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Tracking |
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| Levels: 10 |
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Required by
Bulls Eye, Adjustment, Disarm, Piercing Shot
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Description
Aims the enemy carefully to deal large damage. Increasing this skill's level increases casting time and damage done.
LV / Damage / Cast Time
1 - 160% - 1.2 sec.
2 - 240% - 1.4 sec.
3 - 360% - 1.6 sec.
4 - 400% - 1.8 sec.
5 - 520% - 2 sec.
6 - 640% - 2.2 sec.
7 - 760% - 2.4 sec.
8 - 880% - 2.6 sec.
9 - 1000% - 2.8 sec.
10 - 1200% - 3 sec.
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Traumatic Blow |
Active |
Enemy |
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| Element: Weapon |
Levels: 5 |
Sp required: 23 |
Required by
Joint Beat
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Description
* Cause a strong hit against a single enemy, and cause external bleeding randomly. For enemies that suffers from external bleeding, they will lose HP periodically. There's an after-cast delay of 0.5 seconds for all skills, and takes 23 SP regardless of skill level. You can use this skill with any weapon now.
Lasting time of overall skill is 90s. Chance of causing 'bleed' is 50% base chance.
LV | ATK Bonus %
1 - 140%
2 - 180%
3 - 220%
4 - 260%
5 - 300%
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Triple Action |
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| Levels: 1 |
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Description
Uses a coin to deal 3 hits in a row.
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Turn Undead |
Active |
Enemy |
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Two-Handed Quicken |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 |
Required by
Bowling Bash, Parrying
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Description
Aspd of 2 handed swords are increased by 30%
[Level 1] Lasting Time 30[s]/Sp:14
[Level 2] Lasting Time 60[s]/Sp:18
[Level 3] Lasting Time 90[s]/Sp:22
[Level 4] Lasting Time 120[s]/Sp:26
[Level 5] Lasting Time 150[s]/Sp:30
[Level 6] Lasting Time 190[s]/Sp:34
[Level 7] Lasting Time 210[s]/Sp:38
[Level 8] Lasting Time 240[s]/Sp:42
[Level 9] Lasting Time 270[s]/Sp:46
[Level 10] Lasting Time 300[s]/Sp:50
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Two-Handed Sword Mastery |
Passive |
None |
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| Element: None |
Levels: 10 |
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Required by
Bowling Bash, Counter Attack, Two-Handed Quicken, Aura Blade, Parrying
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Description
Increase Two-Handed Sword Damage.
[Level 1] : Attack STR +4
[Level 2] : Attack STR +8
[Level 3] : Attack STR +12
[Level 4] : Attack STR +16
[Level 5] : Attack STR +20
[Level 6] : Attack STR +24
[Level 7] : Attack STR +28
[Level 8] : Attack STR +32
[Level 9] : Attack STR +36
[Level 10] : Attack STR +40
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Unbarring Octave |
Active |
Area |
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| Element: Water |
Levels: 5 |
Sp required: 10 + (Skill Level * 2) |
Description
Freezes all monsters and your self around you by chance.
[Level 1] 20% Chance
[Level 2] 25% Chance
[Level 3] 30% Chance
[Level 4] 35% Chance
[Level 5] 40% Chance
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Unchained Serenade |
Active |
Area |
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Union of the Sun, Moon, and Stars |
active |
self |
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| Element: none |
Levels: 1 |
Sp required: 100 |
Description
Can only be used while being a 'Spirit'. When used while normal, it makes you go berserk, and using this skill again returns you to normal.
How does this work?
When you receive the Spirit of the Star Knight from a Soul Linker, you can use this skill to bring out the hidden abilities from you. When in berserking state, you will be flying. You can attack and move while flying, and you will have increased MoveSpeed. All your attacks will always hit the enemies (never miss), and all your attacks will ignore all of enemy's DEF. However, be warned, that every time you attack the enemy, you lose 0.5% of your HP.
