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Israel 20 years 6 months ago wrote:
Main Features
Full 3D graphics, while retaining "original cuteness" of Ragnarok Online.
Real Emotion Expression: A system designed to maximize the effectiveness of "emotion expressions". The body is designed meticulously to ensure the emotions your character expresses is as real as it can be.
Anti-Theft System: This system does opposite is what most other "anti mob stealing system" does. Instead of penalizing the stealer, it provides benefit to the victim of mob stealing.
Safe Trade System: The system created two ways which to trade items; first method which both sides must input an item or Zeny; second system where you can directly give the item to the receiver.
The battle system in RO 2 focuses on teamwork and no more mobbing multiple monsters. The system has been designed so that, killing one very strong monster with group members will prove to be far more beneficial than killing multiple weaker mobs at once.
Lootstealer Prevention: The monster item drop method now uses similar system from other MMORPGs. Instead of items directly dropped on the ground, you now "loot the body" to get the item directly.

Job System Details
The following is a direct translation of pre-release information given in a foreign market.


Complex Job Change System
The first Ragnarok Online featured a unique levelling system in which a character's base level (how strong the character was) and job level (how skilled the character was at his job) were levelled separately. However, once a job was chosen, it could not be changed, so this could be considered a limitation to a player's freedom within the game. The Complex Job Change System, available only to Normans, will change this.

The Complex Job Change system will allow a Norman to change his job at any given time. This sytem was devised so that a player can experience all different classes s/he wishes to without having to create a whole new character for a specific class. There are certain small requirements one must fill in order to change his job, though what they are exactly remains unknown. A character will even be able to change from secondary classes (i.e., a priest*) to first level classes (i.e., an acolyte*), and vice versa.

Be warned: though the character's base level stays the same, changing a character's class will reset the job level back to 1. For example: Your character is a job level 25 swordsman and you change him into an enchanter. His job level is reset to level 1 while he's an enchanter, but if you decide to change him back to a swordsman, his job level will go back to level 25. All skills, stats and bonuses from your character's swordsman job will be saved in case you decide to go back to that class again.

This system, however, presumably presents a bit of a problem. If you recall, in the first RO, you would choose your stat points based on your class - so if you were a swordsman, it would be a good idea to place all of your stat points into Strength and Vitality. However, if you decide to change your STR/VIT-based swordsman into a mage, you'll realize that these stats are useless to a magician (particularly STR). In RO2, this problem is pretty much fixed by the fact that your stats are majorly controlled by the class you're currently playing. In the original RO, the ratio of your stats based on where you place your stat points versus your stat points based on the class you play was 9:1. In RO2, this ratio is 2:5, meaning 3/5 of your stats will be controlled by the class you play.

Lastly, it's been stated that in RO2, you will need a variety of stats in order to play your class well instead of shoving them all of your stat points into two stats. This provides yet another advantage to those who decide to change their character's class frequently.


Speciality System
The Speciality Job System is a system which allows a character to use skills from different classes without changing into that class. Special abilities can be gained by levelling a character's job class, giving them the ability to create useful and original class combinations.

For example, at level 20, a Swordsman learns Bash Specialty. You can equip this ability to your character if he changes into an Enchanter, and he can now use the ability without having to be a swordsman. The Specialty skills have no real limitations, except for the fact that they cannot be upgraded. However, there is a way around this. For example, let's say you levelled your Swordsman so that he has learned Bash up to skill level 5, and then changed into an Enchanter. The Enchanter can only use Bash up to level 5. In order to have it so that the Enchanter can use Bash level 6 and above, you must change the character back into a Swordsman, level up the Bash ability, and change back to Enchanter.

Another feature of this system is the fact that a class can inherit the ability to equip specific gear that are normally limited to a specific class. For example, Swordsmen have a specialty called "Long Sword Specialty." When equipped to an Enchanter, an Enchanter can use Long Swords, when usually they could not.

There is a limit to how many special abilities you can equip. There's a 4x4 box that represents the number of special abilities a character can equip, leaving 16 blocks altogether. However, depending on what the skill is, it may take up a to 3 blocks, leaving less room for other abilities. Therefore, you may have your characters equip up to 16 special abilities, but only if every ability takes up just one block.

Keep in mind that you do not start with 16 blocks. Your character will gradually gain additional blocks as he levels, eventually coming to a 4x4, 16-slot box.


Equipment Leveling
In an MMORPG, we all have some special affection for that equipment piece that we had for a long time. However it is inevitable that when we acquire a new powerful equipment, that old equipment we had will just be abandoned.

Thinking of that, we created "Equipment Level Up System", to allow people to keep their favorite piece of equipment as long as possible. Equipments in RO2 gain level, just like players.

Equipments in RO2 are seperated by two types - either leveling type, or no-leveling type. Leveling type equipments require leveling just like you do, to get stronger, whereas no-leveling type does not acquire any sort of experience and does not level.

Specifics are as follows:

Leveling Type
It can level up. Its base stats are fixed. It "belongs" to you only moment you identify it. Cannot be traded.

