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Chain Action |
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Chain Crush Combo |
Active |
Enemy |
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| Element: Weapon |
Levels: 10 |
Sp required: 2 + (Skill Level * 2) |
Description
* Also part of that combination skill, after usage of Tiger Knuckle Fist, use this skill to attack an enemy mercilessly. As you level this skill up, amount of hits you'll do, as well as overall damage, will increase. It takes 2 sphere. You can use Ashura Strike (Guillotine Fist) even if there's only 1 Spirit Sphere left. You cannot use Tiger Knuckle Fist to continue after this skill combo.
LV | Damage | Combo Hits | After-Cast Delay | SP Used
1 - 500% - 1 - 0.8s - 4
2 - 600% - 1 - 0.8s - 6
3 - 700% - 2 - 0.8s - 8
4 - 800% - 2 - 0.8s - 10
5 - 900% - 3 - 0.8s - 12
6 - 1000% - 3 - 1s - 14
7 - 1100% - 4 - 1s - 16
8 - 1200% - 4 - 1s - 18
9 - 1300% - 5 - 1s - 20
10 - 1400% - 5 - 1s - 22
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Charge Arrow |
Active |
Enemy |
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| Element: Weapon |
Levels: 0 |
Sp required: 15 |
Description
Shoot an arrow that repels an enemy!
Damage: 150%
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Classical Pluck (Duet) |
Active |
Area |
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| Element: None |
Levels: 1 |
Sp required: 15 |
Required by
Down Tempo (Duet)
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Description
Duration:60[s]
AoE:9x9 area(all players and enemies 'cept bosses)
No skills or magic may be used within AoE. Takes 1sp every 4[s] after cast.
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Classical Pluck (Duet) |
Active |
Area |
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| Element: None |
Levels: 1 |
Sp required: 15 |
Required by
Down Tempo
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Description
No skills or magic may be used within the area by anyone except Boss Type Monsters.
Duration: 1 Minute
(Description From Sularin)
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Claymore Trap |
Active |
Ground |
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| Element: Fire |
Levels: 5 |
Sp required: 15 |
Required by
Research Trap
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Description
Lasting Time: 20(skill level) seconds
Area Diagram:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X : The Claymore Trap
O : The land cells that if enemies are on, take damage.
Damage Formula: (DEX/2 + INT + 75) * Skill Level
Trap Cost: 2 Traps
Description: And now for the big daddy of the trap world. This thing is LOUD and hits in a BIG area. To be specific a 5 * 5, hitting anything exactly 1 or 2 tiles from the trap itself! It explodes for good damage once something steps foot on it. Gives Fire Damage which
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Clementia |
Active |
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| Levels: 3 |
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Required by
Ancilla
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Description
Casts the skill 'Blessing' on the target and any party members within a radius of that target.
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Cloaking |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 15 |
Required by
Grimtooth, Soul Breaker, Cloaking Exceed
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Description
Become invisible near a wall.
Breaks when you move away from the wall again. Cannot be used on wall edges.
Costs 15sp to cast, and drains sp continuously until you uncloak.
[Level 1] 1 SP/4[s]
[Level 2] 1 SP/5[s]
[Level 3] 1 SP/6[s]
[Level 4] 1 SP/7[s]
[Level 5] 1 SP/8[s]
[Level 6] 1 SP/9[s]
[Level 7] 1 SP/10[s]
[Level 8] 1 SP/11[s]
[Level 9] 1 SP/12[s]
[Level 10] 1 SP/13[s]
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Coin Create |
Active |
Self |
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| Element: None |
Levels: 3 |
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Description
* Create a coin that gives you random Zeny when you double click. You can receive many different coins depending on the item you use to create. Sometimes, you can even receive a Money Pouch!
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Coin Flip |
Active |
Self |
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| Levels: 5 |
Sp required: 2 |
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Required by
Fling, Triple Action, Bulls Eye, Madness Canceller, Adjustment, Increase Accuracy, Magical Bullet, Cracker
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Description
Costs 1 Zeny.