LV / SP Taken / Lasting Time
1 - 100 - 10 Minutes
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Vending |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 30 |
Description
Open a Street Shop,setting one
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Venom Dust |
Active |
Ground |
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| Element: Poison |
Levels: 10 |
Sp required: 20 |
Required by
Venom Splasher
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Description
Poison a small area. Every enemy walking on that area will be poisoned.
Consumes one Red Gemstone
[level 1] duration 5[s]
[level 2] duration 10[s]
[level 3] duration 15[s]
[level 4] duration 20[s]
[level 5] duration 25[s]
[level 6] duration 30[s]
[level 7] duration 35[s]
[level 8] duration 40[s]
[level 9] duration 45[s]
[level 10] duration 50[s]
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Venom Splasher |
Active |
Enemy |
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| Element: Poison |
Levels: 10 |
Sp required: 30 + (3 * Skill Level) |
Description
Infest an Enemy with Poison and make it burst, so that Poison can be spreaded all over the place. There are 2 conditions to make this possible,
1)Poisoned Monster needed
2)Its HP should be less than 1/3.
And the `Timer' sign will be shown above the head of Enemy. If it get hit while the Timer shown this skill will be canceled so you have to leave it for a while until it explodes and spread Poison. It poisons enemies in a 3x3 area.
Formula for final atk is: Venom Splasher Atk+Poison React Bonus
[Level 1] 220% Atk/Sp:33
[Level 2] 240% Atk/Sp:36
[Level 3] 260% Atk/Sp:39
[Level 4] 280% Atk/Sp:42
[Level 5] 300% Atk/Sp:45
[Level 6] 320% Atk/Sp:48
[Level 7] 340% Atk/Sp:51
[Level 8] 360% Atk/Sp:54
[Level 9] 380% Atk/Sp:57
[Level 10] 400% Atk/Sp:60
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Volcano |
Active |
Ground |
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| Element: Fire |
Levels: 5 |
Sp required: 50 - (Skill Level * 2) |
Required by
Magnetic Earth, Fire Walk, Warmer
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Description
Requires: Yellow Gemstone
Duration: 3min
Makes an area into the fire property which increases fire elemental weapons Damage and fire elemental people(Pasana Card) Atk.
[Level 1] +10% Damage/+10 Atk/5x5 Area
[Level 2] +14% Damage/+20 Atk/5x5 Area
[Level 3] +17% Damage/+30 Atk/7x7 Area
[Level 4] +19% Damage/+40 Atk/7x7 Area
[Level 5] +20% Damage/+50 Atk/9x9 Area
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Vulture's Eye |
Passive |
None |
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| Element: None |
Levels: 10 |
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Required by
Improved Concentration, Falcon Assault, Falcon Eyes
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Description
Increase Bow Range and Accuracy Rate.
[Level 1] : Range +1 & Hit+1
[Level 2] : Range +2 & Hit+2
[Level 3] : Range +3 & Hit+3
[Level 4] : Range +4 & Hit+4
[Level 5] : Range +5 & Hit+5
[Level 6] : Range +6 & Hit+6
[Level 7] : Range +7 & Hit+7
[Level 8] : Range +8 & Hit+8
[Level 9] : Range +9 & Hit+9
[Level 10] : Range +10 & Hit+10
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Vulture's Eye |
Passive |
None |
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| Element: None |
Levels: 10 |
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Required by
Double Strafe
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Description
Increase Bow Range and Accuracy Rate.
[Level 1] : Range +1 & Hit+1
[Level 2] : Range +2 & Hit+2
[Level 3] : Range +3 & Hit+3
[Level 4] : Range +4 & Hit+4
[Level 5] : Range +5 & Hit+5
[Level 6] : Range +6 & Hit+6
[Level 7] : Range +7 & Hit+7
[Level 8] : Range +8 & Hit+8
[Level 9] : Range +9 & Hit+9
[Level 10] : Range +10 & Hit+10
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Wand of Hermod |
Active |
Party |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 10) |
Description
* All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used. Do note caster of this skill is not affected, and those that are not in your guild or your party.
It can only be used in Siege Mode (WoE).
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
SP Taken: 5 SP every 5 second.
