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Guild Approval |
passive |
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Guild Extension |
passive |
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| Levels: 10 |
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Required by
Battle Orders, Regeneration
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Description
Increase the amount of members allowed in the guild from the base 14.
Level | Amount
1 | +4
2 | +8
3 | +12
4 | +16
5 | +20
6 | +24
7 | +28
8 | +32
9 | +36
10 | +40
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Guillotine Fist |
Active |
Enemy |
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| Element: None |
Levels: 5 |
Sp required: 1 |
Required by
Snap
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Description
Does insane damage to target, piercing flee, size, and defense. Must be in Fury status, and skill consumes five Spirit Spheres. Skill cancels Fury status, and caster does not naturally regen SP for five minutes after using skill. Guillotine Fist may be used after Raging Thrust, or during Level 5 Root. Damage is determined by ATK and current SP amount.
[Level 1] +400 Damage, 4[s] cast time, 3[s] delay
[Level 2] +550 Damage, 3.5[s] cast time, 2.5[s] delay
[Level 3] +700 Damage, 3[s] cast time, 2[s] delay
[Level 4] +850 Damage, 2.5[s] cast time, 1.5[s] delay
[Level 5] +1000 Damage, 2[s] cast time, 1[s] delay
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Gypsy Kiss |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 5) |
Required by
Battle Theme
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Description
Increases Max SP and decreases Sp usage for all skills used in the 9x9 area.
Duration: 3 Minutes
INT and "Dance Lessons" improve bonuses.
10% Max SP + (Skill Level * 1) = Max SP
-10% SP Cost + (Skill Level * 3) = -SP Cost %
(Description From Sularin)
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Haggle |
Passive |
None |
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| Element: None |
Levels: 5 |
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Description
Like merchants D/C, you get a certain % d/c at NPCs
[Level 1] 9% d/c
[Level 2] 13% d/c
[Level 3] 17% d/c
[Level 4] 21% d/c
[Level 5] 25% d/c
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Hammer Fall |
Active |
Ground |
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| Element: None |
Levels: 5 |
Sp required: 10 |
Required by
Adrenaline Rush, High Speed Cart Ram
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Description
Requires: mace/axe class weapon.
Area: Slams your weapon stunning enemies in a 5x5 area around you.
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X - Target
O - Affected Tiles
Target Stun Chances:
[Level 1] 30% Stun
[Level 2] 40% Stun
[Level 3] 50% Stun
[Level 4] 60% Stun
[Level 5] 70% Stun
Splash Area Stun Chances:
[Level 1] Stun chance 14%
[Level 2] Stun chance 18%
[Level 3] Stun chance 22%
[Level 4] Stun chance 26%
[Level 5] Stun chance 30%
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Harmonic Lick |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 35 |
Description
Duration:60[s]
AoE:9x9cells (Party Only)
Increases all lvl4 weapons damage. Takes 1sp every 3[s] after cast
[Level 1] +150 Atk
[Level 2] +200 Atk
[Level 3] +250 Atk
[Level 4] +300 Atk
[Level 5] +350 Atk
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Harmonic Lick |
Active |
Area |
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| Element: None |
Levels: 5 |
Sp required: 35 |
Description
[Party Only]
Increases damage done by party members wielding Level 4 weapons within the 9x9 area.
Duration: 1 Minute
100 ATK + (Skill Level * 50 ATK) = + ATK
(Description From Sularin)
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Hatred of the Sun, Moon, and Stars |
active |
self |
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| Element: none |
Levels: 3 |
Sp required: 100 |
Required by
Wrath of the Sun, Wrath of the Moon, Wrath of the Stars, Blessing of the Sun, Blessing of the Moon, Blessing of the Stars
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Description
When you use this skill, it will show the name of the monster whom you just marked by using this skill. You can also use this on a player character, and they will be categorized by class, ignoring size and HP.
Example: It will show above the player characters, Champion, if target player was a Champion character, and on all other characters who are of Champion class.
SP taken is fixed at 100.
