +32
[Level 9] : Attack STR +36
[Level 10] : Attack STR +40
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Synthesized Shield |
Active |
Character |
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| Element: None |
Levels: 5 |
Sp required: 30 |
Required by
Synthetic Armor, Full Chemical Protection
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Description
Items Required: Glistening Coat
Protects your shield from being damaged, broken, or removed.
[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
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Synthetic Armor |
Active |
Character |
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| Element: None |
Levels: 5 |
Sp required: 30 |
Required by
Alchemical Weapon, Full Chemical Protection
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Description
Required Items: Glistening Coat
Protects your armor from being damaged, broken, or striped by a rogue.
[Level 1] Lasts 60[s]
[Level 2] Lasts 120[s]
[Level 3] Lasts 180[s]
[Level 4] Lasts 240[s]
[Level 5] Lasts 300[s]
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Taekwon Mission |
active |
self |
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| Element: none |
Levels: 1 |
Sp required: 10 |
Description
You can use this skill only if you are TK Boy. You cannot use this skill once you switch to Soul Linker or Star Knight. When you use this skill, you will see the name of the monster you are currently attacking. Then, if you kill that same monster for 100 times (does not have to be in a row), you get 1 Point, and you will be assigned a new randomly selected monster.
When you use this skill while your XP is 0%, you have very small chance of randomly getting a new target.
When you become Taekwon Ranker (No effect if you are already Star Knight or Soul Linker), you can do infinite combo of all kicks - Whirlwind Kick, Round Kick, Axe Kick, Counter Kick. However, you cannot do Flying Side Kick as part of infinite combo.
LV / Casting Time / SP Taken
1 - 1 Sec. - 10
(Description from RagnaInfo)
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Talkie Box |
Active |
Ground |
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| Element: None |
Levels: 1 |
Sp required: 10 |
Description
Puts down a trap that carries a message, lasts 600sec and requires 1 trap.
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Tarot Card of Fate |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 40 |
Description
* Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
Skill LV | Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
Effects: One from 14 different effects. They are as follows:
The Fool: Sickness of the mind, start from zero.
- Renders enemy's SP to 0. Right Side.
The Magician: Overworked, start of the trouble.
- Reduces enemy's MATK by half for 30 seconds. Opposite Side.
The High Priestess - Breaking of the knowledge, understand in your own way.
- Removes all buffs. Opposite Side.
The Chariot - Bad luck, desperation, destruction, and unintended accident.
- Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment. Opposite Side.
Strength - Strength in the wrong way, lose confidence, destruction of nation.
- Reduces enemy's ATK by half for 30 seconds. Opposite Side.
The Lovers - Farewell, be discovered while cheating on someone.
- Randomly teleports you to somewhere, and heal 2000 HP. If you are in an area where teleportating is not allowed, then you will only receive 2000 HP heal and no teleportation. Opposite Side.
Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe.
- Randomly causes effect of 2 other Tarot cards. Opposite Side.
The Hanged Man - Precursor of agony, giving up, stop.
- Either Stop, Frozen, or Stone will happen regardless of any reasons. Opposite Side.
Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job.
- Will receive Curse, Coma, and Poison all in single set. Right Side.
Temperance - Impossible to control, tiredness, stubborn, and vanity.
- Causes Chaos ailment for next 30 seconds. Opposite Side.
The Devil - Demons interfere with you, danger of sickness, and unescapable curse.
- Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment. Right Side.
The Tower - Accidents, losing command, failure, sudden changes, bankrupcy.
- Deals DEF-ignoring 4444 damage. Right Side.
The Star - Destruction of hope, sad future, chaos, and lose judgment.
- Causes 5 second of Stun. Opposite Side.
The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge.
- For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%. Opposite Side.
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Tarot Card of Fate |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 40 |
Description
* Decide fate of the enemy. A card is randomly selected from 14 different cards, and success rate depends on the skill level. Each skill level adds 8% success rate, for maximum of 40% at LV 5. This skill has 1 second casting time not affected by DEX, and after-cast delay of 3 seconds.