Skill LV | Lasting Time | SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
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Wand of Hermod |
Active |
Characters |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 10) |
Description
* All friendly units in this skill will have all their buffs (except Berserk) removed, and they will become invulnerable to magic. Going out of this skill will cancel out the effect. In this skill, other than the user of this skill, no skill can be used. Do note caster of this skill is not affected, and those that are not in your guild or your party.
It can only be used in Siege Mode (WoE).
Target: 7x7 Cell by you, but it requires that there's map warp point inside that 7x7 cell.
SP Taken: 5 SP every 5 second.
Skill LV | Lasting Time | SP Taken
1 - 10 Sec. - 20
2 - 15 Sec. - 30
3 - 20 Sec. - 40
4 - 25 Sec. - 50
5 - 30 Sec. - 60
(Description from RagnaInfo.net)
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Warm Wind |
active |
self |
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| Element: none |
Levels: 7 |
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Description
This skill changes your attack to appropriate elemental depending on skill level of this skill used.
There is no casting time associated with this skill.
Lasting time of this skill is fixed to 5 minutes once imbued.
LV / Elemental / SP Taken
1 - Earth - 20
2 - Wind - 20
3 - Water - 20
4 - Fire - 20
5 - Shadow - 50
6 - Dark - 50
7 - Holy - 50
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Warmth of the Moon |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 100 |
Description
You can use this skill anytime in a map designated as "Place of the Moon". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
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Warmth of the Star |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 60 |
Description
You can use this skill anytime in a map designated as "Place of the Star". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 60.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
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Warmth of the Sun |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 100 |
Description
You can use this skill anytime in a map designated as "Place of the Sun". When this skill is used, it puts up an offensive barrier on you, dealing 100% damage to monsters right next to you (deals no effect to players) and push them back by 2 cells. Every time the barrier hits, it takes away 2 SP, and when you do not have enough SP, the barrier will disappear.
There is no casting time associated with this skill.
SP taken is fixed to 100.
LV / Lasting Time
1 - 10 Sec.
2 - 20 Sec.
3 - 60 Sec.
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Warp Portal |
Active |
Ground |
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| Element: None |
Levels: 4 |
Sp required: 38 - (Skill Level * 3) |
Required by
Pneuma
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Description
Open a portal to another location. First level of this skill allows you to open a portal to the location the caster last saved at Kafra. Additional levels allow caster to 'memorize' warp points, using the /memo command. If all memopoints are assigned, using the command again replaces the oldest memopoint. Portals have a maximum capacity of 8 players, and close once the caster enters the portal.
Requires: 1 Blue Gemstone
[Level 1] : 35sp, 10[s] duration, Save Point
[Level 2] : 32sp, 15[s] duration, Save Point + 1 memopoint
[Level 3] : 29sp, 20[s] duration, Save Point + 2 memopoints
[Level 4] : 26sp, 25[s] duration, Save Point + 3 memopoints
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Water Ball |
Active |
Enemy |
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| Element: Water |
Levels: 5 |
Sp required: (5 * this.level) |
Description
Waterball is -the- strongest single target attack spell in the game, but requires you to be in or near water to use.
Higher levels of Waterball take water from a larger area around the caster, and the number of hits is based on how many tiles in that area contain water. For example, level 4 and 5 take water from a 5x5 area around the caster, providing up to 25 hits. However, if you are at the edge of the water or in a small puddle, and only 6 tiles of that 5x5 area are water, you will only do 6 hits. Also, when used in a Deluge (cast by Sage), waterball dries up the water tiles that are used for casting.
Waterball level 4 provides the best damage per minute when used repeatedly, but level 5 is usually better when used in Deluge, to make the most of the water tiles that are dried up.
[Level 1] : 1x1 water used, 130% mATK, 5sp, 1[s] cast time
[Level 2] : 3x3 water used, 160% mATK, 10sp, 2[s] cast time
[Level 3] : 3x3 water used, 190% mATK, 15sp, 3[s] cast time
[Level 4] : 5x5 water used, 220% mATK, 20sp, 4[s] cast time
[Level 5] : 5x5 water used, 250% mATK, 25sp, 5[s] cast time
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Weapon Perfection |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 20 - (Skill Level * 2) |
Required by
Power Maximize, Auto Attack System
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Description
Enable to do perfect (100%) damage on all monster sizes.