Non-Leveling Type
It does not level up. Its base stats are randomized. It does not "belong" to anybody moment it is identified. It can be traded.

In Ragnarok Online 2, all Weapons, Shields, Gloves, Upper Clothing, Shoes type equipments are all considered "Leveling Type". The rest - Lower Clothing, Garment, Belt and Accessories are not considered "Leveling Type".

Editor's Note: "Belong" concept is same as Soulbinding system found in World of WarCraft or Customization in Guild Wars. Once it "belongs" to you, you cannot give that equipment to anybody.
And now, let's talk about upgrades. Those leveling type items gain EXP by killing monsters or doing quests with you. Once they gain 100% EXP, it does not instantly level like players. Instead, you have to take that equipment to your town's local blacksmith NPC to upgrade it for you, for a small fee.

When you upgrade it, its stats will increase randomly based on its "growth rate".

For example, there is a C-class weapon named "Hiranya's Dagger", which has high growth rate focus on melee physical damage. This means, when this particular piece of equipment levels up, it'll grow big in melee physical damage, while giving small or negligible upgrade to other stats. In a meanwhile, "Ellr's Knife" has rounded growth rate around both melee physical damage and magical damage.

Equipments have classes in the game, which has "maximum" levels of how far an equipment can be upgraded. Once you reach the maximum level of that class, you can upgrade to the next class. They are as follows:

C-class : Max LV 20 B-class : Max LV 20 A-class : Max LV 30

Any equipments that reached the maximum level, can be upgraded to next rank by using special equipment combination item (that provides variety of effects). When this happens, the name of equipment, shape, special ability, and its growth rate changes. Only its stats do not change. However, you can also opt to just acquire the new rank without changing its features.

For example, C-class weapon, "Ellr's Knife", can be upgraded into B-class weapon named "Kris of Thorns", which has growth focus on critical rate. As a result, you can have a high critical rate weapon that has decent melee and magic damage bonus.


Stats
STR (Strength) Contributes to:
Melee Physical Damage
Minimum Ranged Physical Damage
Reduces After-Cast Spell Time When Repeating Same Spell
Max HP Increased
Max Fatigue Increased
Max Weight Increased



DEX (Dexterity) Contributes to:
Melee Physical Hit Rate
Minimum Physical Damage
Ranged Physical Damage
Reduces Casting Time For Spells



AGI (Agility) Contributes to:
Melee Physical Dodge Rate
Ranged Physical Dodge Rate
Reduce Delay On Damage



INT (Intelligence) Contributes to:
Ranged Physical Critical Rate
Reduces After-Cast Time For Physical Skills When Repeating Same Skill
Max SP Increased



WIS (Wisdom) Contributes to:
Melee Physical Attack Speed
Ranged Physical Attack Speed
HIT Rate of Spells
Minimum Spell Damage



CON (Concentration) Contributes to:
Melee Physical Critical Rate
Ranged Physical HIT Rate
Spell Dodge Rate
Magic Critical Rate

Classes
Norman is the race of the player you get to play in Ragnarok Online 2. There are 3 races in the game, Norman - Ellr - and Dimago. Only Norman classes are represented in current version of RO2.


Novice
"Now that I think about it, I don't think the result is really important after all."

Novices have never-ending supply of endurance to challenge new things. They have many knowledge that help see them through in difficult situation, but they still wish to learn new things in the world.

They have many strong, but considered basic skills. However, even if they are basic, the value of the skills they know are understood by other classes, even other races. Because, they are not based on simple thoughts, but creation of their know-how and focus.

Novice is a class which prepares you to become a different class.

Editor's Note: This class seems to be same Novice as it is in RO, with few new tricks up their sleeves.

Swordsman
"One who lives with the sword... All he knows is himself and the enemy, and the sword between them..."

This basic class with refinement is one of the oldest classes the Norman race had in their history. Also, they know the absolute knowledge when it comes to melee combat that others do not have. They have strong hitting skills and defensive manuevers, and rely upon physical materials which they see to see them through.

They train themselves in combat again and again, fueled by desire to have that "strong body". But this desire also helps the Swordsman to have the fuel to protect the party members from harm.

You cannot imagine a battle without a Swordsman. They give the feeling of trust to the party members, and bring forth the will to battle.

Editor's Note: It seems Swordsmans finally become what they are supposed to be, in front fighting and tanking the enemies (not Priests).

Enchanter
"You are not same as you were just a minute ago..."

They believe in the truth, and firm belief in changes in the world.

Enchanters never believe anything they see with naked eyes right away. They have the belief that they can change what they see, and that belief is used as a power to do what they want.

The "belief" the Enchanters have are considered more of religious than scientific power. As such, just trying to understand their power as simple knowledge, then their skills look only like they are trying to cheat on your eyes.

Enchanters have the ability to increase party member's physical stats and abilities. Also, at the same time, do the opposite on enemies. They may stay in the back of the combat, but their awesome support abilities will certainly be acknowledged by those in the front.

Editor's Notes: Enchanters seem to replace the popular Acolyte-type classes, since RO2's site makes no mention of Acolytes.