LV / Effect
1 - When used, the target is categorized as Target of the Sun. On a monster character, it can only be used on Small monsters.
2 - When used, the target is categorized as Target of the Moon. On a monster character, it can only be used on monsters who are of Medium size, and has Maximum HP of higher than 6000.
3 - When used, the target is categorized as Target of the Star. On a monster character, it can only be used on monsters who are of Large size, and has Maximum HP of higher than 20,000.
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Heal |
Active |
Anyone |
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| Element: None |
Levels: 10 |
Sp required: 10 + (Skill Level * 3) |
Required by
Cure, Increase Agility, Sanctuary, Coluceo Heal
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Description
Used on a player, recovers HP. Used on undead, does damage.
Heal amount is affected by base level, skill\'s level, and INT of caster.
Heal Formula: [(INT + Base LV) / 8] Ã
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Heal |
Active |
Anyone |
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| Element: Holy |
Levels: 10 |
Sp required: 10 + (Skill Level * 3) |
Required by
Resistant Souls
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Description
Used on a player, recovers HP. Used on undead, does damage.
Heal amount is affected by base level, skill's level, and INT of caster.
Heal Formula: [(INT + Base LV) / 8]
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Heaven's Drive |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 24 + (Skill Level * 4) |
Required by
Cloud Kill
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Description
Raises the ground in a large area. Dealing out massive damage around.
Area:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = Chosen target
O = Area damage
[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
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Heavens Drive |
Active |
Ground |
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| Element: Earth |
Levels: 5 |
Sp required: 24 + (this.level * 4) |
Required by
Quagmire, Summon Stone
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Description
Raises the ground in a large area. Dealing out massive damage around.
Area:
O O O O O
O O O O O
O O X O O
O O O O O
O O O O O
X = Chosen target
O = Area damage
[level 1] 1 Hit: SP cost 28: cast time 1[s]
[level 2] 2 Hit: SP cost 32: cast time 2[s]
[level 3] 3 Hit: SP cost 36: cast time 3[s]
[level 4] 4 Hit: SP cost 40: cast time 4[s]
[level 5] 5 Hit: SP cost 44: cast time 5[s]
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Hide |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 10 |
Required by
Cloaking, Stalk, Stealth
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Description
Basically dig a hole and hide in it. You can still be seen by demon, insect, and boss monsters and other players using a skill like that (Improved concentration, detect etc.)
You
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High Jump |
active |
self |
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| Element: none |
Levels: 5 |
Sp required: 50 |
Description
You jump over skill's specified amount of cells as indicated from where you are facing. If the cell where you will be landing is a red cell, you will just jump on the spot you are standing on and do not move. Take that literally. For clarification, skill doesn't work ONLY if the cell you are going to land when using this skill is a red cell. Otherwise, it always works.
SP taken is fixed to 50.
LV / Casting Time / Cells Jumped Over
1 - 5 Sec. - 2
2 - 4 Sec. - 4
3 - 3 Sec. - 6
4 - 2 Sec. - 8
5 - 1 Sec. - 10
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High Speed Cart Ram |
Active |
Enemy |
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| Element: None |
Levels: 10 |
Sp required: 15 |
Description
* Can only be used while in Cart Boost state. Using the power of the money, you strike a single target with your cart. It uses some Zeny, and has small chance of stunning the target. The damage depends on weight taken by items inside the cart.
Target: Single Enemy
No casting time, or after-cast delay.
Skill LV | Attack Power | Zeny Taken | Stun Chance
1 - (Weight / 15) % - 600Z - 5%
2 - (Weight / 14) % - 700Z - 10%
3 - (Weight / 13) % - 800Z - 15%
4 - (Weight / 12) % - 900Z - 20%
5 - (Weight / 11) % - 1000Z - 25%
6 - (Weight / 10) % - 1100Z - 30%
7 - (Weight / 9) % - 1200Z - 35%
8 - (Weight / 8) % - 1300Z - 40%
9 - (Weight / 7) % - 1400Z - 45%
10 - (Weight / 6) % - 1500Z - 50%
Admin Note:
Yeah... dunno who decided to name it such in iRO... but yeah...