Skill LV | Success Rate
1 - 8%
2 - 16%
3 - 24%
4 - 32%
5 - 40%
Effects: One from 14 different effects. They are as follows:
The Fool: Sickness of the mind, start from zero.
- Renders enemy's SP to 0. Right Side.
The Magician: Overworked, start of the trouble.
- Reduces enemy's MATK by half for 30 seconds. Opposite Side.
The High Priestess - Breaking of the knowledge, understand in your own way.
- Removes all buffs. Opposite Side.
The Chariot - Bad luck, desperation, destruction, and unintended accident.
- Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment. Opposite Side.
Strength - Strength in the wrong way, lose confidence, destruction of nation.
- Reduces enemy's ATK by half for 30 seconds. Opposite Side.
The Lovers - Farewell, be discovered while cheating on someone.
- Randomly teleports you to somewhere, and heal 2000 HP. If you are in an area where teleportating is not allowed, then you will only receive 2000 HP heal and no teleportation. Opposite Side.
Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe.
- Randomly causes effect of 2 other Tarot cards. Opposite Side.
The Hanged Man - Precursor of agony, giving up, stop.
- Either Stop, Frozen, or Stone will happen regardless of any reasons. Opposite Side.
Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job.
- Will receive Curse, Coma, and Poison all in single set. Right Side.
Temperance - Impossible to control, tiredness, stubborn, and vanity.
- Causes Chaos ailment for next 30 seconds. Opposite Side.
The Devil - Demons interfere with you, danger of sickness, and unescapable curse.
- Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment. Right Side.
The Tower - Accidents, losing command, failure, sudden changes, bankrupcy.
- Deals DEF-ignoring 4444 damage. Right Side.
The Star - Destruction of hope, sad future, chaos, and lose judgment.
- Causes 5 second of Stun. Opposite Side.
The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge.
- For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%. Opposite Side.
(Description from RagnaInfo.net)
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Teleport |
Active |
Self |
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| Element: None |
Levels: 2 |
Sp required: 11 - Skill Level |
Required by
Warp Portal
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Description
[Level 1] can move to a Random Spot, 10sp
[Level 2] can move to the Save point, 9sp
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Throw Spirit Spheres |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 6 + (Skill Level * 4) |
Required by
Guillotine Fist, Ride in Lightning
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Description
Throws Spirit Spheres at enemies to do damage, number of spheres depends on skill level, 1sec + ( Number of Spirit Spheres x 1second)is the Formula for cast delay, Dex reduces it.
[Level 1] 150% Atk/1 Spirit/Sp:10
[Level 2] 200% Atk/2 Spirits/Sp:14
[Level 3] 250% Atk/3 Spirits/Sp:17
[Level 4] 300% Atk/4 Spirits/Sp:19
[Level 5] 350% Atk/5 Spirits/Sp:20
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Thunderstorm |
Active |
Ground |
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| Element: Wind |
Levels: 10 |
Sp required: 24+(this.level*5) |
Required by
Lord of Vermillion, Meteor Storm
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Description
This spell targets a place and does splashing damage to enemies under the effected area. The area is a 5*5 cell area. Each lvl increase number of bolts used by 1, and each bolt does 80% Matk
X = target ground
O = splash damage
O O O O O
O O O O O
O O x O O
O O O O O
O O O O O
[Level 1] 1 thunder bolt; cost 29 SP; casting time 1[s]
[Level 2] 2 thunder bolt; cost 34 SP; casting time 2[s]
[Level 3] 3 thunder bolt; cost 39 SP; casting time 3[s]
[Level 4] 4 thunder bolt; cost 44 SP; casting time 4[s]
[Level 5] 5 thunder bolt; cost 49 SP; casting time 5[s]
[Level 6] 6 thunder bolt; cost 54 SP; casting time 6[s]
[Level 7] 7 thunder bolt; cost 59 SP; casting time 7[s]
[Level 8] 8 thunder bolt; cost 64 SP; casting time 8[s]
[Level 9] 9 thunder bolt; cost 69 SP; casting time 9[s]
[Level 10] 10 thunder bolt; cost 74 SP; casting time 10[s]
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Results
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