Recruit
"Normans have improved by toiling for years, and they will continue to do so!"

Normans, who do not have better physical or mental capacity than other races, managed to get such power in short time. This was possible due to their desire to "further their knowledge and advance". In the end, Normans created "Science", allowing them to create a complete civilization.

Recruits represent the very science that Normans have developed. Unlike other classes, Recruits use a special gun called "Dampf Flinte" to threaten the enemies like an average Norman person. They will use all the knowledge Norman has gained to take down the enemy. Also, with their fast thinking capacity, they can easily change from or to melee combat and ranged combat.

Recruits, who are at the top of the scientific evolution for Normans, may be the best representation of what Normans have become.

Editor's Note: This class replaces Archer-type classes, with ability to use range and some melee abilities.

Thief
"Everything in the world goes around and around. Don't you think it's stupid to argue against the rule of the nature, regarding who owns anything?"

These are not exactly welcomed into Norman society all that much, because stealing regardless of any reasons, is still a crime.

But, they are considered one of the viable jobs due to their specialized abilities that many people need. As a result, many thieves have begun taking special job offers from different people that makes use of their abilities.

Their main ability is to provide your group with information, and to cause chaos within enemy ranks. While we do not recommend this, they can also steal items or money as well.

Thieves can be either your best ally, or worst enemy depending on how they are used. As such, you all should be reminded of that fact when you group yourself with a Thief.

Editor's Note: Thief class seems to be less of direct attack class as it was in Ragnarok Online, and into more of confusion-type designed for silent strikes and skills.

Clown
"A kingdom without a clown will soon be destroyed."

All have their moments when they cry in the night, as well as people who have hardship living their everyday life. Everybody needs a way to escape their hard life.

Clowns are a class born to tackle that truth. They can do many things that may lower themselves, but bring happiness and friendliness to those who watch them.

Their main job in combat is to soothe the fatigued front-line fighters in a group to help them fight better. But that is not the extent of Clown abilities. They can use poison to deal deadly damage to enemies when you least expect them


thats just all but ill still research for some so that i could generate much info about ro2/gawi
Only a dead fish goes with the flow
<a href="http://genshu.shogunwars.com/register.php?commander=HamsterLord"> <img src="http://genshu.shogunwars.com/badge.php?user=HamsterLord" width="440" height="100" border="0"> </a>
khmaixkiwi 20 years 6 months ago wrote:
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN i skiped some shyt oh yea how come last i tried to dl ROII it just gave me some videos of peple killing things and so on ¬.¬
http://guru.theotaku.com/results/108_Mokona.jpg

Rawr~! null
IdyotAko 20 years 6 months ago wrote:
Israel... you know we DO have this posted already on the site, right?

http://www.ragnarokhq.com/?module=ragnarok2
http://i37.photobucket.com/albums/e65/dmad1rulz/idyotakosiggy.jpg
iRO Chaos Characters:
IdyotAko - 99/67 Lord Knight.............................Aima Lichu - 75/45 Sage
Aeag Sedah - 73/39 High Wizard................................Aima Taikdat - 81/50 Gank Rogue
Vendi Productus - 95/44 Forge Blacksmith.............Aima Bardu - 57/26 MS Bard
I_R_teh_1337!!! - 90/46 FS Priest.......................Aima Whupyah - 61/46 Battle Acolyte (Monk)
mAnUnUmPiT - 73/45 Hunter..............................Aima Alchy - 99/50 Battle Alchemist
Israel 20 years 6 months ago wrote:
Quoted Text IdyotAko said:
Israel... you know we DO have this posted already on the site, right? http://www.ragnarokhq.com/?module=ragnarok2



og i forgot!!! my memory never serves me well...!!!!!

anyways just delete this thread Happy
Only a dead fish goes with the flow
<a href="http://genshu.shogunwars.com/register.php?commander=HamsterLord"> <img src="http://genshu.shogunwars.com/badge.php?user=HamsterLord" width="440" height="100" border="0"> </a>
anadorn 20 years 6 months ago wrote:
Dangnammit!!! I forgot too!!!! WTF man.. I read the whole damn thing just to pay respect
for Israel's effortsWhat?
http://i101.photobucket.com/albums/m70/anadorn/Avatar%20and%20sigs/2e780cda.jpg
IdyotAko 20 years 6 months ago wrote:
Ok... at least we all understand now...

*closed*
http://i37.photobucket.com/albums/e65/dmad1rulz/idyotakosiggy.jpg
iRO Chaos Characters:
IdyotAko - 99/67 Lord Knight.............................Aima Lichu - 75/45 Sage
Aeag Sedah - 73/39 High Wizard................................Aima Taikdat - 81/50 Gank Rogue
Vendi Productus - 95/44 Forge Blacksmith.............Aima Bardu - 57/26 MS Bard
I_R_teh_1337!!! - 90/46 FS Priest.......................Aima Whupyah - 61/46 Battle Acolyte (Monk)
mAnUnUmPiT - 73/45 Hunter..............................Aima Alchy - 99/50 Battle Alchemist
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