Flips one zeny coin. If the coin comes up heads, you gain one golden coin. If it comes up tails, you lose one gold coin. Each cast takes 1z, has no cast time and no delay and can be cast as fast as your attack speed. Coins collected show up circling around your character in a way similar to that of a monks spirit spheres, and one can gather up to 10 coins. Each coin gives a mastery style bonus attack of +3 atk per coin. Coins last a total of 10 minutes or until consumed by skills, and cannot be removed via dispell.
Level 1: 30%
Level 2: 40%
Level 3: 50%
Level 4: 60%
Level 5: 70%
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Cold Bolt |
active |
monster |
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Comfort of the Moon |
active |
self |
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| Element: none |
Levels: 4 |
Sp required: 80 - (Skill Level * 10) |
Description
It can be used anytime when you are in the day of the Moon in the map that is memorized as Place of the Moon. This skill increases your FLEE by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
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Comfort of the Stars |
active |
self |
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| Element: none |
Levels: 4 |
Sp required: 80 - (Skill Level * 10) |
Description
It can be used anytime when you are in the day of the Star in the map that is memorized as Place of the Star. This skill increases your ASPD by (Lv+Dex+Luk) / 10%.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
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Comfort of the Sun |
active |
self |
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| Element: none |
Levels: 4 |
Sp required: 80 - (Skill Level * 10) |
Description
It can be used anytime when you are in the day of the Sun in the map that is memorized as Place of the Sun. This skill increases your DEF by (Lv+Dex+Luk) / 10.
There is no casting time associated with this skill.
LV / Lasting Time / SP Taken
1 - 80 Sec. - 70
2 - 160 Sec. - 60
3 - 240 Sec. - 50
4 - 320 Sec. - 40
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Contract with Kafra |
passive |
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| Levels: 1 |
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Description
Spawns a Kafra in the guild fort allowing for cheaper warps and free storage use.
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Counter Attack |
Active |
Self |
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| Element: Weapon |
Levels: 5 |
Sp required: 2 |
Required by
Bowling Bash, Death Bound
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Description
Counters an enemies Atk. During skill duration you stand Still. Must Be Facing enemy. Atk Pierces Def of the enemy, its a normal attack so enemies can dodge, +20 accuracyand 2x critical is added when skill is active.
[Level 1] duration 0.4[s]
[Level 2] duration 0.8[s]
[Level 3] duration 1.2[s]
[Level 4] duration 1.6[s]
[Level 5] duration 2.0[s]
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Counter Instinct |
Active |
Self |
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| Element: None |
Levels: 5 |
Sp required: 5 + (Skill Level * 5) |
Description
* If the enemy has a dagger, one hand sword, or a two hand sword, you will randomly reflect the attack for a reduced damage. For 3 times, you will only receive half the damage. Same goes for the monsters as well.
LV | Reflect Chance | SP Used
1 - 15% - 10
2 - 30% - 15
3 - 45% - 20
4 - 60% - 25
5 - 75% - 30
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Counter Kick |
active |
self |
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| Element: weapon |
Levels: 7 |
Sp required: 14 / Skill Level |
Required by
Counter Kick Preparation
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Description
When you use this skill while you have Counter Kick Stance prepared, it will hit the single enemy target at 100% accuracy.
There is no casting time associated with this skill.
LV / Damage / SP Taken
1 - 220% - 14
2 - 250% - 12
3 - 280% - 10
4 - 310% - 8
5 - 340% - 6
6 - 370% - 4
7 - 400% - 2
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Counter Kick Preparation |
active |
self |
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| Element: none |
Levels: 1 |
Sp required: 1 |
Description
This is same in principle as Prepare Whirlwind skill, except this one prepares Counter Kick stance. However, this stance has 20% chance of happening instead of 15%. It also procs (processes, or happens) only when enemy hits you, not when you are hitting them, unlike other prepare skills.
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Cracker |
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| Levels: 1 |
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Description
Uses 1 coin to shoot a gun suddenly at the enemy, attempting to stun him. Chance of stun increases if he's closer to you.
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Crazy Uproar |
Active |
Self |
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| Element: None |
Levels: 0 |
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Description
A merchant, in all their vending glory, shouts out a powerful yell that allows all to hear the prices of their wares.