[Level 1] Duration 10[s]: SP cost 18.
[Level 2] Duration 20[s]: SP cost 16.
[Level 3] Duration 30[s]: SP cost 14.
[Level 4] Duration 40[s]: SP cost 12.
[Level 5] Duration 50[s]: SP cost 10.
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Weapon Refine |
Active |
Self |
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| Element: None |
Levels: 10 |
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Description
* Lets you upgrade your weapon. Unlike weapon creation, success rate of this skill is purely based on your job level. At JLV 50, you have similar success rate as Hollgrehenn. At JLV 70, you have about 10% higher success rate in upgrading than Hollgrehenn. As you probably have guessed, you need approriate reagent for upgrading - LV 1 weapon upgrades need Phracon, LV 2 needs Embertacon, LV 3 and 4 needs Orideocon.
Each skill level allows you upgrade a weapon up to number matching that skill level. Meaning, at LV 1, you can upgrade up tp +1, to +10 maximum upgrade at LV 10.
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Weapon Repair |
Active |
Item |
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| Element: Fire |
Levels: 1 |
Sp required: 5 |
Description
Repairs a broken weapon, consuming 1 steel.
Requires an Anvil and Iron Hammer.
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Weaponry Research |
Passive |
Self |
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| Element: None |
Levels: 10 |
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Required by
Weapon Repair, Weapon Perfection, Auto Attack System, Nugget Create, Melt Down, Weapon Refine
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Description
The character becomes good at using and forging weapons.
[Level 1] Hit rate +2; ATK +2; smith chance +1%
[Level 2] Hit rate +4; ATK +4; smith chance +2%
[Level 3] Hit rate +6; ATK +6; smith chance +3%
[Level 4] Hit rate +8; ATK +8; smith chance +4%
[Level 5] Hit rate +10; ATK +10; smith chance +5%
[Level 6] Hit rate +12; ATK +12; smith chance +6%
[Level 7] Hit rate +14; ATK +14; smith chance +7%
[Level 8] Hit rate +16; ATK +16; smith chance +8%
[Level 9] Hit rate +18; ATK +18; smith chance +9%
[Level 10] Hit rate +20; ATK +20; smith chance +10%
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Whirlwind |
Active |
Ground |
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| Element: Wind |
Levels: 5 |
Sp required: 50 - (Skill Level * 2) |
Required by
Blinding Mist, Magnetic Earth, Electric Walk, Varetyr Spear, Warmer
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Description
Requires: Yellow Gemstone
Duration: 3min
Increases wind property weapons Damage and wind property people(Dokkebie card) flee. Fire wall also lasts longer.
[Level 1] +10% Damage/+3 Flee/5x5 Area
[Level 2] +14% Damage/+6 Flee/5x5 Area
[Level 3] +17% Damage/+8 Flee/7x7 Area
[Level 4] +19% Damage/+12 Flee/7x7 Area
[Level 5] +20% Damage/+15 Flee/9x9 Area
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Whirlwind Kick |
active |
self |
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| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Required by
Whirlwind Prepare
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Description
When you have prepared the Whirlwind Stance (15% chance while in Prepare Whirlwind mode) damage of 5 by 5 cells from where you are standing.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 180% - 14
2 - 200% - 12
3 - 220% - 10
4 - 240% - 8
5 - 260% - 6
6 - 280% - 4
7 - 300% - 2
(Description from RagnaInfo)
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Whirlwind Prepare |
active |
self |
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| Element: weapon |
Levels: 1 |
Sp required: 1 |
Description
This is a skill where you can turn it ON and OFF by simply pressing the skill button again when it's on, or when it's off. When you leave this ON, there's 15% chance of doing Whirldwind preparation stance when you hit the enemy with normal attack.
There is no casting time associated with this skill.
LV / SP Taken
1 - 1
(Description by RagnaInfo)
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