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Hilt Binding |
Passive |
Self |
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Hindsight |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 35 |
Required by
Double Casting, Foresight, Hocus-Pocus, Spell Fist
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Description
Allows a player to auto cast a certain skill while this is active, skill that is casted take 2/3 of normal sp, and skills not learned may not be auto casted.
Duration: (90 + 30(skill level))[s]
[Level 1] lvl 3 Napalm Beat/7% Chance to Cast
[Level 2] lvl 1 'Bolt'/8% Chance to Cast
[Level 3] lvl 2 'Bolt'/9% Chance to Cast
[Level 4] lvl 3 'Bolt'/10% Chance to Cast
[Level 5] lvl 1 Soul Strike/11% Chance to Cast
[Level 6] lvl 2 Soul Strike/12% Chance to Cast
[Level 7] lvl 3 Soul Strike/13% Chance to Cast
[Level 8] lvl 1 Fire Ball/14% Chance to Cast
[Level 9] lvl 2 Fire Ball/15% Chance to Cast
[Level 10] lvl 1 Frost Diver/16% Chance to Cast
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Hip Shaker |
Active |
Area |
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Hocus-Pocus |
Active |
None |
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| Element: None |
Levels: 10 |
Sp required: 50 |
Description
Activates random skill of the user, skill level indicates level of skill that will be casted. Uses two yellow gemstones.
Through one of the patches, even if you have Power Cord active, I believe it still takes one yellow gem.
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Holy Cross |
Active |
Enemy |
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| Element: Holy |
Levels: 10 |
Sp required: 10 + Skill Level |
Required by
Grand Cross
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Description
Attacks with holy power and has a chance to blind, Damage Formula is (Atk*MATK)Skill Lvl.
[Level 1] 135%Atk/+3%chance to Blind/Sp:11
[Level 2] 170%Atk/+6%chance to Blind/Sp:12
[Level 3] 205%Atk/+9%chance to Blind/Sp:13
[Level 4] 240%Atk/+12%chance to Blind/Sp:14
[Level 5] 275%Atk/+15%chance to Blind/Sp:15
[Level 6] 310%Atk/+18%chance to Blind/Sp:16
[Level 7] 345%Atk/+21%chance to Blind/Sp:17
[Level 8] 380%Atk/+24%chance to Blind/Sp:18
[Level 9] 415%Atk/+27%chance to Blind/Sp:19
[Level 10] 450%Atk/+30%chance to Blind/Sp:20
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Holy Light |
Active |
Enemy |
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| Element: Holy |
Levels: 0 |
Sp required: 15 |
Description
Use the power of God to strike at your enemies.
MATK: 125%
Cast-Time: 2 seconds
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HP Recovery while Moving |
Passive |
Self |
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| Element: None |
Levels: 0 |
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Description
Recover HP while moving, not just while sitting.
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Ice Wall |
Active |
Ground |
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| Element: Water |
Levels: 10 |
Sp required: 20 |
Required by
Ganbantein, Frost Nova
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Description
This spell makes icicles form a wall where the user wishes. Wall tiles lose 50hp per second, until they disappear.
[level 1] 400 hp
[level 2] 600 hp
[level 3] 800 hp
[level 4] 1000 hp
[level 5] 1200 hp
[level 6] 1400 hp
[level 7] 1600 hp
[level 8] 1800 hp
[level 9] 2000 hp
[level 10] 2200 hp
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Impositio Manus |
Active |
Character |
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| Element: Holy |
Levels: 5 |
Sp required: 10 + (Skill Level * 3) |
Required by
Assumptio, Aspersio, Suffragium
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Description
Bless a person with the Laying on of the Hands. Increase Weapon Damage for 60[s].