Adds STR + 4 for 5 minutes.
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Create Arrow |
Active |
Item |
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| Element: None |
Levels: 0 |
Sp required: 10 |
Description
Create arrows based upon the item you choose.
** INSERT GUIDE FROM A WEBSITE ON WHICH ITEMS MAKE WHAT, CONTACT GN0ME TO SUBMIT ONE **
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Create Deadly Poison |
Active |
Self |
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| Element: Poison |
Levels: 1 |
Sp required: 50 |
Required by
Enchant Deadly Poison
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Description
* Combine some items to create very strong, and deadly poison. Collect Poison Needle, Cactus's Needle, Bee's Sting, Poison Spore, Karvodil, Berserk Potion, and an Empty Bottle.
Final Calculation of Chance:
Base Rate + {(Base Rate * DEX / 50) + (Base Rate * LUK / 100)}
DEX and LUK will help you succeessfully create this item, and upon failure, it reduces your HP by 25% of your MaxHP. If an Assassin Cross drinks this item, they will be poisoned and lose HP steadly, but upgrade their ASPD by 25% for 30 seconds. If any other character drinks this item, they will die on the spot.
SP used is 50, and there is a set 5 After-Cast Delay.
(Description from Emperium.org)
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Cure |
Active |
Anyone |
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| Element: None |
Levels: 1 |
Sp required: 15 |
Description
Used on a player, cures Silence, Chaos, and Blindness.
Inflict `Chaos
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Cure |
Active |
Anyone |
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| Element: Holy |
Levels: 1 |
Sp required: 15 |
Required by
Divine Protection
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Description
Used on a player, cures Silence, Chaos, and Blindness. Inflict `Chaos
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Dance Lessons |
Passive |
Self |
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Dazzler |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 10 + (Skill Level * 2) |
Description
A Dance that stuns all viewers in sight
25% + (Skill level * 5)
Chance to Stun
(Description From Sularin)
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Decrease Agility |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 12 + (Skill Level * 3) |
Description
Decrease Moving/Attack Speed & flee of an Enemy for a while.
[Level 1] : 15sp, -3 AGI, 53% success chance, 40[s] duration
[Level 2] : 17sp, -4 AGI, 56% success chance, 50[s] duration
[Level 3] : 19sp, -5 AGI, 59% success chance, 60[s] duration
[Level 4] : 21sp, -6 AGI, 62% success chance, 70[s] duration
[Level 5] : 23sp, -7 AGI, 65% success chance, 80[s] duration
[Level 6] : 25sp, -8 AGI, 68% success chance, 90[s] duration
[Level 7] : 27sp, -9 AGI, 71% success chance, 100[s] duration
[Level 8] : 29sp, -10 AGI, 74% success chance, 110[s] duration
[Level 9] : 31sp, -11 AGI, 77% success chance, 120[s] duration
[Level 10] : 33sp, -12 AGI, 80% success chance, 130[s] duration
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Defending Aura |
Active |
Party Member |
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| Element: None |
Levels: 5 |
Sp required: 30 |
Description
Increases Defence to ranged physical attacks, movment speed is slowed. Lasts 180sec, Sp:30.(Requires Shield) Can be used on a party member that has sacrifice casted on them.
[Level 1] -20%
[Level 2] -35%
[Level 3] -50%
[Level 4] -65%
[Level 5] -80%
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Deluge |
Active |
Ground |
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| Element: Water |
Levels: 5 |
Sp required: 50 - (Skill Level * 2) |
Required by
Blinding Mist, Magnetic Earth, Diamond Dust
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Description
Duration: 3min
Requires: Yellow Gemstone
Turns an area into water type property allowing water skills to be casted and increases water type weapons increased damage and people with water properties(sword fish card)increased HP.
[Level 1] +10% Damage/+5% MHP/5x5 Area
[Level 2] +14% Damage/+9% MHP/5x5 Area
[Level 3] +17% Damage/+12% MHP/7x7 Area
[Level 4] +19% Damage/+14% MHP/7x7 Area
[Level 5] +20% Damage/+15% MHP/9x9 Are
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