[Level 1] : Attack STR +5/Sp:13
[Level 2] : Attack STR +10/Sp:16
[Level 3] : Attack STR +15/Sp:19
[Level 4] : Attack STR +20/Sp:22
[Level 5] : Attack STR +25/Sp:25
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Impressive Riff |
Active |
Area |
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| Element: None |
Levels: 10 |
Sp required: 35 + (Skill Level * 3) |
Required by
Classical Pluck (Duet)
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Description
Duration:120sec
Increases atk speed of players(party only i think) in a 9x9 area. Takes 1 sp every 3sec after the cast.
AGI and Music Lessons improve bonus.
[Level 1] 11% Atk.S/Sp:38
[Level 2] 12% Atk.S/Sp:41
[Level 3] 13% Atk.S/Sp:44
[Level 4] 14% Atk.S/Sp:47
[Level 5] 15% Atk.S/Sp:50
[Level 6] 16% Atk.S/Sp:53
[Level 7] 17% Atk.S/Sp:56
[Level 8] 18% Atk.S/Sp:59
[Level 9] 19% Atk.S/Sp:62
[Level 10] 20% Atk.S/Sp:65
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Improved Concentration |
Active |
Self |
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| Element: None |
Levels: 10 |
Sp required: 20 + (5 * Skill Level) |
Required by
Marionette Control, Moonlit Water Mill, Falling Petal (Duet), Tarot Card of Fate, Wand of Hermod, Detect, Marionette Control, Moonlit Water Mill, Falling Petal (Duet), Tarot Card of Fate, Wand of Hermod, Focused Arrow Strike, Falcon Eyes, Wind Walker
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Description
Increase DEX and AGI temporarily,Detect Hidden Enemies around.
[Level 1] Agi & Dex up 3% duration 60[s] Sp=25
[Level 2] Agi & Dex up 4% duration 80[s] Sp=30
[Level 3] Agi & Dex up 5% duration 100[s] Sp=35
[Level 4] Agi & Dex up 6% duration 120[s] Sp=40
[Level 5] Agi & Dex up 7% duration 140[s] Sp=45
[Level 6] Agi & Dex up 8% duration 160[s] Sp=50
[Level 7] Agi & Dex up 9% duration 180[s] Sp=55
[Level 8] Agi & Dex up 10% duration 200[s] Sp=60
[Level 9] Agi & Dex up 11% duration 220[s] Sp=65
[Level 10] Agi & Dex up 12% duration 240[s] Sp=70
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Improved Dodge |
Passive |
None |
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| Element: None |
Levels: 10 |
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Description
Increase Evasion Rate.
[Level 1] Flee +3
[Level 2] Flee +6
[Level 3] Flee +9
[Level 4] Flee +12
[Level 5] Flee +15
[Level 6] Flee +18
[Level 7] Flee +21
[Level 8] Flee +24
[Level 9] Flee +27
[Level 10] Flee +30
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Increase Accuracy |
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| Levels: 1 |
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Description
Uses 2 coins to increase your HIT rate by 50 for next 1 minute.
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Increase Agility |
Active |
Anyone |
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| Element: None |
Levels: 10 |
Sp required: 15 + (Skill Level * 3) |
Required by
Decrease Agility, Canto Candidus
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Description
Increase Moving/Attack Speed & flee of a character for a while.
[Level 1] HP -15 & AGI +3 for 60[s] (SP=18)
[Level 2] HP -15 & AGI +4 for 80[s] (SP=21)
[Level 3] HP -15 & AGI +5 for 100[s] (SP=24)
[Level 4] HP -15 & AGI +6 for 120[s] (SP=27)
[Level 5] HP -15 & AGI +7 for 140[s] (SP=30)
[Level 6] HP -15 & AGI +8 for 160[s] (SP=33)
[Level 7] HP -15 & AGI +9 for 180[s] (SP=36)
[Level 8] HP -15 & AGI +10 for 200[s] (SP=39)
[Level 9] HP -15 & AGI +11 for 220[s] (SP=42)
[Level 10] HP -15 & AGI +12 for 240[s] (SP=45)
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